File: SVEditUserImplD.mesa
-- Last edited by Bier on July 6, 1983 4:51 pm
-- Contents: All of the procedures called by SVEditTool when menus and buttons are pressed (part 4)
DIRECTORY
CoordSys,
CSGGraphics,
DisplayList3d,
Fileout3d,
GraphicsColor,
IO,
Labels,
Matrix3d,
Menus,
MessageWindow,
Rope,
SVArtwork,
SVArtworkUser,
SVEditUser,
SVEditUserB,
SVMappings,
SVTransforms,
SVViewerTools,
SVViewerUser,
TFO3d,
ViewerClasses,
ViewerTools;
SVEditUserImplD: CEDAR PROGRAM
IMPORTS CoordSys, CSGGraphics, DisplayList3d, Fileout3d, IO, Labels, Matrix3d, MessageWindow, Rope, SVArtwork, SVArtworkUser, SVEditUser, SVMappings, SVTransforms, SVViewerTools, SVViewerUser, TFO3d, ViewerTools
EXPORTS SVEditUser, SVEditUserB =
BEGIN
Artwork: TYPE = SVArtwork.Artwork;
Assembly: TYPE = DisplayList3d.Assembly;
AssemblyList: TYPE = DisplayList3d.AssemblyList;
AssemblyGenerator: TYPE = DisplayList3d.AssemblyGenerator;
Camera: TYPE = CSGGraphics.Camera;
Color: TYPE = GraphicsColor.Color;
CoordSystem: TYPE = CoordSys.CoordSystem;
EditToolData: TYPE = SVEditUser.EditToolData;
LightSource: TYPE = DisplayList3d.LightSource;
Material: TYPE = SVArtwork.Material;
MasterObject: TYPE = DisplayList3d.MasterObject;
MasterObjectList: TYPE = DisplayList3d.MasterObjectList;
Matrix4by4: TYPE = Matrix3d.Matrix4by4;
MouseButton: TYPE = Menus.MouseButton;
NameAlreadyPresent: SIGNAL = DisplayList3d.NameAlreadyPresent;
OMap: TYPE = SVArtwork.OMap;
Point3d: TYPE = Matrix3d.Point3d;
Scene: TYPE = DisplayList3d.Scene;
SMap: TYPE = SVArtwork.SMap;
Tube: TYPE = SVMappings.Tube;
Box: TYPE = SVMappings.Box;
Viewer: TYPE = ViewerClasses.Viewer;
ViewerCell: TYPE = REF ViewerCellObj;
ViewerCellObj: TYPE = SVEditUser.ViewerCellObj;
ViewerToolData: TYPE = SVViewerUser.ViewerToolData;
ViewerPictureData: TYPE = SVViewerUser.ViewerPictureData;
-- GLOBAL VARIABLES
globalMatCount: NAT = SVEditUser.globalMatCount;
globalMatArray: PUBLIC ARRAY[1..globalMatCount] OF Rope.ROPE ←
["plastic", "chalk"];
globalBoxOMapIndex: PUBLIC NAT ← 1;
globalBoxOMapCount: NAT = 2;
globalBoxOMapArray: PUBLIC ARRAY[1..globalBoxOMapCount] OF Rope.ROPE ←
["Orthogonal", "Radial"];
ListScenes: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
g: DisplayList3d.SceneGenerator;
scene: Scene;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
g ← DisplayList3d.GetSceneGenerator[];
scene ← DisplayList3d.NextScene[g];
outHandle.PutRope["Listing Current Scenes...\n"];
UNTIL scene = NIL DO
outHandle.PutF[" %g\n",[rope[scene.name]]];
scene ← DisplayList3d.NextScene[g];
ENDLOOP;
}; -- end of ListScenes
ListAssemblies: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
name: Rope.ROPE;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
g: AssemblyGenerator;
a: Assembly;
outHandle.PutF["Listing top level assemblies in scene: %g\n",
[rope[scene.name]]];
g ← DisplayList3d.GetAssemblyGenerator[scene];
a ← DisplayList3d.NextAssembly[g];
UNTIL a = NIL DO
name ← a.name;
outHandle.PutF[" %g coordSys: %g wrt: %g",
[rope[name]], [rope[a.coordSys.name]], [rope[a.coordSys.withRespectTo.name]]];
IF ISTYPE[a.object, AssemblyList] THEN outHandle.PutF[" [cluster]\n"]
ELSE outHandle.PutF[" [primitive]\n"];
a ← DisplayList3d.NextAssembly[g];
ENDLOOP;
}; -- end of ListAssemblies
ListCoordSystems: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
g: CoordSys.Generator;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
cs: CoordSystem;
g ← CoordSys.GetGenerator[currentScene.coordSystems];
cs ← CoordSys.Next[g];
