; Assembly code for machine-independent part of Midas ; Last edited: 25 August 1981 .get "MAsmCommon.d" ; GACHA8 .bext FontP ; MINIT0 .bext EndStorage,Storage ; MIDAS .bext MidasSwat ; MOVERLAY .bext KillOverlays,OverlayZone,OverlayFlushed ; MSYM .bextz BHsize ; MDISP .bext PrepareCharInv,VertIntFlag,NwdsPerScanLine ; MRGN .bext ScreenTV,ScreenLinesDirty,Displayacx ; MCMD .bext CmdCommentStream,CmdCS1 ; Defined here .bext Wss,RepPuts,PutsCSS,ResetsCSS,WssCS1,PutsCS1,ResetsCS1 .bext ErrorProtect,DummyCall,DummyCall1 .bext MoveUp,LCycle,Mag,SelfRel,DoubleNeg,DoubleDiv,VUsc .bext GetField,PutField,MoveLongField .bext StrSize,SymbKeyComp,BinScan,GetBodySize,SearchBlock .bext VertIntCode,ClearAndScanConvert .bext PutTVs,ResetTVs,PutTxts,ResetTxts,BackUp,PaintItem,Wait .bext GetStorage,GetEvenStorage .bext MaskT .bextz WssCSS,OddParity .bextz AbortFrame,AbortLabel,BlockTable,MSave2,MCount .zrel OddParity: .OddParity WssCSS: .WssCSS AbortFrame: 0 AbortLabel: 0 BlockTable: 0 MSave2: 0 MCount: 0 .srel Wss: .Wss RepPuts: .RepPuts PutsCSS: .PutsCSS ResetsCSS: .ResetsCSS WssCS1: .WssCS1 PutsCS1: .PutsCS1 ResetsCS1: .ResetsCS1 ErrorProtect: .ErrorProtect DummyCall: .DummyCall DummyCall1: .DummyCall1 MoveUp: .MoveUp LCycle: .LCycle Mag: .Mag SelfRel: .SelfRel DoubleNeg: .DoubleNeg DoubleDiv: .DoubleDiv GetField: .GetField PutField: .PutField MoveLongField: .MoveLongField VUsc: .VUsc StrSize: .StrSize SymbKeyComp: .SymbKeyComp BinScan: .BinScan GetBodySize: .GetBodySize SearchBlock: .SearchBlock VertIntCode: .VertIntCode ClearAndScanConvert: .ClearAndScanConvert Wait: .Wait PutTVs: .PutTVs ResetTVs: .ResetTVs PutTxts: .PutTxts ResetTxts: .ResetTxts BackUp: .BackUp PaintItem: .PaintItem GetStorage: .GetStorage GetEvenStorage: .GetEvenStorage MaskT: 457 ; Points 1 before table used by Convert .nrel .WssCS1: mov 0 1 lda 0 @lvCmdCS1 jmp .Wss .WssCSS: mov 0 1 lda 0 @lvCmdCommentStream ; Used to do this differently, but the Puts routines use a peculiar ; retry-call sequence when the buffer overflows, so have to implement ; a Puts call that can be retried. .Wss: sta 3 1 2 jsr @GetFrame 10 jsr @StArgs lda 0 @5 2 ; Length,,1st char lda 1 W177400 ands 0 1 snr jsr @Return sta 1 6 2 ; Length lda 3 4 2 ; Stream lda 0 4 3 sta 0 7 2 ; Stream+4 = Puts location WOdd: lda 1 @5 2 lda 0 W377 and 0 1 lda 0 4 2 ; Stream jsr @7 2 2 isz 5 2 ; Increment to next word dsz 6 2 ; Skip when count runs out jmp .+2 jsr @Return lda 1 @5 2 lda 0 W177400 ands 0 1 lda 0 4 2 jsr @7 2 2 dsz 6 2 jmp WOdd jsr @Return W177400: 177400 W377: 377 .PutsCS1: mov 0 1 lda 0 @lvCmdCS1 jmp .+3 .PutsCSS: mov 0 1 lda 0 @lvCmdCommentStream sta 3 1 2 mov 0 3 lda 3 4 3 jmp 1 3 .ResetsCS1: lda 0 @lvCmdCS1 jmp .