-- Copyright (C) 1985 by Xerox Corporation.  All rights reserved.
-- Stub file  was translated on May 24, 1985 11:17:59 am PDT by Lupine of May 22, 1985 8:12:39 am PDT
-- Source interface MazeWarPlayer came from file MazeWarPlayer.bcd, which was created on May 9, 1985 4:33:24 pm PDT with version stamp 356#202#31457543646 from source of May 9, 1985 4:31:39 pm PDT.

-- The RPC stub modules for MazeWarPlayer are:
--   MazeWarPlayerRpcControl.mesa;
--   MazeWarPlayerRpcClientImpl.mesa;
--   MazeWarPlayerRpcBinderImpl.mesa;
--   MazeWarPlayerRpcServerImpl.mesa.

-- The parameters for this translation are:
--   Target language = Cedar
--   Default parameter passing = VALUE
--   Deallocate server heap arguments = TRUE
--   Inline RpcServerImpl dispatcher stubs = TRUE
--   Declare signals = TRUE
--   Warn about short POINTER ("MDS") allocations = TRUE
--   Maximum number of dynamic heap NEWs = 50, MDS NEWs = 50
--   Acceptable parameter protocols = VersionRange[1..1].


DIRECTORY
  MazeWarFinder,
  Rope,
  MazeWarPlayer,
  MazeWarPlayerRpcControl USING [InterMdsCallsOnly, LupineProtocolVersion,
      ProcedureIndex, SignalIndex],
  RPC USING [EncryptionKey, InterfaceName, Principal, standardZones,
      Zones],
  RPCLupine --USING SOME OF [Call, DataLength, Dispatcher, ExportHandle,
      -- ExportInterface, GetStubPkt, maxDataLength, maxPrincipalLength,
      -- maxShortStringLength, pktOverhead, ReceiveExtraPkt, SendPrelimPkt,
      -- StartCall, StartSignal, StubPkt, UnexportInterface]--,
  LupineRuntime --USING SOME OF [BindingError, CheckPktLength, CopyFromPkt,
      -- CopyFromMultiplePkts, CopyToPkt, CopyToMultiplePkts, defaultZones,
      -- DispatchingError, FinishThisPkt, ListHeader, MarshalingError,
      -- MarshalingExprError, MarshalAtom, MarshalRope, NilHeader, ProtocolError,
      -- RopeHeader, RpcPktDoubleWord, RuntimeError, SequenceHeader, SHORT,
      -- StartNextPkt, StringHeader, StubPktDoubleWord, TranslationError,
      -- UnmarshalingError, UnmarshalingExprError, UnmarshalAtom, UnmarshalRope,
      -- WordsForChars]--,
  Atom --USING SOME OF [GetPName, MakeAtom]--;


MazeWarPlayerRpcServerImpl: MONITOR
  IMPORTS MazeWarPlayer, RpcPrivate: RPCLupine, Lupine: LupineRuntime,
      Atom, Rope
  EXPORTS MazeWarPlayerRpcControl
  SHARES  MazeWarPlayer, MazeWarPlayerRpcControl, Rope
  = BEGIN OPEN MazeWarPlayer, RpcControl: MazeWarPlayerRpcControl,
      RpcPublic: RPC;


-- Standard remote binding routines.

  bound: BOOLEAN ← FALSE;
  myInterface: RpcPrivate.ExportHandle;
  paramZones: RpcPublic.Zones ← RpcPublic.standardZones;

  ExportInterface: PUBLIC ENTRY SAFE PROCEDURE [
        interfaceName: RpcPublic.InterfaceName,
        user: RpcPublic.Principal,
        password: RpcPublic.EncryptionKey,
        parameterStorage: RpcPublic.Zones ] =
    TRUSTED BEGIN ENABLE UNWIND => NULL;
    IsNull: PROCEDURE [string: Rope.ROPE] RETURNS [BOOLEAN] =
      INLINE {RETURN[string.Length[] = 0]};
    IF bound THEN Lupine.BindingError;
    myInterface ← RpcPrivate.ExportInterface [
      interface: [
        type: IF ~IsNull[interfaceName.type]
          THEN interfaceName.type ELSE "MazeWarPlayer~356#202#31457543646",
        instance: interfaceName.instance,
        version: interfaceName.version ],
      user: user,  password: password,
      dispatcher: ServerDispatcher,
      localOnly: RpcControl.InterMdsCallsOnly,
      stubProtocol: RpcControl.LupineProtocolVersion ];
    paramZones ← [
      gc: IF parameterStorage.gc # NIL
        THEN parameterStorage.gc ELSE Lupine.defaultZones.gc,
      heap: IF parameterStorage.heap # NIL
        THEN parameterStorage.heap ELSE Lupine.defaultZones.heap,
      mds: IF parameterStorage.mds # NIL
        THEN parameterStorage.mds ELSE Lupine.defaultZones.mds ];
    bound ← TRUE;
    END;