outHandle.PutF["Listing Current CoordinateSystems in %g...\n",
[rope[currentScene.name]]];
UNTIL cs = NIL DO
outHandle.PutF[" %g",[rope[cs.name]]];
outHandle.PutChar[IO.SP];
outHandle.PutRope["withRespectTo: "];
IF cs.withRespectTo = NIL
THEN IO.PutRope[outHandle,"NIL"]
ELSE IO.PutRope[outHandle,cs.withRespectTo.name];
IO.PutRope[outHandle, " mat:\n "];
TFO3d.FileoutMatrix[outHandle, cs.mat];
IO.PutChar[outHandle, IO.CR];
IO.PutRope[outHandle, " wrtCamera:\n "];
TFO3d.FileoutMatrix[outHandle, cs.wrtCamera];
IO.PutChar[outHandle, IO.CR];
IO.PutChar[outHandle, IO.CR];
cs ← CoordSys.Next[g];
ENDLOOP;
}; -- end of ListCoordSystems
ListLights: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
outHandle.PutRope["Listing Current LightSources...\n"];
Fileout3d.FileoutLightSources[outHandle, currentScene.lightSources];
};
ListMasterObjects: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
list: MasterObjectList;
outHandle.PutRope["Listing Current MasterObjects...\n"];
FOR list ← DisplayList3d.MasterObjectsOfScene[currentScene], list.rest UNTIL list = NIL DO
outHandle.PutF[" %g\n",
[rope[list.first.name]] ];
ENDLOOP;
};
ListViewers: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
viewerToolData: ViewerToolData;
viewerPictureData: ViewerPictureData;
firstViewer: Viewer;
count: NAT;
outHandle: IO.STREAM ← SVEditUser.GetOutHandle[];
FOR allList: LIST OF ViewerCell ← editToolData.allViewers, allList.rest UNTIL allList = NIL DO
firstViewer ← allList.first.viewersOnScene;
IF firstViewer = NIL THEN LOOP;
viewerToolData ← NARROW[firstViewer.data];
viewerPictureData ← NARROW[viewerToolData.viewerPicture.data];
outHandle.PutF["\n%g: 1", [rope[viewerPictureData.scene.name]]];
count ← 1;
FOR viewerList: Viewer ← firstViewer.link, viewerList.link
UNTIL viewerList = firstViewer OR viewerList = NIL DO
count ← count + 1;
outHandle.PutF[", %g", [integer[count]]];
ENDLOOP;
ENDLOOP;
};
SetCamera: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
currentViewerPictureData: ViewerPictureData ← NARROW[currentViewerToolData.viewerPicture.data];
camera: Camera ← currentViewerPictureData.camera;
focus: Point3d;
origin: Point3d;
focalLength: REAL;
focus ← SVEditUser.GetPoint3d[editToolData.cameraSection.focus];
currentViewerPictureData.focus ← focus;
origin ← SVEditUser.GetPoint3d[editToolData.cameraSection.origin];
focalLength ← SVViewerTools.GetReal[editToolData.cameraSection.focalLength, 1800];
CSGGraphics.PlaceCamera[camera, focus, origin];
CSGGraphics.SetFocalLengthCamera[camera, focalLength];
SVViewerUser.DrawSceneInternal[currentViewerToolData.outer, currentViewerToolData, mouseButton, shift, control];
}; -- end of SetCamera
SetFocus: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
currentViewerPictureData: ViewerPictureData ← NARROW[currentViewerToolData.viewerPicture.data];
camera: Camera ← currentViewerPictureData.camera;
focus: Point3d;
focus ← SVEditUser.GetPoint3d[editToolData.cameraSection.focus];
currentViewerPictureData.focus ← focus;
CSGGraphics.PlaceCamera[camera, focus, Matrix3d.OriginOfMatrix[camera.coordSys.mat]];
SVViewerUser.DrawSceneInternal[currentViewerToolData.outer, currentViewerToolData, mouseButton, shift, control];
}; -- end of SetFocus
SetResolution: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
currentViewerPictureData: ViewerPictureData ← NARROW[currentViewerToolData.viewerPicture.data];
camera: Camera ← currentViewerPictureData.camera;
camera.resolution ← SVViewerTools.GetReal[editToolData.cameraSection.resolution, 72.0];