+2 .ResetsCSS: lda 0 @lvCmdCommentStream sta 3 1 2 mov 0 3 lda 3 5 3 jmp 1 3 lvCmdCommentStream: CmdCommentStream lvCmdCS1: CmdCS1 ; RepPuts(S,C,Count) does Puts(S,C) Count times .RepPuts: sta 3 1 2 jsr @GetFrame 10 jsr @StArgs lda 0 6 2 negl# 0 0 snc jsr @Return ; Return if Count le 0 lda 3 4 2 ; 3/ Stream lda 0 4 3 sta 0 7 2 ; 4 3/ Puts location RPslp: lda 0 4 2 lda 1 5 2 jsr @7 2 2 RPtest: dsz 6 2 jmp RPslp jsr @Return ; Subroutine to move a block of words from its current position to an ; overlapping position at a larger address (i.e., MBlock won't work). ; Arg1 = "To", Arg2 = "From", Arg3 = word count. .MoveUp: inc 3 3 sta 3 1 2 ; Save return lda 3 3 2 ; Arg3 = word count add# 3 3 snr ; Skip if word count ne 0 jmp @1 2 ; else return sta 3 MCount mov 1 3 ; 3_"From" sta 2 MSave2 ; Preserve stack pointer mov 0 2 ; 2_"To" mkminusone 1 1 MUpLp: lda 0 0 3 sta 0 0 2 add 1 2 ; Subtract 1 from "To" add 1 3 ; Subtract 1 from "From" MUp1: dsz MCount jmp MUpLp lda 2 MSave2 ; Restore stack pointer jmp @1 2 ; Return to caller ; VUsc(V1,V2,length) does an unsigned compare of vectors V1 and V2, ; returning -1 if V1 < V2, 0 if V1 eq V2, or 1 if V1 > V2. .VUsc: sta 3 1 2 jsr @GetFrame 10 jsr @StArgs VC0: lda 0 @4 2 lda 1 @5 2 sub# 0 1 szr jmp VC1 dsz 6 2 jmp VC2 mkzero 0 0 jsr @Return VC1: sleu 0 1 mkone 0 0 skp mkminusone 0 0 jsr @Return VC2: isz 4 2 isz 5 2 jmp VC0 77400 ; Calls @p1 with p2 arguments, p3, p4, p5, ... ; The circumlocution allows reexcution of the call if it failes due to ; an overlay fault. .DummyCall1: sta 3 1 2 sta 0 lvFcn jsr @GetFrame 24 jsr @StArgs lda 0 5 2 ; 2nd arg = NArgs for call sta 0 NParams lda 3 Three lda 1 Five sub# 0 3 snr lda 1 10 2 sta 1 3 2 lda 0 6 2 lda 1 7 2 jmp DCcall ; As above, but calls @p1 with arguments p2, p3, p4 ... .DummyCall: sta 3 1 2 sta 0 lvFcn jsr @GetFrame 24 ; 4 fixed + 20 formals jsr @StArgs neg 0 0 com 0 0 ; NArgs-1 = Args for call sta 0 NParams lda 3 Three lda 1 Four ; 2nd formal-1 (frame relative) sub# 0 3 snr ; Skip if NArgs for call unequal 3 lda 1 7 2 ; Exactly 3--save 3rd sta 1 3 2 ; Else save pointer to extra args lda 0 5 2 ; 2nd arg = 1st for call lda 1 6 2 ; 3rd arg = 2nd for call DCcall: jsrii lvFcn NParams: 0 jmp @Return Three: 3 Four: 4 Five: 5 Seven: 7 lvFcn: 0 .OverlayZone: OverlayZone .OverlayFlushed: OverlayFlushed .KillOverlays: KillOverlays ; Calls @p1 with args p2, p3, ..., pN after establishing ; AbortLabel and AbortFrame to capture DisplayError and ErrorAbort calls. ; Also fixes up state of overlay stuff on returns and errors. ; Frame of ErrorProtect winds up with: ; arg 0 old AbortFrame ; arg 1 old AbortLabel ; arg 2 0 if must kill overlays on exit else -1 ; args 3 