SCUtilImpl:
CEDAR
PROGRAM
IMPORTS IO, Rope, RTBasic, SCInstUtil, TerminalIO
EXPORTS SCUtil
SHARES SC =
BEGIN
FindPin:
PUBLIC
PROCEDURE [object: SCPrivate.Object, pinName: Rope.
ROPE]
RETURNS [pin: SCPrivate.ObjectPin ←
NIL] =
BEGIN
pins: SCPrivate.ObjectPins ← object.pins;
FOR pinIndex:
NAT
IN [0 .. object.numPins)
WHILE pin =
NIL
DO
IF Rope.Equal[pinName, pins.p[pinIndex].name] THEN pin ← pins.p[pinIndex];
ENDLOOP;
END;
FindNet:
PUBLIC
PROCEDURE [handle:
SC.Handle, netName: Rope.
ROPE]
RETURNS [net: SCPrivate.Net ←
NIL] =
BEGIN
structureData: SCPrivate.StructureData ← NARROW[handle.structureData];
nets: SCPrivate.Nets ← structureData.nets;
FOR netIndex:
NAT
IN [1 .. nets.count]
WHILE net =
NIL
DO
IF Rope.Equal[netName, nets.nets[netIndex].name] THEN net ← nets.nets[netIndex];
ENDLOOP;
END;
FindObject:
PUBLIC
PROCEDURE [handle:
SC.Handle, objectName: Rope.
ROPE]
RETURNS [object: SCPrivate.Object ←
NIL] =
BEGIN
structureData: SCPrivate.StructureData ← NARROW[handle.structureData];
objects: SCPrivate.Objects ← structureData.objects;
FOR objectIndex:
NAT
IN [1 .. objects.count]
WHILE object =
NIL
DO
IF Rope.Equal[objectName, objects.ob[objectIndex].name] THEN object ← objects.ob[objectIndex];
ENDLOOP;
END;
FindInstance:
PUBLIC
PROCEDURE [handle:
SC.Handle, instanceName: Rope.
ROPE]
RETURNS [instance: SCPrivate.Instance ←
NIL] =
BEGIN
structureData: SCPrivate.StructureData ← NARROW[handle.structureData];
instances: SCPrivate.Instances ← structureData.instances;
FOR instanceIndex:
NAT
IN [1 .. instances.count]
WHILE instance =
NIL
DO
IF Rope.Equal[instanceName, instances.inst[instanceIndex].name] THEN instance ← instances.inst[instanceIndex];
ENDLOOP;
END;
FindBus:
PUBLIC
PROCEDURE [handle:
SC.Handle, busName: Rope.
ROPE]
RETURNS [bus: SCPrivate.AcBus ←
NIL] =
BEGIN
layoutData: SCPrivate.LayoutData ← NARROW[handle.layoutData];
acBuses: SCPrivate.AcBuses ← layoutData.acBuses;
FOR lrSide: SCPrivate.LRSide
IN SCPrivate.LRSide
WHILE bus =
NIL
DO
FOR busIndex:
NAT
IN [0 .. acBuses[lrSide].count)
WHILE bus =
NIL
DO
IF Rope.Equal[busName, acBuses[lrSide].sigs.c[busIndex].name] THEN bus ← acBuses[lrSide].sigs.c[busIndex];
ENDLOOP;
ENDLOOP;
END;
IsPowerName:
PUBLIC
PROCEDURE [handle:
SC.Handle, name: Rope.
ROPE]
RETURNS [found:
BOOLEAN ←
FALSE] = {
layoutData: SCPrivate.LayoutData ← NARROW[handle.layoutData];
powerBuses: SCPrivate.PowerBuses ← layoutData.powerBuses;
IF Rope.Equal[name, powerBuses[left].name, FALSE] OR Rope.Equal[name, powerBuses[right].name, FALSE] THEN found ← TRUE};
WriteResults:
PUBLIC
PROCEDURE [title: Rope.
ROPE, handle:
SC.Handle, startArea:
SC.Number]
RETURNS [area:
SC.Number] = {
layoutData: SCPrivate.LayoutData ← NARROW[handle.layoutData];
width: SC.Number ← layoutData.totWidth/layoutData.layoutParms.unitsPerLam;
height: SC.Number ← layoutData.totHeight/layoutData.layoutParms.unitsPerLam;
area ← width*height;
TerminalIO.WriteRope[Rope.Cat[title, " width = "]];
TerminalIO.WriteInt[width];
TerminalIO.WriteRope[", height = "]; TerminalIO.WriteInt[height];
TerminalIO.WriteRope[", area = "]; TerminalIO.WriteInt[area];
IF startArea > 0
THEN {
reduction: SC.Number ← (startArea - area)*100/startArea;
TerminalIO.WriteRope[IO.PutFR[" reduction = %g%%\n", IO.real[reduction]]]};
TerminalIO.WriteLn[];
};
WriteStructure:
PUBLIC
PROCEDURE [handle:
SC.Handle] = {
EachInstance: SCInstUtil.EachInstanceProc = {
EachPin: SCInstUtil.EachPinProc = {
TerminalIO.WriteRope[Rope.Cat[" Pin: ", netPin.pin.name, " Net: ", netPin.net.name, "\n"]]};
TerminalIO.WriteRope[Rope.Cat[" Instance: ", instance.name, " Object: ", instance.object.name, "\n"]];
[] ← SCInstUtil.EnumeratePinsOnInst[instance, EachPin]};
TerminalIO.WriteRope[Rope.Cat["Handle: ", handle.name, "\n"]];
[] ← SCInstUtil.EnumerateAllInstances[handle, EachInstance]};
XYToPQ:
PUBLIC
PROC [handle:
SC.Handle, pos: D2Basic.Pos]
RETURNS [pqPos: RTBasic.PQPos] = {
convert a position from x-y to p-q space.
layoutData: SCPrivate.LayoutData ← NARROW[handle.layoutData];
rowDirection: SC.Direction ← layoutData.layoutParms.rowDirection;
RETURN[RTBasic.XYToPQ[rowDirection, pos]]};
PQToXY:
PUBLIC
PROC [handle:
SC.Handle, pqPos: RTBasic.PQPos]
RETURNS [pos: D2Basic.Pos] = {
convert a position from p-q to x-y space.
layoutData: SCPrivate.LayoutData ← NARROW[handle.layoutData];
rowDirection: SC.Direction ← layoutData.layoutParms.rowDirection;
RETURN[RTBasic.PQToXY[rowDirection, pqPos]]};
DestroyRules:
PUBLIC PROC [handle:
SC.Handle] ~ {
rules: SC.DesignRules ← handle.rules;
-- rules.rowRules.technology ← NIL;
rules.rowRules ← NIL;
-- rules.sideRules.technology ← NIL;
rules.sideRules ← NIL;
rules.technology ← NIL;
rules.properties ← NIL;
handle.rules ← NIL};
DestroyParms:
PUBLIC PROC [handle:
SC.Handle] = {
parms: SCPrivate.Parms ← NARROW[handle.parms];
parms.cdDesign ← NIL;
parms.libDesign ← NIL;
parms.ftObject ← NIL;
parms.portObject ← NIL;
handle.parms ← NIL};
translate: PUBLIC ARRAY SC.Side OF ARRAY SCPrivate.OrientationOrNone OF SC.Side;
translate[bottom] ← [bottom, bottom, left, top, right, bottom, top, left, right];
translate[left] ← [left, left, top, right, bottom, right, left, bottom, top];
translate[top] ← [top, top, right, bottom, left, top, bottom, right, left];
translate[right] ← [right, right, bottom, left, top, left, right, top, bottom];
END.