GGEventImplA.mesa
Contents: Once an event reaches the front of the slack-process queue, it is dispatched to one of the procedures in this module.
Stone, August 9, 1985 2:38:57 pm PDT
Ken Pier, January 16, 1987 2:14:26 pm PST
Bier, January 15, 1987 0:31:40 am PST
Kurlander August 28, 1986 6:31:20 pm PDT
DIRECTORY
Ascii, Atom, BasicTime, CombinePoly, CubicSplines, GGAlign, GGBasicTypes, GGBoundBox, GGButtons, GGCaret, GGError, GGEvent, GGFromImager, GGGravity, GGInterface, GGInterfaceTypes, GGModelTypes, GGMultiGravity, GGObjects, GGOutline, GGRefresh, GGSegment, GGSegmentTypes, GGSelect, GGSequence, GGShapes, GGSlice, GGStatistics, GGTouch, GGTraj, GGUtility, GGVector, GGWindow, Imager, ImagerInterpress, ImagerTransformation, Interpress, IO, IPMaster, MessageWindow, PrincOpsUtils, Random, Rope, Rosary, SlackProcess, ViewerTools;
GGEventImplA: CEDAR PROGRAM
IMPORTS Atom, BasicTime, CombinePoly, GGAlign, GGBoundBox, GGButtons, GGCaret, GGError, GGEvent, GGFromImager, GGGravity, GGInterface, GGMultiGravity, GGObjects, GGOutline, GGRefresh, GGSegment, GGSelect, GGSequence, GGShapes, GGSlice, GGStatistics, GGTouch, GGTraj, GGUtility, GGVector, GGWindow, Imager, ImagerInterpress, ImagerTransformation, Interpress, IO, MessageWindow, PrincOpsUtils, Random, Rope, SlackProcess, ViewerTools
EXPORTS GGEvent = BEGIN
BoundBox: TYPE = GGBoundBox.BoundBox;
Slice: TYPE = GGModelTypes.Slice;
SliceGenerator: TYPE = GGModelTypes.SliceGenerator;
SliceDescriptor: TYPE = GGModelTypes.SliceDescriptor;
SliceDescriptorGenerator: TYPE = GGModelTypes.SliceDescriptorGenerator;
EntityGenerator: TYPE = GGModelTypes.EntityGenerator;
FeatureData: TYPE = GGInterfaceTypes.FeatureData;
GargoyleData: TYPE = GGInterfaceTypes.GargoyleData;
Joint: TYPE = GGModelTypes.Joint;
JointGenerator: TYPE = GGModelTypes.JointGenerator;
ObjectBag: TYPE = GGGravity.ObjectBag;
OutlineDescriptor: TYPE = GGModelTypes.OutlineDescriptor;
TriggerBag: TYPE = GGGravity.TriggerBag;
Outline: TYPE = GGModelTypes.Outline;
Point: TYPE = GGBasicTypes.Point;
Scene: TYPE = GGModelTypes.Scene;
Segment: TYPE = GGSegmentTypes.Segment;
SegAndIndex: TYPE = GGSequence.SegAndIndex;
Sequence: TYPE = GGModelTypes.Sequence;
SliceParts: TYPE = GGModelTypes.SliceParts;
Traj: TYPE = GGModelTypes.Traj;
TrajGenerator: TYPE = GGModelTypes.TrajGenerator;
SegmentGenerator: TYPE = GGModelTypes.SegmentGenerator;
SequenceGenerator: TYPE = GGModelTypes.SequenceGenerator;
Vector: TYPE = GGBasicTypes.Vector;
NotYetImplemented: PUBLIC SIGNAL = CODE;
scratchStream: IO.STREAMIO.RIS[""];
EnterEditingMode: PROC [gargoyleData: GargoyleData, refChar: REF CHAR] = {
IF refChar^=Ascii.BS THEN { -- try to enter editing of a single selected text slice
sliceDescGen: SliceDescriptorGenerator ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
sliceDesc: SliceDescriptor ← GGSelect.NextSliceDescriptor[sliceDescGen];
IF sliceDesc=NIL OR sliceDesc.slice.class.type#$Text OR GGSelect.NextSliceDescriptor[sliceDescGen]#NIL THEN {
GGError.AppendHerald[gargoyleData.feedback, "Select a single text slice for editing", oneLiner];
GGError.Blink[gargoyleData.feedback];
RETURN;
};
GGSelect.DeselectSlice[slice: sliceDesc.slice, parts: sliceDesc.parts, scene: gargoyleData.scene, selectClass: normal];
gargoyleData.refresh.textInProgress ← sliceDesc.slice; -- successfully enter editing mode
GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE];
}
ELSE {
slice: Slice ← gargoyleData.refresh.textInProgress ← NewTextSlice[text: Rope.FromChar[refChar^], fontString: defaultFontString, gargoyleData: gargoyleData]; -- start a new text slice
IF slice=NIL THEN RETURN; -- can't start a string with whitespace
gargoyleData.refresh.startBoundBox^ ← slice.boundBox^;
gargoyleData.refresh.addedObject ← slice;
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectAdded, gargoyleData: gargoyleData, remake: sceneBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE];
};
}; -- end EnterEditingMode
AddChar: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
slice: Slice;
obBox: BoundBox;
refChar: REF CHAR;
IF NARROW[event.first, ATOM]#$AddChar THEN ERROR;
refChar ← NARROW[event.rest.first];
IF gargoyleData.refresh.textInProgress=NIL THEN {
GGCaret.NoAttractor[gargoyleData.caret]; -- so the feedback goes away.
EnterEditingMode[gargoyleData, refChar];
RETURN;
}
ELSE { -- add to textInProgress
GGStatistics.StartInterval[$AddChar, GGStatistics.GlobalTable[]];
slice ← gargoyleData.refresh.textInProgress;
obBox ← GGBoundBox.CopyBoundBox[slice.boundBox]; -- remember old bound box for now
IF refChar^=Ascii.BS THEN {
GGSlice.BackspaceText[slice: slice];
gargoyleData.refresh.startBoundBox^ ← slice.boundBox^; -- bBox was updated by GGSlice
GGBoundBox.EnlargeByBox[bBox: gargoyleData.refresh.startBoundBox, by: obBox];
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: sceneBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE];
If we ever allow text slices to have hot joints, we will have to be more careful here.
}
ELSE {
GGSlice.AppendText[slice: slice, text: Rope.FromChar[refChar^] ];
gargoyleData.refresh.startBoundBox^ ← slice.boundBox^; -- boundBox was updated by GGSlice
GGBoundBox.EnlargeByBox[bBox: gargoyleData.refresh.startBoundBox, by: obBox];
gargoyleData.refresh.addedObject ← slice;
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectAdded, gargoyleData: gargoyleData, remake: none, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE];
If we ever allow text slices to have hot joints, we will have to be more careful here.
};
GGStatistics.StopInterval[$AddChar, GGStatistics.GlobalTable[]];
};
}; -- end AddChar
NewTextSlice: PRIVATE PROC [text, fontString: Rope.ROPE, gargoyleData: GargoyleData] RETURNS [slice: Slice] = {
caretPos: Point ← GGCaret.GetPoint[gargoyleData.caret];
scratchStream ← IO.RIS[text, scratchStream];
IF IO.SkipWhitespace[stream: scratchStream]=Rope.Length[text] THEN RETURN[NIL]; -- only whitespace
slice ← GGSlice.MakeTextSlice[text, fontString, Imager.black, ImagerTransformation.Translate[caretPos], 1.0, , , , gargoyleData.feedback];
GGObjects.AddSlice[gargoyleData.scene, slice, -1];
gargoyleData.refresh.startBoundBox^ ← slice.boundBox^;
GGSelect.DeselectAll[gargoyleData.scene, normal]; -- speeds up text entry
gargoyleData.refresh.addedObject ← slice;
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectAdded, gargoyleData: gargoyleData, remake: sceneBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE];
}; -- end NewTextSlice
AddText: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
text: Rope.ROPEIF event.rest = NIL THEN ViewerTools.GetSelectionContents[] ELSE NARROW[event.rest.first];
[] ← NewTextSlice[text, defaultFontString, gargoyleData];
};
FontNameFromSelection: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
fontString: Rope.ROPEIF event.rest = NIL THEN ViewerTools.GetSelectionContents[] ELSE NARROW[event.rest.first];
expects a font name of the form Helvetica7, Gacha11BI, Cream12B, ....
