<> <> DIRECTORY AtomButtons, AtomButtonsTypes, Feedback, GList, GGBasicTypes, GGCaret, GGContainer, GGFont, GGInterfaceTypes, GGModelTypes, GGOutline, GGScene, GGSegmentTypes, GGSelect, GGSequence, GGSlice, GGTraj, GGUserInput, GGUtility, GGWindow, Imager, ImagerTransformation, Match, MatchTurtle, MatchViewer, Real, RealFns, Rope, SlackProcess, ViewerClasses; MatchImpl: CEDAR PROGRAM IMPORTS AtomButtons, GList, GGCaret, GGOutline, GGScene, GGSelect, GGSequence, GGSlice, GGTraj, GGUtility, GGWindow, ImagerTransformation, Match, MatchTurtle, MatchViewer, Real, RealFns, Rope EXPORTS Match = BEGIN BoundBox: TYPE = GGModelTypes.BoundBox; Caret: TYPE = GGInterfaceTypes.Caret; ChoiceData: TYPE = MatchViewer.ChoiceData; DashInfo: TYPE = Match.DashInfo; DashInfoObj: TYPE = Match.DashInfoObj; GGData: TYPE = GGInterfaceTypes.GGData; ItemID: TYPE = Match.ItemID; ItemMatch: TYPE = Match.ItemMatch; ItemMatchObj: TYPE = Match.ItemMatchObj; LooksInfo: TYPE = Match.LooksInfo; LooksInfoObj: TYPE = Match.LooksInfoObj; MatchData: TYPE = MatchViewer.MatchData; MatchDescriptor: TYPE = Match.MatchDescriptor; MatchDObj: TYPE = Match.MatchDObj; PositionDescriptor: TYPE = MatchTurtle.PositionDescriptor; Point: TYPE = GGBasicTypes.Point; SearchInfo: TYPE = Match.SearchInfo; SearchInfoObj: TYPE = Match.SearchInfoObj; SearchState: TYPE = Match.SearchState; Segment: TYPE = GGSegmentTypes.Segment; SegmentGenerator: TYPE = GGModelTypes.SegmentGenerator; Sequence: TYPE = GGModelTypes.Sequence; Scene: TYPE = GGModelTypes.Scene; Slice: TYPE = GGModelTypes.Slice; SliceDescriptor: TYPE = GGModelTypes.SliceDescriptor; SliceDescriptorGenerator: TYPE = GGModelTypes.SliceDescriptorGenerator; SliceDescriptorObj: TYPE = GGModelTypes.SliceDescriptorObj; SliceGenerator: TYPE = GGModelTypes.SliceGenerator; SliceParts: TYPE = REF ANY; Traj: TYPE = GGModelTypes.Traj; TrajGenerator: TYPE = GGModelTypes.TrajGenerator; TurtleHeader: TYPE = MatchTurtle.TurtleHeader; TurtleInfo: TYPE = MatchTurtle.TurtleInfo; <> <<>> SearchEvent: PUBLIC GGUserInput.UserInputProc = { toSearch: GGData _ MatchViewer.GetGGInputFocus[]; IF toSearch # NIL THEN [] _ Search[toSearch, event]; }; Search: PUBLIC PROC [toSearch: GGData, event: LIST OF REF ANY] RETURNS [found: BOOL] = { matchData: MatchData _ MatchViewer.GetMatchData[]; SELECT matchData.searchOp FROM disjunction => found _ NewSearch4[toSearch, event]; conjunction => found _ Match.Search6[toSearch, event]; ENDCASE => MatchViewer.ErrorFeedback["This SearchOp unimplemented."]; }; AfterDescriptor: PUBLIC PROC [sliceD: SliceDescriptor, direction: REF ANY] RETURNS [after: SearchInfo _ NIL] = { SELECT sliceD.slice.class.type FROM $Outline => { <> matchData: MatchData _ MatchViewer.GetMatchData[]; outlineParts: GGOutline.OutlineParts _ NARROW[sliceD.parts]; seqList: LIST OF Sequence _ outlineParts.seqs; children: LIST OF Traj _ GGOutline.TrajectoriesOfOutline[sliceD.slice]; after _ NEW[SearchInfoObj _ [slice: sliceD.slice, reverse: direction=$SearchAbove]]; IF NOT after.reverse THEN { seqList _ NARROW[GList.Reverse[seqList], LIST OF Sequence]; children _ NARROW[GList.Reverse[children], LIST OF Traj]; }; FOR seqList _ seqList, seqList.rest UNTIL seqList=NIL OR seqList.first#NIL DO after.trajs _ CONS[children.first, after.trajs]; children _ children.rest; ENDLOOP; <> IF matchData.matchLevel = anywhere THEN { seq: Sequence _ IF seqList#NIL AND seqList.first#NIL THEN seqList.first ELSE NIL; IF seqList#NIL AND seqList.first#NIL THEN after.trajs _ CONS[seq.traj, after.trajs]; IF seq=NIL OR GGSequence.IsEmpty[seq] THEN AddSegs[after] -- add ALL segs ELSE { IF NOT after.reverse THEN FOR i: INT DECREASING IN [0..seq.traj.segCount) UNTIL seq.segments[i] DO after.segs _ CONS[GGTraj.FetchSegment[seq.traj, i], after.segs]; ENDLOOP ELSE FOR i: INT IN [0..seq.traj.segCount) UNTIL seq.segments[i] DO after.segs _ CONS[GGTraj.FetchSegment[seq.traj, i], after.segs]; ENDLOOP; after.closedTraj _ FALSE; -- only some segs of the traj are included }; }; }; $Box => RETURN[AfterBoxDescriptor[sliceD, direction]]; ENDCASE => after _ NIL; }; AfterBoxDescriptor: PROC [sliceD: SliceDescriptor, direction: REF ANY] RETURNS [after: SearchInfo _ NIL] = { matchData: MatchData _ MatchViewer.GetMatchData[]; IF matchData.matchLevel = anywhere THEN { after _ NEW[SearchInfoObj _ [slice: sliceD.slice, reverse: direction=$SearchAbove, segs: NIL]]; IF sliceD.slice.class.isEmptyParts[sliceD] THEN AddSegs[after] -- add ALL segs ELSE IF NOT sliceD.slice.class.isCompleteParts[sliceD] THEN { <> segGen: SegmentGenerator _ GGSlice.SegmentsInDescriptor[sliceD]; firstSeg: Segment _ GGSlice.NextSegment[segGen]; lastSeg: Segment _ firstSeg; FOR seg: Segment _ GGSlice.NextSegment[segGen], GGSlice.NextSegment[segGen] UNTIL seg = NIL DO lastSeg _ seg; ENDLOOP; IF after.reverse THEN { FOR i: INT IN [0..4) DO nextSeg: Segment _ GGSlice.BoxFetchSegment[sliceD.slice, i]; IF nextSeg = firstSeg THEN EXIT; after.segs _ CONS[nextSeg, after.segs]; ENDLOOP; } ELSE FOR i: INT DECREASING IN [0..4) DO nextSeg: Segment _ GGSlice.BoxFetchSegment[sliceD.slice, i]; IF nextSeg = lastSeg THEN EXIT; after.segs _ CONS[nextSeg, after.segs]; ENDLOOP; after.closedTraj _ FALSE; -- only some segs of the box are included }; }; }; IsEmptySearchInfo: PUBLIC PROC [searchInfo: SearchInfo] RETURNS [BOOL _ FALSE] = { IF searchInfo = NIL OR searchInfo.empty = TRUE THEN RETURN[TRUE]; IF searchInfo.slice.class.type = $Outline AND searchInfo.trajs = NIL THEN RETURN[TRUE]; }; <> <> <> <<};>> <<>> CreateSearchInfo: PUBLIC PROC [slice: Slice, direction: REF ANY] RETURNS [searchInfo: SearchInfo] = { <> matchData: MatchData _ MatchViewer.GetMatchData[]; searchInfo _ NEW[SearchInfoObj _ [slice: slice, reverse: direction = $SearchAbove]]; SELECT slice.class.type FROM $Outline => { searchInfo.trajs _ GGOutline.TrajectoriesOfOutline[slice]; IF searchInfo.reverse THEN searchInfo.trajs _ NARROW[GList.Reverse[searchInfo.trajs], LIST OF Traj]; IF matchData.matchLevel = anywhere THEN AddSegs[searchInfo]; }; $Box => IF matchData.matchLevel = anywhere THEN AddSegs[searchInfo]; ENDCASE; }; GetSourceLooks: PUBLIC PROC RETURNS [looksList: LIST OF REF ANY _ NIL] = { matchData: MatchData _ MatchViewer.GetMatchData[]; fromData: GGData _ MatchViewer.GetFromData[]; sliceGen: SliceGenerator _ GGScene.SlicesInScene[fromData.scene]; FOR slice: