-- file [Indigo]<Cedar>BCD>TypeStrings.mesa -- Last Modified By: John Maxwell on 11-Aug-81 10:59:55 -- Last Modified By: Paul Rovner on 13-Aug-81 8:50:54 -- Edited by Satterthwaite, May 6, 1983 1:08 pm DIRECTORY Symbols: TYPE USING [SEIndex], SymbolTable: TYPE USING [Base]; TypeStrings: DEFINITIONS = { Code: TYPE = MACHINE DEPENDENT { definition(200b), name, record, structure, union, array, sequence, enumerated, subrange, opaque, countedZone, uncountedZone, list, relativeRef, ref, refAny, pointer, longPointer, descriptor, longDescriptor, --address-- port, process, program, type, nil, any, boolean, unspecified, globalFrame, localFrame, procedure, signal, error, --transfer-- cardinal, integer, character, longInteger, longCardinal, --basic -- string, stringBody, text, atomRec, mds, ordered, packed, readOnly, -- options real, paint, leftParen, rightParen, -- additons by EHS safeProc, safe, var, longUnspecified }; -- not yet: code, base -- Code starts at 200b so that a typestring can be parsed rapidly -- a character in [000c..'Z] is a string name or length -- a character in [200b..377b] is a code -- the only exception is paint(8 chars), which is always proceeded by an opaque or paint code TypeString: TYPE = LONG STRING; Create: PROC[base:SymbolTable.Base, sei:Symbols.SEIndex, z:UNCOUNTED ZONE] RETURNS[TypeString]; -- will complain if all of the necessary information isn't in base -- ASSERTION: TypePack.Equivalent[[base1,sei1],[base2,sei2]] -- IFF (Create[base1,sei1]=Create[base2,sei2]) }.