  UnexportInterface: PUBLIC ENTRY SAFE PROCEDURE =
    TRUSTED BEGIN ENABLE UNWIND => NULL;
    IF ~bound THEN Lupine.BindingError;
    myInterface ← RpcPrivate.UnexportInterface[myInterface];
    paramZones ← RpcPublic.standardZones;
    bound ← FALSE;
    END;


-- Public procedure dispatcher and public signal and error catcher.

  ServerDispatcher: --PROCEDURE [pkt: RPCPkt, callLength: DataLength,
      -- lastPkt: BOOLEAN, localConversation: Conversation] RETURNS [returnLength:
      -- DataLength]-- RpcPrivate.Dispatcher =
    BEGIN

    -- Catch public signals.

      ENABLE BEGIN

      StupidFuckingWarnings --SIGNAL [atom: ATOM]-- =>
        BEGIN
        ArgumentOverlay: TYPE = MACHINE DEPENDENT RECORD [
            transferIndex (0): RpcControl.SignalIndex ← StupidFuckingWarnings];
        argPkt: LONG POINTER TO ArgumentOverlay = @pkt.data[0];
        pktLength: RpcPrivate.DataLength ← 1;
        lastPkt: BOOLEAN;
        RpcPrivate.StartSignal[signalPkt: pkt];
        argPkt.transferIndex ← StupidFuckingWarnings;
        BEGIN  -- Marshal atom: ATOM to pkt.data[pktLength].
          pNameOfAtom: Rope.Text = Atom.GetPName[atom: atom];
          IF pktLength+2 > RpcPrivate.maxDataLength
            THEN pktLength ← Lupine.StartNextPkt[pkt: pkt, pktLength:
                pktLength];
          pkt.data[pktLength] ← pNameOfAtom=NIL;  pktLength ← pktLength+1;
          IF pNameOfAtom # NIL
            THEN BEGIN
              textRope: Rope.Text = Rope.InlineFlatten[r: pNameOfAtom];
              pkt.data[pktLength] ← textRope.length;  pktLength ← pktLength+1;
              pktLength ← Lupine.CopyToPkt[pkt: pkt, pktLength: pktLength,
                  dataAdr: BASE[DESCRIPTOR[textRope.text]], dataLength:
                  Lupine.WordsForChars[textRope.length], alwaysOnePkt:
                  FALSE];
              END;  -- IF pNameOfAtom # NIL.
          END;  -- Marshal atom.
        [returnLength: , lastPkt: lastPkt] ←
          RpcPrivate.Call[ pkt: pkt, callLength: pktLength,
              maxReturnLength: 0];
        Lupine.CheckPktLength[pkt: pkt, pktLength: 0];
        RESUME[];
        END;  -- StupidFuckingWarnings.

      END;  -- Catch public signals.


    -- Call public procedures (still in dispatcher).

    SELECT LOOPHOLE[pkt.data[0], RpcControl.ProcedureIndex] FROM
      KnowPlayer => RETURN[
        KnowPlayerStub[pkt: pkt, callLength: callLength, lastPkt: lastPkt,
            localConversation: localConversation]];
      GetState => RETURN[
        GetStateStub[pkt: pkt, callLength: callLength, lastPkt: lastPkt,
            localConversation: localConversation]];
      RemovePlayer => RETURN[
        RemovePlayerStub[pkt: pkt, callLength: callLength, lastPkt:
            lastPkt, localConversation: localConversation]];
      TakeStatus => RETURN[
        TakeStatusStub[pkt: pkt, callLength: callLength, lastPkt: lastPkt,
            localConversation: localConversation]];
      Shoot => RETURN[
        ShootStub[pkt: pkt, callLength: callLength, lastPkt: lastPkt,
            localConversation: localConversation]];
      ENDCASE => RETURN[Lupine.DispatchingError[]];

    END;  -- ServerDispatcher


-- Public procedure dispatcher stubs.

