<> <> <> <> DIRECTORY GGInterfaceTypes, GGModelTypes, IO; GGFileIn: CEDAR DEFINITIONS = BEGIN GargoyleData: TYPE = GGInterfaceTypes.GargoyleData; Scene: TYPE = GGModelTypes.Scene; FileinSceneOnly: PROC [f: IO.STREAM, scene: Scene]; <> FileinSceneAndOptions: PROC [f: IO.STREAM, gargoyleData: GargoyleData]; <> END.