}; -- end of SetResolution
SetOrigin: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
currentViewerPictureData: ViewerPictureData ← NARROW[currentViewerToolData.viewerPicture.data];
camera: Camera ← currentViewerPictureData.camera;
origin: Point3d;
origin ← SVEditUser.GetPoint3d[editToolData.cameraSection.origin];
CSGGraphics.PlaceCamera[camera, currentViewerPictureData.focus, origin];
SVViewerUser.DrawSceneInternal[currentViewerToolData.outer, currentViewerToolData, mouseButton, shift, control];
}; -- end of SetOrigin
SetFocalLength: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentViewerToolData: ViewerToolData ← NARROW[editToolData.currentViewerToolData];
currentViewerPictureData: ViewerPictureData ← NARROW[currentViewerToolData.viewerPicture.data];
camera: Camera ← currentViewerPictureData.camera;
focalLength: REAL ← SVViewerTools.GetReal[editToolData.cameraSection.focalLength, 1800];
CSGGraphics.SetFocalLengthCamera[camera, focalLength];
SVViewerUser.DrawSceneInternal[currentViewerToolData.outer, currentViewerToolData, mouseButton, shift, control];
}; -- end of SetFocalLength
SetShadows: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
currentScene: Scene ← editToolData.sceneSection.currentScene;
currentScene.shadows ← editToolData.cameraSection.shadowValue;
}; -- end of SetFocalLength
NormalizeRot: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
-- find the mat between 'Assembly' and 'WithRespectTo', remove its rotational components leaving translation and scaling as they were.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOL ← TRUE;
assemblyCS, wrtCS: CoordSystem;
oldMat, newMat: Matrix4by4;
[assemblyCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
oldMat ← CoordSys.FindAinTermsOfB[a: assemblyCS, b: wrtCS];
newMat ← Matrix3d.NormalizeNoRotation[oldMat];
CoordSys.TPlaceAwrtB[a: assemblyCS, b: wrtCS, aWRTb: newMat];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
};
Normalize: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
-- find the mat between 'Assembly' and 'WithRespectTo', remove its rotational and translational components leaving scaling as it was.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOL ← TRUE;
-- sx, sy, sz: REAL;
assemblyCS, wrtCS: CoordSystem;
-- oldMat: Matrix4by4;
newMat: Matrix4by4;
[assemblyCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
-- oldMat ← CoordSys.FindAinTermsOfB[a: assemblyCS, b: wrtCS];
-- [sx, sy, sz] ← Matrix3d.ScaleFromMatrix[oldMat];
-- newMat ← Matrix3d.MakeScaleMat[sx, sy, sz];
newMat ← Matrix3d.Identity[];
CoordSys.TPlaceAwrtB[a: assemblyCS, b: wrtCS, aWRTb: newMat];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
};
Align: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
-- find the mat between 'Assembly' and 'WithRespectTo', rotate it as little as possible so that the axes of Assembly are parallel to some ordering of the axes of WithRespectTo.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOL ← TRUE;
wrtCS: CoordSystem;
assembly: Assembly;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
SVTransforms.Align[assembly, wrtCS];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
}; -- end of Align
Abut: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
-- simply translate Assembly to the origin of WithRespectTo.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOL ← TRUE;
wrtCS: CoordSystem;
assembly: Assembly;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
