-- Copyright (C) 1985 by Xerox Corporation. All rights reserved.
-- Stub file was translated on May 24, 1985 11:17:59 am PDT by Lupine of May 22, 1985 8:12:39 am PDT
-- Source interface MazeWarPlayer came from file MazeWarPlayer.bcd, which was created on May 9, 1985 4:33:24 pm PDT with version stamp 356#202#31457543646 from source of May 9, 1985 4:31:39 pm PDT.
-- The RPC stub modules for MazeWarPlayer are:
-- MazeWarPlayerRpcControl.mesa;
-- MazeWarPlayerRpcClientImpl.mesa;
-- MazeWarPlayerRpcBinderImpl.mesa;
-- MazeWarPlayerRpcServerImpl.mesa.
-- The parameters for this translation are:
-- Target language = Cedar
-- Default parameter passing = VALUE
-- Deallocate server heap arguments = TRUE
-- Inline RpcServerImpl dispatcher stubs = TRUE
-- Declare signals = TRUE
-- Warn about short POINTER ("MDS") allocations = TRUE
-- Maximum number of dynamic heap NEWs = 50, MDS NEWs = 50
-- Acceptable parameter protocols = VersionRange[1..1].
DIRECTORY
MazeWarFinder,
Rope,
MazeWarPlayer,
MazeWarPlayerRpcControl USING [InterMdsCallsOnly, LupineProtocolVersion,
ProcedureIndex, SignalIndex],
RPC USING [EncryptionKey, InterfaceName, Principal, standardZones,
Zones],
RPCLupine --USING SOME OF [Call, DataLength, Dispatcher, ExportHandle,
-- ExportInterface, GetStubPkt, maxDataLength, maxPrincipalLength,
-- maxShortStringLength, pktOverhead, ReceiveExtraPkt, SendPrelimPkt,
-- StartCall, StartSignal, StubPkt, UnexportInterface]--,
LupineRuntime --USING SOME OF [BindingError, CheckPktLength, CopyFromPkt,
-- CopyFromMultiplePkts, CopyToPkt, CopyToMultiplePkts, defaultZones,
-- DispatchingError, FinishThisPkt, ListHeader, MarshalingError,
-- MarshalingExprError, MarshalAtom, MarshalRope, NilHeader, ProtocolError,
-- RopeHeader, RpcPktDoubleWord, RuntimeError, SequenceHeader, SHORT,
-- StartNextPkt, StringHeader, StubPktDoubleWord, TranslationError,
-- UnmarshalingError, UnmarshalingExprError, UnmarshalAtom, UnmarshalRope,
-- WordsForChars]--,
Atom --USING SOME OF [GetPName, MakeAtom]--;
MazeWarPlayerRpcServerImpl: MONITOR
IMPORTS MazeWarPlayer, RpcPrivate: RPCLupine, Lupine: LupineRuntime,
Atom, Rope
EXPORTS MazeWarPlayerRpcControl
SHARES MazeWarPlayer, MazeWarPlayerRpcControl, Rope
= BEGIN OPEN MazeWarPlayer, RpcControl: MazeWarPlayerRpcControl,
RpcPublic: RPC;
-- Standard remote binding routines.
bound: BOOLEAN ← FALSE;
myInterface: RpcPrivate.ExportHandle;
paramZones: RpcPublic.Zones ← RpcPublic.standardZones;
ExportInterface: PUBLIC ENTRY SAFE PROCEDURE [
interfaceName: RpcPublic.InterfaceName,
user: RpcPublic.Principal,
password: RpcPublic.EncryptionKey,
parameterStorage: RpcPublic.Zones ] =
TRUSTED BEGIN ENABLE UNWIND => NULL;
IsNull: PROCEDURE [string: Rope.ROPE] RETURNS [BOOLEAN] =
INLINE {RETURN[string.Length[] = 0]};
IF bound THEN Lupine.BindingError;
myInterface ← RpcPrivate.ExportInterface [
interface: [
type: IF ~IsNull[interfaceName.type]
THEN interfaceName.type ELSE "MazeWarPlayer~356#202#31457543646",
instance: interfaceName.instance,
version: interfaceName.version ],
user: user, password: password,
dispatcher: ServerDispatcher,
localOnly: RpcControl.InterMdsCallsOnly,
stubProtocol: RpcControl.LupineProtocolVersion ];
paramZones ← [
gc: IF parameterStorage.gc # NIL
THEN parameterStorage.gc ELSE Lupine.defaultZones.gc,
heap: IF parameterStorage.heap # NIL
THEN parameterStorage.heap ELSE Lupine.defaultZones.heap,
mds: IF parameterStorage.mds # NIL
THEN parameterStorage.mds ELSE Lupine.defaultZones.mds ];
bound ← TRUE;
END;
UnexportInterface: PUBLIC ENTRY SAFE PROCEDURE =
TRUSTED BEGIN ENABLE UNWIND => NULL;
IF ~bound THEN Lupine.BindingError;
myInterface ← RpcPrivate.UnexportInterface[myInterface];
paramZones ← RpcPublic.standardZones;
bound ← FALSE;
END;
-- Public procedure dispatcher and public signal and error catcher.