slices: SliceDescriptorGenerator ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
gargoyleData.refresh.startBoundBox^ ← GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal]^; -- remember original bound box
FOR sliceD: SliceDescriptor ← GGSelect.NextSliceDescriptor[slices], GGSelect.NextSliceDescriptor[slices] UNTIL sliceD=NIL DO
GGSlice.SetTextFont[sliceD.slice, fontString, gargoyleData.feedback];
ENDLOOP;
GGBoundBox.EnlargeByBox[bBox: gargoyleData.refresh.startBoundBox, by: GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal] ];
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE]; -- GGSlice.SetTextFont can post error messages
}; -- end FontNameFromSelection
PrintSelectedFontName: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
sliceDescGen: SliceDescriptorGenerator ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
sliceDesc: SliceDescriptor ← GGSelect.NextSliceDescriptor[sliceDescGen];
IF sliceDesc=NIL OR sliceDesc.slice.class.type#$Text OR GGSelect.NextSliceDescriptor[sliceDescGen]#NIL THEN {
GGError.AppendHerald[gargoyleData.feedback, "Select a single text slice for font printing", oneLiner];
GGError.Blink[gargoyleData.feedback];
}
ELSE GGError.Append[gargoyleData.feedback, Rope.Concat["Font: ", GGSlice.GetTextFont[sliceDesc.slice].fontName], oneLiner];
};
SelectMatchingFont: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
name: Rope.ROPEIF event.rest = NIL THEN ViewerTools.GetSelectionContents[] ELSE NARROW[event.rest.first];
sliceGen: SliceGenerator ← GGObjects.SlicesInScene[gargoyleData.scene];
IF Rope.Equal[name, ""] THEN {
GGError.AppendHerald[gargoyleData.feedback, "Select a font name for matching", oneLiner];
RETURN;
};
GGSelect.DeselectAll[gargoyleData.scene, normal];
FOR slice: Slice ← GGObjects.NextSlice[sliceGen], GGObjects.NextSlice[sliceGen] UNTIL slice = NIL DO
IF Rope.Equal[GGSlice.GetTextFont[slice].fontName, name, FALSE] THEN GGSelect.SelectSlice[slice: slice, parts: slice.class.newParts[slice, NIL, topLevel], scene: gargoyleData.scene, selectClass: normal];
ENDLOOP;
GGError.PutFHerald[gargoyleData.feedback, oneLiner, "Text slices with font %g selected", [rope[name]] ];
GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE];
};
DefaultNameFromSelection: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
font: Imager.Font;
fontName: Rope.ROPE;
gargoyleData: GargoyleData ← NARROW[clientData];
fontString: Rope.ROPEIF event.rest = NIL THEN ViewerTools.GetSelectionContents[] ELSE NARROW[event.rest.first];
expects a font name of the form Helvetica7, Gacha11BI, Cream12B, ....
slice: Slice ← GGSlice.MakeTextSlice["DummySlice", fontString, Imager.black, ImagerTransformation.Scale[1.0], 1.0, , , , NIL]; -- dummy slice. Force font name verification and font creation before trusting to defaultFontString
[font, fontName] ← GGSlice.GetTextFont[slice]; -- see if MakeTextSlice worked OK
IF font#NIL AND Rope.Equal[fontString, fontName, FALSE] THEN {
defaultFontString ← fontString;
GGError.Append[gargoyleData.feedback, Rope.Concat["New Default Font: ", defaultFontString], oneLiner];
}
ELSE {
GGError.Append[gargoyleData.feedback, "New default font not found", oneLiner];
GGError.Blink[gargoyleData.feedback];
};
};
PrintDefaultFontName: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGError.Append[gargoyleData.feedback, Rope.Concat["Default Font: ", defaultFontString], oneLiner];
};
AmplifySpaceFromSelection: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
amplifySpace: REALNARROW[event.rest.first, REF REAL]^;
slices: SliceDescriptorGenerator ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
gargoyleData.refresh.startBoundBox^ ← GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal]^; -- remember original bound box
FOR sliceD: SliceDescriptor ← GGSelect.NextSliceDescriptor[slices], GGSelect.NextSliceDescriptor[slices] UNTIL sliceD=NIL DO
GGSlice.SetTextAmplifySpace[sliceD.slice, amplifySpace, gargoyleData.feedback];
ENDLOOP;
GGBoundBox.EnlargeByBox[bBox: gargoyleData.refresh.startBoundBox, by: GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal] ];
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE]; -- GGSlice.SetTextAmplifySpace can post error messages
}; -- end AmplifySpaceFromSelection
PrintAmplifySpace: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
sliceDescGen: SliceDescriptorGenerator ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
sliceDesc: SliceDescriptor ← GGSelect.NextSliceDescriptor[sliceDescGen];
IF sliceDesc=NIL OR sliceDesc.slice.class.type#$Text OR GGSelect.NextSliceDescriptor[sliceDescGen]#NIL THEN {
GGError.AppendHerald[gargoyleData.feedback, "Select the single text slice whose amplify space need", oneLiner];
GGError.Blink[gargoyleData.feedback];
}
ELSE GGError.PutF[gargoyleData.feedback, oneLiner, "Amplify space: %g", [real[GGSlice.GetTextAmplifySpace[sliceDesc.slice]]]];
};
DropShadowOn: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
offsetX: REALNARROW[event.rest.first, REF REAL]^;
offsetY: REALNARROW[event.rest.rest.first, REF REAL]^;
slices: SliceDescriptorGenerator ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
gargoyleData.refresh.startBoundBox^ ← GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal]^; -- remember original bound box
FOR sliceD: SliceDescriptor ← GGSelect.NextSliceDescriptor[slices], GGSelect.NextSliceDescriptor[slices] UNTIL sliceD=NIL DO
GGSlice.DropShadowOn[sliceD.slice, [offsetX, offsetY]];
ENDLOOP;
GGBoundBox.EnlargeByBox[bBox: gargoyleData.refresh.startBoundBox, by: GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal] ];
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE];
};
DropShadowOff: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
slices: SliceDescriptorGenerator ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
gargoyleData.refresh.startBoundBox^ ← GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal]^; -- remember original bound box
FOR sliceD: SliceDescriptor ← GGSelect.NextSliceDescriptor[slices], GGSelect.NextSliceDescriptor[slices] UNTIL sliceD=NIL DO
GGSlice.DropShadowOff[sliceD.slice];
ENDLOOP;
GGBoundBox.EnlargeByBox[bBox: gargoyleData.refresh.startBoundBox, by: GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal] ];
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE];
};
ReadIP: PROC [ipName: Rope.ROPE, clientData: REF ANY, opName: Rope.ROPE] RETURNS [scene: Scene ← NIL] = {
ReadMaster: PROC [context: Imager.Context] = {
Imager.ScaleT[context, 2834.646]; -- pointsPerMeter=2834.646
Interpress.DoPage[master: ipmaster, page: 1, context: context, log: NIL];
};
gargoyleData: GargoyleData ← NARROW[clientData];
ipmaster: Interpress.Master ← NIL;
fullName: Rope.ROPE;
startTime, endTime: BasicTime.GMT;
totalTime: INT;
success: BOOLFALSE;
[fullName, success] ← GGUtility.GetInterpressFileName[ipName, gargoyleData.currentWDir, gargoyleData.feedback];
IF NOT success THEN RETURN;
[ipmaster, success] ← GGUtility.OpenInterpressOrComplain[gargoyleData.feedback, fullName];
IF NOT success THEN RETURN;
GGError.PutF[gargoyleData.feedback, begin, "%g %g . . . ", [rope[opName]], [rope[fullName]]];
startTime ← BasicTime.Now[];
scene ← GGFromImager.Capture[action: ReadMaster ! GGFromImager.Warning => {
GGError.Append[gargoyleData.feedback, message, oneLiner];
RESUME;
};];
endTime ← BasicTime.Now[];
totalTime ← BasicTime.Period[startTime, endTime];
GGError.PutF[gargoyleData.feedback, end, " Done in time (%r)", [integer[totalTime]]];
};
MergeIPEditable: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
ipName: Rope.ROPENARROW[event.rest.first];
scene: Scene ← ReadIP[ipName, clientData, "MergeIPEditable"];
IF scene = NIL THEN RETURN;
gargoyleData.scene ← GGObjects.MergeScenes[back: gargoyleData.scene, front: scene];
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintEntireScene, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE];
};
MergeIPSlice: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
slice: Slice;
gargoyleData: GargoyleData ← NARROW[clientData];
shortName, fullName: Rope.ROPE;
startTime, endTime: BasicTime.GMT;
totalTime: INT;
ipMaster: Interpress.Master;
success: BOOL;
shortName ← NARROW[event.rest.first];
[fullName, success] ← GGUtility.GetInterpressFileName[shortName, gargoyleData.currentWDir, gargoyleData.feedback];
IF NOT success THEN RETURN;
[ipMaster, success] ← GGUtility.OpenInterpressOrComplain[gargoyleData.feedback, fullName];
IF NOT success THEN RETURN;
GGError.PutF[gargoyleData.feedback, begin, "MergeIPSlice %g . . . ", [rope[fullName]]];
startTime ← BasicTime.Now[];
slice ← GGSlice.MakeIPSliceFromMaster[ipMaster, 2834.646, fullName, gargoyleData.feedback, NIL, FALSE];
IF slice = NIL THEN RETURN;
GGObjects.AddSlice[gargoyleData.scene, slice, -1];
endTime ← BasicTime.Now[];
totalTime ← BasicTime.Period[startTime, endTime];
GGError.PutF[gargoyleData.feedback, end, " Done in time (%r)", [integer[totalTime]]];
gargoyleData.refresh.startBoundBox^ ← slice.boundBox^;
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: sceneBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE];
}; -- end MergeIPSlice
IncludeIPByReference: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
All selected IP Slices are now store-by-reference.
