<> <> <> <> <<>> DIRECTORY Ascii, Atom, AtomButtons, BasicTime, --CombinePoly,-- CubicSplines, FS, GGAlign, GGBasicTypes, GGBoundBox, GGCaret, Feedback, GGEvent, GGFont, GGFromImager, GGGravity, GGInterface, GGInterfaceTypes, GGModelTypes, GGMultiGravity, GGScene, GGOutline, GGParseOut, GGRefresh, GGSegment, GGSegmentTypes, GGSelect, GGSequence, GGShapes, GGSlice, CodeTimer, --GGTouch,-- GGTraj, GGUtility, Vectors2d, GGWindow, Imager, ImagerInterpress, ImagerTransformation, Interpress, IO, MessageWindow, --PrincOpsUtils,-- RealFns, Random, Rope, Rosary, ViewerTools; GGEventImplA: CEDAR PROGRAM IMPORTS Atom, AtomButtons, BasicTime, --CombinePoly,-- FS, GGAlign, GGBoundBox, GGCaret, Feedback, GGEvent, GGFont, GGFromImager, GGGravity, GGInterface, GGMultiGravity, GGScene, GGOutline, GGParseOut, GGRefresh, GGSegment, GGSelect, GGSequence, GGShapes, GGSlice, CodeTimer, --GGTouch,-- GGTraj, GGUtility, Vectors2d, GGWindow, Imager, ImagerInterpress, ImagerTransformation, Interpress, IO, MessageWindow, --PrincOpsUtils,-- Random, RealFns, Rope, ViewerTools EXPORTS GGEvent = BEGIN BoundBox: TYPE = GGBoundBox.BoundBox; Slice: TYPE = GGModelTypes.Slice; SliceGenerator: TYPE = GGModelTypes.SliceGenerator; SliceDescriptor: TYPE = GGModelTypes.SliceDescriptor; SliceDescriptorGenerator: TYPE = GGModelTypes.SliceDescriptorGenerator; EntityGenerator: TYPE = GGModelTypes.EntityGenerator; FeatureData: TYPE = GGInterfaceTypes.FeatureData; GGData: TYPE = GGInterfaceTypes.GGData; Joint: TYPE = GGModelTypes.Joint; JointGenerator: TYPE = GGModelTypes.JointGenerator; AlignBag: TYPE = GGGravity.AlignBag; OutlineDescriptor: TYPE = GGModelTypes.OutlineDescriptor; TriggerBag: TYPE = GGGravity.TriggerBag; Outline: TYPE = GGModelTypes.Outline; Point: TYPE = GGBasicTypes.Point; Scene: TYPE = GGModelTypes.Scene; Segment: TYPE = GGSegmentTypes.Segment; SegAndIndex: TYPE = GGSequence.SegAndIndex; Sequence: TYPE = GGModelTypes.Sequence; SliceParts: TYPE = GGModelTypes.SliceParts; Traj: TYPE = GGModelTypes.Traj; TrajGenerator: TYPE = GGModelTypes.TrajGenerator; SegmentGenerator: TYPE = GGModelTypes.SegmentGenerator; SequenceGenerator: TYPE = GGModelTypes.SequenceGenerator; Vector: TYPE = GGBasicTypes.Vector; FontData: TYPE = GGFont.FontData; NotYetImplemented: PUBLIC SIGNAL = CODE; EnterEditingMode: PROC [ggData: GGData, refChar: REF CHAR] = { IF refChar^=Ascii.BS THEN { -- try to enter editing of a single selected text slice sliceDescGen: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; sliceDesc: SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen]; IF sliceDesc=NIL OR sliceDesc.slice.class.type#$Text OR GGSelect.NextSliceDescriptor[sliceDescGen]#NIL THEN { Feedback.AppendHerald[ggData.feedback, "Select a single text slice for editing", oneLiner]; Feedback.Blink[ggData.feedback]; RETURN; }; GGSelect.DeselectSlice[slice: sliceDesc.slice, parts: sliceDesc.parts, scene: ggData.scene, selectClass: normal]; ggData.refresh.textInProgress _ sliceDesc.slice; -- successfully enter editing mode GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, ggData: ggData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE]; } ELSE { slice: Slice _ ggData.refresh.textInProgress _ NewTextSlice[text: Rope.FromChar[refChar^], ggData: ggData]; -- start a new text slice IF slice=NIL THEN RETURN; -- can't start a string with whitespace ggData.refresh.startBoundBox^ _ slice.boundBox^; ggData.refresh.addedObject _ slice; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectAdded, ggData: ggData, remake: sceneBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; }; }; -- end EnterEditingMode AddChar: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; slice: Slice; obBox: BoundBox; refChar: REF CHAR; IF NARROW[event.first, ATOM]#$AddChar THEN ERROR; refChar _ NARROW[event.rest.first]; IF ggData.refresh.textInProgress=NIL THEN { GGCaret.NoAttractor[ggData.caret]; -- so the feedback goes away. EnterEditingMode[ggData, refChar]; RETURN; } ELSE { -- add to textInProgress CodeTimer.StartInt[$AddChar, $Gargoyle]; slice _ ggData.refresh.textInProgress; obBox _ GGBoundBox.CopyBoundBox[slice.boundBox]; -- remember old bound box for now IF refChar^=Ascii.BS THEN { GGSlice.BackspaceText[slice: slice]; ggData.refresh.startBoundBox^ _ slice.boundBox^; -- bBox was updated by GGSlice GGBoundBox.EnlargeByBox[bBox: ggData.refresh.startBoundBox, by: obBox]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: sceneBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; <> } ELSE { GGSlice.AppendText[slice: slice, text: Rope.FromChar[refChar^] ]; ggData.refresh.startBoundBox^ _ slice.boundBox^; -- boundBox was updated by GGSlice GGBoundBox.EnlargeByBox[bBox: ggData.refresh.startBoundBox, by: obBox]; ggData.refresh.addedObject _ slice; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectAdded, ggData: ggData, remake: none, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; <> }; CodeTimer.StopInt[$AddChar, $Gargoyle]; }; }; -- end AddChar NewTextSlice: PRIVATE PROC [text: Rope.ROPE, ggData: GGData, selectIt: BOOL _ FALSE] RETURNS [slice: Slice] = { caretPos: Point _ GGCaret.GetPoint[ggData.caret]; success: BOOL _ FALSE; fontData: FontData _ GGFont.CopyFontData[ggData.defaults.font]; slice _ GGSlice.MakeTextSlice[text]; fontData.transform _ ImagerTransformation.TranslateTo[fontData.transform, caretPos]; success _ GGSlice.SetTextFontAndTransform[slice, fontData, ggData.feedback]; IF NOT success THEN ERROR; GGScene.AddSlice[ggData.scene, slice, -1]; ggData.refresh.startBoundBox^ _ slice.boundBox^; GGSelect.DeselectAll[ggData.scene, normal]; -- speeds up text entry ggData.refresh.addedObject _ slice; IF selectIt THEN GGSelect.SelectEntireSlice[slice, ggData.scene, normal]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectAdded, ggData: ggData, remake: sceneBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; }; AddText: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; text: Rope.ROPE _ IF event.rest = NIL THEN ViewerTools.GetSelectionContents[] ELSE NARROW[event.rest.first]; slice: Slice _ NewTextSlice[text, ggData, TRUE]; }; AmplifySpaceFromSelection: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; amplifySpace: REAL _ NARROW[event.rest.first, REF REAL]^; slices: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; ggData.refresh.startBoundBox^ _ GGBoundBox.BoundBoxOfSelected[ggData.scene, normal]^; -- remember original bound box FOR sliceD: SliceDescriptor _ GGSelect.NextSliceDescriptor[slices], GGSelect.NextSliceDescriptor[slices] UNTIL sliceD=NIL DO GGSlice.SetTextAmplifySpace[sliceD.slice, amplifySpace, ggData.feedback]; ENDLOOP; GGBoundBox.EnlargeByBox[bBox: ggData.refresh.startBoundBox, by: GGBoundBox.BoundBoxOfSelected[ggData.scene, normal] ]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE]; -- GGSlice.SetTextAmplifySpace can post error messages }; -- end