<> <> <> DIRECTORY ImagerPixelMap; FattenPixels: CEDAR DEFINITIONS ~ BEGIN PixelMap: TYPE ~ ImagerPixelMap.PixelMap; FattenSquare: PROC [bitmap: PixelMap, brushSize: NAT]; FattenDiamond: PROC [bitmap: PixelMap, brushSize: NAT]; FattenRound: PROC [bitmap: PixelMap, brushSize: NAT]; ImposeMinimum: PROC [bitmap: PixelMap, brushSize: NAT]; <> ImposeMinimumS: PROC [bitmap: PixelMap, brushSize: NAT]; <> <<>> ImposeMinimumF: PROC [bitmap: PixelMap, brushSize: NAT]; <> <<>> AddBorder: PROC [pixelMap: PixelMap, borderSize: NAT, borderValue: CARDINAL] RETURNS [bordered: PixelMap]; END.