gargoyleData: GargoyleData ← NARROW[clientData];
sliceDescGen: GGSelect.SliceDescriptorGenerator;
sliceDescGen ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
FOR sliceD: GGSelect.SliceDescriptor ← GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD = NIL DO
IF sliceD.slice.class.type = $IP THEN GGSlice.SetIncludeByValue[sliceD.slice, FALSE];
ENDLOOP;
};
IncludeIPByValue: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
All selected IP Slices are now store-by-value.
gargoyleData: GargoyleData ← NARROW[clientData];
sliceDescGen: GGSelect.SliceDescriptorGenerator;
sliceDescGen ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
FOR sliceD: GGSelect.SliceDescriptor ← GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD = NIL DO
IF sliceD.slice.class.type = $IP THEN GGSlice.SetIncludeByValue[sliceD.slice, TRUE];
ENDLOOP;
};
ShowIPIncludeMode: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
Show whether the selected IP Slices is store-by-reference or store-by-value
gargoyleData: GargoyleData ← NARROW[clientData];
sliceDescGen: GGSelect.SliceDescriptorGenerator;
includeByValue: BOOL;
sliceDescGen ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
FOR sliceD: GGSelect.SliceDescriptor ← GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD = NIL DO
IF sliceD.slice.class.type = $IP THEN {
includeByValue ← GGSlice.GetIncludeByValue[sliceD.slice];
IF includeByValue THEN GGError.Append[gargoyleData.feedback, "include by value", oneLiner]
ELSE GGError.Append[gargoyleData.feedback, "include by reference", oneLiner];
RETURN;
};
ENDLOOP;
GGError.Append[gargoyleData.feedback, "ShowIPIncludeMode: No IP Slices selected", oneLiner];
GGError.Blink[gargoyleData.feedback];
};
ToIPAux: PROC [gargoyleData: GargoyleData, ipName: Rope.ROPE, actionAtom: ATOM, makeInterpress: PROC [dc: Imager.Context]] = {
ipRef: ImagerInterpress.Ref;
fullName: Rope.ROPE;
success: BOOL;
TIMING VARIABLES
startTime: BasicTime.GMT;
endTime: BasicTime.GMT;
totalTime: INT;
msgRope: Rope.ROPE;
[fullName, success] ← GGUtility.GetInterpressFileName[ipName, gargoyleData.currentWDir, gargoyleData.feedback];
IF NOT success THEN RETURN;
ipRef ← ImagerInterpress.Create[fullName];
msgRope ← IO.PutFR["%g %g . . . ", [rope[Atom.GetPName[actionAtom]]], [rope[fullName]]];
GGError.Append[gargoyleData.feedback, msgRope, begin];
START TIMING
startTime ← BasicTime.Now[];
ImagerInterpress.DoPage[ipRef, makeInterpress, 1.0];
ImagerInterpress.Close[ipRef];
endTime ← BasicTime.Now[];
totalTime ← BasicTime.Period[startTime, endTime];
msgRope ← IO.PutFR[" Done in time (%r)", [integer[totalTime]]];
GGError.Append[gargoyleData.feedback, msgRope, end];
GGEvent.SawTextFinish[NIL, gargoyleData];
};
ToIP: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
DoMakeInterpress: PROC [dc: Imager.Context] = {
tempQuality: GGInterfaceTypes.QualityMode;
tempStyle: GGInterfaceTypes.DisplayStyle;
pixelsPerMeter: REAL = 0.0254/72.0;
tempQuality ← gargoyleData.camera.quality;
gargoyleData.camera.quality ← quality;
tempStyle ← gargoyleData.camera.displayStyle;
gargoyleData.camera.displayStyle ← print;
Imager.ScaleT[dc, pixelsPerMeter];
GGRefresh.InterpressEntireScene[dc, gargoyleData];
gargoyleData.camera.quality ← tempQuality;
gargoyleData.camera.displayStyle ← tempStyle;
};
gargoyleData: GargoyleData ← NARROW[clientData];
ipName: Rope.ROPENARROW[event.rest.first];
ToIPAux[gargoyleData, ipName, NARROW[event.first], DoMakeInterpress];
};
ToIPTestGravity: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
DoMakeInterpress: PROC [dc: Imager.Context] = {
tempQuality: GGInterfaceTypes.QualityMode;
tempStyle: GGInterfaceTypes.DisplayStyle;
pixelsPerMeter: REAL = 0.0254/72.0;
tempQuality ← gargoyleData.camera.quality;
gargoyleData.camera.quality ← quality;
tempStyle ← gargoyleData.camera.displayStyle;
gargoyleData.camera.displayStyle ← print;
Imager.ScaleT[dc, pixelsPerMeter];
TestGravity2[dc, gargoyleData];
gargoyleData.camera.quality ← tempQuality;
gargoyleData.camera.displayStyle ← tempStyle;
};
gargoyleData: GargoyleData ← NARROW[clientData];
ipName: Rope.ROPENARROW[event.rest.first];
ToIPAux[gargoyleData, ipName, NARROW[event.first], DoMakeInterpress];
};
TestGravity2: PUBLIC PROC [dc: Imager.Context, gargoyleData: GargoyleData] = {
Within the bounds of the viewer, randomly choose mouse positions. See if that mouse position is in range of any object. If so, draw a dot at that point. Repeat until 100 points have been drawn.
xRandomStream, yRandomStream: Random.RandomStream;
testPoint: Point;
x, y: INT;
totalCount, multiHitCount, uniHitCount, diffCount: NAT ← 0;
uniPoint, multiPoint: Point;
uniFeature, multiFeature: FeatureData;
currentObjects: ObjectBag;
sceneObjects: TriggerBag;
xRandomStream ← Random.Create[gargoyleData.actionArea.cw];
yRandomStream ← Random.Create[gargoyleData.actionArea.ch];
GGAlign.SetBagsForAction[gargoyleData, $CaretPos];
gargoyleData.aborted[gravitytest] ← FALSE; -- in case there was one left over from prior abort
UNTIL totalCount > 1000 DO
IF gargoyleData.aborted[gravitytest] THEN {
gargoyleData.aborted[gravitytest] ← FALSE;
EXIT;
};
x ← Random.NextInt[xRandomStream];
y ← Random.NextInt[yRandomStream];
testPoint ← [x, y];
testPoint ← GGWindow.ViewerToWorld[viewerPoint: testPoint, gargoyleData: gargoyleData];
gargoyleData.refresh.spotPoint ← testPoint;
currentObjects ← gargoyleData.hitTest.currentObjectBag;
sceneObjects ← gargoyleData.hitTest.sceneTriggerBag;
[uniPoint, uniFeature] ← GGGravity.UniMap[testPoint, gargoyleData.hitTest.tolerance, currentObjects, sceneObjects, gargoyleData, TRUE];
[multiPoint, multiFeature] ← GGMultiGravity.Map[testPoint, gargoyleData.hitTest.tolerance, currentObjects, sceneObjects, gargoyleData, TRUE];
IF uniFeature = NIL AND multiFeature = NIL THEN {
PaintSpot[dc, gargoyleData];
totalCount ← totalCount + 1;
LOOP;
};
IF uniFeature = NIL OR multiFeature = NIL OR uniFeature # multiFeature OR uniFeature.resultType # multiFeature.resultType OR uniPoint # multiPoint THEN {
ReportResultsAndPaint2[dc, testPoint, uniPoint, uniFeature, multiPoint, multiFeature, gargoyleData];
totalCount ← totalCount + 1;
diffCount ← diffCount + 1;
IF multiFeature # NIL THEN multiHitCount ← multiHitCount + 1;
IF uniFeature # NIL THEN uniHitCount ← uniHitCount + 1;
}
ELSE {
multiHitCount ← multiHitCount + 1;
uniHitCount ← uniHitCount + 1;
totalCount ← totalCount + 1;
gargoyleData.refresh.hitPoint ← multiPoint;
PaintHitLine[dc, gargoyleData];
};
ENDLOOP;
GGError.PutF[gargoyleData.feedback, oneLiner, "Tested %g total points. %g unihits. %g multihits. %g differences", [integer[totalCount]], [integer[uniHitCount]], [integer[multiHitCount]], [integer[diffCount]]];
}; -- end TestGravity2
PaintSpot: PROC [screen: Imager.Context, gargoyleData: GargoyleData] = {
Imager.SetColor[screen, Imager.black];
GGShapes.DrawSpot[screen, gargoyleData.refresh.spotPoint];
};
