<> <> <> DIRECTORY Imager USING [VEC], CubicPaths USING [Path]; CubicPathsExtras: CEDAR DEFINITIONS ~ BEGIN VEC: TYPE = Imager.VEC; Path: TYPE = CubicPaths.Path; UpdateBounds: PROC[path: Path]; --updates the bounding rectangle ClosestPoint: PROC[pt: VEC, path: Path] RETURNS[VEC]; CopyPath: PROC[path: Path] RETURNS[Path]; ReversePath: PROC[path: Path]; --reverses it in place END.