DIRECTORY
Basics USING [BITSHIFT, BITOR, BITAND],
BasicTime USING [PulsesToSeconds, GetClockPulses],
Atom USING [PutPropOnList, GetPropFromList, RemPropFromList],
CedarProcess USING [CheckAbort, DoWithPriority],
ViewerIO USING [CreateViewerStreams],
Terminal USING [Virtual, GetColorMode, SetColor, GetColor,
WaitForBWVerticalRetrace, ColorMode,
SetRedMap, SetGreenMap, SetBlueMap],
IO USING [STREAM, PutRope, Flush, Close, GetLineRope],
FS USING [StreamOpen],
Rope USING [ROPE, Index, Cat],
Convert USING [RopeFromCard],
Real USING [Float, FixC, RoundC, FixI],
RealFns USING [Sin, Cos, Power],
Imager USING [Context, Rectangle, SetColor, Font,
SetFont, SetXY, ShowRope],
Vector2 USING [ VEC ],
ImagerBackdoor USING [ GetBounds ],
ImagerColor USING [ ColorFromRGB, RGBFromHSL, RGB ],
ImagerFont USING [ Find, Scale ],
NamedColors USING [ RopeToHSL ],
Pixels USING [ PixelBuffer, Extent, BYTE, ValueOp, GetValue, PutValue,
Transfer, GetSampleSet, SampleSet, GetPixel, PutPixel,
GetScanSeg, PutScanSeg, SampleSetSequence ],
Vector3d USING [ Pair, Triple, Quad ],
Matrix3d USING [ Matrix ],
Plane3d USING [ DistanceToPt ],
ScanConvert USING [ IntRGB, GetColorProc, MappedRGB,
DitheredRGB, PutLine ],
ThreeDScenes USING [ AddShape, ClipState, Context, Create, Error, FillInBackGround,
FillViewPort, FindShape, GetShading, InitShades,
NewShape, NoneOut, OutCode, PlaceShape, PutShading,
ReadColors, ReadNormals, ReadScene, WriteScene,
ReadTextureCoords, SetUpStandardFile, SetView, SetViewPort,
ShadingProcs, ShadingSequence, ShadingValue, ShapeInstance,
ShapeSequence, Vertex, VertexSequence, VtxToRealSeqProc,
XfmPtToEyeSpace, XfmPtToDisplay ],
ThreeDSurfaces USING [ Patch, PtrPatch, ShowObjects, ShowWireFrameObjects,
PtrPatchSequence, LoadShape, GetPolyNormals, GetPatchColors,
GetVtxNormals, PatchProcs, RegisterSurfaceType ],
Tilers USING [ FancyTiler],
TextureMaps USING [ TextureMap ],
SolidTextures USING [ RopeToProc, GetLerpedVals ],
AISAnimation USING [ StoreFiles, PutAIS ],
Animation3D USING [ MoveInOrbit, MoveOnLine ],
StandardPatches USING [ BezierExpand, BezierSubdivide, BezierDisplay,
BezierDisplayLines ],
ThreeDMisc USING [ ];