SVTransforms.Abut[assembly, wrtCS];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
}; -- end of Abut
AbutX: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
-- change the x translation between Assembly and WithRespectTo to be zero.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOL ← TRUE;
wrtCS: CoordSystem;
assembly: Assembly;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
SVTransforms.AbutX[assembly, wrtCS];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
}; -- end of AbutX
AbutY: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
-- change the y translation between Assembly and WithRespectTo to be zero.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOL ← TRUE;
wrtCS: CoordSystem;
assembly: Assembly;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
SVTransforms.AbutY[assembly, wrtCS];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
}; -- end of AbutY
AbutZ: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
-- change the z translation between Assembly and WithRespectTo to be zero.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
found: BOOL ← TRUE;
wrtCS: CoordSystem;
assembly: Assembly;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[wrtCS, found] ← SVEditUser.GetCoordSys[editToolData.sceneSection.wrt, scene];
IF NOT found THEN RETURN;
SVTransforms.AbutZ[assembly, wrtCS];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
}; -- end of AbutZ
MaterialCycle: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
editToolData.artworkSection.materialValue ← IF editToolData.artworkSection.materialValue = globalMatCount THEN 1 ELSE editToolData.artworkSection.materialValue + 1;
Labels.Set[editToolData.artworkSection.material, globalMatArray[editToolData.artworkSection.materialValue]];
};
BoxOCycle: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
globalBoxOMapIndex ← IF globalBoxOMapIndex = globalBoxOMapCount THEN 1 ELSE globalBoxOMapIndex + 1;
Labels.Set[editToolData.artworkSection.oMapLabel, globalBoxOMapArray[globalBoxOMapIndex]];
};
ShadowsPrompt: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = {
editToolData: EditToolData ← NARROW[clientData];
IF editToolData.cameraSection.shadowValue THEN {
Labels.Set[editToolData.cameraSection.shadowLabel, "FALSE"];
editToolData.cameraSection.shadowValue ← FALSE;
}
ELSE {
Labels.Set[editToolData.cameraSection.shadowLabel, "TRUE"];
editToolData.cameraSection.shadowValue ← TRUE;
};
};
SetTubeArtwork: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
tubeHeight: REAL ← SVViewerTools.GetReal[editToolData.artworkSection.tubeHeight, 100];
tubeRadius: REAL ← SVViewerTools.GetReal[editToolData.artworkSection.tubeRadius, 50];
picName: Rope.ROPE ← ViewerTools.GetContents[editToolData.artworkSection.picName];
materialName: Rope.ROPE ← globalMatArray[editToolData.artworkSection.materialValue];
resolution: REAL ← SVViewerTools.GetReal[editToolData.artworkSection.resolution, 72.0];
material: Material;
background: Color;
tube: Tube;
artwork: Artwork;
assembly: Assembly;
found: BOOL;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[background, found] ← SVViewerTools.GetColor[editToolData.artworkSection.rgb];
IF NOT found THEN RETURN;
[material, found] ← SVArtwork.RopeToMaterial[materialName];
IF NOT found THEN {
MessageWindow.Append[Rope.Concat[materialName, "not known as a material"], TRUE];
MessageWindow.Blink[];
RETURN};
tube ← SVMappings.CreateTube[tubeRadius, tubeHeight];
IF SVViewerTools.GetBool[editToolData.artworkSection.isColor] THEN
