SVInputMonitor.mesa
Last edited by Bier on July 1, 1983 5:42 pm
Contents: A flexible setup, suggested by Scott McGregor, for processing mouse input as fast as you can (but no faster). I will use it to synchronize my mouse point processing with the mousepoint. If the processing algorithms become faster, this procedure will still do the right thing.
DIRECTORY
Menus,
SVViewerTool,
SV2d;
SVInputMonitor: DEFINITIONS =
BEGIN
Point2d: TYPE = SV2d.Point2d;
ViewerToolData: TYPE = SVViewerTool.ViewerToolData;
NewMotion: PROC [pt: Point2d, atom: ATOM, viewerToolData: ViewerToolData];
New: PROC RETURNS [x: BOOL];
END.