Slice _ GGScene.NextSlice[sliceGen], GGScene.NextSlice[sliceGen] UNTIL slice = NIL DO looksList _ CONS[GetLooksOfSlice[slice, matchData.from], looksList]; ENDLOOP; }; GetTargetLooks: PUBLIC PROC RETURNS [looksList: LIST OF REF ANY _ NIL] = { matchData: MatchData _ MatchViewer.GetMatchData[]; toData: GGData _ MatchViewer.GetToData[]; sliceGen: SliceGenerator _ GGScene.SlicesInScene[toData.scene]; FOR slice: Slice _ GGScene.NextSlice[sliceGen], GGScene.NextSlice[sliceGen] UNTIL slice = NIL DO looksList _ CONS[GetLooksOfSlice[slice, matchData.to], looksList]; ENDLOOP; }; GetLooksOfSlice: PROC [slice: Slice, choice: ChoiceData] RETURNS [REF ANY] = { targetParts: SliceParts _ slice.class.newParts[slice, NIL, slice].parts; looks: LooksInfo _ NEW[LooksInfoObj]; IF slice.class.type = $Outline OR slice.class.type = $Box THEN RETURN [GetCompositeLooksOfSlice[slice, choice]]; looks.owner.slice _ slice; -- this will suffice IF AtomButtons.GetBinaryState[choice.class] THEN { -- Class looks.classDef _ TRUE; looks.class _ slice.class.type; }; IF AtomButtons.GetBinaryState[choice.type] THEN { -- Type looks.typeDef _ TRUE; looks.type _ slice.class.type; }; IF AtomButtons.GetBinaryState[choice.shape] THEN { -- Shape looks.shapeDef _ TRUE; looks.shape _ MatchTurtle.GetShapeOfSlice[slice]; }; IF AtomButtons.GetBinaryState[choice.color] THEN { -- Color looks.colorDef _ TRUE; looks.color _ slice.class.getStrokeColor[slice, targetParts]; }; IF AtomButtons.GetBinaryState[choice.fillColor] THEN { -- Fill Color looks.fillColorDef _ TRUE; looks.fillColor _ slice.class.getFillColor[slice]; }; IF AtomButtons.GetBinaryState[choice.string] THEN { -- String IF slice.class.type = $Text THEN { looks.stringDef _ TRUE; looks.string _ GGSlice.GetText[slice]; } ELSE MatchViewer.ErrorFeedback["Can't do string matches on non-text objects!"]; }; IF AtomButtons.GetBinaryState[choice.font] THEN { -- Font looks.fontDef _ TRUE; looks.font _ GGSlice.GetFontData[slice]; }; IF AtomButtons.GetBinaryState[choice.fontTform] THEN { -- Font & Transform looks.fontTformDef _ TRUE; looks.fontTform _ GGSlice.GetFontData[slice]; }; IF AtomButtons.GetBinaryState[choice.dash] THEN { -- Dashes looks.dashesDef _ TRUE; looks.dashes _ NEW[DashInfoObj]; [dashed: looks.dashes.dashed, pattern: looks.dashes.pattern, offset: looks.dashes.offset, length: looks.dashes.length] _ slice.class.getDashed[slice, targetParts]; }; IF AtomButtons.GetBinaryState[choice.joints] THEN { -- Joints looks.jointsDef _ TRUE; looks.joints _ slice.class.getStrokeJoint[slice, targetParts]; }; IF AtomButtons.GetBinaryState[choice.ends] THEN { -- Ends looks.endsDef _ TRUE; looks.ends _ slice.class.getStrokeEnd[slice, targetParts]; }; IF AtomButtons.GetBinaryState[choice.width] THEN { -- Width looks.widthDef _ TRUE; looks.width _ slice.class.getStrokeWidth[slice, targetParts]; }; RETURN [looks]; }; GetCompositeLooksOfSlice: PROC [slice: Slice, choice: ChoiceData] RETURNS [looksList: LIST OF LIST OF LooksInfo _ NIL] = { GetLooksOfSegment: GGModelTypes.WalkProc = { looks: LooksInfo _ NEW[LooksInfoObj]; looks.owner.slice _ slice; looks.owner.traj _ traj; looks.owner.seg _ seg; IF AtomButtons.GetBinaryState[choice.shape] THEN { -- Shape looks.shapeDef _ TRUE; looks.shape _ shape; }; IF AtomButtons.GetBinaryState[choice.class] THEN { -- Class looks.classDef _ TRUE; looks.class _ class; }; IF AtomButtons.GetBinaryState[choice.type] THEN { -- Type looks.typeDef _ TRUE; looks.type _ seg.class.type; }; IF AtomButtons.GetBinaryState[choice.color] THEN { -- Color looks.colorDef _ TRUE; looks.color _ seg.color; }; IF AtomButtons.GetBinaryState[choice.fillColor] THEN { -- Fill Color looks.fillColorDef _ TRUE; looks.fillColor _ fillColor; }; IF AtomButtons.GetBinaryState[choice.dash] THEN { -- Dashes looks.dashesDef _ TRUE; looks.dashes _ NEW[DashInfoObj _ [dashed: seg.dashed, pattern: seg.pattern, offset: seg.offset, length: seg.length]]; }; IF AtomButtons.GetBinaryState[choice.joints] THEN { -- Joints looks.jointsDef _ TRUE; looks.joints _ joints; }; IF AtomButtons.GetBinaryState[choice.ends] THEN { -- Ends looks.endsDef _ TRUE; looks.ends _ seg.strokeEnd; }; IF AtomButtons.GetBinaryState[choice.width] THEN { -- Width looks.widthDef _ TRUE; looks.width _ seg.strokeWidth; }; subList _ CONS[looks, subList]; }; subList: LIST OF LooksInfo _ NIL; fillColor: Imager.Color; joints: Imager.StrokeJoint; shape: TurtleHeader; traj: Traj _ NIL; -- must be defined here so it's defined at GetLooksInSegment call-back class: ATOM _ slice.class.type; -- for use in call-back IF AtomButtons.GetBinaryState[choice.fillColor] THEN fillColor _ slice.class.getFillColor[slice]; IF slice.class.type = $Outline THEN { trajGen: TrajGenerator _ GGOutline.TrajsInOutline[slice]; FOR traj _ GGScene.NextTraj[trajGen], GGScene.NextTraj[trajGen] UNTIL traj = NIL DO subList _ NIL; IF AtomButtons.GetBinaryState[choice.joints] THEN joints _ GGTraj.GetTrajStrokeJoint[traj]; IF AtomButtons.GetBinaryState[choice.shape] THEN shape _ MatchTurtle.TrajToTurtle[traj]; WalkSegmentsInTraj[traj, GetLooksOfSegment]; looksList _ CONS[NARROW[GList.DReverse[subList], LIST OF LooksInfo], looksList]; ENDLOOP; } ELSE { IF AtomButtons.GetBinaryState[choice.shape] THEN shape _ MatchTurtle.GetShapeOfSlice[slice]; [] _ GGSlice.WalkSegments[slice, GetLooksOfSegment]; looksList _ CONS[NARROW[GList.DReverse[subList], LIST OF LooksInfo], looksList]; }; looksList _ NARROW[GList.DReverse[looksList], LIST OF LIST OF LooksInfo]; }; WalkSegmentsInTraj: PROC [traj: Traj, walkProc: GGModelTypes.WalkProc] = { <> segGen: SegmentGenerator _ GGSequence.SegmentsInTraj[traj]; FOR seg: Segment _ GGSequence.NextSegment[segGen], GGSequence.NextSegment[segGen] UNTIL seg = NIL DO [] _ walkProc[seg, NIL]; ENDLOOP; }; FindMatchInSlice: PUBLIC PROC [domain: SearchInfo, fromLooks: LIST OF REF ANY, direction: REF ANY, matchD: MatchDescriptor] RETURNS [match: SliceDescriptor _ NIL, rest: SearchInfo _ NIL] = { IF domain.empty THEN RETURN[NIL, domain]; SELECT domain.slice.class.type FROM $Circle => [match, rest] _ FindMatchInCircle[domain, fromLooks, matchD]; $Text => [match, rest] _ FindMatchInText[domain, fromLooks, matchD]; $Box => [match, rest] _ FindMatchInBox[domain, fromLooks, matchD]; $Outline => [match, rest] _ FindMatchInOutline[domain, fromLooks, matchD]; ENDCASE; -- can't match on this kind