AmplifySpaceFromSelection PrintAmplifySpace: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; sliceDescGen: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; sliceDesc: SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen]; IF sliceDesc=NIL OR sliceDesc.slice.class.type#$Text OR GGSelect.NextSliceDescriptor[sliceDescGen]#NIL THEN { Feedback.AppendHerald[ggData.feedback, "Select the single text slice whose amplify space need", oneLiner]; Feedback.Blink[ggData.feedback]; } ELSE Feedback.PutF[ggData.feedback, oneLiner, "Amplify space: %g", [real[GGSlice.GetTextAmplifySpace[sliceDesc.slice]]]]; }; DropShadowOn: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; offsetX: REAL _ NARROW[event.rest.first, REF REAL]^; offsetY: REAL _ NARROW[event.rest.rest.first, REF REAL]^; slices: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; ggData.refresh.startBoundBox^ _ GGBoundBox.BoundBoxOfSelected[ggData.scene, normal]^; -- remember original bound box FOR sliceD: SliceDescriptor _ GGSelect.NextSliceDescriptor[slices], GGSelect.NextSliceDescriptor[slices] UNTIL sliceD=NIL DO GGSlice.DropShadowOn[sliceD.slice, [offsetX, offsetY]]; ENDLOOP; GGBoundBox.EnlargeByBox[bBox: ggData.refresh.startBoundBox, by: GGBoundBox.BoundBoxOfSelected[ggData.scene, normal] ]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; }; DropShadowOff: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; slices: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; ggData.refresh.startBoundBox^ _ GGBoundBox.BoundBoxOfSelected[ggData.scene, normal]^; -- remember original bound box FOR sliceD: SliceDescriptor _ GGSelect.NextSliceDescriptor[slices], GGSelect.NextSliceDescriptor[slices] UNTIL sliceD=NIL DO GGSlice.DropShadowOff[sliceD.slice]; ENDLOOP; GGBoundBox.EnlargeByBox[bBox: ggData.refresh.startBoundBox, by: GGBoundBox.BoundBoxOfSelected[ggData.scene, normal] ]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; }; <> <> <> <> <<>> <> <> <> <<>> <> <> <<>> <> <> <<>> <> <> <> <> <> <> < pair such as "Helvetica-BI 12". The <-FontFace> may be left off, denoting regular font. Gargoyle assumes FontPrefix = Xerox/PressFonts/ and lets transformation M = Scale[]. The font is made with ImagerFont.Scale[font, 1] (in all cases I know about).>> < pair such as "Helvetica-BI 12". The <-FontFace> may be left off, denoting regular font. Gargoyle assumes FontPrefix = Xerox/XC1-2-2/ and lets transformation M = Scale[]. The font is made with ImagerFont.Scale[font, 1] (in all cases I know about).>> < pair such as "CMR 10". Gargoyle assumes FontPrefix = Xerox/TiogaFonts/ and lets transformation M = Scale[]. The font is made with ImagerFont.Scale[font, 1] if the font is CMR, with ImagerFont.Scale[font, 1.0/], if the font is Helvetica, TimesRoman, Tioga. If the font is one of the traditional TiogaFonts (e.g. Helvetica, TimesRoman, Tioga, ...) Gargoyle will attempt to find the corresponding strike font. For example, SetScreenFont TimesRoman-BI 9 will find the font in file ///fonts/xerox/tiogafonts/TimesRoman9BI.ks. If the user requests a TiogaFont not in the Tioga font set (usually an odd size), Gargoyle will fail to change the font. I don't know which camp Terminal is in. At any rate, Gargoyle will have to keep track of which fonts are in which camp.>> < triple. Gargoyle makes no assumptions. The user must provide a factored transformation. For example:>> <> <> <> < quadruple. Again, Gargoyle uses its information about font camps to successfully make a unit sized font. Otherwise, Gargoyle makes no assumptions.>> <*(1.0/) isn't quite 1.0. We can either round within epsilon for screen fonts, or we can keep around an unscaled font when we know we should be hitting the fast case.>> <> <> <<>> <> <> SetFontAux: PROC [clientData: REF ANY, fontData: FontData, andTransform: BOOL _ FALSE] = { ggData: GGData _ NARROW[clientData]; lastSliceD: SliceDescriptor _ NIL; slices: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; ggData.refresh.startBoundBox^ _ GGBoundBox.BoundBoxOfSelected[ggData.scene, normal]^; -- remember original bound box FOR sliceD: SliceDescriptor _ GGSelect.NextSliceDescriptor[slices], GGSelect.NextSliceDescriptor[slices] UNTIL sliceD=NIL DO [] _ IF andTransform THEN GGSlice.SetTextFontAndTransform[sliceD.slice, fontData, ggData.feedback] ELSE GGSlice.SetTextFont[sliceD.slice, fontData, ggData.feedback]; lastSliceD _ sliceD; ENDLOOP; IF lastSliceD#NIL THEN Feedback.PutF[ggData.feedback, oneLiner, "Set to Font: %g", [rope[GGSlice.GetFontDataRope[lastSliceD.slice]]] ]; GGBoundBox.EnlargeByBox[bBox: ggData.refresh.startBoundBox, by: GGBoundBox.BoundBoxOfSelected[ggData.scene, normal] ]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE]; }; SetPressFont: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { < . e.g. "Cream-BI 12">> errorRope: Rope.ROPE; BEGIN inStream: IO.STREAM _ IO.RIS[NARROW[event.rest.first]]; -- "Cream-BI 12" fontData: FontData _ GGFont.CreateFontData[]; fontData.prefix _ "xerox/pressfonts/"; -- default prefix for SetPressFont fontData _ GGFont.ParseFontData[data: fontData, inStream: inStream, familyP: TRUE, faceP: TRUE, scaleP: TRUE ! GGFont.ParseError => {errorRope _ explanation; GOTO ParseError;};]; -- family, face, scale SetFontAux[clientData, fontData]; EXITS ParseError => { ggData: GGData _ NARROW[clientData]; Feedback.AppendHerald[ggData.feedback, errorRope, oneLiner]; Feedback.Blink[ggData.feedback]; }; END; }; SetPrintFont: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { < . e.g. "Modern-BI 12">> errorRope: Rope.ROPE; BEGIN inStream: IO.STREAM _ IO.RIS[NARROW[event.rest.first]]; -- "Modern-BI 12" fontData: FontData _ GGFont.CreateFontData[]; fontData.prefix _ "xerox/xc1-2-2/"; -- default prefix for SetPrintFont fontData _ GGFont.ParseFontData[data: fontData, inStream: inStream, familyP: TRUE, faceP: TRUE, scaleP: TRUE ! GGFont.ParseError => {errorRope _ explanation; GOTO ParseError;};]; -- family, face, scale SetFontAux[clientData, fontData]; EXITS ParseError => { ggData: GGData _ NARROW[clientData]; Feedback.AppendHerald[ggData.feedback, errorRope, oneLiner]; Feedback.Blink[ggData.feedback]; }; END; }; SetScreenFont: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { < . e.g. "Cream12-BI 20">> errorRope: Rope.ROPE; BEGIN inStream: IO.STREAM _ IO.RIS[NARROW[event.rest.first]]; -- "Cream-BI 12" fontData: FontData _ GGFont.CreateFontData[]; fontData.prefix _ "xerox/tiogafonts/"; -- default prefix for SetScreenFont fontData _ GGFont.ParseFontData[data: fontData, inStream: inStream, familyP: TRUE, faceP: TRUE, scaleP: TRUE ! GGFont.ParseError => {errorRope _ explanation; GOTO ParseError;};]; -- family, face, scale SetFontAux[clientData, fontData]; EXITS ParseError => { ggData: GGData _ NARROW[clientData]; Feedback.AppendHerald[ggData.feedback, errorRope, oneLiner]; Feedback.Blink[ggData.feedback]; }; END; }; SetFontDetailed: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { < e.g. "xerox/myfonts/fontOne-BI [1.0 2.0 3.0 4.0 5.0 6.0]. Gargoyle assumes the designSize and the storedSize can be derived from the and ; if not, then designSize and storedSize are defaulted to 1.0>> errorRope: Rope.ROPE; BEGIN inStream: IO.STREAM _ IO.RIS[NARROW[event.rest.first]]; fontData: FontData _ GGFont.CreateFontData[]; fontData _ GGFont.ParseFontData[data: fontData, inStream: inStream, prefixP: TRUE, familyP: TRUE, faceP: TRUE, transformP: TRUE ! GGFont.ParseError => {errorRope _ explanation; GOTO ParseError;};]; -- prefix, family, face, transform SetFontAux[clientData, fontData]; EXITS ParseError => { ggData: GGData _ NARROW[clientData]; Feedback.AppendHerald[ggData.feedback, errorRope, oneLiner]; Feedback.Blink[ggData.feedback]; }; END; }; SetFontLiteral: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { < . Gargoyle accepts this as literal information and makes no attempt at understanding the semantics of the data.