MakeDoBasicImpl.Mesa
Copyright Ó 1989 by Xerox Corporation. All rights reserved.
Last tweaked by Mike Spreitzer on October 5, 1992 11:51 am PDT
Carl Hauser, April 11, 1985 3:43:34 pm PST
Eduardo Pelegri-Llopart March 21, 1989 5:32:55 pm PST
JKF January 11, 1989 10:31:53 am PST
Bill Jackson (bj) January 16, 1989 1:37:40 pm PST
DIRECTORY
Basics USING [BITXOR],
CedarProcess USING [CheckAbort, Fork, Process],
Commander USING [Handle],
CommandTool USING [CurrentWorkingDirectory, DoCommand],
IO USING [PutF, PutFR, PutRope, refAny, rope, STREAM],
List USING [AList, DotCons],
MakeDo,
MakeDoBasics,
MakeDoPrivate,
MessageWindow USING [Append, Blink],
Process USING [Abort, ConditionPointer, EnableAborts, GetCurrent, InitializeCondition, Pause, SecondsToTicks],
ProcessProps USING [AddPropList, GetPropList],
RefTab,
Rope USING [Cat, Equal, ROPE],
UserProfile USING [Boolean, CallWhenProfileChanges, ProfileChangeReason];
MakeDoBasicImpl: CEDAR MONITOR
IMPORTS Basics, CedarProcess, CommandTool, IO, List, MakeDo, MakeDoBasics, MakeDoPrivate, MessageWindow, Process, ProcessProps, RefTab, Rope, UserProfile
EXPORTS MakeDo, MakeDoBasics
INVARIANT
in => some process in Basic monitor.
condition variables.
Only one process writing to a commander log at a time.
Integrity of MakeDoAuxBox data structure.
Additional invariants of the Basic monitor:
Integrity of queue reps.
Node is in queue node.state says it is.
node.current=true => node not ready or waiting.
node.current#true & someone wants it true => node in some queue.
processUse & processAllocation are accurate.
halt => make nodes inactive regardless of currency.
halt => queues not all empty.
=
BEGIN OPEN MakeDoBasics, MakeDo, MakeDoPrivate;
ROPE: TYPE = Rope.ROPE;
RefTable: TYPE = MakeDo.RefTable;
NodeRep: PUBLIC TYPE = MakeDoPrivate.NodeRep;
ActionRep: PUBLIC TYPE = MakeDoPrivate.ActionRep;
NodeClassRep: PUBLIC TYPE = MakeDoPrivate.NodeClassRep;
in: BOOLFALSE;
To help debugging:
whosIn: UNSAFE PROCESS;
whatIn: PROC;
monitorChange: CONDITION;
entryTimeout: INT ← 60;
We don't use Mesa's monitor entry mechanism only because we can't ABORT something waiting on entry --- what a pisser!
DoIn: PUBLIC PROC [p: PROC] = {
CedarProcess.CheckAbort[];
Enter[p];
p[!UNWIND => Exit[]];
Exit[];
RETURN};
Enter: ENTRY PROC [p: PROC] = {
ENABLE UNWIND => NULL;
WHILE in DO WAIT monitorChange ENDLOOP;
in ← TRUE;
whosIn ← Process.GetCurrent[];
TRUSTED {whatIn ← p};
RETURN};
Exit: ENTRY PROC = {
ENABLE UNWIND => NULL;
in ← FALSE;
whosIn ← NIL;
whatIn ← NIL;
NOTIFY monitorChange;
RETURN};
TrackProfile: PROC [reason: UserProfile.ProfileChangeReason] --UserProfile.ProfileChangedProc-- = {
SELECT reason FROM
rollBack, firstTime, newUser => {
forkParms: ForkParms ← ForkParmsFromProfile[];
SetForkParms[forkParms];
};
edit => {
reason ← reason;
};
ENDCASE => ERROR;
alwaysGush ← UserProfile.Boolean["MakeDo.AlwaysGush", FALSE];
deleteEmptyAuxBox ← UserProfile.Boolean["MakeDo.DeleteEmptyAuxBox", TRUE];
RETURN};
SetForkParms: PUBLIC --ENTRY-- PROC [forkParms: ForkParms] = {
SPAWork: --INTERNAL-- PROC = {
InnerSetForkParms[forkParms];
BroadcastQueue[];
RETURN};
DoIn[SPAWork];
RETURN};
EndFork: PUBLIC --ENTRY-- PROC [resources: JobResources] = {
InnerEndFork: --INTERNAL-- PROC = {
RecordAFork[resources];
BroadcastQueue[];
RETURN};
DoIn[InnerEndFork];
RETURN};
halt: BOOLFALSE;
readyQueue: NodeList ← NIL;
workCount: INTEGER ← 0;
waitQueue: RefTable ← MakeRefTable[];
queueChange: CONDITION;
