<> <> <> <> <<>> DIRECTORY GGModelTypes; GGInterface: CEDAR DEFINITIONS = BEGIN Outline: TYPE = GGModelTypes.Outline; Scene: TYPE = GGModelTypes.Scene; Sequence: TYPE = GGModelTypes.Sequence; Traj: TYPE = GGModelTypes.Traj; DeleteOutline: PROC [outline: Outline, scene: Scene]; DeleteSequence: PROC [seq: Sequence, scene: Scene] RETURNS [oldOutline: Outline, newOutlines: LIST OF Outline]; AddHole: PROC [outline: Outline, hole: Traj, scene: Scene] RETURNS [holier: Outline]; END.