  KnowPlayerStub: --PROCEDURE [bp: BasicPlayer]-- RpcPrivate.Dispatcher
      =
    INLINE BEGIN
    bp: BasicPlayer;
    pktLength: RpcPrivate.DataLength ← 1;
    BEGIN  -- Unmarshal bp: BasicPlayer from pkt.data[pktLength].
      pktLength ← Lupine.CopyFromPkt[pkt: pkt, pktLength: pktLength,
          dataAdr: @bp, dataLength: SIZE[BasicPlayer], alwaysOnePkt: FALSE];
      -- Restore garbled REFs to NIL following copy.
      BEGIN OPEN record: bp;
      LOOPHOLE[record.instance, LONG POINTER] ← NIL;
      END;  -- OPEN record: bp.
      BEGIN OPEN record: bp;
      BEGIN  -- Unmarshal record.instance: Rope.ROPE from pkt.data[pktLength].
        ropeIsNIL: Lupine.NilHeader;
        IF pktLength+2 > RpcPrivate.maxDataLength
          THEN pktLength ← Lupine.FinishThisPkt[pkt: pkt, pktLength:
              pktLength];
        ropeIsNIL ← pkt.data[pktLength];  pktLength ← pktLength+1;
        IF ropeIsNIL
          THEN record.instance ← NIL
          ELSE BEGIN
            ropeLength: Lupine.RopeHeader;
            textRope: Rope.Text;
            ropeLength ← pkt.data[pktLength];  pktLength ← pktLength+1;
            IF ropeLength > LAST[NAT]
              THEN Lupine.UnmarshalingError;
            record.instance ← textRope ← Rope.NewText[size: ropeLength];
            pktLength ← Lupine.CopyFromPkt[pkt: pkt, pktLength: pktLength,
                dataAdr: BASE[DESCRIPTOR[textRope.text]], dataLength: Lupine.WordsForChars[ropeLength],
                alwaysOnePkt: FALSE];
            END;  -- IF ropeIsNIL.
        END;  -- Unmarshal record.instance.
      END;  -- OPEN record: bp.
      END;  -- Unmarshal bp.
    Lupine.CheckPktLength[pkt: pkt, pktLength: pktLength];
    KnowPlayer[bp];
    pktLength ← 0;
    RETURN[returnLength: pktLength];
    END;  -- KnowPlayerStub.

  GetStateStub: --PROCEDURE RETURNS [id: PlayerId, name: ROPE, pics:
      -- ROPE, maze: ROPE, row: INTEGER, col: INTEGER, score: INTEGER,
      -- angle: Angle]-- RpcPrivate.Dispatcher =
    INLINE BEGIN
    name: ROPE;
    pics: ROPE;
    maze: ROPE;
    ResultOverlay: TYPE = MACHINE DEPENDENT RECORD [
        id (0): PlayerId, row (1): INTEGER, col (2): INTEGER, score (3):
        INTEGER, angle (4): Angle];
    resPkt: LONG POINTER TO ResultOverlay = @pkt.data[0];
    pktLength: RpcPrivate.DataLength;
    Lupine.CheckPktLength[pkt: pkt, pktLength: 1];
    [resPkt.id, name, pics, maze, resPkt.row, resPkt.col, resPkt.score,
        resPkt.angle] ←
      GetState[];
    pktLength ← 5;
    BEGIN  -- Marshal name: ROPE to pkt.data[pktLength].
      IF pktLength+2 > RpcPrivate.maxDataLength
        THEN pktLength ← Lupine.StartNextPkt[pkt: pkt, pktLength: pktLength];
      pkt.data[pktLength] ← name=NIL;  pktLength ← pktLength+1;
      IF name # NIL
        THEN BEGIN
          textRope: Rope.Text = Rope.InlineFlatten[r: name];
          pkt.data[pktLength] ← textRope.length;  pktLength ← pktLength+1;
          pktLength ← Lupine.CopyToPkt[pkt: pkt, pktLength: pktLength,
              dataAdr: BASE[DESCRIPTOR[textRope.text]], dataLength: Lupine.WordsForChars[textRope.length],
              alwaysOnePkt: FALSE];
          END;  -- IF name # NIL.
      END;  -- Marshal name.
    BEGIN  -- Marshal pics: ROPE to pkt.data[pktLength].
      IF pktLength+2 > RpcPrivate.maxDataLength
        THEN pktLength ← Lupine.StartNextPkt[pkt: pkt, pktLength: pktLength];
      pkt.data[pktLength] ← pics=NIL;  pktLength ← pktLength+1;
      IF pics # NIL
        THEN BEGIN
          textRope: Rope.Text = Rope.InlineFlatten[r: pics];
          pkt.data[pktLength] ← textRope.length;  pktLength ← pktLength+1;
          pktLength ← Lupine.CopyToPkt[pkt: pkt, pktLength: pktLength,
              dataAdr: BASE[DESCRIPTOR[textRope.text]], dataLength: Lupine.WordsForChars[textRope.length],
              alwaysOnePkt: FALSE];
          END;  -- IF pics # NIL.
      END;  -- Marshal pics.
    BEGIN  -- Marshal maze: ROPE to pkt.data[pktLength].
      IF pktLength+2 > RpcPrivate.maxDataLength
        THEN pktLength ← Lupine.StartNextPkt[pkt: pkt, pktLength: pktLength];
      pkt.data[pktLength] ← maze=NIL;  pktLength ← pktLength+1;
      IF maze # NIL
        THEN BEGIN
          textRope: Rope.Text = Rope.InlineFlatten[r: maze];
          pkt.data[pktLength] ← textRope.length;  pktLength ← pktLength+1;
          pktLength ← Lupine.CopyToPkt[pkt: pkt, pktLength: pktLength,
              dataAdr: BASE[DESCRIPTOR[textRope.text]], dataLength: Lupine.WordsForChars[textRope.length],
              alwaysOnePkt: FALSE];
          END;  -- IF maze # NIL.
      END;  -- Marshal maze.
    RETURN[returnLength: pktLength];
    END;  -- GetStateStub.

