DIRECTORY GGInterfaceTypes, Rope, ViewerClasses; GGGraphicsButton: CEDAR DEFINITIONS = BEGIN GraphicsState: TYPE = REF GraphicsStateObj; GraphicsStateObj: TYPE = GGInterfaceTypes.GraphicsStateObj; BuildGraphicsButton: PROC [viewer: ViewerClasses.Viewer, x,y,w,h: INTEGER, name: Rope.ROPE, initValue: REAL, clientData: REF ANY, atom: ATOM] RETURNS [nextX: INTEGER]; SetButtonValueAndPaint: PROC [graphicsState: GraphicsState, value: REAL]; GetValue: PROC [graphicsState: GraphicsState] RETURNS [value: REAL]; END. 2GGGraphicsButton.mesa Copyright c 1985 by Xerox Corporation. All rights reserved. Last edited by Bier on August 17, 1985 1:01:16 am PDT Contents: Procedures dealing selecting and deselecting objects, including both selection actions and selection feedback. Pier, December 6, 1985 10:01:32 am PST Κψ˜code™Kšœ Οmœ1™