Bugs in ThreeDWorld: - PutAIS and recovery from 8-24 bit changes get viewports upside down - Sort error with Depth Buffer: eyePoint: [x: 0.2, y: -0.4, z: 3.0] ThreeDMisc.AddShapeAt[ context: context3d, shapeName: "DoughNut", fileName: "DoughNut.bezier", position: [0.5, 0.0, 0.0], type: $Bezier] ThreeDMisc.AddShapeAt[ context: context3d, shapeName: "DoughNut1", fileName: "DoughNut.bezier", position: [-.5, 0.0, 0.0], type: $Bezier] ThreeDSurfaces.ShapeExpand[ context3d, ThreeDScenes.FindShape[ context3d.shapes, "DoughNut" ], NIL, 5.0 ] - Need interactive viewport setting/clipping, etc. tool - Multiple light sources fail on highlights - Should load and store directly to/from interpress files (including textures) - Do full format object read - Weird screw-up in Pixels.Transfer with AISAnimation.CacheAISFiles - Small patch mismatches in jaggy patch display routine (related to straightness limit) - Cursor sometimes interferes with lines - Redraw not called by quickviewers when things change on color display, when it is called, ImagerBackdoor gives wrong bounds - Needs to cooperate with imager/viewers better: - ImagerMappedDevice for correct colors - Proper reinitialization of viewport when sharing color display with another viewer Ê`˜J˜J˜JšœF˜F˜J˜#J˜ˆJ˜‰J˜i—J˜J˜9J˜,J˜OJ˜J˜DJ˜YJ˜*J˜~˜0J˜'J˜U—J˜—…—îT