ServerDispatcher: --PROCEDURE [pkt: RPCPkt, callLength: DataLength,
-- lastPkt: BOOLEAN, localConversation: Conversation] RETURNS [returnLength:
-- DataLength]-- RpcPrivate.Dispatcher =
BEGIN
-- Catch public signals.
ENABLE BEGIN
StupidFuckingWarnings --SIGNAL [atom: ATOM]-- =>
BEGIN
ArgumentOverlay: TYPE = MACHINE DEPENDENT RECORD [
transferIndex (0): RpcControl.SignalIndex ← StupidFuckingWarnings];
argPkt: LONG POINTER TO ArgumentOverlay = @pkt.data[0];
pktLength: RpcPrivate.DataLength ← 1;
lastPkt: BOOLEAN;
RpcPrivate.StartSignal[signalPkt: pkt];
argPkt.transferIndex ← StupidFuckingWarnings;
BEGIN -- Marshal atom: ATOM to pkt.data[pktLength].
pNameOfAtom: Rope.Text = Atom.GetPName[atom: atom];
IF pktLength+2 > RpcPrivate.maxDataLength
THEN pktLength ← Lupine.StartNextPkt[pkt: pkt, pktLength:
pktLength];
pkt.data[pktLength] ← pNameOfAtom=NIL; pktLength ← pktLength+1;
IF pNameOfAtom # NIL
THEN BEGIN
textRope: Rope.Text = Rope.InlineFlatten[r: pNameOfAtom];
pkt.data[pktLength] ← textRope.length; pktLength ← pktLength+1;
pktLength ← Lupine.CopyToPkt[pkt: pkt, pktLength: pktLength,
dataAdr: BASE[DESCRIPTOR[textRope.text]], dataLength:
Lupine.WordsForChars[textRope.length], alwaysOnePkt:
FALSE];
END; -- IF pNameOfAtom # NIL.
END; -- Marshal atom.
[returnLength: , lastPkt: lastPkt] ←
RpcPrivate.Call[ pkt: pkt, callLength: pktLength,
maxReturnLength: 0];
Lupine.CheckPktLength[pkt: pkt, pktLength: 0];
RESUME[];
END; -- StupidFuckingWarnings.
END; -- Catch public signals.
-- Call public procedures (still in dispatcher).
SELECT LOOPHOLE[pkt.data[0], RpcControl.ProcedureIndex] FROM
KnowPlayer => RETURN[
KnowPlayerStub[pkt: pkt, callLength: callLength, lastPkt: lastPkt,
localConversation: localConversation]];
GetState => RETURN[
GetStateStub[pkt: pkt, callLength: callLength, lastPkt: lastPkt,
localConversation: localConversation]];
RemovePlayer => RETURN[
RemovePlayerStub[pkt: pkt, callLength: callLength, lastPkt:
lastPkt, localConversation: localConversation]];
TakeStatus => RETURN[
TakeStatusStub[pkt: pkt, callLength: callLength, lastPkt: lastPkt,
localConversation: localConversation]];
Shoot => RETURN[
ShootStub[pkt: pkt, callLength: callLength, lastPkt: lastPkt,
localConversation: localConversation]];
ENDCASE => RETURN[Lupine.DispatchingError[]];
END; -- ServerDispatcher
-- Public procedure dispatcher stubs.