PaintOddHitLine: PROC [screen: Imager.Context, gargoyleData: GargoyleData] = {
Imager.SetColor[screen, Imager.black];
Imager.SetStrokeEnd[screen, round];
Imager.MaskVector[screen, [gargoyleData.refresh.spotPoint.x, gargoyleData.refresh.spotPoint.y], [gargoyleData.refresh.hitPoint.x, gargoyleData.refresh.hitPoint.y]];
GGShapes.DrawCP[screen, gargoyleData.refresh.spotPoint];
};
PaintHitLine: PROC [screen: Imager.Context, gargoyleData: GargoyleData] = {
Imager.SetColor[screen, Imager.black];
Imager.SetStrokeEnd[screen, round];
Imager.MaskVector[screen, [gargoyleData.refresh.spotPoint.x, gargoyleData.refresh.spotPoint.y], [gargoyleData.refresh.hitPoint.x, gargoyleData.refresh.hitPoint.y]];
GGShapes.DrawFilledRect[screen, gargoyleData.refresh.spotPoint, 3.0];
};
ReportResultsAndPaint2: PROC [dc: Imager.Context, testPoint: Point, uniPoint: Point, uniFeature: FeatureData, multiPoint: Point, multiFeature: FeatureData, gargoyleData: GargoyleData] = {
IF uniFeature = NIL THEN {
gargoyleData.refresh.hitPoint ← multiPoint;
}
ELSE IF multiFeature = NIL THEN {
gargoyleData.refresh.hitPoint ← uniPoint;
}
ELSE IF uniFeature # multiFeature THEN {
gargoyleData.refresh.hitPoint ← multiPoint;
}
ELSE IF uniFeature.resultType # multiFeature.resultType THEN {
gargoyleData.refresh.hitPoint ← multiPoint;
}
ELSE IF uniPoint # multiPoint THEN {
gargoyleData.refresh.hitPoint ← uniPoint;
PaintOddHitLine[dc, gargoyleData];
gargoyleData.refresh.hitPoint ← multiPoint;
}
ELSE ERROR;
PaintOddHitLine[dc, gargoyleData];
};
ToIPScreen: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
DoMakeInterpress: PROC [dc: Imager.Context] = {
tempQuality: GGInterfaceTypes.QualityMode;
tempStyle: GGInterfaceTypes.DisplayStyle;
pixelsPerMeter: REAL = 0.0254/72.0;
tempQuality ← gargoyleData.camera.quality;
gargoyleData.camera.quality ← quality;
tempStyle ← gargoyleData.camera.displayStyle;
gargoyleData.camera.displayStyle ← screen;
Imager.ScaleT[dc, pixelsPerMeter];
GGRefresh.InterpressEntireScene[dc, gargoyleData];
gargoyleData.camera.quality ← tempQuality;
gargoyleData.camera.displayStyle ← tempStyle;
};
gargoyleData: GargoyleData ← NARROW[clientData];
ipName: Rope.ROPENARROW[event.rest.first];
ToIPAux[gargoyleData, ipName, NARROW[event.first], DoMakeInterpress];
};
ToIPLit: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
DoMakeInterpress: PROC [dc: Imager.Context] = {
switched: BOOLFALSE;
tempQuality ← gargoyleData.camera.quality;
gargoyleData.camera.quality ← showall;
tempStyle ← gargoyleData.camera.displayStyle;
gargoyleData.camera.displayStyle ← print;
IF GGButtons.GetButtonState[gargoyleData.refresh.showColors] = off THEN { GGEvent.ToggleShowColors[NIL, gargoyleData];
switched ← TRUE;
};
Imager.ScaleT[dc, pixelsPerMeter];
GGRefresh.PaintEntireScene[dc, gargoyleData];
gargoyleData.camera.quality ← tempQuality;
gargoyleData.camera.displayStyle ← tempStyle;
IF switched THEN GGEvent.ToggleShowColors[NIL, gargoyleData];
};
gargoyleData: GargoyleData ← NARROW[clientData];
ipRef: ImagerInterpress.Ref;
fullName: Rope.ROPE;
success: BOOL;
pixelsPerMeter: REAL = 0.0254/72.0;
TIMING VARIABLES
startTime: BasicTime.GMT;
endTime: BasicTime.GMT;
totalTime: INT;
msgRope: Rope.ROPE;
tempQuality: GGInterfaceTypes.QualityMode;
tempStyle: GGInterfaceTypes.DisplayStyle;
ipName: Rope.ROPE ← "litshot.ip";
[fullName, success] ← GGUtility.GetInterpressFileName[ipName, gargoyleData.currentWDir, gargoyleData.feedback];
IF NOT success THEN RETURN;
ipRef ← ImagerInterpress.Create[fullName];
msgRope ← IO.PutFR["Writing to IP file: %g . . . ", [rope[fullName]]];
GGError.Append[gargoyleData.feedback, msgRope, begin];
START TIMING
startTime ← BasicTime.Now[];
ImagerInterpress.DoPage[ipRef, DoMakeInterpress, 1.0];
ImagerInterpress.Close[ipRef];
endTime ← BasicTime.Now[];
totalTime ← BasicTime.Period[startTime, endTime];
msgRope ← IO.PutFR[" Done in time (%r)", [integer[totalTime]]];
GGError.Append[gargoyleData.feedback, msgRope, end];
GGEvent.SawTextFinish[NIL, gargoyleData];
};
Hierarchy Menu
PolyType: TYPE = {positive, negative};
PolyData: TYPE = REF PolyDataObj;
PolyDataObj: TYPE = RECORD [
type: PolyType
];
HandleOverlap: PROC [currentClientdata, inputClientdata: REF] RETURNS [resultClientData: REF] = {
resultClientData ← NEW[PolyDataObj ← [positive]];
};
HandleGlue: PROC [clientData1, clientData2: REF ANY] RETURNS [BOOL] = {
RETURN[FALSE];
};
IsPositive: PROC [clientData: REF ANY] RETURNS [BOOL] = {
polyData: PolyData ← NARROW[clientData];
IF polyData = NIL THEN RETURN[FALSE];
RETURN[polyData.type = positive];
};
UnionCombine: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
bBoxOfSelected: BoundBox ← GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal];
IF bBoxOfSelected=NIL THEN RETURN; -- nothing selected
IF PrincOpsUtils.IsBound[LOOPHOLE[CombinePoly.CreateDatabase]] THEN {
startTime, endTime: BasicTime.GMT;
totalTime: INT;
GGError.PutF[gargoyleData.feedback, begin, "Combining selected convex polygons . . . "];
startTime ← BasicTime.Now[];
UnionCombineAux[gargoyleData];
endTime ← BasicTime.Now[];
totalTime ← BasicTime.Period[startTime, endTime];
GGError.PutF[gargoyleData.feedback, end, " Done in time (%r)", [integer[totalTime]]];
gargoyleData.refresh.startBoundBox^ ← bBoxOfSelected^;
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE];
}
ELSE {
GGError.Append[gargoyleData.feedback, "Please run BasicCombiner.bcd and retry this operation", oneLiner];
GGError.Blink[gargoyleData.feedback];
};
}; -- end UnionCombine
UnionCombineAux: PROC [clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
Use Arnon's Combiner to find the union of all selected trajectories. The result of such a union may be a set of outlines with holes. For now, we assume that the result will be a set of outlines without holes (since holes are not implemented in Gargoyle yet.
dbid: CombinePoly.DBID;
polyID: CombinePoly.PolyID;
seqGen: SequenceGenerator;
regionGen: CombinePoly.RegionGenerator;
jointGen: JointGenerator;
pointGen: CombinePoly.PointGenerator;
point, firstPoint, secondPoint: Point;
polyData: REF ANY;
firstPointAndDone, previousPointAndDone: CombinePoly.PointAndDone;
success: BOOL;
traj: Traj;
seg: Segment;
outline: Outline;
jointNum: INT;
dbid ← CombinePoly.CreateDatabase[];
seqGen ← GGSelect.SelectedSequences[gargoyleData.scene, normal];
FOR seq: Sequence ← GGSequence.NextSequence[seqGen], GGSequence.NextSequence[seqGen] UNTIL seq = NIL DO
IF NOT GGSequence.IsComplete[seq] THEN LOOP;
IF NOT seq.traj.role = fence THEN LOOP;
polyData ← NEW[PolyDataObj ← [positive]];
jointGen ← GGSequence.JointsInSequence[seq];
Create the Polygon
jointNum ← GGSequence.NextJoint[jointGen];
firstPoint ← GGTraj.FetchJointPos[seq.traj, jointNum];
jointNum ← GGSequence.NextJoint[jointGen];
secondPoint ← GGTraj.FetchJointPos[seq.traj, jointNum];
polyID ← CombinePoly.CreatePolygon[firstPoint, secondPoint, polyData];
Add the other points.