queueTimeout: INT ← 60;
BroadcastQueue: ENTRY PROC = {
ENABLE UNWIND => NULL;
BROADCAST queueChange;
RETURN};
NotifyQueue: ENTRY PROC = {
ENABLE UNWIND => NULL;
NOTIFY queueChange;
RETURN};
WaitQueue: ENTRY PROC = {
ENABLE UNWIND => NULL;
WAIT queueChange;
RETURN};
SetState: --INTERNAL-- PROC [n: Node, new: NodeState] = {
ENABLE UNWIND => NULL;
SELECT n.state FROM
inactive => NULL;
ready => {IF n#readyQueue.first THEN ERROR;
readyQueue ← readyQueue.rest};
working => workCount ← workCount - 1;
waiting => IF NOT DeleteFromRefTable[n, waitQueue] THEN ERROR;
ENDCASE => ERROR;
n.state ← new;
SELECT n.state FROM
inactive => NULL;
ready => {
readyQueue ← CONS[n, readyQueue];
};
working => workCount ← workCount + 1;
waiting => {
IF NOT waitQueue.Insert[n, $T] THEN ERROR;
};
ENDCASE => ERROR;
NotifyQueue[];
RETURN};
InnerEnqueue: --INTERNAL-- PROC [job: Job, n: Node, inServiceOf: Node ← NIL] = {
IF n.state = inactive THEN {
n.someoneWhoCares ← job;
SetState[n, ready];
};
IF inServiceOf # NIL THEN {
n.waitingOnCurrent ← CONS[inServiceOf, n.waitingOnCurrent];
inServiceOf.waitCount ← inServiceOf.waitCount + 1;
SELECT inServiceOf.state FROM
inactive, ready => ERROR;
working => SetState[inServiceOf, waiting];
waiting => n ← n;
ENDCASE => ERROR;
};
RETURN};
InnerEnsureMembership: --INTERNAL-- PROC [job: Job, ns: NodeSet, n: Node] = {
IF (NOT ns.nodes.Fetch[n].found) THEN {
IF NOT ns.nodes.Insert[n, $T] THEN ERROR;
IF NOT n.memberships.Insert[ns, $T] THEN ERROR;
CountNode[ns, n, 1];
IF n.current#true AND n.state = inactive THEN InnerEnqueue[job, n, NIL];
};
RETURN};
DestroyNodeSet: --ENTRY-- PROC [ns: NodeSet] = {
DNSWork: --INTERNAL-- PROC = {
UnMemberize: PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
n: Node = NARROW[data];
IF NOT n.memberships.Delete[ns] THEN ERROR;
RETURN};
StatelessEnumerateRefTable[ns.nodes, UnMemberize];
ns^ ← [nodes: ns.nodes];
ns.nodes.Erase[];
RETURN};
DoIn[DNSWork];
RETURN};
CountNode: --INTERNAL-- PROC [ns: NodeSet, n: Node, D: INT] = {
SELECT n.current FROM
notComputed, false => ns.nonCurrents ← ns.nonCurrents + D;
true => {
ns.currents ← ns.currents + D;
SELECT n.broken FROM
FALSE => ns.ok ← ns.ok + D;
TRUE => ns.broken ← ns.broken + D;
ENDCASE => ERROR;
};
ENDCASE => ERROR;
RETURN};
SetCurrency: PUBLIC --INTERNAL-- PROC [n: Node, current: ExpensiveBool] = {
Discount: PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
ns: NodeSet = NARROW[data];
CountNode[ns, n, -1];
RETURN};
Count: PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
ns: NodeSet = NARROW[data];
CountNode[ns, n, 1];
RETURN};
IF n.current = current THEN RETURN;
StatelessEnumerateRefTable[n.memberships, Discount];
n.current ← current;
StatelessEnumerateRefTable[n.memberships, Count];
RETURN};
SetBroken: PUBLIC --INTERNAL-- PROC [n: Node, broken: BOOL] = {
Discount: PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
ns: NodeSet = NARROW[data];
CountNode[ns, n, -1];
RETURN};
Count: PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
ns: NodeSet = NARROW[data];
CountNode[ns, n, 1];
RETURN};
IF n.broken = broken THEN RETURN;
StatelessEnumerateRefTable[n.memberships, Discount];
n.broken ← broken;
StatelessEnumerateRefTable[n.memberships, Count];
RETURN};
NoteAchievement: --INTERNAL-- PROC [goal: Node] = {
SetCurrency[goal, true];
IF goal.state # working THEN ERROR;
InnerGiveUp[goal];
RETURN};
GiveUp: --ENTRY-- PROC [goal: Node] = {
GUWork: --INTERNAL-- PROC = {InnerGiveUp[goal]};
DoIn[GUWork];
RETURN};
