DIRECTORY GGBasicTypes, GGInterfaceTypes, Menus, ViewerClasses; GGUserInput: CEDAR DEFINITIONS = BEGIN GargoyleData: TYPE = GGInterfaceTypes.GargoyleData; Point: TYPE = GGBasicTypes.Point; Viewer: TYPE = ViewerClasses.Viewer; HandleMenuAction: Menus.ClickProc; InputNotify: PROC [self: ViewerClasses.Viewer, input: LIST OF REF ANY]; MenuNotify: PROC [clientData: REF ANY, action: LIST OF REF ANY]; PlayAction: PROC [point: Point, action: LIST OF REF ANY, mouseEvent: BOOL, gargoyleData: GargoyleData]; END. ψGGUserInput.mesa Author: Eric Bier on June 6, 1985 0:56:45 am PDT Last edited by Bier on February 3, 1986 6:24:23 pm PST Contents: Procedures which handle user actions (menu buttons and mouse actions). Pier, December 6, 1985 10:01:07 am PST Κ˜Icode™K™0K™6™PK™&—K™šΟk ˜ Kšœ ˜ K˜Kšœ˜K˜K˜—Kšœ œ œ˜ Kš˜K˜Kšœœ!˜3Kšœœ˜!Kšœœ˜$K˜Kšœ"˜"Kš Οn œœ%œœœœ˜GKšž œœœœ œœœœ˜@Kšž œœœœœœœ˜gK˜Kšœ˜—…—ύ