artwork ← SVArtwork.CreateFileArtwork[material: material, surface: tube, oMap: tubeO, sMap: tubeS, filename: picName, isColor: TRUE, background: background, resolution: resolution]
ELSE artwork ← SVArtwork.CreateFileArtwork[material: material, surface: tube, oMap: tubeO, sMap: tubeS, filename: picName, isColor: FALSE, background: background, resolution: resolution];
DisplayList3d.SetArtworkAssembly[assembly, artwork, scene];
SVArtworkUser.SetArtwork[editToolData.artworkTool, artwork, scene.name, assembly.name];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
};
GetBoxOMap: PRIVATE PROC [viewer: Viewer] RETURNS [oMap: OMap] = TRUSTED {
mapRope: Rope.ROPE ← ViewerTools.GetContents[viewer];
SELECT TRUE FROM
Rope.Equal[mapRope, "Orthogonal", TRUE] => RETURN[orthogonal];
Rope.Equal[mapRope, "Radial", TRUE] => RETURN[radial];
ENDCASE => ERROR UnknownOMap;
};
UnknownOMap: ERROR = CODE;
SetBoxArtwork: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
x, y, z: REAL;
picName: Rope.ROPE ← ViewerTools.GetContents[editToolData.artworkSection.picName];
materialName: Rope.ROPE ← globalMatArray[editToolData.artworkSection.materialValue];
resolution: REAL ← SVViewerTools.GetReal[editToolData.artworkSection.resolution, 72.0];
material: Material;
background: Color;
box: Box;
oMap: OMap ← GetBoxOMap[editToolData.artworkSection.oMapLabel];
artwork: Artwork;
assembly: Assembly;
found: BOOL;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
[background, found] ← SVViewerTools.GetColor[editToolData.artworkSection.rgb];
IF NOT found THEN RETURN;
[material, found] ← SVArtwork.RopeToMaterial[materialName];
IF NOT found THEN {
MessageWindow.Append[Rope.Concat[materialName, "not known as a material"], TRUE];
MessageWindow.Blink[];
RETURN};
[x, y, z] ← SVViewerTools.GetThreeReals[editToolData.artworkSection.boxXYZ];
box ← SVMappings.CreateBox[x,y,z];
found ← TRUE;
IF SVViewerTools.GetBool[editToolData.artworkSection.isColor] THEN
artwork ← SVArtwork.CreateFileArtwork[material: material, surface: box, oMap: oMap, sMap: unfoldedBox, filename: picName, isColor: TRUE, background: background, resolution: resolution
!SVArtwork.FileNotFound => {found ← FALSE; CONTINUE}]
ELSE artwork ← SVArtwork.CreateFileArtwork[material: material, surface: box, oMap: oMap, sMap: unfoldedBox, filename: picName, isColor: FALSE, background: background, resolution: resolution
!SVArtwork.FileNotFound => {found ← FALSE; CONTINUE}];
IF NOT found THEN RETURN;
DisplayList3d.SetArtworkAssembly[assembly, artwork, scene];
SVArtworkUser.SetArtwork[editToolData.artworkTool, artwork, scene.name, assembly.name];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
};
GetArtwork: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
-- get the artwork of the currently named assembly. Stuff this information into the artwork section and display the artwork.
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
assembly: Assembly;
artwork: Artwork;
materialName: Rope.ROPE;
found: BOOL;
[assembly, found] ← SVEditUser.GetAssembly[editToolData.sceneSection.assemblyName, scene];
IF NOT found THEN RETURN;
artwork ← assembly.artwork;
ViewerTools.SetContents[editToolData.artworkSection.picName, artwork.source];
SVViewerTools.SetColor[editToolData.artworkSection.rgb, artwork.color];
materialName ← SVArtwork.MaterialToRope[artwork.material];
ViewerTools.SetContents[editToolData.artworkSection.material, materialName];
IF artwork.source = NIL THEN {} -- a pure color artwork. Update color and material only.
