IN: BCD[LoadStateImpl, IOPackage, Communication, Pup, BasicTimeImpl, GrapevineUser, STPPackage, TerminalImpl, SimpleTerminalImpl, UserCredentialsImpl, DefaultRemoteNamesImpl, RollbackImpl], CODE[LoadStateImpl, IOPackage[ALL], Communication[ALL], Pup[ALL], BasicTimeImpl, GrapevineUser[ALL], STPPackage[ALL], TerminalImpl, UserCredentialsImpl, DefaultRemoteNamesImpl, RollbackImpl], GLOBALFRAME[LoadStateImpl, IOPackage[ALL], Communication[ALL], Pup[ALL], BasicTimeImpl, GrapevineUser[ALL], STPPackage[ALL], TerminalImpl, UserCredentialsImpl, DefaultRemoteNamesImpl, RollbackImpl]; IN: BCD[FSImpl, FileStreamPackage, RuntimeLoader], CODE[FSImpl[ALL], FileStreamPackage[ALL], RuntimeLoader[ALL]], GLOBALFRAME[FSImpl[ALL], FileStreamPackage[ALL], RuntimeLoader[ALL]]; RollbackImpl.bootmesa Copyright c 1985 by Xerox Corporation. All rights reserved. Andrew Birrell: November 15, 1983 10:50 am Levin, September 22, 1983 10:04 am Russ Atkinson, January 11, 1984 3:09 pm Ensure things above FilePackage needed by RollbackImpl are initially in (because FileInit doesn't copy in non-bootloaded stuff if we're doing a checkpoint or rollback). Until the boot file is a nucleus file (i.e. non-Pilot), we need to say IN for everything in the boot file that doesn't otherwise have any MakeBoot input: Κμ˜codešœ™Kšœ Οmœ1™Kšž œžœžœžœ˜E—K™K˜—…—