>> errorRope: Rope.ROPE; BEGIN inStream: IO.STREAM _ IO.RIS[NARROW[event.rest.first]]; fontData: FontData _ GGFont.CreateFontData[]; fontData _ GGFont.ParseFontData[data: fontData, inStream: inStream, literalP: TRUE, transformP: TRUE, storedSizeP: TRUE, designSizeP: TRUE ! GGFont.ParseError => {errorRope _ explanation; GOTO ParseError;};]; -- literal name, transform, storedSize, designSize SetFontAux[clientData, fontData]; EXITS ParseError => { ggData: GGData _ NARROW[clientData]; Feedback.AppendHerald[ggData.feedback, errorRope, oneLiner]; Feedback.Blink[ggData.feedback]; }; END; }; <> < transformation preferredSize>> <> <> <> <> <> <> <<}>> <> <<};>> <<>> ShowFontValues: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { < transformation preferredSize>> fontRope: Rope.ROPE _ NIL; ggData: GGData _ NARROW[clientData]; sliceDescGen: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; FOR sliceDesc: SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceDesc=NIL DO IF sliceDesc.slice.class.type#$Text THEN LOOP; IF fontRope=NIL THEN fontRope _ GGSlice.GetFontDataRope[sliceDesc.slice]; IF Rope.Equal[fontRope, GGSlice.GetFontDataRope[sliceDesc.slice], FALSE] THEN LOOP; Feedback.AppendHerald[ggData.feedback, "Multiple fonts in selected text slices", oneLiner]; Feedback.Blink[ggData.feedback]; RETURN; ENDLOOP; Feedback.PutF[ggData.feedback, oneLiner, "Font Values: %g", [rope[IF fontRope#NIL THEN fontRope ELSE "No text slices selected"]] ]; }; <> < >> <> <> <> <> <> <> <<}>> <> <<};>> <<>> ShowFontValuesLiteral: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { < >> fontRope: Rope.ROPE _ NIL; ggData: GGData _ NARROW[clientData]; sliceDescGen: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; FOR sliceDesc: SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceDesc=NIL DO IF sliceDesc.slice.class.type#$Text THEN LOOP; IF fontRope=NIL THEN fontRope _ GGSlice.GetFontLiteralDataRope[sliceDesc.slice]; IF Rope.Equal[fontRope, GGSlice.GetFontLiteralDataRope[sliceDesc.slice], FALSE] THEN LOOP; Feedback.AppendHerald[ggData.feedback, "Multiple fonts in selected text slices", oneLiner]; Feedback.Blink[ggData.feedback]; RETURN; ENDLOOP; Feedback.PutF[ggData.feedback, oneLiner, "Font Values: %g", [rope[IF fontRope#NIL THEN fontRope ELSE "No text slices selected"]] ]; }; CopyFont: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { <> ggData: GGData _ NARROW[clientData]; lastDesc: SliceDescriptor; sliceDescGen: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; FOR sliceD: SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD=NIL DO lastDesc _ sliceD; -- find the LAST selected slice ENDLOOP; BEGIN IF lastDesc=NIL OR lastDesc.slice.class.type#$Text THEN GOTO BadLastSlice ELSE { saveTransform: ImagerTransformation.Transformation; oldData, copyData: FontData; alikeRope: Rope.ROPE _ GGSlice.GetFontDataRope[lastDesc.slice]; alikeData: FontData _ GGSlice.GetFontData[lastDesc.slice]; ggData.refresh.startBoundBox^ _ GGBoundBox.BoundBoxOfSelected[ggData.scene, normal]^; -- remember original bound box sliceDescGen _ GGSelect.SelectedSlices[ggData.scene, normal]; FOR sliceD: SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD=NIL DO IF sliceD.slice.class.type#$Text THEN LOOP; oldData _ GGSlice.GetFontData[sliceD.slice]; saveTransform _ oldData.transform; -- shouldn't need to copy transformation copyData _ GGFont.CopyFontData[data: alikeData, oldCopy: oldData]; -- reuse storage existing inside slice. CLOBBERS oldData^ !! copyData.transform _ saveTransform; [] _ GGSlice.SetTextFontAndTransform[sliceD.slice, copyData, ggData.feedback]; ENDLOOP; GGBoundBox.EnlargeByBox[bBox: ggData.refresh.startBoundBox, by: GGBoundBox.BoundBoxOfSelected[ggData.scene, normal] ]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; Feedback.PutFHerald[ggData.feedback, oneLiner, "Text slices with font %g selected", [rope[alikeRope]] ]; }; EXITS BadLastSlice => { Feedback.AppendHerald[ggData.feedback, "Select a final text slice for Copy Font", oneLiner]; Feedback.Blink[ggData.feedback]; }; END; }; CopyAll: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { <> ggData: GGData _ NARROW[clientData]; lastDesc: SliceDescriptor; sliceDescGen: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; FOR sliceD: SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD=NIL DO lastDesc _ sliceD; -- find the LAST selected slice ENDLOOP; BEGIN IF lastDesc=NIL OR lastDesc.slice.class.type#$Text THEN GOTO BadLastSlice ELSE { oldTVec: ImagerTransformation.VEC; oldData, copyData: FontData; alikeRope: Rope.ROPE _ GGSlice.GetFontDataRope[lastDesc.slice]; alikeData: FontData _ GGSlice.GetFontData[lastDesc.slice]; ggData.refresh.startBoundBox^ _ GGBoundBox.BoundBoxOfSelected[ggData.scene, normal]^; -- remember original bound box sliceDescGen _ GGSelect.SelectedSlices[ggData.scene, normal]; FOR sliceD: SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD=NIL DO IF sliceD.slice.class.type#$Text THEN LOOP; oldData _ GGSlice.GetFontData[sliceD.slice]; oldTVec _ ImagerTransformation.Factor[oldData.transform].t; copyData _ GGFont.CopyFontData[data: alikeData, oldCopy: oldData]; -- reuse storage existing inside slice. CLOBBERS oldData^ !! copyData.transform _ ImagerTransformation.TranslateTo[copyData.transform, oldTVec]; [] _ GGSlice.SetTextFontAndTransform[sliceD.slice, copyData, ggData.feedback]; ENDLOOP; GGBoundBox.EnlargeByBox[bBox: ggData.refresh.startBoundBox, by: GGBoundBox.BoundBoxOfSelected[ggData.scene, normal] ]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; Feedback.PutFHerald[ggData.feedback, oneLiner, "Text slices with font %g selected", [rope[alikeRope]] ]; }; EXITS BadLastSlice => { Feedback.AppendHerald[ggData.feedback, "Select a final text slice for Copy Literal", oneLiner]; Feedback.Blink[ggData.feedback]; }; END; }; MatchAll: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { <> ggData: GGData _ NARROW[clientData]; sliceDescGen: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; sliceDesc: SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen]; IF sliceDesc=NIL OR sliceDesc.slice.class.type#$Text OR GGSelect.NextSliceDescriptor[sliceDescGen]#NIL THEN { Feedback.AppendHerald[ggData.feedback, "Select a single text slice for matching", oneLiner]; Feedback.Blink[ggData.feedback]; } ELSE { -- select all the text slices with matching fontData fontData: FontData _ GGSlice.GetFontData[sliceDesc.slice]; SelectMatchingData[fontData, ggData]; }; }; MatchSelectedName: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { <> ggData: GGData _ NARROW[clientData]; matchRope: Rope.ROPE _ NARROW[event.rest.first]; IF Rope.Equal[matchRope, ""] THEN { Feedback.AppendHerald[ggData.feedback, "Select substring for font matching", oneLiner]; Feedback.Blink[ggData.feedback]; } ELSE SelectMatching[matchRope, ggData, $userFSF]; }; MatchSelectedNameLiteral: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { <> ggData: GGData _ NARROW[clientData]; matchRope: Rope.ROPE _ NARROW[event.rest.first]; IF Rope.Equal[matchRope, ""] THEN { Feedback.AppendHerald[ggData.feedback, "Select substring for literal matching", oneLiner]; Feedback.Blink[ggData.feedback]; } ELSE SelectMatching[matchRope, ggData, $literal]; }; SetDefaultFontValues: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { <> ggData: GGData _ NARROW[clientData]; sliceDescGen: SliceDescriptorGenerator _ GGSelect.SelectedSlices[ggData.scene, normal]; sliceDesc: SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen]; IF sliceDesc=NIL OR sliceDesc.slice.class.type#$Text OR GGSelect.NextSliceDescriptor[sliceDescGen]#NIL THEN { Feedback.AppendHerald[ggData.feedback, "Select a single text slice for default font setting", oneLiner]; Feedback.Blink[ggData.feedback]; } ELSE { ggData.defaults.font _ GGFont.CopyFontData[GGSlice.GetFontData[sliceDesc.slice]]; Feedback.PutF[ggData.feedback, oneLiner, "New Default Font: %g", [rope[GGSlice.GetFontDataRope[sliceDesc.slice]]] ]; }; }; ShowDefaultFontValues: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; scratch: IO.STREAM _ IO.ROS[]; defaultFontData: FontData _ ggData.defaults.font; GGParseOut.WriteFactoredTransformationVEC[scratch, defaultFontData.transform]; Feedback.PutF[ggData.feedback, oneLiner, "Default Font Values: %g %g %g %g", [rope[defaultFontData.literal]], [rope[IO.RopeFromROS[scratch]]], [real[defaultFontData.storedSize]], [real[defaultFontData.designSize]] ]; }; SelectMatching: PROC [matchRope: Rope.ROPE, ggData: GGData, op: ATOM] = { sliceGen: SliceGenerator _ GGScene.SlicesInScene[ggData.scene]; GGSelect.DeselectAll[ggData.scene, normal]; FOR slice: Slice _ GGScene.NextSlice[sliceGen], GGScene.NextSlice[sliceGen] UNTIL slice=NIL DO nextData: FontData _ GGSlice.GetFontData[slice]; IF nextData#NIL AND Rope.Find[s1: IF op=$userFSF THEN nextData.userFSF ELSE nextData.literal, s2: matchRope, pos1: 0, case: FALSE]#-1 THEN GGSelect.SelectSlice[sliceD: slice.class.newParts[slice, NIL, topLevel], scene: ggData.scene, selectClass: normal]; ENDLOOP; Feedback.PutFHerald[ggData.feedback, oneLiner, "Text slices with fonts matching %g selected", [rope[matchRope]] ]; GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, ggData: ggData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE]; }; SelectMatchingData: PROC [fontData: FontData, ggData: GGData] = { maxPixels: REAL _ 10000.0; sliceGen: SliceGenerator _ GGScene.SlicesInScene[ggData.scene]; GGSelect.DeselectAll[ggData.scene, normal]; FOR slice: Slice _ GGScene.NextSlice[sliceGen], GGScene.NextSlice[sliceGen] UNTIL slice=NIL DO nextData: FontData _ GGSlice.GetFontData[slice]; IF nextData#NIL AND Rope.Equal[fontData.literal, nextData.literal, FALSE] AND RealFns.AlmostEqual[fontData.storedSize, nextData.storedSize, -9] AND ImagerTransformation.CloseToTranslation[fontData.transform, nextData.transform, maxPixels] THEN GGSelect.SelectSlice[sliceD: slice.class.newParts[slice, NIL, topLevel], scene: ggData.scene, selectClass: normal]; ENDLOOP; Feedback.PutFHerald[ggData.feedback, oneLiner, "Text slices with font %g selected", [rope[fontData.literal]] ]; GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, ggData: ggData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE]; }; <> ReadIP: PROC [ipName: Rope.ROPE, clientData: REF ANY, opName: Rope.ROPE] RETURNS [scene: Scene _ NIL] = { ShowWarnings: Interpress.LogProc = { Feedback.Append[ggData.feedback, explanation, oneLiner]; }; ReadMaster: PROC [context: Imager.Context] = { Imager.ScaleT[context, 2834.646]; -- pointsPerMeter=2834.646 Interpress.DoPage[master: ipmaster, page: 1, context: context, log: ShowWarnings]; }; ggData: GGData _ NARROW[clientData]; ipmaster: Interpress.Master _ NIL; fullName: Rope.ROPE; startTime, endTime: BasicTime.GMT; totalTime: INT; success: BOOL _ FALSE; [fullName, success] _ GGUtility.GetInterpressFileName[ipName, ggData.currentWDir, ggData.feedback]; IF NOT success THEN RETURN; [ipmaster, success] _ GGUtility.OpenInterpressOrComplain[ggData.feedback, fullName]; IF NOT success THEN RETURN; Feedback.PutF[ggData.feedback, begin, "%g %g . . . ", [rope[opName]], [rope[fullName]]]; startTime _ BasicTime.Now[]; scene _ GGFromImager.Capture[action: ReadMaster ! GGFromImager.WarningMessage => { Feedback.Append[ggData.feedback, message, oneLiner]; RESUME; }; ]; endTime _ BasicTime.Now[]; totalTime _ BasicTime.Period[startTime, endTime]; Feedback.PutF[ggData.feedback, end, " Done in time (%r)", [integer[totalTime]]]; }; MergeIPEditable: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; ipName: Rope.ROPE _ NARROW[event.rest.first]; scene: Scene _ ReadIP[ipName, clientData, "MergeIPEditable"]; IF scene = NIL THEN RETURN; GGSelect.DeselectAll[ggData.scene, normal]; GGSelect.SelectAll[scene, normal]; ggData.scene _ GGScene.MergeScenes[back: ggData.scene, front: scene]; GGWindow.RestoreScreenAndInvariants[paintAction: $PaintEntireScene, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE]; }; MergeIPSlice: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { slice: Slice; ggData: GGData _ NARROW[clientData]; shortName, fullName: Rope.ROPE; startTime, endTime: BasicTime.GMT; totalTime: INT; ipMaster: Interpress.Master; success: BOOL; shortName _ NARROW[event.rest.first]; [fullName, success] _ GGUtility.GetInterpressFileName[shortName, ggData.currentWDir, ggData.feedback]; IF NOT success THEN RETURN; [ipMaster, success] _ GGUtility.OpenInterpressOrComplain[ggData.feedback, fullName]; IF NOT success THEN RETURN; GGSelect.DeselectAll[ggData.scene, normal]; Feedback.PutF[ggData.feedback, begin, "MergeIPSlice %g . . . ", [rope[fullName]]]; startTime _ BasicTime.Now[]; slice _ GGSlice.MakeIPSliceFromMaster[ipMaster, 2834.646, fullName, ggData.feedback, NIL, NIL, FALSE]; IF slice = NIL THEN