DIRECTORY GGModelTypes, GGInterfaceTypes, Menus, ViewerClasses; GGUserInput: CEDAR DEFINITIONS = BEGIN GargoyleData: TYPE = GGInterfaceTypes.GargoyleData; Point: TYPE = GGModelTypes.Point; Viewer: TYPE = ViewerClasses.Viewer; HandleMenuAction: Menus.ClickProc; InputNotify: PROC [self: ViewerClasses.Viewer, input: LIST OF REF ANY]; QueuedInputNotify: PROC [data: REF ANY]; GeneralDispatch: PROC [action: LIST OF REF ANY, gargoyleData: GargoyleData]; PlayAction: PROC [point: Point, action: LIST OF REF ANY, mouseEvent: BOOL, gargoyleData: GargoyleData]; END. ĐGGUserInput.mesa Author: Eric Bier on June 6, 1985 0:56:45 am PDT Last edited by Bier on August 18, 1985 1:15:33 am PDT Contents: Procedures which handle user actions (menu buttons and mouse actions). Ę˜Ihead1™J™0J™5J™PJ™šĎk ˜ Jšœ ˜ J˜Jšœ˜J˜J˜—Jšœ œ œ˜ Jš˜J˜Jšœ3˜3Jšœ!˜!Jšœœ˜$J˜JšĎnœ˜"Jš ž œœ%œœœœ˜GJš žœœœœ˜(Jšžœœ  œœ˜LJšž œœœœœœœ˜gJ˜Jšœ˜—…—6