Electronic Illustration
What and Why?
Different Systems
Pixel Painting
Drafting and CAD Systems
Geometric Illustration Systems
Digital Prepress
The Future
Integrated Editors
New Techniques
What is it?
Computer Generated Pictures
Included in a Document
Emphasis on Illustration
Example?
Why use It?
Inevitable for Electronic Documents
Text is On-Line
Pictures must be On-Line
Should be more Flexible
Electronic Clip Art
Tailor Image to Application
Focus
Print Media Quality Standards
Previously Established
Text, Lines
Grayscale, Color
examples of real images
Examples of CG images
Examples of Illustrator images
Push Graphic Arts Technology
Improve Quality of Documents
Easier to Use
New Techniques
Illustration Producing Systems
Bitmap and Pixel Painting
Drafting and CAD Systems
Geometric Illustration Systems
Digital Prepress
Examples Of Each
Points of Discussion
User Model
User Interface
Basic Representation
Graphic Arts Quality Issues
Strengths and Weaknesses
Bitmap and Pixel Painting
User Model
Brush and Paint
Output is Array of Pixels
Bitmap and Pixel Painting (Jaggy)
Graphic Arts Quality Issues
Images are "Jaggy" (jaggy vs smooth)
Images not Manipulable (foreground/background)
Monitor Oriented
Colors
Fonts
Textures
Bitmap and Pixel Painting
Strengths and Weaknesses
Strengths
Easy to Learn and Use
Ubiquitous
Flexible (air-brushed, etc)
Weaknesses
Unstructured
Generally Low Resolution
"Jaggy" when Printed
Drafting and CAD Systems (CAD screen)
User Model
Construct Geometric Models
2D Mechanical Drafting Paradigm
3D Surface or Solid Geometric Models
Precision is Key
Drafting and CAD Systems (42)
Graphic Arts Quality Issues
Plotter Style
Limited Line Weights
Limited Area Fill
Limited Font Styles
3D Rendering
Convert to 2D
Treat as Image
Drafting and CAD Systems
Strengths and Weaknesses
Strengths
Resolution Independent
Geometric Operations
Manipulate Objects
Weaknesses
Complex User Interface
Missing Style Elements
Geometric Illustrators (Griffin UI sequence)
User Model
Construct Shapes
Graphic Arts Imaging Model
2D with Overlap
Fill or Stroke Outlines
Multiple Fonts
Support High Resolution Output
Geometric Illustration Systems (Illustrator Examples)
Graphic Arts Quality Issues
Graphic Arts Imaging Model
User Interface Defines Flexibility
Style Choices
Text Formatting
First Choice for Desk-top Publishing
Geometric Illustration Systems
Strengths and Weaknesses
Strengths
Resolution Independent
Geometric Operations
Style Elements Included
Weaknesses
Difficult To Use
Inflexible
Digital Prepress (Digital Darkroom)
User Model
Digital Darkroom
Scanned, Full Color Images
Paste-Up with Typeset Text
Output to Commercial Printer
Digital Prepress (Commercial Page)
Graphic Arts Quality Issues
Commercial Quality
Full Color Images
Color Control
Color Separation
Unstructured
Digital Prepress
Strengths and Weaknesses
Strengths
Page Layout
Page Production
Commercial Quality
Weaknesses
Expensive
Difficult to Use
Old Technology
Distinctions are Blurring
"Combined" Illustrators
Paint with Prepress
Illustrators with CAD
Raster with Geometric
Formatted Text with Graphics
More Powerful Hardware
More Sophisticated Users
Paint with Prepress
Improve User Interface
Image Processing
Automasking
Edge Enhancement
Color Correction
Digital Originals
Interface to Printing
CAD with Illustration
Precise Measurement (doug's house plan)
Alignment Lines
Grids, Constraints
Illustrator "style" (Gargoyle)
Illustrator User Interface
3D Graphics
Raster with Geometric
Trace over Raster Image (Adobe Illustrator)
Simple Geometry with Scanned (Prepress)
Include Painted or Scanned Images (Gargoyle)
Edit Raster or Geometric
Universal Illustrator?
Massive System Problem
Common Imaging Model
Common Data Structures
Complex User Interface Problem
Cooperating Editors
Multiple Editors Active on One Page
Object-Oriented Capabilities
Display
File
Accept Input
Shared Resources
Input, Output
Issue of Overlapping
Computation with Illustration
Push Graphic Arts Technology?
Conventional Procedures Faster and with Higher Quality
Enable new ways of thinking about Illustration and Design
Faster and Better
Make Original Artwork Faster
Drawing/taping
Cut and Paste
Photography
Make Production Faster
Layout
Typesetting
Color Separation
User Interface Issues
Reuse Artwork
Integrate Pictures from Different Systems
Edit Existing Figures
Automatically Adjust Existing Figures
Advanced PageLayout
Scale to Fit
Graphical Style
Future Directions
Complexity (2 Griffins, Dragon, one more...)
New ways of Handling old forms
Art Text (Illuminated capitals, Text along curve, Picture from Russ and Mary's wall)
Better Color Control (transfer station blue, Dragon poster)
Texture
Computed Designs
Repetitive Structures
Progressions (TransferStation Blue, Wong)
Non-linear Transformations (spiral, CandyCane, Leaves)
More Flexible Object Structure (Shape slide, some examples from Wong)
3D techniques (perspective, 3D modeling)
Conclusions
Illustration Systems
Different User Models
Different Representations
Different Strengths and Weeknesses
Future Directions
Integrated Systems
Expanded Library of Techniques