ELSE { -- a file artwork. Display isColorFile, resolution, simple surface parameters and mapping types
SVViewerTools.SetBool[editToolData.artworkSection.isColor, artwork.isColorFile];
SVViewerTools.SetReal[editToolData.artworkSection.resolution, artwork.resolution];
WITH artwork.surface SELECT FROM
tube: SVMappings.Tube => {
SVViewerTools.SetReal[editToolData.artworkSection.tubeHeight, tube.H];
SVViewerTools.SetReal[editToolData.artworkSection.tubeRadius, tube.R];
};
box: SVMappings.Box => {
SVViewerTools.SetThreeReals[editToolData.artworkSection.boxXYZ, box.x, 2*box.halfY, box.z];
};
ENDCASE => ERROR;
};
SVArtworkUser.SetArtwork[editToolData.artworkTool, artwork, scene.name, assembly.name];
}; -- end of GetArtwork
RotateArtwork: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
degrees: REAL ← SVViewerTools.GetReal[editToolData.artworkTransformSection.degrees, 45];
SVArtworkUser.RotateArtwork[editToolData.artworkTool, degrees];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
};
NormalizeArtwork: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton, shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
SVArtworkUser.NormalizeArtwork[editToolData.artworkTool];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
};
AddLight: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
lightsource: LightSource;
name: Rope.ROPE;
position: Point3d;
success, alreadyPresent: BOOL;
color: Color;
name ← ViewerTools.GetContents[editToolData.lightSection.name];
[position[1], position[2], position[3]] ←
SVViewerTools.GetThreeReals[editToolData.lightSection.position];
[color, success] ← SVViewerTools.GetColor[editToolData.lightSection.color];
IF NOT success THEN RETURN;
IF mouseButton = red OR mouseButton = yellow THEN {
lightsource ← DisplayList3d.CreateLightSource[name, position, color];
alreadyPresent ← FALSE;
DisplayList3d.AddLightSourceToScene[lightsource, scene
!DisplayList3d.NameAlreadyPresent => {alreadyPresent ← TRUE; CONTINUE}];
IF alreadyPresent THEN {
MessageWindow.Append[Rope.Cat["Lightsource named ", name, " is already present"], TRUE];
MessageWindow.Blink[];
RETURN}
}
ELSE {
[lightsource, success] ← DisplayList3d.FindLightFromName[name, scene];
IF NOT success THEN {
MessageWindow.Append[Rope.Cat["Lightsource named ", name, " is not present"], TRUE];
MessageWindow.Blink[];
RETURN};
lightsource.position ← position;
lightsource.color ← color;
};
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
};
DeleteLight: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
name: Rope.ROPE;
name ← ViewerTools.GetContents[editToolData.lightSection.name];
DisplayList3d.DeleteLightSourceNamed[name, scene];
SVViewerUser.SceneNewVersion[editToolData.currentViewerToolData];
SVEditUser.DrawSceneInternal[parent, clientData, mouseButton, shift, control];
};
EditLight: PUBLIC PROC [parent: REF ANY, clientData: REF ANY, mouseButton: MouseButton,
shift, control: BOOL] = TRUSTED {
editToolData: EditToolData ← NARROW[clientData];
scene: Scene ← editToolData.sceneSection.currentScene;
success: BOOL;
lightName: Rope.ROPE;
light: LightSource;
lightName ← ViewerTools.GetContents[editToolData.lightSection.name];
[light, success] ← DisplayList3d.FindLightFromName[lightName, scene];
IF NOT success THEN {
MessageWindow.Append[Rope.Cat["Lightsource: ", lightName, "not found."]];
MessageWindow.Blink[];
RETURN;
};
-- stuff position and color into the appropriate spaces.
SVViewerTools.SetThreeReals[editToolData.lightSection.position, light.position[1], light.position[2], light.position[3]];
SVViewerTools.SetColor[editToolData.lightSection.color, light.color];
}; -- end of EditLight
END.