to n args 2 to n-1 of called procedure. .ErrorProtect: sta 3 1 2 sta 0 lvFcn ; Set function name for call = caller's arg 1 lda 0 0 3 ; NArgs lda 3 Seven ; **Don't know why this is 7. Why not 4? add 0 3 sta 3 Frsize ; Frame size = 4 fixed + NArgs neg 0 0 com 0 0 sta 0 NArgs ; Nargs for protected call = NArgs-1 lda 0 AbortFrame ; Old AbortFrame in place of arg1 jsr @GetFrame Frsize: 24 jsr @StArgs ; Returns nargs in ac0 sta 2 AbortFrame ; AbortFrame = MyFrame() lda 1 Four ; Second formal -1 (frame relative) sub# 0 1 snr ; Skip if NArgs for call unequal to 3 ; (but test against 4 here since ac0 has ; NArgs for call+1) lda 1 7 2 ; Exactly three--save third sta 1 3 2 ; else save number extra args for call lda 0 @.OverlayZone mov# 0 0 snr jmp .+3 ; Remember to kill overlays if no zone lda 0 @.OverlayFlushed mov# 0 0 szr mkzero 3 3 skp ; or if OverlayZone exists but is empty mkminusone 3 3 ; Otherwise, don't touch OverlayZone lda 0 5 2 ; Second arg = 1st for call lda 1 6 2 ; 3rd arg = 2nd for call sta 3 6 2 ; 0 if must kill overlays on return ; at arg3 (now a temp) lda 3 AbortLabel sta 3 5 2 ; Save old AbortLabel at arg2 (now a temp) jsr Erp4 EProtL: mkzero 0 0 ; Return 0 if aborted jmp Erp5 Erp4: sta 3 AbortLabel ; Set AbortLabel to EProtL jsrii lvFcn ; Call the function NArgs: 0 Erp5: lda 1 4 2 sta 1 AbortFrame ; Restore AbortFrame lda 1 5 2 sta 1 AbortLabel ; Restore AbortLabel lda 1 6 2 mov# 1 1 szr ; Skip if must kill overlays jmp @Return sta 0 6 2 ; Preserve result jsrii .KillOverlays 0 lda 0 6 2 jmp @Return ; Left-cycle ac0 by count in ac1 .LCycle: cycle 0 jmp 1 3 ; Mag(X) = (X < 0 ? -X,X) .Mag: movl# 0 0 szc neg 0 0 jmp 1 3 .SelfRel: ; SelfRel(X) = X + X!0 sta 0 1 2 lda 1 @1 2 add 1 0 jmp 1 3 .DoubleNeg: sta 3 1 2 mov 0 3 lda 0 1 3 lda 1 0 3 neg 0 0 snr neg 1 1 skp com 1 1 sta 1 0 3 sta 0 1 3 lda 3 1 2 jmp 1 3 ; DoubleDiv(V,Divisor) divides unsigned double-precision V by single-precision ; Divisor, leaving quotient in V and returning remainder in ac0. .DoubleDiv: sta 3 1 2 sta 2 MSave2 mov 0 3 ; V mov 1 2 ; Divisor mkzero 0 0 lda 1 0 3 ; High part of dividend div ; 0_remainder, 1_quotient 77400 sta 1 0 3 ; Save high quotient lda 1 1 3 div 77400 sta 1 1 3 ; Save low quotient lda 2 MSave2 lda 3 1 2 jmp 1 3 .StrSize: sta 0 1 2 lda 0 @1 2 lda 1 S77400 ; Sign bit is a flag ands 1 0 movzr 0 0 inc 0 0 jmp 1 3 S77400: 77400 ; GetField(Bit1,NBits,DVec) returns field le 16 bits in size from DVec .GetField: sta 3 1 2 lda 3 @lvMaskT add 1 3 lda 3 0 3 sta 3 2 2 ; Mask mov 0 3 lda 0 GF20 mov# 1 1 szr ; Swat if NBits eq 0 adcl# 0 1 snc ; Skip if ac1 le ac0 77400 ; Swat if NBits > 16 lda 0 GF177760 and 3 0 sub 0 3 ; Bit1 & 17B add 1 3 ; (Bit1 & 17B)+NBits lda 1 GF20 sub 1 3 ; Shift count = (Bit1 & 17B)+NBits-16 cycle 14 ; W = Bit1 rshift 4 mov 3 1 lda 3 3 2 ; DVec add 0 3 lda 0 0 3 ; DVec!W movl# 1 1 szc ; Skip if cycling left jmp GFrt ; No, value entirely in first word neg 1 1 snr ; Skip if shift count ne 0 jmp GFdone lda 3 1 3 ; DVec!