4-OCT-79 16:19:24-PDT,524;000000000000 Date: 4 Oct 1979 4:14 pm (Thursday) From: tanner.PA Subject: Payroll To: PaloAlto↑ I've received the following message from our Payroll Department in Rochester. This means the money will be deposited on time, however stubs will be late. Carol Tanner ALL POINTS BULLETIN ------------------- DUE TO PROCESSING PROBLEMS, THE MAILING OF THE WEEKLY PAYROLL FOR PERIOD ENDING SEPTEMBER 30, 1979 WAS DELAYED. ALL PAY STATEMENTS SHOULD ARRIVE ON FRIDAY, OCTOBER 5, 1979. PAYROLL SERVICES 4-OCT-79 17:33:57-PDT,1657;000000000000 Date: 4 Oct 1979 5:32 pm (Thursday) From: Ingalls.PA Subject: Wanted: 1 man-hour in 3 minutes, 3 hours away To: Junk↑ Hi, Folks, Ted Kaehler and I have just bought a piece of land in Mendocino County which has a homesteading cabin on it. The problem is that the cabin is 200 feet away from where we want it. We've looked at a lot of solutions, such as flat-bed trucks, helicopters, a tow-rope to the moon, a million marbles, dynamite, and psychokinesis, but none of these seems to have quite the right flavor. Today it became clear that the answer is absurdly simple - we need people! That's where you come in. We estimate that with 15-20 people we could pick up the cabin and carry it. The question you can help to answer is: How many people would drive 3 hours into the boonies just to do 3 minutes of work? In order to help bias the results in our favor, you can be sure it will be fun. In addition, we will provide food and refreshment for all who come. Finally, this place is really beautiful, and we'd be happy to have people stay around to hike or camp overnight. Kids are welcome and we're prepared to provide entertainment in the form of simple jobs to do any time during your stay. We hope to do it Saturday, the 13th of October, though Sunday the 14th and the following weekend are other possibilities. If you're interested, please respond by next Monday and I'll let you know if we have enough people, when to be there, how to get there, and so forth. Indicate how many able bodies you could bring, and which days are best for you. Really - do you think you'll get another chance to carry a house? 4-OCT-79 17:52:49-PDT,4055;000000000000 Date: 4 Oct 1979 5:50 pm (Thursday) Sender: Horning Subject: Methodology Interest Group To: CSL↑, PE-Interest↑ From: McKeeman, Horning We are interested in starting a regular weekly meeting of those interested in programming methodology and tools, somewhat in the style of the Cognitive Sciences Discussion Group (i.e., something between a seminar series and a discussion group, with a fair amount on continuity in attendance). As the Cedar implementation begins to consume increasing amounts of our time, it seems particularly important that we have a regular opportunity to look at the larger picture, to discuss the sorts of programming research that Cedar will enable, and to keep in touch with interesting work elsewhere. At the same time, it will be important to keep down the number of different meetings that make demands on our time. We hope that this Methodology Interest Group will help, by focusing what might otherwise be a disconnected set of meetings. Although we are circulating this initial message rather broadly, we are hoping that attendance will be a relatively small group, almost all of whom attend each week. Please respond with a message if you are interested in participating regularly, indicating the days and times you COULD NOT attend, commenting on the topics you would like to see discussed, and suggesting people (inside or outside Xerox) who might be asked to raise particular topics. (A later message to this same distribution list will solicit the names of those who want to be on a distribution list for messages about the meetings of this group.) Here is an initial "shopping list" of topics that might be covered: PROGRAMMER PRODUCTIVITY How do we measure programmer productivity? What limits it? SOFTWARE TOOLS How can we find out what tools contribute most to productivity? How much? How is the answer influenced by the nature of the software being produced? MENTAL TOOLS Which techniques and disciplines are most promising? How can their use be promoted? FORMAL MANIPULATION OF PROGRAMS The meetings of the Verification Group last summer indicated the possibility of placing within a uniform framework a large number of static analysis and transformation activities on programs that have traditionally considered to be quite distinct. Verification, optimization (source- or object-level), compilation, inspection (e.g., Masterscope), and transformational implementation, all seem to require rather similar analysis techniques. Can these core techniques be made available in generally useful packages? Does this general framework suggest other useful tools? To what extent can the techniques associated with verification (e.g., embedded assertions) be used to guide optimization? Conversely, can the classical tools of optimization be applied to simplifying the verification task? SPECIFICATION Can we develop tools for program specification that will actually be usable