<> <> <> DIRECTORY GGGravity, GGModelTypes, GGInterfaceTypes; GGAlign: CEDAR DEFINITIONS = BEGIN GargoyleData: TYPE = GGInterfaceTypes.GargoyleData; Line: TYPE = GGModelTypes.Line; ObjectBag: TYPE = GGGravity.ObjectBag; Point: TYPE = GGModelTypes.Point; Vector: TYPE = GGModelTypes.Vector; Scene: TYPE = GGModelTypes.Scene; Sequence: TYPE = GGModelTypes.Sequence; AddItemsForAction: PROC [gargoyleData: GargoyleData, objectBag: ObjectBag, action: ATOM]; <> END.