(W+1) movl 3 3 movl 0 0 inc 1 1 szr jmp .-3 jmp GFdone GFrt: cycle 0 GFdone: lda 3 2 2 and 3 0 lda 3 1 2 jmp 1 3 GF177760: 177760 GF20: 20 lvMaskT: MaskT ;and PutField(Bit1,NBits,DVec,Field) be ;[ if (NBits le 0) % (NBits > 16) then CallSwat() ; DVec = DVec+(Bit1 rshift 4) // Bit1 starts at 0 ; let Shift = 16-(Bit1 & 17B)-NBits ; let Mask = MaskT!NBits ; Field = Field & Mask ;//Loop done once unless field crosses word boundary ; [ DVec!0 = ((DVec!0) & not (Mask lshift Shift)) + (Field lshift Shift) ; DVec,Shift = DVec+1,Shift+16 ; ] repeatwhile Shift < 16 ;] .PutField: sta 3 1 2 jsr @GetFrame 12 jsr @StArgs ; 4,2 Bit1 becomes Shift ; 5,2 NBits becomes Mask ; 6,2 DVec ; 7,2 Field lda 3 @lvMaskT lda 1 5 2 add 1 3 lda 0 0 3 sta 0 5 2 ; Mask = MaskT!NBits lda 3 GF20 negl# 1 1 szc ; Skip if NBits le 0 adcl# 3 1 snc ; Skip if NBits le 20 77400 ; Swat sub 1 3 ; 20B-NBits lda 0 4 2 ; Bit1 lda 1 PF17 and 0 1 sub 1 0 sub 1 3 ; NBits-20B-(Bit1 & 17B) sta 3 4 2 ; Shift (neg means right, pos left) cycle 14 ; Bit1 rshift 4 lda 1 6 2 add 0 1 sta 1 6 2 ; DVec+(Bit1 rshift 4) is first word mov 3 1 PFloop: lda 0 5 2 ; Mask jsr @Lshift ; Neg count shifts right sta 0 PFmask ; Mask lshift Shift lda 0 7 2 lda 1 4 2 jsr @Lshift ; Field lshift Shift lda 1 6 2 ; DVec jsr @Snq0 ; DVec!0 = (DVec!0 & not PFmask)+ PFmask: 0 ; ((Field lshift Shift) & PFmask) lda 1 4 2 movl# 1 1 snc ; Skip if Shift < 0 jsr @Return isz 6 2 ; DVec = DVec+1 lda 3 GF20 add 3 1 sta 1 4 2 ; Shift = Shift+20B jmp PFloop PF17: 17 ;and MoveLongField(Source,SBit1,NBits,Dest,DBit1) be ;[ while NBits > 0 do ; [ let B = Min(NBits,16) ; PutField(DBit1,B,Dest,GetField(SBit1,B,Source)) ; DBit1,SBit1,NBits = DBit1+16,SBit1+16,NBits-16 ; ] ;] .MoveLongField: sta 3 1 2 jsr @GetFrame 20 jsr @StArgs lda 1 7 2 sta 1 12 2 ; Dest in position lda 1 6 2 MLFlp: negl# 1 1 snc ; Skip if NBits > 0 jsr @Return lda 0 GF20 adcl# 0 1 snc ; Skip is ac1 le ac0 mov 0 1 sta 1 11 2 ; Min(20B,NBits) lda 3 4 2 sta 3 3 2 ; Source is 3rd arg for GetField lda 0 5 2 jsr .GetField 3 sta 0 13 2 ; 4th arg for PutField in position lda 0 MLF7 ; Rel. position of 3rd arg on stack-3 sta 0 3 2 lda 0 10 2 lda 1 11 2 jsr .PutField 4 lda 0 GF20 lda 1 5 2 add 0 1 sta 1 5 2 ; SBit1 = SBit1+20B lda 1 10 2 add 0 1 sta 1 10 2 ; DBit1 = DBit1+20B lda 1 6 2 sub 0 1 sta 1 6 2 ; NBits = NBit2-20B jmp MLFlp MLF7: 7 ; Vertical interrupt routine .VertIntCode: sta 