<> <> <> <> DIRECTORY Rope USING [ ROPE ], ThreeDBasics USING [ VtxToRealSeqProc ], ScanConvert USING [ GetColorProc ]; SolidTextures: CEDAR DEFINITIONS ~ BEGIN SolidTexturesError: SIGNAL [reason: ATOM]; RopeToProc: PROC[ name: Rope.ROPE] RETURNS[ScanConvert.GetColorProc]; ProcToRope: PROC[ proc: ScanConvert.GetColorProc] RETURNS[Rope.ROPE]; GetLerpedVals: ThreeDBasics.VtxToRealSeqProc; Spots: ScanConvert.GetColorProc; Wurlitzer: PUBLIC ScanConvert.GetColorProc; TwistedStripes: PUBLIC ScanConvert.GetColorProc; BurlWood: ScanConvert.GetColorProc; ZebraBurl: ScanConvert.GetColorProc; Marble: ScanConvert.GetColorProc; Chaos: PUBLIC PROC[x, y, z: REAL] RETURNS [REAL]; Noise: PUBLIC PROC[vx, vy, vz: REAL] RETURNS [REAL]; END.