-- Copyright (C) 1985 by Xerox Corporation. All rights reserved. -- Stub file was translated on May 24, 1985 11:17:56 am PDT by Lupine of May 22, 1985 8:12:39 am PDT -- Source interface MazeWarPlayer came from file MazeWarPlayer.bcd, which was created on May 9, 1985 4:33:24 pm PDT with version stamp 356#202#31457543646 from source of May 9, 1985 4:31:39 pm PDT. -- The RPC stub modules for MazeWarPlayer are: -- MazeWarPlayerRpcControl.mesa; -- MazeWarPlayerRpcClientImpl.mesa; -- MazeWarPlayerRpcBinderImpl.mesa; -- MazeWarPlayerRpcServerImpl.mesa. -- The parameters for this translation are: -- Target language = Cedar -- Default parameter passing = VALUE -- Deallocate server heap arguments = TRUE -- Inline RpcServerImpl dispatcher stubs = TRUE -- Declare signals = TRUE -- Warn about short POINTER ("MDS") allocations = TRUE -- Maximum number of dynamic heap NEWs = 50, MDS NEWs = 50 -- Acceptable parameter protocols = VersionRange[1..1]. DIRECTORY MazeWarFinder, Rope, MazeWarPlayer, RPC USING [defaultInterfaceName, EncryptionKey, InterfaceName, Principal, standardZones, VersionRange, Zones], RPCLupine USING [ImportHandle]; MazeWarPlayerRpcControl: DEFINITIONS SHARES MazeWarPlayer = BEGIN OPEN MazeWarPlayer, RpcPublic: RPC, RpcPrivate: RPCLupine; -- Public RPC types and constants. InterfaceName: TYPE = RpcPublic.InterfaceName; VersionRange: TYPE = RpcPublic.VersionRange; Principal: TYPE = RpcPublic.Principal; EncryptionKey: TYPE = RpcPublic.EncryptionKey; Zones: TYPE = RpcPublic.Zones; defaultInterfaceName: InterfaceName = RpcPublic.defaultInterfaceName; standardZones: Zones = RpcPublic.standardZones; -- Standard remote binding routines. ImportInterface: SAFE PROCEDURE [ interface: InterfaceRecord, interfaceName: InterfaceName ← defaultInterfaceName, parameterStorage: Zones ← standardZones ]; ExportInterface: SAFE PROCEDURE [ interfaceName: InterfaceName ← defaultInterfaceName, user: Principal, password: EncryptionKey, parameterStorage: Zones ← standardZones ]; UnexportInterface: SAFE PROCEDURE; -- Dynamic instantiation and binding. ImportNewInterface: SAFE PROCEDURE [ interfaceName: InterfaceName ← defaultInterfaceName, parameterStorage: Zones ← standardZones ] RETURNS [interfaceRecord: InterfaceRecord]; -- NewInterfaceRecord is necessary for Cedar clients who want to -- manufacture a private interface instance, because -- RpcBindingImpl has finalization on type InterfaceRecord. NewInterfaceRecord: SAFE PROCEDURE RETURNS [interfaceRecord: InterfaceRecord]; InterfaceRecord: TYPE = REF InterfaceRecordObject; InterfaceRecordObject: TYPE = RECORD [ myInterface: RpcPrivate.ImportHandle ← NIL, paramZones: RpcPublic.Zones ← RpcPublic.standardZones, clientStubKnowPlayer: PROCEDURE [interface: InterfaceRecord, bp: BasicPlayer], clientStubGetState: PROCEDURE[interface: InterfaceRecord] RETURNS [id: PlayerId, name: ROPE, pics: ROPE, maze: ROPE, row: INTEGER, col: INTEGER, score: INTEGER, angle: Angle], clientStubRemovePlayer: PROCEDURE [interface: InterfaceRecord, id: PlayerId], clientStubTakeStatus: PROCEDURE [interface: InterfaceRecord, id: PlayerId, row: INTEGER, col: INTEGER, score: INTEGER, angle: Angle, shot: BOOLEAN], clientStubShoot: PROCEDURE [interface: InterfaceRecord, shooterId: PlayerId, row: INTEGER, col: INTEGER, drow: INTEGER, dcol: INTEGER] RETURNS [shot: BOOLEAN], StupidFuckingWarnings: SIGNAL [atom: ATOM], bound: BOOL ← FALSE]; KnowPlayer: PROCEDURE [interface: InterfaceRecord, bp: BasicPlayer] = INLINE { interface.clientStubKnowPlayer[interface, bp]}; GetState: PROCEDURE[interface: InterfaceRecord] RETURNS [id: PlayerId, name: ROPE, pics: ROPE, maze: ROPE, row: INTEGER, col: INTEGER, score: INTEGER, angle: Angle] = INLINE { RETURN interface.clientStubGetState[interface]}; RemovePlayer: PROCEDURE [interface: InterfaceRecord, id: PlayerId] = INLINE { interface.clientStubRemovePlayer[interface, id]}; TakeStatus: PROCEDURE [interface: InterfaceRecord, id: PlayerId, row: INTEGER, col: INTEGER, score: INTEGER, angle: Angle, shot: BOOLEAN] = INLINE { interface.clientStubTakeStatus[interface, id, row, col, score, angle, shot]}; Shoot: PROCEDURE [interface: InterfaceRecord, shooterId: PlayerId, row: INTEGER, col: INTEGER, drow: INTEGER, dcol: INTEGER] RETURNS [shot: BOOLEAN] = INLINE { RETURN interface.clientStubShoot[interface, shooterId, row, col, drow, dcol]}; -- Definitions for the stubs. LupineProtocolVersion: PUBLIC VersionRange = [first: 1, last: 1]; InterMdsCallsOnly: PUBLIC BOOLEAN = FALSE; ProcedureIndex: PRIVATE TYPE = MACHINE DEPENDENT { LupineUnusedIndex (0), LupineLastIndex (3), KnowPlayer (4), GetState (5), RemovePlayer (6), TakeStatus (7), Shoot (8)}; SignalIndex: PRIVATE TYPE = MACHINE DEPENDENT { LupineUnusedIndex (0), LupineLastIndex (3), StupidFuckingWarnings (4)}; END. -- MazeWarPlayerRpcControl.