0 A0 adc 0 0 ; -1 = true sta 0 @lvVertIntFlag lda 0 A0 bri A0: 0 lvVertIntFlag: VertIntFlag ; Clear and scan convert a string (from ScreenTV) into a bit buffer ; 4,2 = Arg1 = BitBuffer ; 5,2 = Arg2 = StringVec, incremented during loop ; 6,2 set to NwdsPerScanLine ; 7,2 DBA Destination bit address ; 10,2 DWA Destination word address-NwdsPerScanLine ; 11,2 StringVec>>lh, decremented for end test ; * Must agree with MDECL.D * PFVecSize = 62 EvecSize = 12 .ClearAndScanConvert: sta 3 1 2 jsr @GetFrame 21+PFVecSize+EvecSize ; 4+nargs+Ntemps (?) jsr @StArgs lda 0 c20 add 2 0 sta 0 14 2 ; PseudoFontVec lda 0 cEvec add 2 0 sta 0 15 2 ; Evec lda 0 @lvNwdsPerScanLine sta 0 6 2 neg 0 0 lda 3 4 2 ; BitBuffer inc 3 3 inc 3 3 ; BitBuffer+2 add 3 0 sta 0 10 2 ; BitBuffer+2-NWDS = initial DWA lda 0 c20 sta 0 7 2 ; DBA initially 20 means start at bit 0 mov 3 1 ; BitBuffer+2 lda 3 -1 3 ; BitBuffer!1 neg 3 3 ; - Count adc 3 1 ; Last mkzero 0 0 ; Value blks ; Zero(BitBuffer+2,BitBuffer!1)--Convert OR's lda 3 @5 2 lda 1 casc177400 ands 1 3 snr jsr @Return ; Return if no characters sta 3 11 2 ; StringVec>>lh CASodd: lda 3 @5 2 lda 0 c177 and 3 0 lda 1 c200 and# 1 3 szr jmp InvOdd lda 3 @lvFontP add 0 3 skp OddC1: isz 10 2 ; Inc wrd loc and loop ; 3/ char loc in font OddC2: lda 0 10 2 ; Dest word address-NWDS convert +6 jmp OddC1 subz 3 1 szc ; Decrement DBA jmp OddC0 isz 10 2 lda 3 c20 add 3 1 OddC0: sta 1 7 2 ; New DBA isz 5 2 ; Inc wrd loc lda 1 @5 2 lda 0 c77400 dsz 11 2 ands 1 0 skp jsr @Return movl# 1 1 szc jmp InvEvn lda 3 @lvFontP add 0 3 skp EvnC1: isz 10 2 EvnC2: lda 0 10 2 convert +6 jmp EvnC1 subz 3 1 szc jmp EvnC0 isz 10 2 lda 3 c20 add 3 1 EvnC0: sta 1 7 2 dsz 11 2 ; Skip when char. count runs out jmp CASodd jsr @Return InvOdd: lda 1 14 2 ; PseudoFontVec lda 3 15 2 sta 3 3 2 ; Evec jsrii lvPrepareCharInv 3 lda 3 15 2 jmp OddC2 InvEvn: lda 1 14 2 lda 3 15 2 sta 3 3 2 jsrii lvPrepareCharInv 3 lda 3 15 2 jmp EvnC2 cEvec: 20+PFVecSize c20: 20 c200: 200 c177: 177 c77400: 77400 casc177400: 177400 lvPrepareCharInv: PrepareCharInv lvNwdsPerScanLine: NwdsPerScanLine lvFontP: FontP ; BackUp(S) used for display lines .BackUp: sta 3 1 2 mov 0 3 lda 0 14 3 ; TV!0 neg 0 0 snr ; Skip if not empty jmp BUretn com 0 0 ; TV!0 = TV!0-1 TxtFin: sta 0 14 3 mkminusone 0 0 sta 0 @lvScreenLinesDirty lda 1 -2 3 ; First word of Rgn structure movzl 1 1 ; Rgn.DispDirty = 1 -or- movor 1 1 ; R!0 = R!0 % 100000B sta 1 -2 3 BUretn: lda 3 1 2 jmp 1 3 lvScreenLinesDirty: ScreenLinesDirty ; Resets(S) for display lines .ResetTxts: sta 3 1 2 mov 0 3 mkzero 0 0 jmp TxtFin ; Resets(S) for TV's .ResetTVs: sta 3 1 2 mov 0 3 mkzero 0 0 sta 0 14 3 jmp BUretn ; Puts(S,Char) for display lines .PutTxts: sta 3 1 2 sta 1 2 2 mov 0 3 lda 1 -2 3 ; Rgn.DispDirty = 1 as above movzl 1 1 movor 1 1 sta 1 -2 3 mkminusone 0 0 sta 0 @lvScreenLinesDirty jmp PTX1 ; Puts(S,Char) for TV's .PutTVs: sta 3 1 2 sta 1 2 2 mov 0 3 PTX1: lda 0 14 3 ; TV!0 lda 1 1 3 ; S>>ST.par2 = max length inc 0 0 adcl# 1 0 snc jmp BUretn sta 0 14 3 add 0 3 lda 0 2 2 sta 0 14 3 ; TV!