<> <> <> <<>> <> DIRECTORY ImagerPixelMap; <<>> ColorTrixPix: CEDAR DEFINITIONS ~ BEGIN PixelMap: TYPE ~ ImagerPixelMap.PixelMap; <> Dither: PROC [pm: PixelMap, intensity: CARDINAL]; <> <<>> RampH: PROC [pm: PixelMap]; <> RampV: PROC [pm: PixelMap]; <> Pie: PROC [pm: PixelMap]; <> <<>> END.