FOR jointNum: INT ← GGSequence.NextJoint[jointGen], GGSequence.NextJoint[jointGen] UNTIL jointNum = -1 DO
point ← GGTraj.FetchJointPos[seq.traj, jointNum];
CombinePoly.AddPointToPolygon[point, polyID];
ENDLOOP;
dbid ← CombinePoly.PolygonIntoDatabase[polyID, dbid, HandleOverlap, HandleGlue];
ENDLOOP;
[] ← DeleteAllSelected[gargoyleData];
regionGen ← CombinePoly.MaximalRegions[dbid, IsPositive];
FOR region: CombinePoly.OutlineHolesDataAndDone ← CombinePoly.NextRegion[regionGen], CombinePoly.NextRegion[regionGen] UNTIL region.done DO
pointGen ← region.outline;
previousPointAndDone ← firstPointAndDone ← CombinePoly.NextPoint[pointGen];
IF previousPointAndDone.done THEN LOOP;
traj ← GGTraj.CreateTraj[previousPointAndDone.point];
FOR pointAndDone: CombinePoly.PointAndDone ← CombinePoly.NextPoint[pointGen], CombinePoly.NextPoint[pointGen] UNTIL pointAndDone.done DO
seg ← GGSegment.MakeLine[previousPointAndDone.point, pointAndDone.point, NIL];
success ← GGTraj.AddSegment[traj, hi, seg, lo];
IF NOT success THEN ERROR;
previousPointAndDone ← pointAndDone;
REPEAT
FINISHED => {
seg ← GGSegment.MakeLine[previousPointAndDone.point, firstPointAndDone.point, NIL];
GGTraj.CloseWithSegment[traj, seg, lo];
};
ENDLOOP;
outline ← GGOutline.CreateOutline[traj, round, GGObjects.fillColor];
GGObjects.AddOutline[gargoyleData.scene, outline, -1];
ENDLOOP;
};
OldDeleteAllSelected: PROC [gargoyleData: GargoyleData] RETURNS [bBox: BoundBox] = {
sliceDescGen: SliceDescriptorGenerator;
outSeqGen: GGSelect.OutlineSequenceGenerator;
oldOutline: Outline;
fenceSeq: Sequence;
thisBox: BoundBox;
bBox ← GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal];
Implemented enough for non-gargoyle slices only.
sliceDescGen ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
FOR sliceD: SliceDescriptor ← GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD = NIL DO
GGSelect.DeselectEntityAllClasses[sliceD.slice, gargoyleData.scene];
GGSlice.DeleteSlice[gargoyleData.scene, sliceD.slice];
ENDLOOP;
Now delete selected sequences.
outSeqGen ← GGSelect.SelectedOutlineSequences[gargoyleData.scene, normal];
WHILE outSeqGen.list # NIL DO
FOR outSeq: GGSelect.OutlineSequence ← GGSelect.NextOutlineSequences[outSeqGen], GGSelect.NextOutlineSequences[outSeqGen] UNTIL outSeq = NIL DO
fenceSeq ← outSeq.fenceSeq;
FOR holeSeq: Sequence ← GGSequence.NextSequence[outSeq.holeSeqs], GGSequence.NextSequence[outSeq.holeSeqs] UNTIL holeSeq = NIL DO
[oldOutline,----] ← GGInterface.DeleteSequence[holeSeq, gargoyleData.scene];
thisBox ← GGTraj.GetBoundBox[holeSeq.traj];
GGBoundBox.EnlargeByBox[bBox: bBox, by: thisBox];
GOTO SelectionsHaveChanged;
ENDLOOP;
IF fenceSeq # NIL THEN {
[oldOutline,----] ← GGInterface.DeleteSequence[fenceSeq, gargoyleData.scene];
IF fenceSeq.traj.role = open THEN {
GGSequence.UpdateBoundBox[fenceSeq];
GGBoundBox.EnlargeByBox[bBox: bBox, by: fenceSeq.boundBox];
}
ELSE {
thisBox ← GGTraj.GetBoundBox[fenceSeq.traj];
GGBoundBox.EnlargeByBox[bBox: bBox, by: thisBox];
};
GOTO SelectionsHaveChanged;
};
REPEAT
SelectionsHaveChanged => {
outSeqGen ← GGSelect.SelectedOutlineSequences[gargoyleData.scene, normal];
};
ENDLOOP;
ENDLOOP;
};
DeleteAllSelected: PROC [gargoyleData: GargoyleData] RETURNS [bBox: BoundBox] = {
DeleteRun: GGSelect.RunProc = {
traj ← NIL;
};
sliceDescGen: SliceDescriptorGenerator;
thisBox: BoundBox;
bBox ← GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal];
Implemented enough for non-gargoyle slices only.
sliceDescGen ← GGSelect.SelectedSlices[gargoyleData.scene, normal];
FOR sliceD: SliceDescriptor ← GGSelect.NextSliceDescriptor[sliceDescGen], GGSelect.NextSliceDescriptor[sliceDescGen] UNTIL sliceD = NIL DO
GGSelect.DeselectEntityAllClasses[sliceD.slice, gargoyleData.scene];
GGSlice.DeleteSlice[gargoyleData.scene, sliceD.slice];
ENDLOOP;
GGCaret.NoAttractor[gargoyleData.caret];
Overly conservative. Just in case the caret was attracted to something that was just deleted.
thisBox ← GGSelect.ForEachOutlineRun[gargoyleData.scene, gargoyleData.caret, normal, DeleteRun, FALSE];
GGBoundBox.EnlargeByBox[bBox: bBox, by: thisBox];
};
Delete: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
bBoxOfSelected: BoundBox;
GGStatistics.StartInterval[$Delete, GGStatistics.GlobalTable[]];
bBoxOfSelected ← GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal];
IF bBoxOfSelected=NIL THEN RETURN; -- nothing selected
GGObjects.PushScene[gargoyleData.scene]; -- save for Undelete
gargoyleData.refresh.startBoundBox^ ← DeleteAllSelected[gargoyleData]^;
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE];
GGStatistics.StopInterval[$Delete, GGStatistics.GlobalTable[]];
}; -- end Delete
Undelete: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
IF GGObjects.EmptySceneStack[gargoyleData.scene] OR NOT MessageWindow.Confirm["UNDELETE WILL LOSE MOST EDITS performed since last Delete"] THEN RETURN;
GGSelect.DeselectAllAllClasses[gargoyleData.scene];
GGObjects.PopScene[gargoyleData.scene];
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintEntireScene, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE];
};
SelectAll: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGStatistics.StartInterval[$SelectAll, GGStatistics.GlobalTable[]];
GGSelect.DeselectAll[gargoyleData.scene, normal];
GGSelect.SelectAll[gargoyleData.scene, normal];
GGEvent.SawTextFinish[NIL, gargoyleData];
GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE];
GGStatistics.StopInterval[$SelectAll, GGStatistics.GlobalTable[]];
};
AddHoles: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
seqGen: SequenceGenerator ← GGSelect.SelectedSequences[gargoyleData.scene, normal];
fenceSeq, firstHoleSeq: Sequence;
fence, hole: Traj;
outline: Outline;
bBox: BoundBox ← GGBoundBox.BoundBoxOfSelected[gargoyleData.scene, normal];
fenceSeq ← GGSequence.NextSequence[seqGen];
IF fenceSeq = NIL OR fenceSeq.traj.role#fence THEN {
GGError.AppendHerald[gargoyleData.feedback, "Select a closed trajectory to add holes to.", oneLiner];
GOTO Abort;
};
fence ← fenceSeq.traj;
outline ← GGOutline.OutlineOfTraj[fence];
firstHoleSeq ← GGSequence.NextSequence[seqGen];
IF firstHoleSeq = NIL THEN {
GGError.AppendHerald[gargoyleData.feedback, "Extend your selection to some closed trajectories to make holes.", oneLiner];
GOTO Abort;
};
FOR holeSeq: Sequence ← firstHoleSeq, GGSequence.NextSequence[seqGen] UNTIL holeSeq = NIL DO
hole ← holeSeq.traj;
IF NOT GGObjects.IsTopLevel[hole] THEN LOOP;
IF holeSeq.traj.role#fence THEN {
GGError.AppendHerald[gargoyleData.feedback, "Select only CLOSED trajectories as holes.", oneLiner];
LOOP;
};
outline ← GGInterface.AddHole[outline, hole, gargoyleData.scene];
ENDLOOP;
GGBoundBox.EnlargeByBox[bBox: bBox, by: outline.boundBox]; -- boundBox of old shape and new shape
gargoyleData.refresh.startBoundBox^ ← bBox^;
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE];
EXITS
Abort => GGError.Blink[NARROW[clientData, GargoyleData].feedback];
}; -- end AddHoles
Curve Menu
gScale: REAL ← 0.33;
gAngle: REAL ← 33;
GetPt: PROC[p0, dir: Point] RETURNS [pt: Point] = {