(TV!0) = Char lda 3 1 2 jmp 1 3 lvScreenTV: ScreenTV lvDisplayacx: Displayacx PI377: 377 PI177400: 177400 ; PaintItem(L,TV,charX) accepts absolute display positions setup by a ; setup by a previous call to PaintSetup(R,rlx). It moves characters ; from TV into ScreenTV for L (L = Displayalx+rlx). .PaintItem: inc 3 3 sta 3 1 2 ; Return address lda 3 @lvScreenTV add 0 3 lda 0 0 3 ; 0/ S = ScreenTV!L inc 1 3 ; 3/ From = TV+1 ; No range check necessary here because MarkMenus makes one lda 1 -1 3 ; 1/ TV!0 sta 1 MCount ; MCount/ TV!0 sta 2 MSave2 lda 2 3 2 ; 2/ charX lda 1 @lvDisplayacx add 2 1 ; 1/ Displayacx+charX = offset inc 1 1 movzr 1 2 add 0 2 ; 2/ To = S + ((offset+1) rshift 1) movr 1 1 szc ; Skip if start on even byte jmp PIoddE ; 2/ To ; 3/ From ; MCount/ remaining chars PIeven: lda 0 0 2 lda 1 PI377 ands 1 0 lda 1 0 3 adds 1 0 inc 3 3 dsz MCount jmp PIodd sta 0 0 2 lda 2 MSave2 jmp @1 2 PIoddE: lda 0 0 2 PIodd: lda 1 PI177400 and 1 0 lda 1 0 3 add 1 0 sta 0 0 2 inc 3 3 inc 2 2 dsz MCount jmp PIeven lda 2 MSave2 jmp @1 2 ; Routine to compute odd parity on arg1 and arg2, returning true ; if the number of 1's in arg1 xor arg2 is even, else false .OddParity: sta 3 1 2 mov 0 3 andzl 1 3 add 1 0 sub 3 0 ; Xor = arg1+arg2-2*(arg1 and arg2) movs 0 1 mov 0 3 andzl 1 3 add 1 0 sub 3 0 ; Xor of two bytes in each byte of 0 mov 0 3 cycle 4 mov 3 1 andzl 0 3 add 0 1 sub 3 1 ; Xor in four four-bit slices lda 0 P151454 ; Magic parity word cycle 0 movr# 0 0 szc ; Skip if parity is odd adc 0 0 skp ; Return -1 to make odd parity sub 0 0 ; Return 0 to make odd parity lda 3 1 2 jmp 1 3 P151454: 151454 ; Wait(N) spins for about N*100 microseconds (N must be > 0) .Wait: sta 2 MSave2 mov 0 1 lda 2 WaitMul mkzero 0 0 ; mul multiplies unsigned integers in 1 and 2 generating a 32-bit product; ; low order result added to 0 left in 1; high order result in 0. mul lda 2 MSave2 neg 1 1 szr com 0 0 skp neg 0 0 inc 1 1 snr inc 0 0 szr jmp .-2 jmp 1 3 WaitMul: 25. ;and SymbKeyComp(K1, K2) = valof // "K1" - "K2" ;[ let N1, N2 = K1>>lh, K2>>lh ; if N1 eq 0 then resultis N2 eq 0 ? 