<> <> <> DIRECTORY Render3d, ThreeDBasics, TubeDefs; TubeRender: CEDAR DEFINITIONS ~ BEGIN OPEN TubeDefs; Context3d: TYPE ~ REF ThreeDBasics.Context; RenderStyle: TYPE ~ Render3d.RenderStyle; <> AddTube: PUBLIC PROC [ tube: Tube, context3d: Context3d, renderStyle: RenderStyle _ faceted, matrix: Matrix _ NIL]; <> <<>> END.