of slice }; FindMatchInCircle: PROC [domain: SearchInfo, fromLooks: LIST OF REF ANY, matchD: MatchDescriptor] RETURNS [match: SliceDescriptor, rest: SearchInfo] = { entireCircle: SliceDescriptor _ domain.slice.class.newParts[domain.slice, NIL, slice]; looks: LooksInfo; complexLooks: LIST OF LIST OF LooksInfo; FOR fromLooks _ fromLooks, fromLooks.rest UNTIL fromLooks=NIL DO WITH fromLooks.first SELECT FROM simple: LooksInfo => {looks _ simple; complexLooks _ NIL;}; complex: LIST OF LIST OF LooksInfo => { looks _ complex.first.first; complexLooks _ complex; }; ENDCASE => ERROR; IF GList.Length[complexLooks] > 1 THEN LOOP; IF looks.typeDef AND complexLooks#NIL THEN LOOP; IF SimpleMatch[entireCircle, looks, matchD] THEN RETURN[entireCircle, MakeEmpty[domain]]; ENDLOOP; RETURN[NIL, MakeEmpty[domain]]; }; FindMatchInText: PROC [domain: SearchInfo, fromLooks: LIST OF REF ANY, matchD: MatchDescriptor] RETURNS [match: SliceDescriptor, rest: SearchInfo] = { entireText: SliceDescriptor _ domain.slice.class.newParts[domain.slice, NIL, slice]; looks: LooksInfo; complexLooks: LIST OF LIST OF LooksInfo; FOR fromLooks _ fromLooks, fromLooks.rest UNTIL fromLooks=NIL DO WITH fromLooks.first SELECT FROM simple: LooksInfo => {looks _ simple; complexLooks _ NIL;}; complex: LIST OF LIST OF LooksInfo => { looks _ complex.first.first; complexLooks _ complex; }; ENDCASE => ERROR; IF GList.Length[complexLooks] > 1 THEN LOOP; IF looks.typeDef AND complexLooks#NIL THEN LOOP; IF SimpleMatch[entireText, looks, matchD] THEN RETURN[entireText, MakeEmpty[domain]]; ENDLOOP; RETURN[NIL, MakeEmpty[domain]]; }; FindMatchInBox: PROC [domain: SearchInfo, fromLooks: LIST OF REF ANY, matchD: MatchDescriptor] RETURNS [match: SliceDescriptor, rest: SearchInfo] = { matchLevel: MatchViewer.MatchLevel _ MatchViewer.GetMatchData[].matchLevel; entireBox: SliceDescriptor _ domain.slice.class.newParts[domain.slice, NIL, slice]; looks: LooksInfo; complexLooks: LIST OF LIST OF LooksInfo; IF matchLevel = anywhere THEN { [match, rest] _ FindAnywhereMatchInBox[domain, fromLooks, matchD]; RETURN[match, rest]; }; FOR fromLooks _ fromLooks, fromLooks.rest UNTIL fromLooks=NIL DO WITH fromLooks.first SELECT FROM simple: LooksInfo => {looks _ simple; complexLooks _ NIL;}; complex: LIST OF LIST OF LooksInfo => { looks _ complex.first.first; complexLooks _ complex; }; ENDCASE => ERROR; IF matchLevel = trajLevel OR matchLevel = sliceLevel THEN { IF (looks.typeDef OR looks.shapeDef) AND GList.Length[complexLooks] > 1 THEN LOOP; -- boxes are connected entities IF looks.typeDef THEN { IF ComplexMatch[entireBox, complexLooks, matchD] THEN RETURN[entireBox, MakeEmpty[domain]]; } ELSE { IF SimpleMatch[entireBox, looks, matchD] THEN RETURN[entireBox, MakeEmpty[domain]]; }; } ELSE ERROR; ENDLOOP; RETURN[NIL, MakeEmpty[domain]]; }; FindAnywhereMatchInBox: PROC [domain: SearchInfo, fromLooks: LIST OF REF ANY, matchD: MatchDescriptor] RETURNS [match: SliceDescriptor, rest: SearchInfo] = { SelectInRange: GGModelTypes.WalkProc = { keep _ IF segNum >= first AND segNum <= last THEN TRUE ELSE FALSE; segNum _ segNum + 1; }; segCount: NAT = 4; -- 4 segs per box segNum: NAT _ 0; start, length: NAT; -- refer to the span of segments on domain.segs first, last: NAT; -- refer to the span of segments relative to the box startSeg: Segment; [start, length] _ SegLooksMatch[domain, fromLooks, matchD]; -- note: start is relative to start of list, not start of traj IF length < 1 THEN RETURN[NIL, NIL]; <> startSeg _ NARROW[GList.NthElement[domain.segs, start+1], Segment]; FOR i:INT IN [0..4) DO IF GGSlice.BoxFetchSegment[domain.slice, i] = startSeg THEN {first _ i; EXIT;}; ENDLOOP; IF NOT domain.reverse THEN { last _ (first + length - 1) MOD segCount; } ELSE { last _ first; first _ (first - length + 1 + segCount) MOD segCount; -- + segCount to keep positive }; <> match _ GGSlice.WalkSegments[domain.slice, SelectInRange]; domain _ CopySearchInfo[domain]; domain.segs _ NARROW[GList.NthTail[domain.segs, start + length], LIST OF Segment]; RETURN[match, domain]; }; FindAnywhereMatchInOutline: PROC [domain: SearchInfo, fromLooks: LIST OF REF ANY, matchD: MatchDescriptor] RETURNS [match: SliceDescriptor, rest: SearchInfo] = { matchSeq: Sequence; traj: Traj _ domain.trajs.first; startSeg: Segment; start, length: NAT; -- refer to a span of segments on domain.segs first, last: NAT; -- refer to a span of segments in the new sequence (ie, relative to the traj) domain _ CopySearchInfo[domain]; [start, length] _ SegLooksMatch[domain, fromLooks, matchD]; -- note: start is relative to start of list, not start of traj IF length < 1 THEN { -- nothing on interest on this traj, go directly to next domain.trajs _ domain.trajs.rest; AddSegs[domain]; RETURN[NIL, domain]; }; <> startSeg _ NARROW[GList.NthElement[domain.segs, start+1], Segment]; FOR i:INT IN [0..traj.segCount) DO IF GGTraj.FetchSegment[traj, i] = startSeg THEN {first _ i; EXIT;}; ENDLOOP; IF NOT domain.reverse THEN { last _ (first + length - 1) MOD traj.segCount; } ELSE { last _ first; first _ (first - length + 1 + traj.segCount) MOD traj.segCount; -- + segCount to keep positive }; <> domain.segs _ NARROW[GList.NthTail[domain.segs, start + length], LIST OF Segment]; matchSeq _ GGSequence.CreateFromSegments[traj, first, last]; match _ GGOutline.DescriptorFromSequence[domain.slice, matchSeq]; RETURN[match, domain]; }; AddSegs: PUBLIC PROC [domain: SearchInfo] = { <> domain.segs _ NIL; SELECT domain.slice.class.type FROM $Outline => { traj: Traj; IF domain.trajs = NIL THEN RETURN; -- nothing to fill in traj _ domain.trajs.first; FOR i: INT IN [0..traj.segCount) DO domain.segs _ CONS[GGTraj.FetchSegment[traj, i], domain.segs]; ENDLOOP; IF NOT domain.reverse THEN domain.segs _ NARROW[GList.DReverse[domain.segs], LIST OF Segment]; <> IF traj.role # open OR ManhattanDistance[GGTraj.FetchJointPos[traj, 0], GGTraj.FetchJointPos[traj, traj.segCount]] < 1.0 THEN domain.closedTraj _ TRUE ELSE domain.closedTraj _ FALSE; }; $Box => { FOR i: INT IN [0..4) DO domain.segs _ CONS[GGSlice.BoxFetchSegment[domain.slice, i], domain.segs]; ENDLOOP; IF NOT domain.reverse THEN domain.segs _ NARROW[GList.DReverse[domain.segs], LIST OF Segment]; domain.closedTraj _ TRUE; }; ENDCASE => ERROR; }; ManhattanDistance: PROC [pt1, pt2: Point] RETURNS [REAL] = { RETURN[ABS[pt2.x - pt1.x] + ABS[pt2.y - pt1.y]]; }; SegLooksMatch: PROC [domain: SearchInfo, fromLooks: LIST OF REF ANY, matchD: MatchDescriptor] RETURNS [start, length: NAT _ 0] = { noneFound: BOOL _ TRUE; newStart, newLength: NAT; looks: LooksInfo; complexLooks: LIST OF LooksInfo; reverse: BOOL _ FALSE; mapping: LIST OF ItemMatch _ NIL; saveDObj, bestDObj: Match.MatchDObj; fromLooks _ FlattenOutSliceLooks[fromLooks]; FOR fromLooks _ fromLooks, fromLooks.rest UNTIL fromLooks=NIL DO WITH fromLooks.first SELECT FROM simple: LooksInfo => {looks _ simple; complexLooks _ NIL;}; complex: LIST OF LooksInfo => { -- not LIST OF LIST OF, since we've flattened slices looks _ complex.first; complexLooks _ complex; }; ENDCASE => ERROR; IF NOT SliceLevelMatch[domain.slice, IF domain.trajs = NIL THEN NIL ELSE domain.trajs.first, looks] THEN LOOP; saveDObj _ matchD^; IF NOT looks.typeDef THEN [newStart, newLength, reverse] _ SimpleSegMatch[domain, looks, matchD] ELSE [newStart, newLength, reverse] _ CompoundSegMatch[domain, complexLooks, matchD]; IF newLength > 0 THEN { -- we've found a match, but is it the (closest, longest) match? IF start = newStart AND newLength > length THEN length _ newLength; IF noneFound OR newStart < start THEN { start _ newStart; length _ newLength; mapping _ MakeSegMapping[domain, start, length, reverse, looks, complexLooks]; bestDObj _ saveDObj; }; noneFound _ FALSE; }; ENDLOOP; IF length > 0 THEN { matchD^ _ bestDObj; matchD.mapping _ NARROW[GList.Append[mapping, matchD.mapping]]; }; }; MakeSegMapping: PROC [domain: SearchInfo, start, length: NAT, reverse: BOOL, looks: LooksInfo, complexLooks: LIST OF LooksInfo] RETURNS [mapping: LIST OF ItemMatch _ NIL] = { segList: LIST OF Segment _ NARROW[GList.NthTail[domain.segs, start]]; traj: Traj _ IF domain.slice.class.type = $Outline THEN domain.trajs.first ELSE NIL; <> THROUGH [0..length) DO newItem: ItemMatch; IF looks.typeDef THEN { newItem _ NEW[ItemMatchObj _ [matcher: complexLooks.first.owner, matchee: [slice: domain.slice, traj: traj, seg: segList.first], backwards: reverse]]; complexLooks _ complexLooks.rest; } ELSE { newItem _ NEW[ItemMatchObj _ [matcher: looks.owner, matchee: [slice: domain.slice, traj: traj, seg: segList.first], backwards: reverse]]; }; mapping _ CONS[newItem, mapping]; segList _ segList.rest; ENDLOOP; }; FlattenOutSliceLooks: PROC [looksList: LIST OF REF ANY] RETURNS [newList: LIST OF REF ANY _ NIL] = { FOR looksList _ looksList, looksList.rest UNTIL looksList=NIL DO WITH looksList.first SELECT FROM simple: LooksInfo => newList _ CONS[simple, newList]; complex: LIST OF LIST OF LooksInfo => { FOR complex _ complex, complex.rest UNTIL complex=NIL DO newList _ CONS[complex.first, newList]; ENDLOOP; }; ENDCASE => ERROR; ENDLOOP; newList _ NARROW[GList.DReverse[newList], LIST OF REF ANY]; }; SimpleSegMatch: PROC [domain: SearchInfo, looks: LooksInfo, matchD: MatchDescriptor] RETURNS [start, length: NAT _ 0, reverse: BOOL] = { IF NOT looks.shapeDef THEN { -- Grab first run that fits description index: NAT _ 0; FOR segs: LIST OF Segment _ domain.segs, segs.rest UNTIL segs=NIL DO match: BOOL _ SegmentMatch[segs.first, looks]; IF match AND length < 1 THEN start _ index; IF match THEN length _ length + 1; IF length > 0 AND NOT match THEN EXIT; index _ index + 1; ENDLOOP; } ELSE { [start, length, reverse] _ ShapeDrivenSegMatch[domain, looks, matchD]; RETURN[start, length, reverse]; }; }; ShapeDrivenSegMatch: PROC [domain: SearchInfo, looks: LooksInfo, matchD: MatchDescriptor] RETURNS [start, length: NAT _ 0, reverse: BOOL] = { <> matchData: MatchData _ MatchViewer.GetMatchData[]; revCheck: BOOL _ NOT AtomButtons.GetBinaryState[matchData.polarity]; matchList: LIST OF Segment _ NIL; IF looks.shapeDef AND looks.shape.closed THEN revCheck _ FALSE; -- can't flip closed turtles! FOR segs: LIST OF Segment _ domain.segs, segs.rest UNTIL segs = NIL DO tail: LIST OF TurtleInfo _ NIL; ends: LIST OF LIST OF TurtleInfo _ NIL; <> FOR subList: LIST OF Segment _ segs, subList.rest UNTIL subList=NIL DO IF SegmentMatch[subList.first, looks] THEN { matchList _ CONS[subList.first, matchList]; tail _ MatchTurtle.SegmentToTurtle[subList.first, tail, domain.reverse]; ends _ CONS[MatchTurtle.CopyTurtleTail[tail], ends]; -- list of backwards turtleTails } ELSE EXIT; ENDLOOP; <> FOR matchList _ matchList, matchList.rest UNTIL matchList = NIL DO -- matchList is backwards turtle: TurtleHeader _ MatchTurtle.PackageTurtleTail[ends.first]; revTurtle: TurtleHeader _ turtle; IF domain.reverse THEN turtle _ MatchTurtle.FlipTurtle[turtle] -- so polarity works right ELSE IF revCheck THEN revTurtle _ MatchTurtle.FlipTurtle[revTurtle]; IF MatchTurtle.TurtleEqual[looks.shape, turtle, MatchViewer.GetMatchTolerance[], matchD.posD] THEN RETURN[start, GList.Length[matchList], FALSE]; IF revCheck AND MatchTurtle.TurtleEqual[looks.shape, revTurtle, MatchViewer.GetMatchTolerance[], matchD.posD] THEN RETURN[start, GList.Length[matchList], TRUE]; ends _ ends.rest; ENDLOOP; start _ start + 1; ENDLOOP; }; CompoundSegMatch: PROC [domain: SearchInfo, looks: LIST OF LooksInfo, matchD: MatchDescriptor] RETURNS [start, length: NAT _ 0, reverse: BOOL _ FALSE] = { <> matchData: MatchData _ MatchViewer.GetMatchData[]; revCheck: BOOL _ NOT AtomButtons.GetBinaryState[matchData.polarity]; single: LooksInfo; matchLength: NAT _ GList.Length[looks]; revLooks: LIST OF LooksInfo; IF looks=NIL THEN RETURN ELSE single _ looks.first; -- if looks is NIL, target not compound IF single.shapeDef AND single.shape.closed THEN revCheck _ FALSE; -- can't flip closed turtles! revLooks _ IF revCheck THEN FlipLooks[looks] ELSE NIL; FOR subList: LIST OF Segment _ domain.segs, subList.rest UNTIL subList = NIL DO foreMatch: BOOL _ TRUE; backMatch: BOOL _ revCheck; foreLooks: LIST OF LooksInfo _ looks; backLooks: LIST OF LooksInfo _ revLooks; segs: LIST OF Segment _ subList; tail: LIST OF TurtleInfo _ NIL; turtle: TurtleHeader; THROUGH [0..matchLength) DO IF segs=NIL THEN RETURN; -- No matches found (signaled by length _ 0) IF foreMatch AND NOT SegmentMatch[segs.first, foreLooks.first] THEN foreMatch _ FALSE; IF backMatch AND NOT SegmentMatch[segs.first, backLooks.first] THEN backMatch _ FALSE; IF NOT foreMatch AND NOT backMatch THEN EXIT; IF single.shapeDef THEN tail _ MatchTurtle.SegmentToTurtle[segs.first, tail, domain.reverse]; segs _ segs.rest; -- do list bookkeeping . . . foreLooks _ foreLooks.rest; IF backLooks # NIL THEN backLooks _ backLooks.rest; ENDLOOP; IF single.shapeDef AND (foreMatch OR backMatch) THEN { turtle _ MatchTurtle.PackageTurtleTail[tail]; IF domain.reverse THEN turtle _ MatchTurtle.FlipTurtle[turtle]; }; IF foreMatch THEN { IF NOT single.shapeDef OR MatchTurtle.TurtleEqual[single.shape, turtle, MatchViewer.GetMatchTolerance[], matchD.posD] THEN RETURN[start, matchLength, FALSE]; }; IF backMatch THEN { IF NOT single.shapeDef OR MatchTurtle.TurtleEqual[single.shape, MatchTurtle.FlipTurtle[turtle], MatchViewer.GetMatchTolerance[], matchD.posD] THEN RETURN[start, matchLength, TRUE]; }; start _ start + 1; ENDLOOP; <> }; FlipLooks: PROC [looksList: LIST OF LooksInfo] RETURNS [newList: LIST OF LooksInfo] = { newList _ NARROW[GList.Reverse[looksList], LIST OF LooksInfo]; <> }; FindMatchInOutline: PROC [domain: SearchInfo, fromLooks: LIST OF REF ANY, matchD: MatchDescriptor] RETURNS [match: SliceDescriptor, rest: SearchInfo] = { entireSlice: SliceDescriptor _ domain.slice.class.newParts[domain.slice, NIL, slice]; looks: LooksInfo; complexLooks: LIST OF LIST OF LooksInfo; matchLevel: MatchViewer.MatchLevel _ MatchViewer.GetMatchData[].matchLevel; IF matchLevel = trajLevel THEN { [match, rest] _ FindTrajMatchInOutline[domain, fromLooks, matchD]; RETURN[match, rest]; }; IF matchLevel = anywhere THEN { [match, rest] _ FindAnywhereMatchInOutline[domain, fromLooks, matchD]; RETURN[match, rest]; }; FOR fromLooks _ fromLooks, fromLooks.rest UNTIL fromLooks=NIL DO WITH fromLooks.first SELECT FROM simple: LooksInfo => {looks _ simple; complexLooks _ NIL;}; complex: LIST OF LIST OF LooksInfo => { looks _ complex.first.first; complexLooks _ complex; }; ENDCASE => ERROR; IF matchLevel = sliceLevel THEN { trajList: LIST OF Traj _ GGOutline.TrajectoriesOfOutline[domain.slice]; IF (looks.typeDef OR looks.shapeDef) AND complexLooks # NIL THEN { IF GList.Length[complexLooks] # GList.Length[trajList] THEN LOOP; -- different traj count IF ComplexMatch[entireSlice, complexLooks, matchD] THEN RETURN[entireSlice, MakeEmpty[domain]]; } ELSE { IF SimpleMatch[entireSlice, looks, matchD] THEN RETURN[entireSlice, MakeEmpty[domain]]; }; } ENDLOOP; RETURN[NIL, MakeEmpty[domain]]; }; FindTrajMatchInOutline: PROC [domain: SearchInfo, fromLooks: LIST OF REF ANY, matchD: MatchDescriptor] RETURNS [match: SliceDescriptor, rest: SearchInfo] = { looks: LooksInfo; complexLooks: LIST OF LIST OF LooksInfo; domain _ CopySearchInfo[domain]; FOR trajs: LIST OF Traj _ domain.trajs, trajs.rest UNTIL trajs=NIL DO currentTraj: Traj _ trajs.first; domain.trajs _ trajs.rest; FOR fromList: LIST OF REF ANY _ fromLooks, fromList.rest UNTIL fromList=NIL DO WITH fromList.first SELECT FROM simple: LooksInfo => {looks _ simple; complexLooks _ NIL;}; complex: LIST OF LIST OF LooksInfo => { looks _ complex.first.first; complexLooks _ complex; }; ENDCASE => ERROR; IF complexLooks=NIL THEN { -- ie, simple seq: Sequence _ GGSequence.CreateComplete[currentTraj]; sliceD: SliceDescriptor _ GGOutline.DescriptorFromSequence[domain.slice, seq]; IF SimpleMatch[sliceD, looks, matchD] THEN RETURN[sliceD, domain]; } ELSE { FOR list: LIST OF LIST OF LooksInfo _ complexLooks, list.rest UNTIL list=NIL DO IF TrajMatch[currentTraj, list.first, matchD] THEN { seq: Sequence _ GGSequence.CreateComplete[currentTraj]; match _ GGOutline.DescriptorFromSequence[domain.slice, seq]; RETURN[match, domain]; }; ENDLOOP; }; ENDLOOP; ENDLOOP; RETURN[NIL, domain]; }; SimpleMatch: PROC [sliceD: SliceDescriptor, looks: LooksInfo, matchD: MatchDescriptor _ NIL, checkShape: BOOL _ TRUE] RETURNS [match: BOOL _ TRUE] = { slice: Slice _ sliceD.slice; IF looks.typeDef AND looks.type # slice.class.type THEN RETURN[FALSE]; IF looks.classDef AND looks.class # slice.class.type THEN RETURN[FALSE]; IF looks.colorDef AND NOT ColorEqual[looks.color, slice.class.getStrokeColor[slice, sliceD.parts]] THEN RETURN[FALSE]; IF looks.fillColorDef AND NOT ColorEqual[looks.fillColor, slice.class.getFillColor[slice]] THEN RETURN[FALSE]; IF looks.stringDef AND (slice.class.type # $Text OR NOT Rope.Equal[GGSlice.GetText[slice], looks.string]) THEN RETURN[FALSE]; IF looks.fontDef AND NOT FontEqual[looks.font, GGSlice.GetFontData[slice].fontData] THEN RETURN[FALSE]; IF looks.fontTformDef AND NOT FontAndTransformEqual[looks.fontTform, GGSlice.GetFontData[slice].fontData] THEN RETURN[FALSE]; IF looks.dashesDef THEN { dashInfo: DashInfo _ NEW[DashInfoObj]; [dashed: dashInfo.dashed, pattern: dashInfo.pattern, offset: dashInfo.offset, length: dashInfo.length] _ slice.class.getDashed[slice, sliceD.parts]; IF NOT DashEqual[dashInfo, looks.dashes] THEN RETURN[FALSE]; }; IF looks.jointsDef AND looks.joints # slice.class.getStrokeJoint[slice, sliceD.parts] THEN RETURN[FALSE]; IF looks.endsDef AND looks.ends # slice.class.getStrokeEnd[slice, sliceD.parts] THEN RETURN[FALSE]; IF looks.widthDef AND looks.width # slice.class.getStrokeWidth[slice, sliceD.parts] THEN RETURN[FALSE]; IF checkShape AND looks.shapeDef THEN { IF slice.class.type = $Outline THEN { seqs: LIST OF Sequence _ GGOutline.SequencesOfOutline[sliceD]; IF seqs=NIL OR seqs.rest#NIL THEN RETURN[FALSE]; -- can't match multiple spans IF NOT MatchTurtle.TurtleEqual2[looks.shape, MatchTurtle.TrajToTurtle[seqs.first.traj], MatchViewer.GetMatchTolerance[], matchD.posD] THEN RETURN[FALSE]; } ELSE IF NOT MatchTurtle.TurtleEqual2[looks.shape, MatchTurtle.GetShapeOfSlice[slice], MatchViewer.GetMatchTolerance[], matchD.posD] THEN RETURN[FALSE]; }; IF checkShape THEN AddMatch[matchD, looks.owner, SliceDToItemID[sliceD]]; }; AddMatch: PROC [matchD: MatchDescriptor, matcher, matchee: ItemID, backwards: BOOL _ FALSE] = { newMatch: ItemMatch _ NEW[ItemMatchObj _ [matcher: matcher, matchee: matchee, backwards: backwards]]; matchD.mapping _ CONS[newMatch, matchD.mapping]; }; SliceDToItemID: PROC [sliceD: SliceDescriptor] RETURNS [itemID: ItemID] = { <> itemID.slice _ sliceD.slice; IF sliceD.slice.class.type = $Outline THEN { seqs: LIST OF Sequence _ GGOutline.SequencesOfOutline[sliceD]; IF seqs=NIL OR seqs.rest#NIL THEN ERROR; -- must include a single trajectory itemID.traj _ seqs.first.traj; }; }; ComplexMatch: PROC [sliceD: SliceDescriptor, sliceLooks: LIST OF LIST OF LooksInfo, matchD: MatchDescriptor] RETURNS [BOOL _ TRUE] = { <> SELECT sliceD.slice.class.type FROM $Outline => RETURN[ComplexOutlineMatch[sliceD, sliceLooks, matchD]]; $Box => RETURN[ComplexBoxMatch[sliceD, sliceLooks, matchD]]; ENDCASE => ERROR; }; ComplexBoxMatch: PROC [sliceD: SliceDescriptor, sliceLooks: LIST OF LIST OF LooksInfo, matchD: MatchDescriptor] RETURNS [BOOL _ TRUE] = { GatherSegs: GGModelTypes.WalkProc = {segList _ CONS[seg, segList];}; segList: LIST OF Segment _ NIL; looks: LooksInfo; slice: Slice _ sliceD.slice; IF GList.Length[sliceLooks.first] # 4 THEN RETURN[FALSE]; -- boxes have 4 segs. We may have to change this later on if we allow wildcard segs <> looks _ sliceLooks.first.first; IF looks.fillColorDef AND NOT ColorEqual[looks.fillColor, slice.class.getFillColor[slice]] THEN RETURN [FALSE]; IF looks.shapeDef AND NOT MatchTurtle.TurtleEqual2[looks.shape, MatchTurtle.GetShapeOfSlice[slice], MatchViewer.GetMatchTolerance[], matchD.posD] THEN RETURN [FALSE]; -- shape may be out of phase with segments! <> [] _ GGSlice.WalkSegments[slice, GatherSegs]; segList _ NARROW[GList.DReverse[segList]]; IF NOT SegListMatch[segList, sliceLooks.first] THEN RETURN [FALSE]; FOR looksList: LIST OF LooksInfo _ sliceLooks.first, looksList.rest UNTIL looksList = NIL DO AddMatch[matchD, looksList.first.owner, [slice: sliceD.slice, seg: segList.first]]; segList _ segList.rest; ENDLOOP; -- register matches }; SegListMatch: PROC [segList: LIST OF Segment, looks: LIST OF LooksInfo] RETURNS [BOOL _ TRUE] = { IF GList.Length[segList] # GList.Length[looks] THEN RETURN[FALSE]; -- this will change with advent of wildcards FOR segList _ segList, segList.rest UNTIL segList=NIL DO IF NOT SegmentMatch[segList.first, looks.first] THEN RETURN[FALSE]; looks _ looks.rest; ENDLOOP; }; ComplexOutlineMatch: PROC [sliceD: SliceDescriptor, sliceLooks: LIST OF LIST OF LooksInfo, matchD: MatchDescriptor] RETURNS [BOOL _ FALSE] = { <> matchData: MatchData _ MatchViewer.GetMatchData[]; structure: BOOL _ TRUE; trajs: LIST OF Traj _ GGOutline.TrajectoriesOfOutline[sliceD.slice]; -- sliceD is complete IF structure THEN { copyD: MatchDescriptor _ NEW[MatchDObj _ matchD^]; traj: Traj _ trajs.first; trajLooks: LIST OF LooksInfo _ sliceLooks.first; looks: LooksInfo _ trajLooks.first; matcher: MatchTurtle.Matcher; next: PositionDescriptor; IF matchD.posD.valid THEN RETURN[OutlineMatchAux[trajs, sliceLooks, structure, matchD]]; -- ie, we already have an orientation to match on. <> IF NOT TrajMatch[traj, trajLooks, copyD, FALSE] THEN RETURN[FALSE]; IF NOT looks.shapeDef THEN RETURN[OutlineMatchAux[trajs.rest, sliceLooks.rest, structure, NIL]]; matcher _ MatchTurtle.CreateMatcher[looks.shape, MatchTurtle.TrajToTurtle[traj], MatchViewer.GetMatchTolerance[]]; WHILE (next _ MatchTurtle.NextMatch[matcher]) # NIL DO copyD.posD _ next; IF OutlineMatchAux[trajs.rest, sliceLooks.rest, structure, copyD] THEN { matchD^ _ copyD^; RETURN[TRUE]; }; ENDLOOP; } ELSE { MatchViewer.ErrorFeedback["Only can deal with structure matches now."]; }; }; OutlineMatchAux: PROC [trajs: LIST OF Traj, sliceLooks: LIST OF LIST OF LooksInfo, structure: BOOL, matchD: MatchDescriptor] RETURNS [BOOL _ TRUE] = { <> IF trajs=NIL THEN RETURN[TRUE]; -- base case IF structure THEN { traj: Traj _ trajs.first; trajLooks: LIST OF LooksInfo _ sliceLooks.first; looks: LooksInfo _ trajLooks.first; segGen: SegmentGenerator _ GGSequence.SegmentsInTraj[traj]; copyD: MatchDescriptor _ NEW[MatchDObj _ matchD^]; IF NOT TrajMatch[traj, trajLooks, copyD, FALSE] THEN RETURN[FALSE]; IF looks.shapeDef AND NOT MatchTurtle.TurtleEqual[looks.shape, MatchTurtle.TrajToTurtle[traj], MatchViewer.GetMatchTolerance[], matchD.posD] THEN RETURN[FALSE]; IF NOT OutlineMatchAux[trajs.rest, sliceLooks.rest, structure, copyD] THEN RETURN[FALSE] ELSE matchD^ _ copyD^; -- only make changes in the descriptor if there's a match! } ELSE { MatchViewer.ErrorFeedback["Only can deal with structure matches now."]; RETURN[FALSE]; }; }; TrajMatch: PROC [traj: Traj, trajLooks: LIST OF LooksInfo, matchD: MatchDescriptor, checkShape: BOOL _ TRUE] RETURNS [BOOL _ TRUE] = { <> segGen: SegmentGenerator _ GGSequence.SegmentsInTraj[traj]; looks: LooksInfo _ trajLooks.first; localMapping: LIST OF ItemMatch _ NIL; IF looks.typeDef THEN { <> IF looks.classDef AND looks.class # $Outline THEN RETURN[FALSE]; IF looks.jointsDef AND looks.joints # GGTraj.GetTrajStrokeJoint[traj] THEN RETURN[FALSE]; IF looks.fillColorDef AND NOT ColorEqual[looks.fillColor, traj.parent.class.getFillColor[traj.parent]] THEN RETURN [FALSE]; <> IF traj.segCount # GList.Length[trajLooks] THEN RETURN[FALSE]; FOR seg: Segment _ GGSequence.NextSegment[segGen], GGSequence.NextSegment[segGen] UNTIL seg = NIL DO IF NOT SegmentMatch[seg, trajLooks.first] THEN RETURN[FALSE]; localMapping _ CONS[NEW[ItemMatchObj _ [matcher: trajLooks.first.owner, matchee: [slice: traj.parent, traj: traj, seg: seg]]], localMapping]; -- looks good so far trajLooks _ trajLooks.rest; ENDLOOP; } ELSE { -- match the looks characteristics on the traj as a whole seq: Sequence _ GGSequence.CreateComplete[traj]; sliceD: SliceDescriptor _ GGOutline.DescriptorFromSequence[traj.parent, seq]; IF NOT SimpleMatch[sliceD, looks, matchD, FALSE] THEN RETURN[FALSE]; localMapping _ LIST[NEW[ItemMatchObj _ [matcher: looks.owner, matchee: [slice: traj.parent, traj: traj]]]]; }; IF checkShape AND looks.shapeDef AND NOT MatchTurtle.TurtleEqual2[looks.shape, MatchTurtle.TrajToTurtle[traj], MatchViewer.GetMatchTolerance[], matchD.posD] THEN RETURN [FALSE]; matchD.mapping _ NARROW[GList.Append[localMapping, matchD.mapping]]; -- save mapping }; SegmentMatch: PROC [seg: Segment, looks: LooksInfo] RETURNS [BOOL _ TRUE] = { <> IF looks.typeDef AND looks.type # seg.class.type THEN RETURN[FALSE]; IF looks.colorDef AND NOT ColorEqual[looks.color, seg.color] THEN RETURN[FALSE]; IF looks.dashesDef THEN { dashInfo: DashInfo _ NEW[DashInfoObj _ [dashed: seg.dashed, pattern: seg.pattern, offset: seg.offset, length: seg.length]]; IF NOT DashEqual[dashInfo, looks.dashes] THEN RETURN[FALSE]; }; IF looks.endsDef AND looks.ends # seg.strokeEnd THEN RETURN[FALSE]; IF looks.widthDef AND looks.width # seg.strokeWidth THEN RETURN[FALSE]; }; SliceLevelMatch: PROC [slice: Slice, traj: Traj _ NIL, looks: LooksInfo] RETURNS [BOOL _ TRUE] = { <> IF looks.classDef AND looks.class # slice.class.type THEN RETURN[FALSE]; IF looks.fillColorDef AND NOT ColorEqual[looks.fillColor, slice.class.getFillColor[slice]] THEN RETURN[FALSE]; IF slice.class.type = $Outline AND looks.jointsDef AND traj # NIL AND looks.joints # GGTraj.GetTrajStrokeJoint[traj] THEN RETURN[FALSE]; }; <> LooksEqual: PUBLIC PROC [l1, l2: LooksInfo] RETURNS [BOOL _ TRUE] = { <> IF l1 = l2 THEN RETURN[TRUE]; IF l1 = NIL OR l2 = NIL THEN RETURN[FALSE]; IF (l1.classDef # l2.classDef) OR (l1.typeDef # l2.typeDef) OR (l1.colorDef # l2.colorDef) OR (l1.fillColorDef # l2.fillColorDef) OR (l1.stringDef # l2.stringDef) OR (l1.fontDef # l2.fontDef) OR (l1.fontTformDef # l2.fontTformDef) OR (l1.dashesDef # l2.dashesDef) OR (l1.jointsDef # l2.jointsDef) OR (l1.endsDef # l2.endsDef) OR (l1.widthDef # l2.widthDef) THEN RETURN[FALSE]; IF l1.classDef AND l1.class # l2.class THEN RETURN[FALSE]; IF l1.typeDef AND l1.type # l2.type THEN RETURN[FALSE]; IF l1.colorDef AND NOT ColorEqual[l1.color, l2.color] THEN RETURN[FALSE]; IF l1.fillColorDef AND NOT ColorEqual[l1.fillColor, l2.fillColor] THEN RETURN[FALSE]; IF l1.stringDef AND NOT Rope.Equal[l1.string, l2.string] THEN RETURN[FALSE]; IF l1.fontDef AND NOT FontEqual[l1.font, l2.font] THEN RETURN[FALSE]; IF l1.fontTformDef AND NOT FontAndTransformEqual[l1.fontTform, l2.fontTform] THEN RETURN[FALSE]; IF l1.dashesDef AND NOT DashEqual[l1.dashes, l2.dashes] THEN RETURN[FALSE]; IF l1.jointsDef AND l1.joints # l2.joints THEN RETURN[FALSE]; IF l1.endsDef AND l1.ends # l2.ends THEN RETURN[FALSE]; IF l1.widthDef AND l1.width # l2.width THEN RETURN[FALSE]; }; FontAndTransformEqual: PROC [f1, f2: GGFont.FontData] RETURNS [match: BOOL _ FALSE] = { <> maxPixels: REAL = 10000.0; IF f1 # NIL AND f2 # NIL AND Rope.Equal[f1.literal, f2.literal, FALSE] AND RealFns.AlmostEqual[f1.storedSize, f2.storedSize, -9] AND ImagerTransformation.CloseToTranslation[f1.transform, f2.transform, maxPixels] THEN RETURN[TRUE]; }; FontEqual: PROC [f1, f2: GGFont.FontData] RETURNS [match: BOOL _ FALSE] = { IF f1 # NIL AND f2 # NIL AND Rope.Equal[f1.literal, f2.literal, FALSE] AND RealFns.AlmostEqual[f1.storedSize, f2.storedSize, -9] THEN RETURN[TRUE]; }; DashEqual: PROC [d1, d2: DashInfo] RETURNS [match: BOOL _ TRUE] = { IF d1.dashed = FALSE AND d2.dashed = FALSE THEN RETURN [TRUE]; IF d1.dashed # d2.dashed OR d1.offset # d2.offset OR d1.length # d2.length OR d1.pattern.len # d2.pattern.len THEN RETURN [FALSE]; FOR i:INT IN [0..d1.pattern.len) DO IF d1.pattern[i] # d2.pattern[i] THEN RETURN[FALSE]; ENDLOOP; }; ColorEqual: PROC [c1, c2: Imager.Color] RETURNS [BOOL] = { epsilon: REAL = 1.0E-2; r1, g1, b1, r2, g2, b2: REAL; IF c1 = c2 THEN RETURN [TRUE]; IF c1 = NIL OR c2 = NIL THEN RETURN[FALSE]; [r1, g1, b1] _ GGUtility.ExtractRGB[c1]; [r2, g2, b2] _ GGUtility.ExtractRGB[c2]; RETURN [(r1=r2 AND g1=g2 AND b1=b2) OR (ABS[r1-r2]> <<*** New Search Code *** >> NewSearch4: PROC [them: GGData, event: LIST OF REF ANY] RETURNS [found: BOOL] = { <> matchData: MatchData _ MatchViewer.GetMatchData[]; searchState: SearchState _ Match.GetSearchState[]; IF them # matchData.theirData OR GGCaret.GetPoint[them.caret] # matchData.lastCaretPos OR event.rest.first = $SearchFromTop THEN { searchState.ahead _ RemakeSearchList[them, event.rest.first, TRUE]; matchData.theirData _ them; matchData.lastCaretPos _ GGCaret.GetPoint[them.caret]; } --searching in new viewer or caret position changed or starting search from top ELSE IF event.rest.first # searchState.lastDirection THEN { normalGen: SliceDescriptorGenerator _ GGSelect.SelectedSlices[them.scene, normal]; matchSelectD: SliceDescriptor _ NIL; FOR normalD: SliceDescriptor _ GGSelect.NextSliceDescriptor[normalGen], GGSelect.NextSliceDescriptor[normalGen] UNTIL normalD = NIL DO GGSelect.SelectSlice[normalD, them.scene, match]; ENDLOOP; -- make all normal-selected objects "match selected", so they're not included in search IF searchState.ahead # NIL THEN { firstSlice: Slice _ searchState.ahead.first.slice; matchSelectD _ GGSelect.FindSelectedSlice[firstSlice, them.scene, match]; IF matchSelectD = NIL THEN matchSelectD _ firstSlice.class.newParts[firstSlice, NIL, none]; }; searchState.ahead _ RemakeSearchList[them, event.rest.first, TRUE]; RemoveSelected[searchState.ahead, matchSelectD]; --do bookkeeping so that search will begin (in the other direction) where the last search left off }; --search direction changed searchState.lastDirection _ IF event.rest.first = $SearchFromTop THEN $SearchBelow ELSE event.rest.first; [searchState.ahead, found] _ NewSearch4Aux[searchState.ahead, event.rest.first]; IF NOT found THEN MatchViewer.ErrorFeedback["No match found."]; }; NewSearch4Aux: PUBLIC PROC [searchList: LIST OF SearchInfo, direction: REF ANY] RETURNS [newSearchList: LIST OF SearchInfo, found: BOOL] = { target: SliceDescriptor _ NIL; matchData: MatchData _ MatchViewer.GetMatchData[]; check, checkNext: SearchInfo _ NIL; fromLooks: LIST OF REF ANY _ GetSourceLooks[]; matchD: MatchDescriptor _ Match.CreateMatchDescriptor[]; DO IF NOT IsEmptySearchInfo[check] THEN { -- something left of this slice to match on [target, checkNext] _ FindMatchInSlice[check, fromLooks, direction, matchD]; AdjustBitsOfDifference[check, checkNext, matchData.theirData.scene]; IF target = NIL THEN check _ checkNext -- no match ELSE { -- we've matched something! fromData: GGData _ MatchViewer.GetFromData[]; GGSelect.DeselectAll[matchData.theirData.scene, normal]; IF NOT AtomButtons.GetBinaryState[matchData.contextSensitive] THEN Match.SelectMapped[matchData.theirData.scene, matchD.mapping] ELSE Match.SelectMapped[matchData.theirData.scene, Match.SelectionFilter[fromData.scene, matchD.mapping]]; matchData.lastCaretPos _ [GGCaret.GetPoint[matchData.theirData.caret].x, target.slice.boundBox.hiY]; GGCaret.SetAttractor[matchData.theirData.caret, matchData.lastCaretPos, [0, -1], NIL]; GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, ggData: matchData.theirData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE]; Match.SetLastMatchDescriptor[matchD]; IF checkNext = NIL THEN ERROR --RETURN [searchList, TRUE] ELSE RETURN[CONS[checkNext, searchList], TRUE]; }; } ELSE -- no more interesting stuff in slice IF searchList # NIL THEN { IF check # NIL THEN GGSelect.DeselectEntireSlice[check.slice, matchData.theirData.scene, match]; check _ searchList.first; searchList _ searchList.rest; } ELSE { GGSelect.DeselectAll[matchData.theirData.scene, normal]; GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, ggData: matchData.theirData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE]; Match.SetLastMatchDescriptor[NIL]; RETURN[NIL, FALSE]; }; ENDLOOP; }; AdjustBitsOfDifference: PROC [first, next: SearchInfo, scene: Scene] = { SegmentsInInfo: GGModelTypes.WalkProc = { RETURN[GList.Member[seg, next.segs]]; }; <> IF IsEmptySearchInfo[next] THEN GGSelect.DeselectEntireSlice[first.slice, scene, match] ELSE { -- a bit more complicated (part of next still remains to be searched) SELECT first.slice.class.type FROM $Box => { newSelection: SliceDescriptor _ GGSlice.WalkSegments[next.slice, SegmentsInInfo]; GGSelect.DeselectEntireSlice[first.slice, scene, match]; GGSelect.SelectSlice[newSelection, scene, match]; }; $Outline => { newSelection: SliceDescriptor _ GGSlice.WalkSegments[next.slice, SegmentsInInfo]; FOR trajList: LIST OF Traj _ next.trajs.rest, trajList.rest UNTIL trajList = NIL DO seq: Sequence _ GGSequence.CreateComplete[trajList.first]; trajD: SliceDescriptor _ GGOutline.DescriptorFromSequence[seq.traj.parent, seq]; newSelection _ next.slice.class.unionParts[newSelection, trajD]; ENDLOOP; GGSelect.DeselectEntireSlice[first.slice, scene, match]; GGSelect.SelectSlice[newSelection, scene, match]; }; ENDCASE => GGSelect.DeselectEntireSlice[first.slice, scene, match]; }; }; RemoveSelected: PUBLIC PROC [infoList: LIST OF SearchInfo, sliceD: SliceDescriptor] = { IF sliceD = NIL THEN RETURN; FOR iList: LIST OF SearchInfo _ infoList, iList.rest UNTIL iList = NIL DO IF sliceD.slice = iList.first.slice THEN RemoveDescriptorFromInfo[sliceD, iList.first]; ENDLOOP; }; RemoveDescriptorFromInfo: PUBLIC PROC [sliceD: SliceDescriptor, info: SearchInfo] = { FilterSegs: PROC [sliceD: SliceDescriptor, info: SearchInfo] = { segList, revSegs: LIST OF Segment _ NIL; segGen: SegmentGenerator _ GGSlice.SegmentsInDescriptor[sliceD]; FOR seg: Segment _ GGSlice.NextSegment[segGen], GGSlice.NextSegment[segGen] UNTIL seg = NIL DO segList _ CONS [seg, segList]; ENDLOOP; -- we've formed a list of segments in the descriptor revSegs _ NARROW[GList.Reverse[info.segs]]; info.segs _ NIL; FOR infoSegs: LIST OF Segment _ revSegs, infoSegs.rest UNTIL infoSegs = NIL DO IF GList.Member[infoSegs.first, segList] THEN EXIT ELSE info.segs _ CONS[infoSegs.first, info.segs]; ENDLOOP; }; matchLevel: MatchViewer.MatchLevel _ MatchViewer.GetMatchData[].matchLevel; IF info.slice # sliceD.slice THEN RETURN; -- sliceD and info must relate to same slice IF sliceD.slice.class.isEmptyParts[sliceD] THEN RETURN; -- nothing to remove SELECT sliceD.slice.class.type FROM $Box => { IF matchLevel = sliceLevel OR matchLevel = trajLevel THEN info.empty _ TRUE ELSE FilterSegs[sliceD, info]; -- matchLevel = anywhere }; $Outline => { IF matchLevel = sliceLevel THEN info.empty _ TRUE ELSE IF matchLevel = trajLevel THEN { revTrajs: LIST OF Traj _ NARROW[GList.Reverse[info.trajs]]; info.trajs _ NIL; FOR trajs: LIST OF Traj _ revTrajs, trajs.rest UNTIL trajs = NIL DO seq: Sequence _ GGOutline.FindTrajInDescriptor[sliceD, trajs.first]; IF NOT GGSequence.IsEmpty[seq] THEN EXIT ELSE info.trajs _ CONS[trajs.first, info.trajs]; ENDLOOP; } ELSE { -- matchLevel = anywhere oldTrajs: LIST OF Traj _ info.trajs; revTrajs: LIST OF Traj _ NARROW[GList.Reverse[info.trajs]]; info.trajs _ NIL; FOR trajs: LIST OF Traj _ revTrajs, trajs.rest UNTIL trajs = NIL DO seq: Sequence _ GGOutline.FindTrajInDescriptor[sliceD, trajs.first]; info.trajs _ CONS[trajs.first, info.trajs]; IF NOT GGSequence.IsEmpty[seq] THEN EXIT; ENDLOOP; IF info.trajs.first # oldTrajs.first THEN { info.segs _ NIL; AddSegs[info]; }; FilterSegs[sliceD, info]; }; }; ENDCASE => info.empty _ TRUE; }; RemakeSearchList: PUBLIC PROC [theirData: GGData, direction: REF ANY, select: BOOL] RETURNS [toSearch: LIST OF SearchInfo] = { <> GetOrderedSlices: PROC [ggData: GGData, direction: REF ANY] RETURNS [sliceList: LIST OF Slice _ NIL] = { sliceGen: SliceGenerator _ GGScene.SlicesInScene[ggData.scene]; caretPos: Point _ GGCaret.GetPoint[ggData.caret]; SELECT direction FROM $SearchBelow => { FOR slice: Slice _ GGScene.NextSlice[sliceGen], GGScene.NextSlice[sliceGen] UNTIL slice = NIL DO IF caretPos.y >= slice.class.getBoundBox[slice].hiY THEN sliceList _ CONS[slice, sliceList]; ENDLOOP; }; $SearchAbove => { FOR slice: Slice _ GGScene.NextSlice[sliceGen], GGScene.NextSlice[sliceGen] UNTIL slice = NIL DO IF caretPos.y <= slice.class.getBoundBox[slice].hiY THEN sliceList _ CONS[slice, sliceList]; ENDLOOP; }; $SearchFromTop => { FOR slice: Slice _ GGScene.NextSlice[sliceGen], GGScene.NextSlice[sliceGen] UNTIL slice = NIL DO sliceList _ CONS[slice, sliceList]; ENDLOOP; }; ENDCASE => ERROR; sliceList _ HeightSort[sliceList, IF direction = $SearchAbove THEN FALSE ELSE TRUE]; }; caretPos: Point _ GGCaret.GetPoint[theirData.caret]; slices: LIST OF Slice _ GetOrderedSlices[theirData, direction]; IF select THEN GGSelect.DeselectAll[theirData.scene, match]; -- makes the subsequent selections zoom! FOR sList: LIST OF Slice _ slices, sList.rest UNTIL sList = NIL DO IF select THEN GGSelect.SelectEntireSlice[sList.first, theirData.scene, match]; toSearch _ CONS[CreateSearchInfo[sList.first, direction], toSearch]; ENDLOOP; }; <<>> HeightSort: PUBLIC PROC [slices: LIST OF Slice, ascending: BOOL] RETURNS [LIST OF Slice] = { <> CompareProc: GList.CompareProc = { <<[ref1: REF ANY, ref2: REF ANY] RETURNS [Basics.Comparison]>> slice1: Slice _ NARROW[ref1]; slice2: Slice _ NARROW[ref2]; priority1: REAL _ slice1.class.getBoundBox[slice1].hiY; priority2: REAL _ slice2.class.getBoundBox[slice2].hiY; IF priority1 = priority2 THEN { priority1 _ slice2.class.getBoundBox[slice2].loX; -- slices swapped intentionally priority2 _ slice1.class.getBoundBox[slice1].loX; }; IF ascending THEN RETURN[Real.CompareREAL[priority1, priority2]] ELSE RETURN[Real.CompareREAL[priority2, priority1]]; }; slices _ NARROW[GList.Sort[slices, CompareProc]]; RETURN[slices]; }; CopySearchInfo: PROC [info: SearchInfo] RETURNS [newInfo: SearchInfo] = { <> newInfo _ NEW[SearchInfoObj _ info^]; }; MakeEmpty: PROC [info: SearchInfo] RETURNS [newInfo: SearchInfo] = { newInfo _ CopySearchInfo[info]; newInfo.empty _ TRUE; }; END.