0,-1 ; if N2 eq 0 then resultis +1 // empty string preceds all others ; let Dif = K1>>rh - K2>>rh ; if Dif ne 0 then resultis Dif ; let Nmin = Min(N1,N2) ; let Xmax = (Nmin-1) rshift 1 ; for X = 1 to Xmax do ; [ Dif = K1!X - K2!X; if Dif ne 0 then resultis Dif ; ] ; if (Nmin & 1) eq 0 do ; [ Xmax = Xmax+1; Dif = (K1!Xmax)<>lh = K1 length sta 0 N2 ; K2>>lh = K2 length lda 0 @K1 lda 1 @K2 lda 3 c377 and 3 1 and 3 0 sub 1 0 szr ; K1>>rh - K2>>rh jmp @SKCRtn ; result if non-zero ; 1st chars are equal lda 0 N1 lda 3 N2 subl# 3 0 snc ; Skip if ac3 ge ac1 mov 3 0 sta 0 Nmin ; Nmin = min(N1,N2) inc 0 0 movzr 0 0 sta 0 Xmax ; Xmax = (Nmin+1) rshift 1 jmp Lp1 N1: 0 N2: 0 K1: 0 K2: 0 Xmax: 0 Nmin: 0 SKCRtn: 0 c377: 377 c177400: 177400 Lp: lda 0 @K1 lda 1 @K2 sub 1 0 szr jmp @SKCRtn ; Return with dif if unequal Lp1: isz K1 isz K2 dsz Xmax ; Skip when word count runs out jmp Lp lda 0 Nmin ; Nmin mkone 1 1 and 1 0 szr ; Skip if Nmin is even jmp Xit lda 0 @K1 lda 1 @K2 lda 3 c177400 ands 3 0 ands 3 1 sub 1 0 szr jmp @SKCRtn Xit: lda 0 N1 lda 1 N2 sub 1 0 ; Length(K1)-length(K2)--longer greater jmp @SKCRtn ;//Returns index of greatest record in block with key le Key ;//if equal returns + index; if not equal returns - index ;//assumes SymbKeyComp(K1,K2) roughly is "K1 - K2" ;and BinScan(Block,Key) = valof ;[ let k,l = BHsize,Block>>BH.LastPntr ; let C = SymbKeyComp(Key, Block+Block!l) ; if C ge 0 then resultis (C > 0 ? -l, l) ;//Now know (symbol at k le Key) & (Key < symbol at l) ; while k < l do ; [ let m = (k+l) rshift 1 ; C = SymbKeyComp(Key,Block+Block!m) ; if C eq 0 then resultis m ; test C < 0; ifso l = m; ifnot test k ne m ; ifso k = m; ifnot resultis -k ; ] ; resultis -k ;] .BinScan: inc 3 3 sta 3 1 2 ; Save return address sta 0 Block sta 1 Key lda 3 BHsize sta 3 K mov 0 3 lda 1 0 3 ; Block>>BH.LastPntr sta 1 L add 1 3 lda 1 0 3 ; Block!L add 0 1 ; AC1_Block+Block!L lda 0 Key jsr .SymbKeyComp 2 movl# 0 0 szc ; Skip if compared ge jmp BinBeg mov 0 1 lda 0 L add# 1 1 szr ; Skip if compared eq neg 0 0 ; resultis -L if unequal jmp @1 2 ; resultis L if equal Block: 0 Key: 0 K: 0 L: 0 M: 0 ; Loop here with K in 0, L in 3 and K < L BinLp: add 3 0 movzr 0 0 sta 0 M ; M = (K+L) rshift 1 lda 3 Block mov 3 1 add 0 3 lda 0 0 3 ; Block!M add 0 1 ; Block+Block!M lda 0 Key jsr .SymbKeyComp 2 mov 0 1 ; AC1_compare result lda 0 M mov# 1 1 snr ; if compare eq 0 then jmp @1 2 ; resultis M movl# 1 1 snc ; Skip if C < 0 jmp .+3 sta 0 L jmp BinBeg lda 1 K sub# 1 0 szr ; if K eq M then jmp .+3 neg 1 0 jmp @1 2 ; resultis -K sta 0 K BinBeg: lda 0 K lda 3 L adcl# 0 3 snc ; Skip if AC3 le AC0 (L le K) jmp BinLp neg 0 0 jmp @1 2 AddrSymb: 3*400 ; Symbol type eq AddrSymb in l.h. SB77400: 77400 ; SearchBlock(B,BOffset,BName,Addr,MemX) .SearchBlock: sta 3 1 2 jsr @GetFrame 22 jsr @StArgs lda 3 AddrSymb lda 1 10 2 ; MemX add 3 1 sta 1 10 2 ; AddrSymb,,MemX lda 3 @4 2 ; Block = B>>BT.Core = B!0 sta 3 4 2 lda 