<> <> DIRECTORY IO USING [STREAM], Terminal USING [Virtual], Rope USING [ROPE], Imager USING [Context], ImagerColor USING [RGB], Vector3d USING [Triple, Pair, Quad], Pixels USING [Extent, BYTE, SampleSet], ScanConvert USING [RealSequence, GetColorProc, IntRGB], ThreeDScenes USING [ClipState, Context, VtxToRealSeqProc]; ThreeDMisc: CEDAR DEFINITIONS ~ BEGIN <> Context: TYPE ~ ThreeDScenes.Context; Triple: TYPE ~ Vector3d.Triple; Pair: TYPE ~ Vector3d.Pair; -- RECORD [ x, y: REAL]; RGB: TYPE ~ ImagerColor.RGB; IntRGB: TYPE ~ ScanConvert.IntRGB; Rectangle: TYPE ~ Pixels.Extent; RealSequence: TYPE ~ ScanConvert.RealSequence; <> RGBtoPixelValue: PROC[context: REF ThreeDScenes.Context, clr: RGB, values: Pixels.SampleSet] RETURNS[ Pixels.SampleSet ]; -- get color for low-level functions PutPixel: PROC[context: REF Context, x, y: NAT, clr: RGB]; -- a very slow way to set a pixel ClipLineWithPlane: PROC[plane: Vector3d.Quad, p1, p2: Triple] RETURNS[ insidePt, clippedPt: Triple, state: ThreeDScenes.ClipState ]; DrawRGBLine: PROC[context: REF Context, inP1, inP2: Triple, clr: RGB]; -- 3D lines, clipped PrependWorkingDirectory: PROC[context: REF Context, file: Rope.ROPE] RETURNS[Rope.ROPE]; GetImagerContext: PROC[context: REF Context] RETURNS[Imager.Context]; SetViewPortFromImager: PROC[context: REF Context, imagerCtx: Imager.Context]; CopyContextData: PROC [dstCtx, srcCtx: REF Context]; RegisterSurfaceType: PROC[context: REF Context, type: ATOM]; StartLog: PROC [context: REF Context] RETURNS[IO.STREAM]; FlushLog: PUBLIC PROC [context: REF Context]; CloseLog: PUBLIC PROC [context: REF Context]; <> GetMappedColor: PROC[context: REF Context, clr: IntRGB] RETURNS[Pixels.BYTE]; SetNamedColor: PROC [context: REF Context, color: Rope.ROPE]; SetRGBColor: PROC [context: REF Context, clr: RGB]; LoadStd8BitClrMap: PROC [vt: Terminal.Virtual]; Rotate8BitClrMap: PROC [vt: Terminal.Virtual, firstValue, lastValue, duration: NAT _ 0]; Show8BitClrMap: PROC [context: REF Context]; LoadColorRamp: PROC [vt: Terminal.Virtual, clr1, clr2, exponent: RGB]; LoadMultiRamps: PROC [vt: Terminal.Virtual, colors: LIST OF RGB]; AdjustValueRamp: PROC[context: REF Context, exponent: RGB]; AdjustSaturation: PROC[context: REF Context, percent: REAL]; LoadOldStd8BitClrMap: PUBLIC PROC [vt: Terminal.Virtual]; SetUpTerrainColors: PROC[vt: Terminal.Virtual]; ShowRope: PROC[context: REF Context, x, y: REAL, rope: Rope.ROPE, fontRope: Rope.ROPE _ NIL, size: REAL _ 20]; <> DitherImage: PROC[dstContext, rgbContext: REF Context]; ScaleImage: PROC[dstContext, srcContext: REF Context]; MakeStripes: PROC[context: REF Context, numStripes, min, max, power: REAL]; MakeStretchedSpots: PROC[context: REF Context, spotsAcross, min, max, power: REAL, stretched: BOOLEAN _ FALSE]; DrawQuad: PROC[context: REF Context, intensity: REAL, x1, y1, x2, y2, x3, y3, x4, y4: REAL]; <> SetAmbientLight: PROC [context: REF Context, color: Rope.ROPE]; SetBackground: PROC [context: REF Context, color: Rope.ROPE]; GetBackground: PUBLIC PROC [context: REF Context] RETURNS [color: RGB]; <> Hide: PROC[context: REF Context, shapeName: Rope.ROPE]; -- maintain data but don't display Reveal: PROC[context: REF Context, shapeName: Rope.ROPE]; -- undo Hide MakePlane: PROC[context: REF Context, shapeName: Rope.ROPE, squaresPerSide: NAT]; AddShapeAt: PROC[context: REF Context, shapeName: Rope.ROPE, fileName: Rope.ROPE, position: Triple _ [0.,0.,0.], type: ATOM _ $ConvexPolygon, insideVisible: BOOLEAN _ FALSE ]; SetFacetedColor: PROC[context: REF Context, shapeName: Rope.ROPE, color: RGB]; SetSmoothColor: PROC[context: REF Context, shapeName: Rope.ROPE, color: RGB]; SetLinesColor: PUBLIC PROC[context: REF Context, shapeName: Rope.ROPE, color: RGB]; SetShininess: PROC[context: REF Context, shapeName: Rope.ROPE, shininess: REAL _ 12.0]; SetTransmittance: PROC[context: REF Context, shapeName: Rope.ROPE, t: REAL]; ShadingProcName: PROC[context: REF Context, shapeName, procName: Rope.ROPE ]; GetShadingProcs: PROC[context: REF Context, shapeName: Rope.ROPE, storeProc: ThreeDScenes.VtxToRealSeqProc, shadeProc: ScanConvert.GetColorProc]; GetNormals: PROC[context: REF Context, shapeName, normalFile: Rope.ROPE]; GetVertexColors: PROC[context: REF Context, shapeName, colorFile: Rope.ROPE]; GetPolygonColors: PROC[context: REF Context, shapeName, colorFile:Rope.ROPE]; GetTextureCoords: PROC[context: REF Context, shapeName, coordinateFile: Rope.ROPE]; <> SaveOnFile: PROC[context: REF Context, fileName: Rope.ROPE]; RestoreFromFile: PROC[context: REF Context, fileName: Rope.ROPE]; MakeFrameFromFile: PROC[context: REF Context, fileName: Rope.ROPE]; <> <> MakeFrame: PROC[context: REF Context]; -- makes new frame from context MakeHiResFrame: PROC[context: REF ThreeDScenes.Context, -- makes new context and width, height: NAT, name: Rope.ROPE]; -- outputs AIS file <> RemoteMakeFrame: PROC[context: REF ThreeDScenes.Context, numForksHint: NAT _ 0]; ShowShapes: PROC[context: REF Context]; -- adds to existing frame ShowWireFrameShapes: PROC[context: REF Context]; -- for quick linedrawings OrbitEye: PROC[ context: REF Context, lookingFrom, lookingAt, axis: Triple, framesPerRev: NAT, filename: Rope.ROPE _ NIL, numFrames: NAT _ 32767, startAt: NAT _ 0]; MakeFramesFromTo: PROC[context: REF Context, lookingFrom, lookingAt, toLookingFrom, toLookingAt: Triple, numFrames: NAT, startAt: NAT _ 0, filename: Rope.ROPE _ NIL]; END.