-- Copyright (C) 1985 by Xerox Corporation. All rights reserved.
-- Stub file was translated on May 24, 1985 11:17:56 am PDT by Lupine of May 22, 1985 8:12:39 am PDT
-- Source interface MazeWarPlayer came from file MazeWarPlayer.bcd, which was created on May 9, 1985 4:33:24 pm PDT with version stamp 356#202#31457543646 from source of May 9, 1985 4:31:39 pm PDT.
-- The RPC stub modules for MazeWarPlayer are:
-- MazeWarPlayerRpcControl.mesa;
-- MazeWarPlayerRpcClientImpl.mesa;
-- MazeWarPlayerRpcBinderImpl.mesa;
-- MazeWarPlayerRpcServerImpl.mesa.
-- The parameters for this translation are:
-- Target language = Cedar
-- Default parameter passing = VALUE
-- Deallocate server heap arguments = TRUE
-- Inline RpcServerImpl dispatcher stubs = TRUE
-- Declare signals = TRUE
-- Warn about short POINTER ("MDS") allocations = TRUE
-- Maximum number of dynamic heap NEWs = 50, MDS NEWs = 50
-- Acceptable parameter protocols = VersionRange[1..1].
DIRECTORY
MazeWarFinder,
Rope,
MazeWarPlayer,
RPC USING [defaultInterfaceName, EncryptionKey, InterfaceName, Principal,
standardZones, VersionRange, Zones],
RPCLupine USING [ImportHandle];
MazeWarPlayerRpcControl: DEFINITIONS
SHARES MazeWarPlayer
= BEGIN OPEN MazeWarPlayer, RpcPublic: RPC, RpcPrivate: RPCLupine;
-- Public RPC types and constants.
InterfaceName: TYPE = RpcPublic.InterfaceName;
VersionRange: TYPE = RpcPublic.VersionRange;
Principal: TYPE = RpcPublic.Principal;
EncryptionKey: TYPE = RpcPublic.EncryptionKey;
Zones: TYPE = RpcPublic.Zones;
defaultInterfaceName: InterfaceName = RpcPublic.defaultInterfaceName;
standardZones: Zones = RpcPublic.standardZones;
-- Standard remote binding routines.
ImportInterface: SAFE PROCEDURE [
interface: InterfaceRecord,
interfaceName: InterfaceName ← defaultInterfaceName,
parameterStorage: Zones ← standardZones ];
ExportInterface: SAFE PROCEDURE [
interfaceName: InterfaceName ← defaultInterfaceName,
user: Principal,
password: EncryptionKey,
parameterStorage: Zones ← standardZones ];
UnexportInterface: SAFE PROCEDURE;
-- Dynamic instantiation and binding.
ImportNewInterface: SAFE PROCEDURE [
interfaceName: InterfaceName ← defaultInterfaceName,
parameterStorage: Zones ← standardZones ]
RETURNS [interfaceRecord: InterfaceRecord];
-- NewInterfaceRecord is necessary for Cedar clients who want to
-- manufacture a private interface instance, because
-- RpcBindingImpl has finalization on type InterfaceRecord.
NewInterfaceRecord: SAFE PROCEDURE
RETURNS [interfaceRecord: InterfaceRecord];
InterfaceRecord: TYPE = REF InterfaceRecordObject;
InterfaceRecordObject: TYPE = RECORD [
myInterface: RpcPrivate.ImportHandle ← NIL,
paramZones: RpcPublic.Zones ← RpcPublic.standardZones,
clientStubKnowPlayer: PROCEDURE [interface: InterfaceRecord,
bp: BasicPlayer],
clientStubGetState: PROCEDURE[interface: InterfaceRecord] RETURNS
[id: PlayerId, name: ROPE, pics: ROPE, maze: ROPE, row: INTEGER,
col: INTEGER, score: INTEGER, angle: Angle],
clientStubRemovePlayer: PROCEDURE [interface: InterfaceRecord,
id: PlayerId],
clientStubTakeStatus: PROCEDURE [interface: InterfaceRecord,
id: PlayerId, row: INTEGER, col: INTEGER, score: INTEGER, angle:
Angle, shot: BOOLEAN],
clientStubShoot: PROCEDURE [interface: InterfaceRecord, shooterId:
PlayerId, row: INTEGER, col: INTEGER, drow: INTEGER, dcol: INTEGER]
RETURNS [shot: BOOLEAN],
StupidFuckingWarnings: SIGNAL [atom: ATOM],
bound: BOOL ← FALSE];
KnowPlayer: PROCEDURE [interface: InterfaceRecord, bp: BasicPlayer]
= INLINE { interface.clientStubKnowPlayer[interface, bp]};
GetState: PROCEDURE[interface: InterfaceRecord] RETURNS [id: PlayerId,
name: ROPE, pics: ROPE, maze: ROPE, row: INTEGER, col: INTEGER,
score: INTEGER, angle: Angle] = INLINE { RETURN interface.clientStubGetState[interface]};
RemovePlayer: PROCEDURE [interface: InterfaceRecord, id: PlayerId]
= INLINE { interface.clientStubRemovePlayer[interface, id]};
TakeStatus: PROCEDURE [interface: InterfaceRecord, id: PlayerId,
row: INTEGER, col: INTEGER, score: INTEGER, angle: Angle, shot:
BOOLEAN] = INLINE { interface.clientStubTakeStatus[interface, id,
row, col, score, angle, shot]};
Shoot: PROCEDURE [interface: InterfaceRecord, shooterId: PlayerId,
row: INTEGER, col: INTEGER, drow: INTEGER, dcol: INTEGER] RETURNS
[shot: BOOLEAN] = INLINE { RETURN interface.clientStubShoot[interface,
shooterId, row, col, drow, dcol]};
-- Definitions for the stubs.
LupineProtocolVersion: PUBLIC VersionRange = [first: 1, last: 1];
InterMdsCallsOnly: PUBLIC BOOLEAN = FALSE;
ProcedureIndex: PRIVATE TYPE = MACHINE DEPENDENT {
LupineUnusedIndex (0), LupineLastIndex (3),
KnowPlayer (4), GetState (5), RemovePlayer (6), TakeStatus (7), Shoot
(8)};
SignalIndex: PRIVATE TYPE = MACHINE DEPENDENT {
LupineUnusedIndex (0), LupineLastIndex (3),
StupidFuckingWarnings (4)};
END. -- MazeWarPlayerRpcControl.