  RemovePlayerStub: --PROCEDURE [id: PlayerId]-- RpcPrivate.Dispatcher
      =
    INLINE BEGIN
    ArgumentOverlay: TYPE = MACHINE DEPENDENT RECORD [
        transferIndex (0): RpcControl.ProcedureIndex, id (1): PlayerId];
    argPkt: LONG POINTER TO ArgumentOverlay = @pkt.data[0];
    pktLength: RpcPrivate.DataLength;
    Lupine.CheckPktLength[pkt: pkt, pktLength: 2];
    RemovePlayer[argPkt.id];
    pktLength ← 0;
    RETURN[returnLength: pktLength];
    END;  -- RemovePlayerStub.

  TakeStatusStub: --PROCEDURE [id: PlayerId, row: INTEGER, col: INTEGER,
      -- score: INTEGER, angle: Angle, shot: BOOLEAN]-- RpcPrivate.Dispatcher
      =
    INLINE BEGIN
    ArgumentOverlay: TYPE = MACHINE DEPENDENT RECORD [
        transferIndex (0): RpcControl.ProcedureIndex, id (1): PlayerId,
        row (2): INTEGER, col (3): INTEGER, score (4): INTEGER, angle (5):
        Angle, shot (6): BOOLEAN];
    argPkt: LONG POINTER TO ArgumentOverlay = @pkt.data[0];
    pktLength: RpcPrivate.DataLength;
    Lupine.CheckPktLength[pkt: pkt, pktLength: 7];
    TakeStatus[argPkt.id, argPkt.row, argPkt.col, argPkt.score, argPkt.angle,
        argPkt.shot];
    pktLength ← 0;
    RETURN[returnLength: pktLength];
    END;  -- TakeStatusStub.

  ShootStub: --PROCEDURE [shooterId: PlayerId, row: INTEGER, col: INTEGER,
      -- drow: INTEGER, dcol: INTEGER]
    -- RETURNS [shot: BOOLEAN]-- RpcPrivate.Dispatcher =
    INLINE BEGIN
    ArgumentOverlay: TYPE = MACHINE DEPENDENT RECORD [
        transferIndex (0): RpcControl.ProcedureIndex, shooterId (1): PlayerId,
        row (2): INTEGER, col (3): INTEGER, drow (4): INTEGER, dcol (5):
        INTEGER];
    ResultOverlay: TYPE = MACHINE DEPENDENT RECORD [
        shot (0): BOOLEAN];
    argPkt: LONG POINTER TO ArgumentOverlay = @pkt.data[0];
    resPkt: LONG POINTER TO ResultOverlay = @pkt.data[0];
    pktLength: RpcPrivate.DataLength;
    Lupine.CheckPktLength[pkt: pkt, pktLength: 6];
    [resPkt.shot] ← Shoot[argPkt.shooterId, argPkt.row, argPkt.col,
        argPkt.drow, argPkt.dcol];
    pktLength ← 1;
    RETURN[returnLength: pktLength];
    END;  -- ShootStub.


-- No module initialization.

END.  -- MazeWarPlayerRpcServerImpl.