pt ← GGVector.Add[GGVector.Scale[GGVector.VectorPlusAngle[dir,gAngle], gScale*GGVector.Magnitude[dir] ], p0];
};
MakeCurveProc: TYPE = PROC [lo, hi: Point, props: LIST OF REF ANY] RETURNS [seg: Segment];
SetStraight: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
MakeStraightAux: MakeCurveProc = {
seg ← GGSegment.MakeLine[lo, hi, props];
};
gargoyleData: GargoyleData ← NARROW[clientData];
SetCurveAux[gargoyleData, MakeStraightAux, $Line];
}; -- end SetStraight
SetArc: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
MakeArcAux: MakeCurveProc = {
p1: Point;
p1 ← GGVector.Add[GGVector.Scale[GGVector.Sub[hi,lo], 0.5], lo];
seg ← GGSegment.MakeArc[lo, p1, hi, props];
};
gargoyleData: GargoyleData ← NARROW[clientData];
SetCurveAux[gargoyleData, MakeArcAux, $Arc];
}; -- end SetArc
SetConic: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
MakeConicAux: MakeCurveProc = {
p1: Point;
p1 ← GGVector.Add[GGVector.Scale[GGVector.Sub[hi,lo], 0.5], lo];
seg ← GGSegment.MakeConic[lo, p1, hi, 0.7, props];
};
gargoyleData: GargoyleData ← NARROW[clientData];
SetCurveAux[gargoyleData, MakeConicAux, $Conic];
}; -- end SetConic
SetBezier: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
MakeBezierAux: MakeCurveProc = {
length: REAL;
dir: Point;
p1, p2: Point;
length ← GGVector.Distance[lo, hi];
dir ← GGVector.Sub[hi,lo];
p1 ← GetPt[lo, dir];
p2 ← GetPt[hi, [-dir.x, -dir.y] ];
seg ← GGSegment.MakeBezier[lo, p1, p2, hi, props];
};
gargoyleData: GargoyleData ← NARROW[clientData];
SetCurveAux[gargoyleData, MakeBezierAux, $Bezier];
}; -- end SetBezier
SegsToSegsMatchCp: PROC [seg: Segment, traj: Traj, makeCurve: MakeCurveProc, type: ATOM] = {
Replace segs of the old type with segs of the new type, maintaining control point data if possible
tSeg: Segment;
success: BOOL;
IF seg.class.type = type THEN -- if seg is already the right type, then we don't change it
success ← GGTraj.AddSegment[traj, hi, GGSegment.CopySegment[seg], lo]
ELSE IF type = $Arc AND seg.class.controlPointCount[seg] = 1 THEN { -- if old and new segment types have single control points, keep the control points the same
tSeg ← GGSegment.MakeArc[seg.lo, seg.class.controlPointGet[seg, 0], seg.hi, seg.props];
tSeg.color ← seg.color; tSeg.strokeWidth ← seg.strokeWidth;
success ← GGTraj.AddSegment[traj, hi, tSeg , lo]
}
ELSE IF type = $Conic AND seg.class.controlPointCount[seg] = 1 THEN { -- if old and new segment types have single control points, keep the control points the same
tSeg ← GGSegment.MakeConic[seg.lo, seg.class.controlPointGet[seg, 0], seg.hi, .7, seg.props];
tSeg.color ← seg.color; tSeg.strokeWidth ← seg.strokeWidth;
success ← GGTraj.AddSegment[traj, hi, tSeg, lo]
}
ELSE { -- make segment of new type with old endpoint info
tSeg ← makeCurve[seg.lo, seg.hi, seg.props];
tSeg.color ← seg.color; tSeg.strokeWidth ← seg.strokeWidth;
success ← GGTraj.AddSegment[traj, hi, tSeg, lo];
};
IF NOT success THEN ERROR;
};
SegsAndCpsToSegs: PROC [seg: Segment, traj: Traj, makeCurve: MakeCurveProc, type: ATOM] = {
Replace old segments with segments of the new type, but if the old segment had control points, use these also as joints of new segments.
success: BOOL;
IF seg.class.type = type THEN -- if seg is already the right type, then we don't change it
success ← GGTraj.AddSegment[traj, hi, GGSegment.CopySegment[seg], lo]
ELSE { -- seg isn't the right type, so we convert all of its point/controlpoint spans
tSeg: Segment;
last, next: Point ← seg.lo;
FOR i:INT IN [0..seg.class.controlPointCount[seg]) DO
next ← seg.class.controlPointGet[seg, i];
tSeg ← makeCurve[last, next, seg.props];
tSeg.color ← seg.color; tSeg.strokeWidth ← seg.strokeWidth;
success ← GGTraj.AddSegment[traj, hi, tSeg, lo];
IF NOT success THEN ERROR;
last ← next;
ENDLOOP;
tSeg ← makeCurve[last, seg.hi, seg.props];
tSeg.color ← seg.color; tSeg.strokeWidth ← seg.strokeWidth;
success ← GGTraj.AddSegment[traj, hi, tSeg, lo];
IF NOT success THEN ERROR;
};
};
SetCurveAux: PROC [gargoyleData: GargoyleData, makeCurve: MakeCurveProc, type: ATOM] = {
Use GGSelect.ForEachOutlineRun to replace all selected runs with runs of a new type.
Strategy: Replace each selected run with a new trajectory which has a segment (of the proper type) for each joints/control point span. Note that we we copy verbatim all segs which were already of the specified type. The new segments inherit color and strokeWidth from the old ones.
RunOfSegs: GGSelect.RunProc = {
[run: GGModelTypes.Sequence] RETURNS [traj: GGModelTypes.Traj]
segGen: GGSequence.SegmentGenerator ← GGSequence.SegmentsInSequence[run];
initialSeg: Segment ← GGSequence.NextSegment[segGen];
IF initialSeg = NIL THEN RETURN[NIL]; -- the run is a single vertex
traj ← GGTraj.CreateTraj[initialSeg.lo];
FOR seg: Segment ← initialSeg, GGSequence.NextSegment[segGen] UNTIL seg = NIL DO
SELECT seg.class.type FROM -- choose from old segment type
$Line, $Arc, $Conic, $Bezier => SegsToSegsMatchCp[seg, traj, makeCurve, type]; -- modify traj
$CubicSpline => {
IF type=$Line OR (run.traj.segCount=1 AND run.traj.role#open) THEN SegsAndCpsToSegs[seg, traj, makeCurve, type] -- Splines are changed to multiple lines...(or multiple segs if spline was cyclic)
ELSE SegsToSegsMatchCp[seg, traj, makeCurve, type]; -- ...but single everything else
};
ENDCASE => ERROR;
ENDLOOP;
};
bBox: BoundBox;
bBox ← GGSelect.ForEachOutlineRun[gargoyleData.scene, gargoyleData.caret, normal, RunOfSegs, TRUE, TRUE];
gargoyleData.refresh.startBoundBox^ ← bBox^;
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE];
};
SetNaturalSpline: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
SetSpline[splineType: naturalAL, gargoyleData: gargoyleData];
};
SetBSpline: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
SetSpline[splineType: bspline, gargoyleData: gargoyleData];
};
SetSpline: PROC [splineType: CubicSplines.SplineType, gargoyleData: GargoyleData] = {
RunToSpline: GGSelect.RunProc = {
[run: GGModelTypes.Sequence] RETURNS [traj: GGModelTypes.Traj]
X: NAT = CubicSplines.X;
Y: NAT = CubicSplines.Y;
tSeg: Segment;
controlPoint: Point;
cyclic: BOOL ← run.traj.role#open AND GGSequence.IsComplete[run];
cps: CubicSplines.KnotSequence ← NEW[CubicSplines.KnotSequenceRec[IF cyclic THEN run.jointCount+run.controlPointCount+1 ELSE run.jointCount+run.controlPointCount]];
segGen: GGSequence.SegmentGenerator ← GGSequence.OrderedSegmentsInSequence[run];
initialSeg: Segment ← GGSequence.NextSegment[segGen];
success: BOOL;
cpCount: NAT ← 0;
IF initialSeg = NIL THEN RETURN[NIL];
IF cyclic AND splineType = naturalAL THEN splineType ← cyclicAL;
traj ← GGTraj.CreateTraj[initialSeg.lo];
cps[cpCount] ← [initialSeg.lo.x, initialSeg.lo.y];
cpCount ← cpCount + 1;
FOR seg: Segment ← initialSeg, GGSequence.NextSegment[segGen] UNTIL seg = NIL DO
FOR i:INT IN [0..seg.class.controlPointCount[seg]) DO
controlPoint ← seg.class.controlPointGet[seg, i];
cps[cpCount] ← [controlPoint.x, controlPoint.y];
cpCount ← cpCount + 1;
ENDLOOP;
cps[cpCount] ← [seg.hi.x, seg.hi.y];
cpCount ← cpCount + 1;
ENDLOOP;
IF cyclic THEN cps[cps.length-1] ← cps[0]; -- cumulative error sometimes causes small differences. DJK.