RETURN; GGScene.AddSlice[ggData.scene, slice, -1]; endTime _ BasicTime.Now[]; totalTime _ BasicTime.Period[startTime, endTime]; Feedback.PutF[ggData.feedback, end, " Done in time (%r)", [integer[totalTime]]]; GGSelect.SelectEntireSlice[slice, ggData.scene, normal]; ggData.refresh.startBoundBox^ _ slice.boundBox^; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: sceneBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE]; }; -- end MergeIPSlice IncludeIPByReference: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { <> ggData: GGData _ NARROW[clientData]; sliceDescGen: GGSelect.SliceDescriptorGenerator; sliceDescGen _ GGSelect.SelectedSlices[ggData.scene, normal]; FOR sliceD: GGSelect.SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD = NIL DO IF sliceD.slice.class.type = $IP THEN GGSlice.SetIncludeByValue[sliceD.slice, FALSE]; ENDLOOP; }; IncludeIPByValue: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { <> ggData: GGData _ NARROW[clientData]; sliceDescGen: GGSelect.SliceDescriptorGenerator; sliceDescGen _ GGSelect.SelectedSlices[ggData.scene, normal]; FOR sliceD: GGSelect.SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD = NIL DO IF sliceD.slice.class.type = $IP THEN GGSlice.SetIncludeByValue[sliceD.slice, TRUE]; ENDLOOP; }; ShowIPIncludeMode: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { <> ggData: GGData _ NARROW[clientData]; sliceDescGen: GGSelect.SliceDescriptorGenerator; includeByValue: BOOL; sliceDescGen _ GGSelect.SelectedSlices[ggData.scene, normal]; FOR sliceD: GGSelect.SliceDescriptor _ GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD = NIL DO IF sliceD.slice.class.type = $IP THEN { includeByValue _ GGSlice.GetIncludeByValue[sliceD.slice]; IF includeByValue THEN Feedback.Append[ggData.feedback, "include by value", oneLiner] ELSE Feedback.Append[ggData.feedback, "include by reference", oneLiner]; RETURN; }; ENDLOOP; Feedback.Append[ggData.feedback, "ShowIPIncludeMode: No IP Slices selected", oneLiner]; Feedback.Blink[ggData.feedback]; }; ToIPAux: PROC [ggData: GGData, ipName: Rope.ROPE, actionAtom: ATOM, makeInterpress: PROC [dc: Imager.Context]] = { ipRef: ImagerInterpress.Ref; fullName: Rope.ROPE; success: BOOL; <> startTime: BasicTime.GMT; endTime: BasicTime.GMT; totalTime: INT; msgRope: Rope.ROPE; [fullName, success] _ GGUtility.GetInterpressFileName[ipName, ggData.currentWDir, ggData.feedback]; IF NOT success THEN RETURN; ipRef _ ImagerInterpress.Create[fullName]; [fullName] _ FS.FileInfo[fullName]; -- append the version number msgRope _ IO.PutFR["%g %g . . . ", [rope[Atom.GetPName[actionAtom]]], [rope[fullName]]]; Feedback.Append[ggData.feedback, msgRope, begin]; <> startTime _ BasicTime.Now[]; ImagerInterpress.DoPage[ipRef, makeInterpress, 1.0]; ImagerInterpress.Close[ipRef]; endTime _ BasicTime.Now[]; totalTime _ BasicTime.Period[startTime, endTime]; msgRope _ IO.PutFR[" Done in time (%r)", [integer[totalTime]]]; Feedback.Append[ggData.feedback, msgRope, end]; GGEvent.SawTextFinish[ggData, NIL]; }; ToIP: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { DoMakeInterpress: PROC [dc: Imager.Context] = { tempQuality: GGInterfaceTypes.QualityMode; tempStyle: GGInterfaceTypes.DisplayStyle; pixelsPerMeter: REAL = 0.0254/72.0; tempQuality _ ggData.camera.quality; ggData.camera.quality _ quality; tempStyle _ ggData.camera.displayStyle; ggData.camera.displayStyle _ print; Imager.ScaleT[dc, pixelsPerMeter]; GGRefresh.InterpressEntireScene[dc, ggData]; ggData.camera.quality _ tempQuality; ggData.camera.displayStyle _ tempStyle; }; ggData: GGData _ NARROW[clientData]; ipName: Rope.ROPE _ NARROW[event.rest.first]; ToIPAux[ggData, ipName, NARROW[event.first], DoMakeInterpress]; }; ToIPTestGravity: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { DoMakeInterpress: PROC [dc: Imager.Context] = { tempQuality: GGInterfaceTypes.QualityMode; tempStyle: GGInterfaceTypes.DisplayStyle; pixelsPerMeter: REAL = 0.0254/72.0; tempQuality _ ggData.camera.quality; ggData.camera.quality _ quality; tempStyle _ ggData.camera.displayStyle; ggData.camera.displayStyle _ print; Imager.ScaleT[dc, pixelsPerMeter]; TestGravity2[dc, ggData]; ggData.camera.quality _ tempQuality; ggData.camera.displayStyle _ tempStyle; }; ggData: GGData _ NARROW[clientData]; ipName: Rope.ROPE _ NARROW[event.rest.first]; ToIPAux[ggData, ipName, NARROW[event.first], DoMakeInterpress]; }; ToIPScreen: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { DoMakeInterpress: PROC [dc: Imager.Context] = { tempQuality: GGInterfaceTypes.QualityMode; tempStyle: GGInterfaceTypes.DisplayStyle; pixelsPerMeter: REAL = 0.0254/72.0; tempQuality _ ggData.camera.quality; ggData.camera.quality _ quality; tempStyle _ ggData.camera.displayStyle; ggData.camera.displayStyle _ screen; Imager.ScaleT[dc, pixelsPerMeter]; GGRefresh.InterpressEntireScene[dc, ggData]; ggData.camera.quality _ tempQuality; ggData.camera.displayStyle _ tempStyle; }; ggData: GGData _ NARROW[clientData]; ipName: Rope.ROPE _ NARROW[event.rest.first]; ToIPAux[ggData, ipName, NARROW[event.first], DoMakeInterpress]; }; ToIPLit: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { DoMakeInterpress: PROC [dc: Imager.Context] = { switched: BOOL _ FALSE; tempQuality _ ggData.camera.quality; ggData.camera.quality _ showall; tempStyle _ ggData.camera.displayStyle; ggData.camera.displayStyle _ print; IF AtomButtons.GetButtonState[ggData.refresh.showColors] = off THEN { GGEvent.ToggleShowColors[ggData, NIL]; switched _ TRUE; }; Imager.ScaleT[dc, pixelsPerMeter]; GGRefresh.PaintEntireScene[dc, ggData, TRUE]; ggData.camera.quality _ tempQuality; ggData.camera.displayStyle _ tempStyle; IF switched THEN GGEvent.ToggleShowColors[ggData, NIL]; }; ggData: GGData _ NARROW[clientData]; ipRef: ImagerInterpress.Ref; fullName: Rope.ROPE; success: BOOL; pixelsPerMeter: REAL = 0.0254/72.0; <> startTime: BasicTime.GMT; endTime: BasicTime.GMT; totalTime: INT; msgRope: Rope.ROPE; tempQuality: GGInterfaceTypes.QualityMode; tempStyle: GGInterfaceTypes.DisplayStyle; ipName: Rope.ROPE _ "litshot.ip"; [fullName, success] _ GGUtility.GetInterpressFileName[ipName, ggData.currentWDir, ggData.feedback]; IF NOT success THEN RETURN; ipRef _ ImagerInterpress.Create[fullName]; msgRope _ IO.PutFR["Writing to IP file: %g . . . ", [rope[fullName]]]; Feedback.Append[ggData.feedback, msgRope, begin]; <> startTime _ BasicTime.Now[]; ImagerInterpress.DoPage[ipRef, DoMakeInterpress, 1.0]; ImagerInterpress.Close[ipRef]; endTime _ BasicTime.Now[]; totalTime _ BasicTime.Period[startTime, endTime]; msgRope _ IO.PutFR[" Done in time (%r)", [integer[totalTime]]]; Feedback.Append[ggData.feedback, msgRope, end]; GGEvent.SawTextFinish[ggData, NIL]; }; <<>> <> TestGravity2: PUBLIC PROC [dc: Imager.Context, ggData: GGData] = { <> xRandomStream, yRandomStream: Random.RandomStream; testPoint: Point; x, y: INT; totalCount, multiHitCount, uniHitCount, diffCount: NAT _ 0; uniPoint, multiPoint: Point; uniFeature, multiFeature: FeatureData; currentObjects: AlignBag; sceneObjects: TriggerBag; xRandomStream _ Random.Create[ggData.actionArea.cw]; yRandomStream _ Random.Create[ggData.actionArea.ch]; GGAlign.SetStaticBags[ggData]; ggData.aborted[gravitytest] _ FALSE; -- in case there was one left over from prior abort UNTIL totalCount > 1000 DO IF ggData.aborted[gravitytest] THEN { ggData.aborted[gravitytest] _ FALSE; EXIT; }; x _ Random.NextInt[xRandomStream]; y _ Random.NextInt[yRandomStream]; testPoint _ [x, y]; testPoint _ GGWindow.ViewerToWorld[viewerPoint: testPoint, ggData: ggData]; ggData.refresh.spotPoint _ testPoint; currentObjects _ ggData.hitTest.alignBag; sceneObjects _ ggData.hitTest.sceneBag; [uniPoint, uniFeature] _ GGGravity.UniMap[testPoint, ggData.hitTest.tolerance, currentObjects, sceneObjects, ggData, TRUE]; [multiPoint, multiFeature] _ GGMultiGravity.Map[testPoint, ggData.hitTest.tolerance, currentObjects, sceneObjects, ggData, TRUE]; IF uniFeature = NIL AND multiFeature = NIL THEN { PaintSpot[dc, ggData]; totalCount _ totalCount + 1; LOOP; }; IF uniFeature = NIL OR multiFeature = NIL OR uniFeature # multiFeature OR uniFeature.type # multiFeature.type OR uniPoint # multiPoint THEN { ReportResultsAndPaint2[dc, testPoint, uniPoint, uniFeature, multiPoint, multiFeature, ggData]; totalCount _ totalCount + 1; diffCount _ diffCount + 1; IF multiFeature # NIL THEN multiHitCount _ multiHitCount + 1; IF uniFeature # NIL THEN uniHitCount _ uniHitCount + 1; } ELSE { multiHitCount _ multiHitCount + 1; uniHitCount _ uniHitCount + 1; totalCount _ totalCount + 1; ggData.refresh.hitPoint _ multiPoint; PaintHitLine[dc, ggData]; }; ENDLOOP; Feedback.PutF[ggData.feedback, oneLiner, "Tested %g total points. %g unihits. %g multihits. %g differences", [integer[totalCount]], [integer[uniHitCount]], [integer[multiHitCount]], [integer[diffCount]]]; }; -- end TestGravity2 PaintSpot: PROC [screen: Imager.Context, ggData: GGData] = { Imager.SetColor[screen, Imager.black]; GGShapes.DrawSpot[screen, ggData.refresh.spotPoint]; }; PaintOddHitLine: PROC [screen: Imager.Context, ggData: GGData] = { Imager.SetColor[screen, Imager.black]; Imager.SetStrokeEnd[screen, round]; Imager.MaskVector[screen, [ggData.refresh.spotPoint.x, ggData.refresh.spotPoint.y], [ggData.refresh.hitPoint.x, ggData.refresh.hitPoint.y]]; GGShapes.DrawCP[screen, ggData.refresh.spotPoint]; }; PaintHitLine: PROC [screen: Imager.Context, ggData: GGData] = { Imager.SetColor[screen, Imager.black]; Imager.SetStrokeEnd[screen, round]; Imager.MaskVector[screen, [ggData.refresh.spotPoint.x, ggData.refresh.spotPoint.y], [ggData.refresh.hitPoint.x, ggData.refresh.hitPoint.y]]; GGShapes.DrawFilledRect[screen, ggData.refresh.spotPoint, 3.0]; }; ReportResultsAndPaint2: PROC [dc: Imager.Context, testPoint: Point, uniPoint: Point, uniFeature: FeatureData, multiPoint: Point, multiFeature: FeatureData, ggData: GGData] = { IF uniFeature = NIL THEN { ggData.refresh.hitPoint _ multiPoint; } ELSE IF multiFeature = NIL THEN { ggData.refresh.hitPoint _ uniPoint; } ELSE IF uniFeature # multiFeature THEN { ggData.refresh.hitPoint _ multiPoint; } ELSE IF uniFeature.type # multiFeature.type THEN { ggData.refresh.hitPoint _ multiPoint; } ELSE IF uniPoint # multiPoint THEN { ggData.refresh.hitPoint _ uniPoint; PaintOddHitLine[dc, ggData]; ggData.refresh.hitPoint _ multiPoint; } ELSE ERROR; PaintOddHitLine[dc, ggData]; }; <> <> <> <> <> <<];>> <> <> <<};>> <> <> <<};>> <<>> <> <> <> <> <<};>> <<>> UnionCombine: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; <> <> <> <> <> <> <> <> <> <> <> <> <> <<}>> <> <> <> <<};>> Feedback.AppendHerald[ggData.feedback, "UnionCombine not implemented", oneLiner]; Feedback.Blink[ggData.feedback]; }; -- end UnionCombine <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <<[] _ DeleteAllSelected[ggData];>> <> <> <> <> <> <> <> <> <> <> <> <> < {>> <> <> <<};>> <> <> <> <> <<};>> <<>> AddHoles: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; seqGen: SequenceGenerator _ GGSelect.SelectedSequences[ggData.scene, normal]; fenceSeq, firstHoleSeq: Sequence; fence, hole: Traj; outline: Outline; bBox: BoundBox _ GGBoundBox.BoundBoxOfSelected[ggData.scene, normal]; fenceSeq _ GGSequence.NextSequence[seqGen]; IF fenceSeq = NIL OR fenceSeq.traj.role#fence THEN { Feedback.AppendHerald[ggData.feedback, "Select a closed trajectory to add holes to.", oneLiner]; GOTO Abort; }; fence _ fenceSeq.traj; outline _ GGOutline.OutlineOfTraj[fence]; firstHoleSeq _ GGSequence.NextSequence[seqGen]; IF firstHoleSeq = NIL THEN { Feedback.AppendHerald[ggData.feedback, "Extend your selection to some closed trajectories to make holes.", oneLiner]; GOTO Abort; }; FOR holeSeq: Sequence _ firstHoleSeq, GGSequence.NextSequence[seqGen] UNTIL holeSeq = NIL DO hole _ holeSeq.traj; IF NOT GGTraj.OnlyChild[hole] THEN LOOP; IF holeSeq.traj.role#fence THEN { Feedback.AppendHerald[ggData.feedback, "Select only CLOSED trajectories as holes.", oneLiner]; LOOP; }; outline _ GGInterface.AddHole[outline, hole, ggData.scene]; ENDLOOP; GGBoundBox.EnlargeByBox[bBox: bBox, by: outline.boundBox]; -- boundBox of old shape and new shape ggData.refresh.startBoundBox^ _ bBox^; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE]; EXITS Abort => Feedback.Blink[NARROW[clientData, GGData].feedback]; }; -- end AddHoles <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <<[oldOutline,----] _ GGInterface.DeleteSequence[holeSeq, ggData.scene];>> <> <> <> <> <> <<[oldOutline,----] _ GGInterface.DeleteSequence[fenceSeq, ggData.scene];>> <> <> <> <<}>> <> <> <> <<};>> <> <<};>> <> < {>> <> <<};>> <> <<>> <> <<};>> <<>> <> <> <> <<};>> <> <> <> <> <> <> <> <> <> <> <> <> <> <<};>> <<>> Delete: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; bBoxOfSelected: BoundBox; CodeTimer.StartInt[$Delete, $Gargoyle]; bBoxOfSelected _ GGBoundBox.BoundBoxOfSelected[ggData.scene, normal]; IF bBoxOfSelected=NIL THEN RETURN; -- nothing selected GGScene.PushScene[ggData.scene]; -- save for Undelete ggData.refresh.startBoundBox^ _ GGScene.DeleteAllSelected[ggData.scene]^; GGCaret.NoAttractor[ggData.caret]; GGCaret.SitOn[caret: ggData.caret, chair: NIL]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; CodeTimer.StopInt[$Delete, $Gargoyle]; }; -- end Delete Undelete: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; IF GGScene.EmptySceneStack[ggData.scene] OR NOT MessageWindow.Confirm["UNDELETE WILL LOSE MOST EDITS performed since last Delete"] THEN RETURN; GGSelect.DeselectAllAllClasses[ggData.scene]; GGScene.PopScene[ggData.scene]; GGWindow.RestoreScreenAndInvariants[paintAction: $PaintEntireScene, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; }; UndeleteAutoConfirm: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; IF GGScene.EmptySceneStack[ggData.scene] THEN