KnowPlayerStub: --PROCEDURE [bp: BasicPlayer]-- RpcPrivate.Dispatcher
=
INLINE BEGIN
bp: BasicPlayer;
pktLength: RpcPrivate.DataLength ← 1;
BEGIN -- Unmarshal bp: BasicPlayer from pkt.data[pktLength].
pktLength ← Lupine.CopyFromPkt[pkt: pkt, pktLength: pktLength,
dataAdr: @bp, dataLength: SIZE[BasicPlayer], alwaysOnePkt: FALSE];
-- Restore garbled REFs to NIL following copy.
BEGIN OPEN record: bp;
LOOPHOLE[record.instance, LONG POINTER] ← NIL;
END; -- OPEN record: bp.
BEGIN OPEN record: bp;
BEGIN -- Unmarshal record.instance: Rope.ROPE from pkt.data[pktLength].
ropeIsNIL: Lupine.NilHeader;
IF pktLength+2 > RpcPrivate.maxDataLength
THEN pktLength ← Lupine.FinishThisPkt[pkt: pkt, pktLength:
pktLength];
ropeIsNIL ← pkt.data[pktLength]; pktLength ← pktLength+1;
IF ropeIsNIL
THEN record.instance ← NIL
ELSE BEGIN
ropeLength: Lupine.RopeHeader;
textRope: Rope.Text;
ropeLength ← pkt.data[pktLength]; pktLength ← pktLength+1;
IF ropeLength > LAST[NAT]
THEN Lupine.UnmarshalingError;
record.instance ← textRope ← Rope.NewText[size: ropeLength];
pktLength ← Lupine.CopyFromPkt[pkt: pkt, pktLength: pktLength,
dataAdr: BASE[DESCRIPTOR[textRope.text]], dataLength: Lupine.WordsForChars[ropeLength],
alwaysOnePkt: FALSE];
END; -- IF ropeIsNIL.
END; -- Unmarshal record.instance.
END; -- OPEN record: bp.
END; -- Unmarshal bp.
Lupine.CheckPktLength[pkt: pkt, pktLength: pktLength];
KnowPlayer[bp];
pktLength ← 0;
RETURN[returnLength: pktLength];
END; -- KnowPlayerStub.
GetStateStub: --PROCEDURE RETURNS [id: PlayerId, name: ROPE, pics:
-- ROPE, maze: ROPE, row: INTEGER, col: INTEGER, score: INTEGER,
-- angle: Angle]-- RpcPrivate.Dispatcher =
INLINE BEGIN
name: ROPE;
pics: ROPE;
maze: ROPE;
ResultOverlay: TYPE = MACHINE DEPENDENT RECORD [
id (0): PlayerId, row (1): INTEGER, col (2): INTEGER, score (3):
INTEGER, angle (4): Angle];
resPkt: LONG POINTER TO ResultOverlay = @pkt.data[0];
pktLength: RpcPrivate.DataLength;
Lupine.CheckPktLength[pkt: pkt, pktLength: 1];
[resPkt.id, name, pics, maze, resPkt.row, resPkt.col, resPkt.score,
resPkt.angle] ←
GetState[];
pktLength ← 5;
BEGIN -- Marshal name: ROPE to pkt.data[pktLength].
IF pktLength+2 > RpcPrivate.maxDataLength
THEN pktLength ← Lupine.StartNextPkt[pkt: pkt, pktLength: pktLength];
pkt.data[pktLength] ← name=NIL; pktLength ← pktLength+1;
IF name # NIL
THEN BEGIN
textRope: Rope.Text = Rope.InlineFlatten[r: name];
pkt.data[pktLength] ← textRope.length; pktLength ← pktLength+1;
pktLength ← Lupine.CopyToPkt[pkt: pkt, pktLength: pktLength,
dataAdr: BASE[DESCRIPTOR[textRope.text]], dataLength: Lupine.WordsForChars[textRope.length],
alwaysOnePkt: FALSE];
END; -- IF name # NIL.
END; -- Marshal name.
BEGIN -- Marshal pics: ROPE to pkt.data[pktLength].
