<> <> <> <> <> <> <<>> DIRECTORY GGBasicTypes, GGInterfaceTypes, GGModelTypes, GGSegmentTypes, GGObjects; GGSelect: CEDAR DEFINITIONS = BEGIN BoundBox: TYPE = GGBasicTypes.BoundBox; Caret: TYPE = GGInterfaceTypes.Caret; EntityGenerator: TYPE = GGModelTypes.EntityGenerator; Outline: TYPE = GGModelTypes.Outline; OutlineDescriptor: TYPE = GGModelTypes.OutlineDescriptor; Scene: TYPE = GGModelTypes.Scene; SelectionClass: TYPE = GGSegmentTypes.SelectionClass; Sequence: TYPE = GGModelTypes.Sequence; SequenceGenerator: TYPE = GGModelTypes.SequenceGenerator; Slice: TYPE = GGModelTypes.Slice; SliceParts: TYPE = GGModelTypes.SliceParts; SliceGenerator: TYPE = GGModelTypes.SliceGenerator; SliceDescriptor: TYPE = GGModelTypes.SliceDescriptor; SliceDescriptorGenerator: TYPE = GGModelTypes.SliceDescriptorGenerator; Traj: TYPE = GGModelTypes.Traj; TrajEnd: TYPE = GGModelTypes.TrajEnd; TrajGenerator: TYPE = GGModelTypes.TrajGenerator; <