RETURN; GGSelect.DeselectAllAllClasses[ggData.scene]; GGScene.PopScene[ggData.scene]; GGWindow.RestoreScreenAndInvariants[paintAction: $PaintEntireScene, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; }; SelectAll: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; CodeTimer.StartInt[$SelectAll, $Gargoyle]; GGSelect.DeselectAll[ggData.scene, normal]; GGSelect.SelectAll[ggData.scene, normal]; GGEvent.SawTextFinish[ggData, NIL]; GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, ggData: ggData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE]; CodeTimer.StopInt[$SelectAll, $Gargoyle]; }; <> gScale: REAL _ 0.33; gAngle: REAL _ 33; MakeCurveProc: TYPE = PROC [lo, hi: Point, props: LIST OF REF ANY] RETURNS [seg: Segment]; GetPt: PROC[p0, dir: Point] RETURNS [pt: Point] = { pt _ Vectors2d.Add[Vectors2d.Scale[Vectors2d.VectorPlusAngle[dir,gAngle], gScale*Vectors2d.Magnitude[dir] ], p0]; }; SetStraight: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { MakeStraightAux: MakeCurveProc = { seg _ GGSegment.MakeLine[lo, hi, props]; }; ggData: GGData _ NARROW[clientData]; SetCurveAux[ggData, MakeStraightAux, $Line]; }; -- end SetStraight SetArc: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { MakeArcAux: MakeCurveProc = { p1: Point; p1 _ Vectors2d.Add[Vectors2d.Scale[Vectors2d.Sub[hi,lo], 0.5], lo]; seg _ GGSegment.MakeArc[lo, p1, hi, props]; }; ggData: GGData _ NARROW[clientData]; SetCurveAux[ggData, MakeArcAux, $Arc]; }; -- end SetArc SetSnowflake: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { OPEN Vectors2d; MakeSnowflakeAux: PROC [seg: Segment, traj: Traj] RETURNS [patternTraj: Traj] = { length: REAL; p1, p2, p3: Point; sideVec, dir, x: Vector; seg1, seg2, seg3, seg4: Segment; lo: Point _ seg.lo; hi: Point _ seg.hi; success: BOOL; length _ Vectors2d.Distance[lo,hi]; dir _ Sub[hi,lo]; x _ Scale[dir, 1.0/3.0]; p1 _ Add[lo, x]; p3 _ Add[lo, Scale[dir, 2.0/3.0]]; sideVec _ Scale[VectorPlusAngle[dir, 90], length*RealFns.SqRt[3]/6.0]; p2 _ Add[lo, Vectors2d.Add[Scale[dir, 0.5], sideVec]]; patternTraj _ traj; seg1 _ GGSegment.MakeLine[p0: lo, p1: p1, props: seg.props]; seg2 _ GGSegment.MakeLine[p0: p1, p1: p2, props: seg.props]; seg3 _ GGSegment.MakeLine[p0: p2, p1: p3, props: seg.props]; seg4 _ GGSegment.MakeLine[p0: p3, p1: hi, props: seg.props]; success _ GGTraj.AddSegment[patternTraj, hi, seg1, lo]; success _ GGTraj.AddSegment[patternTraj, hi, seg2, lo]; success _ GGTraj.AddSegment[patternTraj, hi, seg3, lo]; success _ GGTraj.AddSegment[patternTraj, hi, seg4, lo]; }; ggData: GGData _ NARROW[clientData]; SetPatternAux[ggData, MakeSnowflakeAux]; }; SetConic: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { MakeConicAux: MakeCurveProc = { p1: Point; p1 _ Vectors2d.Add[Vectors2d.Scale[Vectors2d.Sub[hi,lo], 0.5], lo]; seg _ GGSegment.MakeConic[lo, p1, hi, 0.7, props]; }; ggData: GGData _ NARROW[clientData]; SetCurveAux[ggData, MakeConicAux, $Conic]; }; -- end SetConic SetBezier: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { MakeBezierAux: MakeCurveProc = { length: REAL; dir: Point; p1, p2: Point; length _ Vectors2d.Distance[lo, hi]; dir _ Vectors2d.Sub[hi,lo]; p1 _ GetPt[lo, dir]; p2 _ GetPt[hi, [-dir.x, -dir.y] ]; seg _ GGSegment.MakeBezier[lo, p1, p2, hi, props]; }; ggData: GGData _ NARROW[clientData]; SetCurveAux[ggData, MakeBezierAux, $Bezier]; }; -- end SetBezier SegToSegMatchCp: PROC [seg: Segment, traj: Traj, makeCurve: MakeCurveProc, type: ATOM] = { <> tSeg: Segment; success: BOOL; IF seg.class.type = type THEN -- if seg is already the right type, then we don't change it success _ GGTraj.AddSegment[traj, hi, GGSegment.CopySegment[seg], lo] ELSE IF type = $Arc AND seg.class.controlPointCount[seg] = 1 THEN { -- if old and new segment types have single control points, keep the control points the same tSeg _ GGSegment.MakeArc[seg.lo, seg.class.controlPointGet[seg, 0], seg.hi, seg.props]; GGSegment.CopyLooks[seg, tSeg]; -- KAP. March 6, 1987 7:29:37 pm PST success _ GGTraj.AddSegment[traj, hi, tSeg , lo] } ELSE IF type = $Conic AND seg.class.controlPointCount[seg] = 1 THEN { -- if old and new segment types have single control points, keep the control points the same tSeg _ GGSegment.MakeConic[seg.lo, seg.class.controlPointGet[seg, 0], seg.hi, .7, seg.props]; GGSegment.CopyLooks[seg, tSeg]; -- KAP. March 6, 1987 7:29:37 pm PST success _ GGTraj.AddSegment[traj, hi, tSeg, lo] } ELSE { -- make segment of new type with old endpoint info tSeg _ makeCurve[seg.lo, seg.hi, seg.props]; GGSegment.CopyLooks[seg, tSeg]; -- KAP. March 6, 1987 7:29:37 pm PST success _ GGTraj.AddSegment[traj, hi, tSeg, lo]; }; IF NOT success THEN ERROR; }; SegAndCpsToSegs: PROC [seg: Segment, traj: Traj, makeCurve: MakeCurveProc, type: ATOM] = { <> success: BOOL; IF seg.class.type = type THEN -- if seg is already the right type, then we don't change it success _ GGTraj.AddSegment[traj, hi, GGSegment.CopySegment[seg], lo] ELSE { -- seg isn't the right type, so we convert all of its point/controlpoint spans tSeg: Segment; last, next: Point _ seg.lo; FOR i:INT IN [0..seg.class.controlPointCount[seg]) DO next _ seg.class.controlPointGet[seg, i]; tSeg _ makeCurve[last, next, seg.props]; GGSegment.CopyLooks[seg, tSeg]; -- KAP. March 6, 1987 7:29:37 pm PST success _ GGTraj.AddSegment[traj, hi, tSeg, lo]; IF NOT success THEN ERROR; last _ next; ENDLOOP; tSeg _ makeCurve[last, seg.hi, seg.props]; GGSegment.CopyLooks[seg, tSeg]; -- KAP. March 6, 1987 7:29:37 pm PST success _ GGTraj.AddSegment[traj, hi, tSeg, lo]; IF NOT success THEN ERROR; }; }; SetCurveAux: PROC [ggData: GGData, makeCurve: MakeCurveProc, type: ATOM] = { <> <> RunOfSegs: GGSelect.RunProc = { <<[run: GGModelTypes.Sequence] RETURNS [traj: GGModelTypes.Traj]>> segGen: GGSequence.SegmentGenerator _ GGSequence.SegmentsInSequence[run]; initialSeg: Segment _ GGSequence.NextSegment[segGen]; IF initialSeg = NIL THEN RETURN[NIL]; -- the run is a single vertex traj _ GGTraj.CreateTraj[initialSeg.lo]; FOR seg: Segment _ initialSeg, GGSequence.NextSegment[segGen] UNTIL seg = NIL DO SELECT seg.class.type FROM -- choose from old segment type $Line, $Arc, $Conic, $Bezier => SegToSegMatchCp[seg, traj, makeCurve, type]; -- modify traj $CubicSpline => { IF type=$Line OR (run.traj.segCount=1 AND run.traj.role#open) THEN SegAndCpsToSegs[seg, traj, makeCurve, type] -- Splines are changed to multiple lines...