-- Geometry3dApplied.df -- Copyright (C) 1985 by Xerox Corporation. All rights reserved. -- Bloomenthal, February 24, 1987 1:04:46 pm PST Exports [Cedar]<CedarChest6.1>Top> Geometry3dApplied.df 26-Feb-87 23:39:08 PST Exports [Cedar]<CedarChest6.1>Geometry3dApplied> +Geometry3dAppliedPackage.bcd!107 26-Feb-87 23:18:41 PST LoadGeometry3dApplied.cm!5 06-Jan-87 13:31:16 PST Vizer.load!2 24-Dec-86 13:29:48 PST VizerSample.shape!1 15-Oct-86 18:32:05 PDT Animate3d.mesa!1 24-Feb-87 13:08:18 PST Controls3d.mesa!16 26-Feb-87 19:27:22 PST Draw3d.mesa!10 26-Feb-87 19:27:17 PST Print3d.mesa!1 25-Feb-86 11:04:05 PST Polygons3d.mesa!7 26-Feb-87 19:27:20 PST Render3d.mesa!8 26-Feb-87 19:27:37 PST Misc3d.mesa!5 26-Feb-87 19:27:17 PST Animate3d.bcd Controls3d.bcd!45 26-Feb-87 23:16:49 PST Draw3d.bcd!32 26-Feb-87 23:16:48 PST Print3d.bcd!24 26-Feb-87 19:22:59 PST Polygons3d.bcd!9 26-Feb-87 23:16:47 PST Render3d.bcd!19 26-Feb-87 23:17:00 PST Misc3d.bcd!8 26-Feb-87 23:16:47 PST Exports [Cedar]<CedarChest6.1>Documentation> Geometry3dAppliedDoc.Tioga!4 23-Dec-86 11:16:13 PST Directory [Cedar]<CedarChest6.1>Geometry3dApplied> MakeGeometry3dApplied.cm!2 09-Oct-86 18:30:43 PDT Geometry3dAppliedPackage.config!31 24-Feb-87 17:44:00 PST Animate3dImpl.mesa!1 24-Feb-87 13:08:20 PST Controls3dImpl.mesa!28 26-Feb-87 19:29:59 PST Draw3dImpl.mesa!19 26-Feb-87 19:28:42 PST Print3dImpl.mesa!2 19-Feb-87 21:06:37 PST Polygons3dImpl.mesa!12 26-Feb-87 19:27:21 PST Render3dImpl.mesa!18 26-Feb-87 23:18:04 PST Misc3dImpl.mesa!6 26-Feb-87 19:28:15 PST Animate3dImpl.bcd Controls3dImpl.bcd!52 26-Feb-87 23:17:11 PST Draw3dImpl.bcd!40 26-Feb-87 23:17:06 PST Print3dImpl.bcd!25 26-Feb-87 19:23:11 PST Polygons3dImpl.bcd!13 26-Feb-87 23:16:58 PST Render3dImpl.bcd!30 26-Feb-87 23:18:31 PST Misc3dImpl.bcd!8 26-Feb-87 23:16:55 PST VizerImpl.mesa!29 24-Feb-87 17:33:24 PST VizerImpl.bcd!44 26-Feb-87 23:17:32 PST Exports Imports [Cedar]<CedarChest6.1>Top>ColorDisplay.df Of > Exports Imports [Cedar]<CedarChest6.1>Top>ColorTrix.df Of ~= Exports Imports [Cedar]<CedarChest6.1>Top>Controls.df Of ~= Exports Imports [Cedar]<CedarChest6.1>Top>Draw2d.df Of ~= Exports Imports [Cedar]<CedarChest6.1>Top>Geometry3d.df Of ~= Exports Imports [Cedar]<CedarChest6.1>Top>Interpress.df Of ~= Exports Imports [Cedar]<CedarChest6.1>Top>QuickViewer.df Of ~= Exports Imports [Cedar]<CedarChest6.1>Top>ThreeDWorld.df Of ~= Imports [Cedar]<Cedar6.1>Top>AMProcess.df Of ~= Using [CedarProcess.bcd] Imports [Cedar]<Cedar6.1>Top>CommandTool.df Of ~= Using [Commander.bcd, CommandTool.bcd, FileNames.bcd] Imports [Cedar]<Cedar6.1>Top>FS.df Of > Using [FS.bcd] Imports [Cedar]<Cedar6.1>Top>Imager.df Of ~= Using [Imager.bcd, ImagerColor.bcd, ImagerColorOperator.bcd, ImagerColorMap.bcd, ImagerDevice.bcd, Imagerfont.bcd, ImagerRaster.bcd, ImagerPixelArray.bcd, ImagerPath.bcd, ImagerTransformation.bcd, ImagerPixelArrayDefs.bcd, ImagerRasterPrivate.bcd, ImagerSample.bcd, ImagerState.bcd, ImagerTerminal.bcd, ImagerPixelMap.bcd, ImagerOps.bcd, ImagerBackdoor.bcd, Vector2.bcd] Imports [Cedar]<Cedar6.1>Top>IO.df Of ~= Using [IO.bcd, Convert.bcd] Imports [Cedar]<Cedar6.1>Top>MesaRuntime.df Of ~= Using [RuntimeError.bcd] Imports [Cedar]<Cedar6.1>Top>Real.df Of ~= Using [Real.bcd, RealFns.bcd] Imports [Cedar]<Cedar6.1>Top>Rope.df Of ~= Using [Rope.bcd] Imports [Cedar]<Cedar6.1>Top>SafeStorage.df Of ~= Using [Atom.bcd] Imports [Cedar]<Cedar6.1>Top>Terminal.df Of ~= Using [Terminal.bcd] Imports [Cedar]<Cedar6.1>Top>Viewers.df Of ~= Using [Menus.bcd, ViewerClasses.bcd, ViewerOps.bcd] Imports [Cedar]<CedarChest6.1>Top>Args.df Of > Using [Args.bcd] Imports [Cedar]<CedarChest6.1>Top>ColorDisplay.df Of > Using [ColorDisplay.bcd] Imports [Cedar]<CedarChest6.1>Top>Controls.df Of ~= Using [Controls.bcd, ControlsImpl.bcd] Imports [Cedar]<CedarChest6.1>Top>Draw2d.df Of ~= Using [Draw2d.bcd] Imports [Cedar]<CedarChest6.1>Top>Geometry3d.df Of ~= Using [Vector3d.bcd, Matrix3d.bcd, Plane3d.bcd, Clip3d.bcd, Spline3d.bcd, Vector3dImpl.bcd, Matrix3dImpl.bcd, Plane3dImpl.bcd, Clip3dImpl.bcd, Spline3dImpl.bcd] Imports [Cedar]<CedarChest6.1>Top>Interpress.df Of ~= Using [ImagerInterpress.bcd] Imports [Cedar]<CedarChest6.1>Top>Math.df Of ~= Using [Polynomial.bcd] Imports [Cedar]<CedarChest6.1>Top>Pixels.df Of ~= Using [Pixels.bcd] Imports [Cedar]<CedarChest6.1>Top>ThreeDWorld.df Of ~= Using [TextureMaps.bcd, ThreeDIO.bcd, ThreeDBasics.bcd, ThreeDMisc.bcd, ThreeDScenes.bcd, ThreeDSurfaces.bcd, Tilers.bcd]