tSeg ← GGSegment.MakeCubicSpline[cps, splineType, NIL];
tSeg.color ← initialSeg.color; tSeg.strokeWidth ← initialSeg.strokeWidth;
success ← GGTraj.AddSegment[traj, hi, tSeg, lo];
IF NOT success THEN ERROR;
};
gargoyleData.refresh.startBoundBox^ ← GGSelect.ForEachOutlineRun[gargoyleData.scene, gargoyleData.caret, normal, RunToSpline, TRUE, TRUE]^;
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: TRUE]
};
SelectMatchingCurve: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
name: Rope.ROPEIF event.rest = NIL THEN ViewerTools.GetSelectionContents[] ELSE NARROW[event.rest.first];
trajGen: TrajGenerator ← GGObjects.TrajsInScene[gargoyleData.scene];
GGSelect.DeselectAll[gargoyleData.scene, normal];
FOR traj: Traj ← GGObjects.NextTraj[trajGen], GGObjects.NextTraj[trajGen] UNTIL traj = NIL DO
segGen: SegmentGenerator ← GGSequence.SegmentsInTraj[traj];
FOR segAndIndex: SegAndIndex ← GGSequence.NextSegmentAndIndex[segGen], GGSequence.NextSegmentAndIndex[segGen] UNTIL segAndIndex.seg = NIL DO
IF Rope.Equal[segAndIndex.seg.class.describe[segAndIndex.seg, TRUE, TRUE, TRUE, NIL], name, FALSE] THEN {
seq: Sequence ← GGSequence.CreateFromSegment[traj, segAndIndex.index];
GGSelect.SelectSequence[seq, gargoyleData.scene, normal];
};
ENDLOOP;
ENDLOOP;
GGError.PutFHerald[gargoyleData.feedback, oneLiner, "Curves of type %g selected", [rope[name]] ];
GGWindow.RestoreScreenAndInvariants[paintAction: $SelectionChanged, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE];
};
Edit Curve Menu
Close: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
chair: REF ANY;
traj: Traj;
firstPoint, lastPoint: Point;
seg: Segment;
success: BOOL;
chair ← GGCaret.GetChair[gargoyleData.caret];
BEGIN
IF chair = NIL THEN GOTO NoCaretTraj;
WITH chair SELECT FROM
oD: OutlineDescriptor => {
[success, ----, traj] ← GGOutline.UnpackSimpleDescriptorOld[oD];
IF NOT success THEN ERROR;
};
sD: SliceDescriptor => {
IF sD.slice.class.type # $Outline THEN GOTO NoCaretTraj;
[success, ----, traj] ← GGOutline.UnpackSimpleDescriptor[sD];
IF NOT success THEN GOTO NoCaretTraj;
};
ENDCASE => ERROR;
IF traj.role = fence OR traj.role = hole THEN GOTO AlreadyClosed;
GGError.AppendHerald[gargoyleData.feedback, "The caret trajectory will be closed.", oneLiner];
firstPoint ← GGTraj.FetchJointPos[traj, 0];
lastPoint ← GGTraj.LastJointPos[traj];
IF firstPoint # lastPoint THEN {
seg ← GGSegment.MakeLine[lastPoint, firstPoint, NIL];
GGTraj.CloseWithSegment[traj, seg, lo];
GGSelect.ReselectTraj[traj, hi, gargoyleData.scene, TRUE];
}
ELSE {
GGOutline.SaveSelectionsInOutline[traj.parent, gargoyleData.scene];
GGSelect.DeselectEntityAllClasses[traj.parent, gargoyleData.scene];
GGTraj.CloseByDistorting[traj, hi];
GGOutline.RemakeSelectionsFromOutline[traj.parent, gargoyleData.scene];
};
GGOutline.OutlineOfTraj[traj].class.setFillColor[GGOutline.OutlineOfTraj[traj], GGObjects.fillColor];
GGSelect.SelectTraj[traj, gargoyleData.scene, normal];
GGCaret.SitOn[gargoyleData.caret, NIL];
GGCaret.NoAttractor[caret: gargoyleData.caret];
gargoyleData.refresh.startBoundBox^ ← traj.boundBox^;
GGWindow.RestoreScreenAndInvariants[paintAction: $ObjectChangedBoundBoxProvided, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: TRUE, okToClearFeedback: FALSE];
N.B. It's a shame we have to remake the triggerBag here. This is because the closed trajectory might have been hot. Its hot sequence is obsolete.
EXITS
NoCaretTraj => {
GGError.AppendHerald[gargoyleData.feedback, "There is no caret trajectory to close.", oneLiner];
GGError.Blink[gargoyleData.feedback];
};
AlreadyClosed => {
GGError.AppendHerald[gargoyleData.feedback, "That trajectory is already closed.", oneLiner];
GGError.Blink[gargoyleData.feedback];
};
END;
}; -- end Close
ShowPoints: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
seqGen: SequenceGenerator ← GGSelect.SelectedSequences[gargoyleData.scene, normal];
FOR seq: Sequence ← GGSequence.NextSequence[seqGen], GGSequence.NextSequence[seqGen] UNTIL seq = NIL DO
seq.traj.visibleJoints ← TRUE;
ENDLOOP;
};
HidePoints: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
seqGen: SequenceGenerator ← GGSelect.SelectedSequences[gargoyleData.scene, normal];
FOR seq: Sequence ← GGSequence.NextSequence[seqGen], GGSequence.NextSequence[seqGen] UNTIL seq = NIL DO
seq.traj.visibleJoints ← FALSE;
ENDLOOP;
};
View Menu
Refresh: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
doNotClear: BOOL ← event#NIL AND event.rest#NIL AND event.rest.first=$DoNotClearFeedback;
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintEntireScene, gargoyleData: gargoyleData, remake: triggerBag, backgndOK: FALSE, edited: FALSE, okToClearFeedback: NOT doNotClear];
};
DisableRefresh: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
gargoyleData.refresh.suppressRefresh ← TRUE;
};
EnableRefresh: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
gargoyleData.refresh.suppressRefresh ← FALSE;
};
Debug Menu
TestMultiGravity: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
};
TestMultiGravity: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
Within the bounds of the viewer, randomly choose mouse positions. See if that mouse position is in range of any object. If so, draw a dot at that point. Repeat until 100 points have been drawn.
xRandomStream, yRandomStream: Random.RandomStream;
testPoint: Point;
x, y: INT;
totalCount: NAT ← 0;
features: GGMultiGravity.NearFeatures;
points: GGMultiGravity.NearPoints;
distances: GGMultiGravity.NearDistances;
currentObjects: ObjectBag;
sceneObjects: TriggerBag;
count: NAT;
xRandomStream ← Random.Create[gargoyleData.actionArea.cw];
yRandomStream ← Random.Create[gargoyleData.actionArea.ch];
GGAlign.SetBagsForAction[gargoyleData, $CaretPos];
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintAlign, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE];
gargoyleData.hitTest.hitCount ← 0;
gargoyleData.aborted[gravitytest] ← FALSE; -- in case there was one left over from prior abort
UNTIL totalCount > 1000 DO
IF gargoyleData.aborted[gravitytest] THEN {
gargoyleData.aborted[gravitytest] ← FALSE;
EXIT;
};
x ← Random.NextInt[xRandomStream];
y ← Random.NextInt[yRandomStream];
testPoint ← [x, y];
testPoint ← GGWindow.ViewerToWorld[viewerPoint: testPoint, gargoyleData: gargoyleData];
gargoyleData.refresh.spotPoint ← testPoint;
currentObjects ← gargoyleData.hitTest.currentObjectBag;
sceneObjects ← gargoyleData.hitTest.sceneTriggerBag;
[features, points, distances, count] ← GGMultiGravity.MultiMap[20, testPoint, gargoyleData.hitTest.tolerance, currentObjects, sceneObjects, gargoyleData, TRUE];
IF count > 0 THEN {
FOR i: NAT IN [0..count-1] DO
gargoyleData.refresh.hitPoint ← points[i];
IF distances[i] > gargoyleData.hitTest.tolerance THEN GOTO Done;
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintHitLine, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE];
gargoyleData.hitTest.hitCount ← gargoyleData.hitTest.hitCount + 1;
REPEAT
Done => {
IF i = 0 THEN
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintSpot, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE];
};
ENDLOOP;
}
ELSE {
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintSpot, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE];
};
totalCount ← totalCount + 1;
ENDLOOP;
GGError.PutF[gargoyleData.feedback, oneLiner, "Tested %g total points. %g were hits", [integer[totalCount]], [integer[gargoyleData.hitTest.hitCount]]];
};
TestGravity: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
Within the bounds of the viewer, randomly choose mouse positions. See if that mouse position is in range of any object. If so, draw a dot at that point. Repeat until 100 points have been drawn.