and used by "real" programmers (e.g., ourselves, when we're trying to build a system)? How much assistance will good specifications provide in the tasks discussed above? What are the most important properties of specifications, and where are present techniques most deficient? Is "requirements analysis" just partial specification, or is it a conceptually distinct process, needing different tools? PROJECT MANAGEMENT How can "large" projects be planned, organized, and run, to minimize the risks and maximize confidence and productivity? Which of these techniques are also useful for "small" projects? Is a large project best done as a small project that is later extended in some regular way? How should the progress of a project be estimated/measured? What sorts of "documentation" will be most useful in insuring the maximum visibility and availability of information when it is needed (both at the time decisions are being made, and later, when they are being re-evaluated)? How can it be kept "fun"? Bill and Jim 4-OCT-79 19:00:58-PDT,1245;000000000000 Date: 4 Oct 1979 6:58 pm (Thursday) From: Boggs.PA Subject: OS17 To: AllXerox↑ Version 17 of the Alto Bcpl Operating System is hereby released. You can update your disk automatically by the following steps: Make sure you have at least 300 free disk pages. Use FTP to retrieve [Maxc]<Alto>NewOS.cm. Type "@NewOS<carriage return>" The principal change in this version is that file versions have been removed. Courtesy of Ed Taft, looking up a file is now about 10 times faster. Page 33 of the OS manual ([Maxc]<AltoDocs>OS.press) gives details on the other changes. This material is also available as [Maxc]<AltoDocs>OS17.tty for those users who don't need the whole OS manual. Version 28 of Swat, the debugger, is also released. This version contains minor bug fixes and improvements, but no major changes. Ftp of 15 Sept 79 is also released. This version contains minor bug fixes and improvements but no significant changes. It is not guaranteed to run under OS16, though it probably will unless you use a Trident. Courtesy of Keith Knox, Version 3 of Neptune is also released. Neptune is now also available as a boot file from the NetExec. This version will definitely not run under OS16. /David 5-OCT-79 08:44:33-PDT,1466;000000000000 Date: 5 Oct 1979 8:43 am (Friday) From: quarterman.PA at PARC-MAXC Subject: Trek.Boot To: games.dl↑ Well we have a new version of Trek out on the gateways. This one fixes a few bugs and changes the user interface. Here is a list of the changes made: 1. You now win if you have a base in each star system. You don't have to double up bases in order to win. 2. Communications are undamageable, so you can hear about people quiting even when you're damaged. 3. Ships never disapear from the either scanner unless the ship died. 4. Turning off the Auto Pilot turns off acceleration. 5. The Phasers and Torpedoes may be fired from the direction change circle. This is accomplished by the mouse buttons. The RedBug (left or top) is used as before to change the angle of the phasers and the direction the ship faces. A YellowBug (middle) is used to fire the Phasers if the cursor is in the circle. The BlueBug (right or bottom) is used to fire the torpedoes if the cursor is in the circle. You may also fire the Phasers and Torpedoes in the old standard way. 6. The screen once again flashes when a ship is killed. This was removed accidentally and we had a lot of gripes (which we agreed with) so it was put back in. Please send me any problems that you have and also any comments. Steve Please update your games.dl as there have been some changes made again. It is stored on [Maxc]<Quarterman>games.dl 5-OCT-79 10:51:52-PDT,305;000000000000 Date: 5 Oct 1979 10:45 am (Friday) From: Taft.PA Subject: Addendum to OS 17 release message To: AllXerox↑ Alto users outside Palo Alto: before installing OS 17, please await an announcement from your local support organization, and then obtain OS 17 from your local file server, not from Maxc. 5-OCT-79 11:03:29-PDT,242;000000000000 Date: 5 OCT 1979 1028-PDT From: QUARTERMAN Subject: Trek.Boot To: Gamers: Sorry folks there was a major bug in the version released this morning. This has been repaired and changed on the gateways. Sorry, Steve ------- 5-OCT-79 11:29:38-PDT,425;000000000000 Date: 5 Oct 1979 11:28 am (Friday) From: Ornstein Subject: Music To: CSL↑, SSL↑ cc: Many of you know that I am thinking about a music editor project that I hope will become John Maxwell's Master's thesis project next summer/fall. Some of the ideas are evolving right now and for those of you who want to be kept current, I will maintain a distribution list. Let me know if you want to be added to it. Severo 5-OCT-79 12:48:54-PDT,445;000000000000 Date: 5 Oct 1979 12:48 pm (Friday) From: tanner Subject: Menu for the week of 10/8 - 10/12 To: Cafeteriamenu↑ Monday Plum Sauce Chicken $1.65 Vegetables Rice Tuesday Lasagna $1.60 Salad Garlic Bread Wednesday Kentucky Hot Brown $1.65 Corn Bread Vegetables Thursday Old Fashioned Beef Stew $1.65 Biscuits Dessert Friday Shrimp Newburg $1.60 Noodles Salad