<<>> <> <> <> <<>> DIRECTORY TargetArchitecture, BreakWorldArchitecture, SPARCArchitecture, Shepherd; BreakWorldShepherd: CEDAR DEFINITIONS ~ { <<>> <> Patch: TYPE ~ REF PatchRep _ nullPatch; nullPatch: Patch ~ NIL; PatchRep: TYPE ~ RECORD [ meadow: Meadow, patchAddress: BreakWorldArchitecture.Address, codeAddress: BreakWorldArchitecture.Address ]; Meadow: TYPE ~ REF MeadowRep _ nullMeadow; nullMeadow: Meadow ~ NIL; MeadowRep: TYPE ~ RECORD [ address: BreakWorldArchitecture.Address, byteSize: BreakWorldArchitecture.ByteSize ]; }.