(or multiple segs if spline was cyclic) ELSE SegToSegMatchCp[seg, traj, makeCurve, type]; -- ...but single everything else }; ENDCASE => ERROR; ENDLOOP; traj.strokeJoint _ run.traj.strokeJoint; }; bBox: BoundBox; bBox _ GGSelect.ForEachOutlineRun[ggData.scene, normal, RunOfSegs, TRUE, TRUE]; GGCaret.NoAttractor[ggData.caret]; GGCaret.SitOn[ggData.caret, NIL]; ggData.refresh.startBoundBox^ _ bBox^; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; }; PatternProc: TYPE = PROC [seg: Segment, traj: Traj] RETURNS [patternTraj: Traj]; SetPatternAux: PROC [ggData: GGData, pattern: PatternProc] = { <> <> RunOfSegs: GGSelect.RunProc = { <<[run: GGModelTypes.Sequence] RETURNS [traj: GGModelTypes.Traj]>> segGen: GGSequence.SegmentGenerator _ GGSequence.SegmentsInSequence[run]; initialSeg: Segment _ GGSequence.NextSegment[segGen]; IF initialSeg = NIL THEN RETURN[NIL]; -- the run is a single vertex traj _ GGTraj.CreateTraj[initialSeg.lo]; FOR seg: Segment _ initialSeg, GGSequence.NextSegment[segGen] UNTIL seg = NIL DO SELECT seg.class.type FROM -- choose from old segment type $Line => traj _ pattern[seg, traj]; ENDCASE => NULL; ENDLOOP; traj.strokeJoint _ run.traj.strokeJoint; }; bBox: BoundBox; bBox _ GGSelect.ForEachOutlineRun[ggData.scene, normal, RunOfSegs, TRUE, TRUE]; ggData.refresh.startBoundBox^ _ bBox^; GGCaret.NoAttractor[ggData.caret]; GGCaret.SitOn[ggData.caret, NIL]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]; }; SetNaturalSpline: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; SetSpline[splineType: naturalAL, ggData: ggData]; }; SetBSpline: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; SetSpline[splineType: bspline, ggData: ggData]; }; SetSpline: PROC [splineType: CubicSplines.SplineType, ggData: GGData] = { RunToSpline: GGSelect.RunProc = { <<[run: GGModelTypes.Sequence] RETURNS [traj: GGModelTypes.Traj]>> X: NAT = CubicSplines.X; Y: NAT = CubicSplines.Y; tSeg: Segment; controlPoint: Point; cyclic: BOOL _ run.traj.role#open AND GGSequence.IsComplete[run]; cps: CubicSplines.KnotSequence _ NEW[CubicSplines.KnotSequenceRec[IF cyclic THEN run.jointCount+run.controlPointCount+1 ELSE run.jointCount+run.controlPointCount]]; segGen: GGSequence.SegmentGenerator _ GGSequence.OrderedSegmentsInSequence[run]; initialSeg: Segment _ GGSequence.NextSegment[segGen]; success: BOOL; cpCount: NAT _ 0; IF initialSeg = NIL THEN RETURN[NIL]; IF cyclic AND splineType = naturalAL THEN splineType _ cyclicAL; traj _ GGTraj.CreateTraj[initialSeg.lo]; cps[cpCount] _ [initialSeg.lo.x, initialSeg.lo.y]; cpCount _ cpCount + 1; FOR seg: Segment _ initialSeg, GGSequence.NextSegment[segGen] UNTIL seg = NIL DO FOR i:INT IN [0..seg.class.controlPointCount[seg]) DO controlPoint _ seg.class.controlPointGet[seg, i]; cps[cpCount] _ [controlPoint.x, controlPoint.y]; cpCount _ cpCount + 1; ENDLOOP; cps[cpCount] _ [seg.hi.x, seg.hi.y]; cpCount _ cpCount + 1; ENDLOOP; IF cyclic THEN cps[cps.length-1] _ cps[0]; -- cumulative error sometimes causes small differences. DJK. tSeg _ GGSegment.MakeCubicSpline[cps, splineType, NIL]; GGSegment.CopyLooks[initialSeg, tSeg]; success _ GGTraj.AddSegment[traj, hi, tSeg, lo]; IF NOT success THEN ERROR; traj.strokeJoint _ run.traj.strokeJoint; }; ggData.refresh.startBoundBox^ _ GGSelect.ForEachOutlineRun[ggData.scene, normal, RunToSpline, TRUE, TRUE]^; GGCaret.NoAttractor[ggData.caret]; GGCaret.SitOn[ggData.caret, NIL]; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE] }; <<>> SelectMatchingCurve: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; name: Rope.ROPE _ NARROW[event.rest.first]; trajGen: TrajGenerator _ GGScene.TrajsInScene[ggData.scene]; GGSelect.DeselectAll[ggData.scene, normal]; FOR traj: Traj _ GGScene.NextTraj[trajGen], GGScene.NextTraj[trajGen] UNTIL traj = NIL DO segGen: SegmentGenerator _ GGSequence.SegmentsInTraj[traj]; FOR segAndIndex: SegAndIndex _ GGSequence.NextSegmentAndIndex[segGen], GGSequence.NextSegmentAndIndex[segGen] UNTIL segAndIndex.seg = NIL DO IF Rope.Equal[segAndIndex.seg.class.describe[segAndIndex.seg, TRUE, TRUE, TRUE, NIL], name, FALSE] THEN { seq: Sequence _ GGSequence.CreateFromSegment[traj, segAndIndex.index]; GGSelect.SelectSequence[seq, ggData.scene, normal]; }; ENDLOOP; ENDLOOP; Feedback.PutFHerald[ggData.feedback, oneLiner, "Curves of type %g selected", [rope[name]] ]; GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, ggData: ggData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE]; }; <> <> <> <> <> <> <> <> <> <> <> <> <> < {>> <<[success, ----, traj] _ GGOutline.UnpackSimpleDescriptorOld[outlineD];>> <> <<};>> < {>> <> <<[success, ----, traj] _ GGOutline.UnpackSimpleDescriptor[sliceD];>> <> <<};>> < ERROR;>> <> <> <> <> <> <> <> <> <> <> <<[] _ GGSelect.ReselectTraj[traj, hi, ggData.scene, TRUE];>> <<}>> <> <> <> <> <> <<};>> <> <> <> <> <> <> <> <> < {>> <> <> <<};>> < {>> <> <> <<};>> <> <<}; -- end Close>> <<>> Close: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; outlineSlice: Slice; traj: Traj; seg: Segment; firstPoint, lastPoint: Point; success: BOOL _ FALSE; chair: SliceDescriptor _ GGCaret.GetChair[ggData.caret]; BEGIN IF chair = NIL OR chair.slice.class.type#$Outline THEN GOTO NoCaretTraj; [success, ----, traj] _ GGOutline.UnpackSimpleDescriptor[chair]; IF NOT success THEN GOTO NoCaretTraj; IF traj.role = fence OR traj.role = hole THEN GOTO AlreadyClosed; Feedback.AppendHerald[ggData.feedback, "The caret trajectory will be closed.", oneLiner]; outlineSlice _ GGOutline.OutlineOfTraj[traj]; firstPoint _ GGTraj.FetchJointPos[traj, 0]; lastPoint _ GGTraj.LastJointPos[traj]; IF firstPoint # lastPoint THEN { lastSeg: Segment _ GGTraj.FetchSegment[traj, GGTraj.HiSegment[traj]]; seg _ GGSegment.MakeLine[lastPoint, firstPoint, NIL]; GGSegment.CopyLooks[lastSeg, seg]; GGTraj.CloseWithSegment[traj, seg, lo]; [] _ GGSelect.ReselectTraj[traj, hi, ggData.scene, TRUE]; } ELSE { GGOutline.SaveSelectionsInOutline[outlineSlice, ggData.scene]; GGSelect.DeselectEntityAllClasses[outlineSlice, ggData.scene]; GGTraj.CloseByDistorting[traj, hi]; GGOutline.RemakeSelectionsFromOutline[outlineSlice, ggData.scene]; }; GGSelect.SelectTraj[traj, ggData.scene, normal]; GGCaret.SitOn[ggData.caret, NIL]; -- FIX THIS TO SIT CARET ON NEWLY CLOSED TRAJ GGCaret.NoAttractor[caret: ggData.caret]; outlineSlice.class.setFillColor[outlineSlice, ggData.defaults.fillColor]; ggData.refresh.startBoundBox^ _ traj.boundBox^; GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, ggData: ggData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE]; <> EXITS NoCaretTraj => { Feedback.AppendHerald[ggData.feedback, "There is no caret trajectory to close.", oneLiner]; Feedback.Blink[ggData.feedback]; }; AlreadyClosed => { Feedback.AppendHerald[ggData.feedback, "That trajectory is already closed.", oneLiner]; Feedback.Blink[ggData.feedback]; }; END; }; -- end Close <> <> <> <> <> <> <<};>> <<>> <> <> <> <> <> <> <<};>> <<>> <> DisableRefresh: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; ggData.refresh.suppressRefresh _ TRUE; }; EnableRefresh: PUBLIC PROC [clientData: REF ANY, event: LIST OF REF ANY] = { ggData: GGData _ NARROW[clientData]; ggData.refresh.suppressRefresh _ FALSE; }; <> <<>> Init: PROC [] = { CodeTimer.AddInt[CodeTimer.CreateInterval[$SelectAll, NIL], $Gargoyle]; CodeTimer.AddInt[CodeTimer.CreateInterval[$Delete, NIL], $Gargoyle]; }; Init[]; END.