DIRECTORY GGInterfaceTypes, GGModelTypes; GGEvent: CEDAR DEFINITIONS = BEGIN GargoyleData: TYPE = GGInterfaceTypes.GargoyleData; Clear: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; Reset: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; Get: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; Store: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; Split: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; Interpress: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; Delete: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; SelectAll: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; SetStraight: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; SetArc: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; SetConic: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; SetBezier: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; SetSpline: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; Close: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; ShowPoints: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; HidePoints: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; Refresh: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DisableRefresh: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; EnableRefresh: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; TestGravity: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DrawTouchPoints: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DescribeTouchPoints: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DrawBoundBoxes: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DrawSelectionBox: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; Typescript: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; SlackLog: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DescribeCaretObject: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; LineWidth: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; AreaColorBlack: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; AreaColorWhite: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; AreaColorGray: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; MakeHot: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; MakeCold: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; GravityChoiceChange: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; GravityExtentChange: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; ToggleAlwaysOn: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; ToggleDoubleBuffer: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; SlopePrompt: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; AddSlope: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; GetSlope: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; ToggleSlope: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DeleteSlope: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; RadiusPrompt: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; AddRadius: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; GetRadius: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; ToggleRadius: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DeleteRadius: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DistancePrompt: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; AddDistance: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; GetDistance: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; ToggleDistance: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DeleteDistance: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; DropAnchor: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; KillAnchor: PROC [event: LIST OF REF ANY, gargoyleData: GargoyleData]; END. ^GGEvent.mesa Last edited by Bier on October 1, 1985 5:14:41 pm PDT Contents: Once an event reaches the front of the slack-process queue, it is dispatched to one of the procedures in this module. 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