IF pktLength+2 > RpcPrivate.maxDataLength
THEN pktLength ← Lupine.StartNextPkt[pkt: pkt, pktLength: pktLength];
pkt.data[pktLength] ← pics=NIL; pktLength ← pktLength+1;
IF pics # NIL
THEN BEGIN
textRope: Rope.Text = Rope.InlineFlatten[r: pics];
pkt.data[pktLength] ← textRope.length; pktLength ← pktLength+1;
pktLength ← Lupine.CopyToPkt[pkt: pkt, pktLength: pktLength,
dataAdr: BASE[DESCRIPTOR[textRope.text]], dataLength: Lupine.WordsForChars[textRope.length],
alwaysOnePkt: FALSE];
END; -- IF pics # NIL.
END; -- Marshal pics.
BEGIN -- Marshal maze: ROPE to pkt.data[pktLength].
IF pktLength+2 > RpcPrivate.maxDataLength
THEN pktLength ← Lupine.StartNextPkt[pkt: pkt, pktLength: pktLength];
pkt.data[pktLength] ← maze=NIL; pktLength ← pktLength+1;
IF maze # NIL
THEN BEGIN
textRope: Rope.Text = Rope.InlineFlatten[r: maze];
pkt.data[pktLength] ← textRope.length; pktLength ← pktLength+1;
pktLength ← Lupine.CopyToPkt[pkt: pkt, pktLength: pktLength,
dataAdr: BASE[DESCRIPTOR[textRope.text]], dataLength: Lupine.WordsForChars[textRope.length],
alwaysOnePkt: FALSE];
END; -- IF maze # NIL.
END; -- Marshal maze.
RETURN[returnLength: pktLength];
END; -- GetStateStub.
RemovePlayerStub: --PROCEDURE [id: PlayerId]-- RpcPrivate.Dispatcher
=
INLINE BEGIN
ArgumentOverlay: TYPE = MACHINE DEPENDENT RECORD [
transferIndex (0): RpcControl.ProcedureIndex, id (1): PlayerId];
argPkt: LONG POINTER TO ArgumentOverlay = @pkt.data[0];
pktLength: RpcPrivate.DataLength;
Lupine.CheckPktLength[pkt: pkt, pktLength: 2];
RemovePlayer[argPkt.id];
pktLength ← 0;
RETURN[returnLength: pktLength];
END; -- RemovePlayerStub.
TakeStatusStub: --PROCEDURE [id: PlayerId, row: INTEGER, col: INTEGER,
-- score: INTEGER, angle: Angle, shot: BOOLEAN]-- RpcPrivate.Dispatcher
=
INLINE BEGIN
ArgumentOverlay: TYPE = MACHINE DEPENDENT RECORD [
transferIndex (0): RpcControl.ProcedureIndex, id (1): PlayerId,
row (2): INTEGER, col (3): INTEGER, score (4): INTEGER, angle (5):
Angle, shot (6): BOOLEAN];
argPkt: LONG POINTER TO ArgumentOverlay = @pkt.data[0];
pktLength: RpcPrivate.DataLength;
Lupine.CheckPktLength[pkt: pkt, pktLength: 7];
TakeStatus[argPkt.id, argPkt.row, argPkt.col, argPkt.score, argPkt.angle,
argPkt.shot];
pktLength ← 0;
RETURN[returnLength: pktLength];
END; -- TakeStatusStub.
ShootStub: --PROCEDURE [shooterId: PlayerId, row: INTEGER, col: INTEGER,
-- drow: INTEGER, dcol: INTEGER]
-- RETURNS [shot: BOOLEAN]-- RpcPrivate.Dispatcher =
INLINE BEGIN
ArgumentOverlay: TYPE = MACHINE DEPENDENT RECORD [
transferIndex (0): RpcControl.ProcedureIndex, shooterId (1): PlayerId,
row (2): INTEGER, col (3): INTEGER, drow (4): INTEGER, dcol (5):
INTEGER];
ResultOverlay: TYPE = MACHINE DEPENDENT RECORD [
shot (0): BOOLEAN];
argPkt: LONG POINTER TO ArgumentOverlay = @pkt.data[0];
resPkt: LONG POINTER TO ResultOverlay = @pkt.data[0];
pktLength: RpcPrivate.DataLength;
Lupine.CheckPktLength[pkt: pkt, pktLength: 6];
[resPkt.shot] ← Shoot[argPkt.shooterId, argPkt.row, argPkt.col,
argPkt.drow, argPkt.dcol];
pktLength ← 1;
RETURN[returnLength: pktLength];
END; -- ShootStub.
-- No module initialization.
END. -- MazeWarPlayerRpcServerImpl.