xRandomStream, yRandomStream: Random.RandomStream;
testPoint: Point;
x, y: INT;
totalCount, multiHitCount, uniHitCount, diffCount: NAT ← 0;
uniPoint, multiPoint: Point;
uniFeature, multiFeature: FeatureData;
currentObjects: ObjectBag;
sceneObjects: TriggerBag;
xRandomStream ← Random.Create[gargoyleData.actionArea.cw];
yRandomStream ← Random.Create[gargoyleData.actionArea.ch];
GGAlign.SetBagsForAction[gargoyleData, $CaretPos];
gargoyleData.hitTest.hitCount ← 0;
gargoyleData.aborted[gravitytest] ← FALSE; -- in case there was one left over from prior abort
UNTIL totalCount > 1000 DO
IF gargoyleData.aborted[gravitytest] THEN {
gargoyleData.aborted[gravitytest] ← FALSE;
EXIT;
};
x ← Random.NextInt[xRandomStream];
y ← Random.NextInt[yRandomStream];
testPoint ← [x, y];
testPoint ← GGWindow.ViewerToWorld[viewerPoint: testPoint, gargoyleData: gargoyleData];
gargoyleData.refresh.spotPoint ← testPoint;
currentObjects ← gargoyleData.hitTest.currentObjectBag;
sceneObjects ← gargoyleData.hitTest.sceneTriggerBag;
[uniPoint, uniFeature] ← GGGravity.UniMap[testPoint, gargoyleData.hitTest.tolerance, currentObjects, sceneObjects, gargoyleData, TRUE];
[multiPoint, multiFeature] ← GGMultiGravity.Map[testPoint, gargoyleData.hitTest.tolerance, currentObjects, sceneObjects, gargoyleData, TRUE];
IF uniFeature = NIL AND multiFeature = NIL THEN {
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintSpot, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE];
totalCount ← totalCount + 1;
LOOP;
};
IF uniFeature = NIL OR multiFeature = NIL OR uniFeature # multiFeature OR uniFeature.resultType # multiFeature.resultType OR uniPoint # multiPoint THEN {
ReportResultsAndPaint[testPoint, uniPoint, uniFeature, multiPoint, multiFeature, gargoyleData];
totalCount ← totalCount + 1;
diffCount ← diffCount + 1;
IF multiFeature # NIL THEN multiHitCount ← multiHitCount + 1;
IF uniFeature # NIL THEN uniHitCount ← uniHitCount + 1;
}
ELSE {
multiHitCount ← multiHitCount + 1;
uniHitCount ← uniHitCount + 1;
totalCount ← totalCount + 1;
gargoyleData.refresh.hitPoint ← multiPoint;
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintHitLine, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE];
};
ENDLOOP;
GGError.PutF[gargoyleData.feedback, oneLiner, "Tested %g total points. %g unihits. %g multihits. %g differences", [integer[totalCount]], [integer[uniHitCount]], [integer[multiHitCount]], [integer[diffCount]]];
}; -- end TestGravity
ReportResultsAndPaint: PROC [testPoint: Point, uniPoint: Point, uniFeature: FeatureData, multiPoint: Point, multiFeature: FeatureData, gargoyleData: GargoyleData] = {
multiMag, uniMag: REAL;
IF uniFeature = NIL THEN {
multiMag ← GGVector.Magnitude[GGVector.Sub[multiPoint, testPoint]];
GGError.PutFTypescript[gargoyleData.feedback, oneLiner, "No unihit at [%g, %g]. multihit distance: %g", [real[multiPoint.x]], [real[multiPoint.y]], [real[multiMag]]];
gargoyleData.refresh.hitPoint ← multiPoint;
}
ELSE IF multiFeature = NIL THEN {
uniMag ← GGVector.Magnitude[GGVector.Sub[uniPoint, testPoint]];
GGError.PutFTypescript[gargoyleData.feedback, oneLiner, "No multihit at [%g, %g]. unihit distance: %g", [real[uniPoint.x]], [real[uniPoint.y]], [real[uniMag]]];
gargoyleData.refresh.hitPoint ← uniPoint;
}
ELSE IF uniFeature # multiFeature THEN {
multiMag ← GGVector.Magnitude[GGVector.Sub[multiPoint, testPoint]];
uniMag ← GGVector.Magnitude[GGVector.Sub[uniPoint, testPoint]];
GGError.PutFTypescript[gargoyleData.feedback, oneLiner, "Features differ at [%g, %g] by %g to %g", [real[multiPoint.x]], [real[multiPoint.y]], [real[multiMag]], [real[uniMag]]];
gargoyleData.refresh.hitPoint ← multiPoint;
}
ELSE IF uniFeature.resultType # multiFeature.resultType THEN {
GGError.PutFTypescript[gargoyleData.feedback, oneLiner, "Feature types differ at [%g, %g]", [real[multiPoint.x]], [real[multiPoint.y]]];
gargoyleData.refresh.hitPoint ← multiPoint;
}
ELSE IF uniPoint # multiPoint THEN {
multiMag ← GGVector.Magnitude[GGVector.Sub[multiPoint, testPoint]];
uniMag ← GGVector.Magnitude[GGVector.Sub[uniPoint, testPoint]];
GGError.PutFTypescript[gargoyleData.feedback, oneLiner, "Points differ at [%g, %g] by %g to %g", [real[multiPoint.x]], [real[multiPoint.y]], [real[multiMag]], [real[uniMag]]];
gargoyleData.refresh.hitPoint ← uniPoint;
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintOddHitLine, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE];
gargoyleData.refresh.hitPoint ← multiPoint;
}
ELSE ERROR;
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintOddHitLine, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: FALSE];
};
Statistics: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGStatistics.PrintTable[gargoyleData.debug.typescriptOut, GGStatistics.GlobalTable[]];
};
ResetStatistics: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGStatistics.ResetTable[GGStatistics.GlobalTable[]];
};
DrawTouchPoints: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintTouchPoints, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE];
};
DescribeTouchPoints: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGTouch.DescribeAllTouchPoints[gargoyleData];
};
DrawBoundBoxes: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintBoundBoxes, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE];
};
DrawTightBoxes: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintTightBoxes, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE];
};
DrawOutlineBoxes: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintOutlineBoxes, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE];
};
DrawSelectionBox: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintSelectionBox, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE];
};
DrawMovingBox: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
GGWindow.RestoreScreenAndInvariants[paintAction: $PaintMovingBox, gargoyleData: gargoyleData, remake: none, backgndOK: TRUE, edited: FALSE, okToClearFeedback: TRUE];
};
DescribeCaretObject: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
description: Rope.ROPE ← "no object";
chair: REF ANY;
chair ← GGCaret.GetChair[gargoyleData.caret];
IF chair # NIL THEN {
WITH chair SELECT FROM
outlineD: OutlineDescriptor => {
description ← outlineD.slice.class.describe[outlineD.slice, outlineD.parts];
};
sliceD: SliceDescriptor => {
description ← sliceD.slice.class.describe[sliceD.slice, sliceD.parts];
};
ENDCASE => ERROR;
};
GGError.Append[gargoyleData.feedback, IO.PutFR["Caret is on %g.", [rope[description]]], oneLiner];
};
Typescript: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
GGError.OpenTypescript[NARROW[clientData, GargoyleData].feedback];
};
SlackLog: PUBLIC PROC [event: LIST OF REF ANY, clientData: REF ANY] = {
gargoyleData: GargoyleData ← NARROW[clientData];
SlackProcess.OutputLog[gargoyleData.slackHandle, GGError.GetTypescriptStream[]];
};
defaultFontString: Rope.ROPE ← "Helvetica10";
Init: PROC [] = {
GGStatistics.AddInterval[GGStatistics.CreateInterval[$SelectAll, NIL], GGStatistics.GlobalTable[]];
};
InitStats: PROC [] = {
interval: GGStatistics.Interval;
interval ← GGStatistics.CreateInterval[$Delete];
GGStatistics.AddInterval[interval, GGStatistics.GlobalTable[]];
};
Init[];
InitStats[];
END.