0 BHsize mov 0 1 add 3 0 ; Block+BHsize = 1st pointer sta 0 14 2 ; Block+I lda 3 0 3 ; Block>>BH.LastPntr sub 1 3 inc 3 3 sta 3 11 2 ; Last ptr - 1st ptr+1 = item count (> 0) SBllp: lda 3 4 2 ; Block lda 0 @14 2 ; Block!I add 0 3 sta 3 12 2 ; Block+Block!I lda 0 0 3 lda 1 SB77400 ; (Sign bit is a flag) ands 1 0 ; String length in bytes movzr 0 0 sta 0 13 2 ; Save number of words in string - 1 add 0 3 ; Pointer to 1st non-text word - 1 lda 0 1 3 ; Type,,X lda 1 10 2 sub# 1 0 szr ; AddrSymb and desired MemX? jmp SBend ; No, loop lda 0 7 2 ; Get Addr being sought lda 3 2 3 ; 1st word is address sub 3 0 lda 3 @5 2 ; Get best offset so far subl# 3 0 szc ; Better than best? movl# 0 0 szc ; Yes, greater than 0? jmp SBend ; No, loop sta 0 @5 2 ; Yes, save new best offset lda 3 13 2 ; Symbol size-1 = word count-1 lda 1 6 2 ; Pointer to name buffer add 3 1 ; Last com 3 3 ; - word count lda 0 12 2 neg 0 0 com 0 0 ; From-1 = pointer to text-1 blt SBend: isz 14 2 ; Increment Block+I dsz 11 2 ; Skip when item count runs out jmp SBllp jmp @Return ; GetBodySize(PtrToBody) .GetBodySize: sta 3 1 2 sta 0 2 2 ; Preserve this arg just for the swat call mov 0 3 lda 0 0 3 ; Have symbol type in l.h. of 0 lda 1 c3400 ands 1 0 ; Get symbol type in 0 jsr GBS1 1 ; Undefined--null string only 1 ; MemSymb 1 ; RegSymb 2 ; AddrSymb 3 ; LAddrSymb 170000 ; Undefined 170000 ; Undefined 170000 ; Undefined GBS1: add 0 3 lda 0 0 3 ; Get body size for this type from table movl# 0 0 szc ; Skip if a defined block type jmp GBSswt ; else CallSwat lda 3 1 2 jmp 1 3 GBSswt: lda 0 2 2 jsr @GetFrame 10 jsr @StArgs lda 0 cNegBodySize jmp SwatCl c3400: 3400 cNegBodySize: NegBodySize ; GetStorage(Size) returns a pointer to a block of length size ;and GetStorage(Size) = valof ;[ EndStorage = EndStorage-Size ; resultis Usc(Storage,EndStorage) < 0 ? EndStorage, ; MidasSwat(OutOfStorage) ;] .GetStorage: mov 0 1 lda 0 @lvEndStorage sub 1 0 sta 0 @lvEndStorage ; EndStorage = EndStorage-Size lda 1 @lvStorage adcz# 1 0 szc ; Approximates Usc with args reversed jmp .+4 subz 0 1 szr subzl 1 1 jmp .+2 adc 1 1 movl# 1 1 szc jmp 1 3 ; resultis EndStorage sta 3 1 2 jsr @GetFrame 10 jsr @StArgs lda 0 OOS SwatCl: jsrii lvMidasSwat 1 jsr @Return OOS: OutOfStorage lvMidasSwat: MidasSwat lvEndStorage: EndStorage lvStorage: Storage ; GetEvenStorage(Size) returns a pointer to a block of length size ; beginning on even word .GetEvenStorage: sta 3 1 2 jsr @GetFrame 10 jsr @StArgs lda 0 4 2 jsr .GetStorage ; Allocate a block of the exact size 1 movr# 0 0 snc ; Skip if it's odd jsr @Return ; Even--return dsz @lvEndStorage ; Odd--increase size by 1 word lda 0 @lvEndStorage ; return even pointer jsr @Return .end