InnerGiveUp: --INTERNAL-- PROC [goal: Node] = {
IF goal.state = working THEN {
SetState[goal, inactive];
goal.someoneWhoCares ← NIL;
InnerWakeWaiters[goal];
};
IF readyQueue=NIL AND workCount=0 AND waitQueue.GetSize[]=0 THEN halt ← FALSE;
RETURN};
InnerWakeWaiters: --INTERNAL-- PROC [n: Node] = {
WHILE n.waitingOnCurrent # NIL DO
waiter: Node = n.waitingOnCurrent.first;
n.waitingOnCurrent ← n.waitingOnCurrent.rest;
IF waiter.state # waiting THEN ERROR;
waiter.waitCount ← waiter.waitCount - 1;
SELECT waiter.waitCount FROM
<0 => ERROR;
=0 => SetState[waiter, ready];
>0 => NULL;
ENDCASE => ERROR;
ENDLOOP;
RETURN};
Ensure: PUBLIC PROC [goals: RefTable, modifiabilitySpec: ModifiabilitySpec, supportFiles: RefTable, PerMissedSupportFile: PROC [Node], parent: Commander.Handle] RETURNS [okGoalCount, nonOKGoalCount, nSteps: NAT, failedSteps: ActionList, nonOKGoalList: NodeList] = {
callingJob: Job ← NEW [JobRep ← [
wDir: CommandTool.CurrentWorkingDirectory[],
goals: goals,
processes: MakeRefTable[],
otherModifiable: modifiabilitySpec
]];
goalNS: NodeSet = NEW [NodeSetPrivate ← [
nodes: MakeRefTable[]
]];
Initialize: --INTERNAL-- PROC = {
StatelessEnumerateRefTable[goals, NoteGoal];
IF modifiabilitySpec#NIL
THEN StatelessEnumerateRefTable[modifiabilitySpec, NoteMod]
ELSE goals ← goals;
RETURN};
NoteGoal: --INTERNAL-- PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
n: Node = NARROW[data];
IF uncurrentGoals THEN InnerUncurrentNode[n];
InnerSetModifiability[n, callingJob.goals, callingJob.otherModifiable];
InnerEnsureMembership[callingJob, goalNS, n];
RETURN};
NoteMod: --INTERNAL-- PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
n: Node = NARROW[data];
InnerSetModifiability[n, callingJob.goals, callingJob.otherModifiable];
RETURN};
With potentially non-empty queues:
{ENABLE UNWIND => {
NoteEnsureUnwind[];
};
DoIn[Initialize];
[okGoalCount, nonOKGoalCount, nonOKGoalList] ← HelpEmptyQueue[goalNS: goalNS, callingJob: callingJob, parent: parent, supportFiles: supportFiles, PerMissedSupportFile: PerMissedSupportFile];
EnsureWDir[callingJob.wDir, parent];
};
nSteps ← callingJob.nSteps;
failedSteps ← callingJob.failedSteps;
goals.Erase[];
DestroyNodeSet[goalNS];
<<NoteFailure[callingJob, nonOKGoalCount>0];>>
RETURN};
uncurrentGoals: BOOLTRUE;
NoteEnsureUnwind: --ENTRY-- PROC = {
NEUWork: --INTERNAL-- PROC = {
x: BOOLFALSE;
IF readyQueue#NIL OR workCount#0 OR waitQueue.GetSize[]#0 THEN {
halt ← TRUE;
WHILE readyQueue # NIL DO
victim: Node = readyQueue.first;
SetState[victim, working];
InnerGiveUp[victim];
ENDLOOP;
x ← x;
};
RETURN};
DoIn[NEUWork];
RETURN};
HelpEmptyQueue: PROC [goalNS: NodeSet, callingJob: Job, parent: Commander.Handle, supportFiles: RefTable, PerMissedSupportFile: PROC [Node] ] RETURNS [okGoalCount, nonOKGoalCount: NAT, nonOKGoalList: NodeList] = {
nonOKGoalList ← nonOKGoalList;
DO
ENABLE ABORTED => {
KillIt: PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
process: CedarProcess.Process = NARROW[data];
TRUSTED {Process.Abort[process.process]};
RETURN};
StatelessEnumerateRefTable[callingJob.processes, KillIt];
};
caringJob: Job ← NIL;
goal: Node ← NIL;
toExecute: Action ← NIL;
consistencyReason: ROPENIL;
fails: ExpensiveBool;
haveWorkers, fork: BOOL;
resources: JobResources;
[caringJob, goal, toExecute, consistencyReason, fails, haveWorkers, okGoalCount, nonOKGoalCount, nonOKGoalList, fork, resources] ← GetActionToExecute[goalNS, callingJob, parent, supportFiles, PerMissedSupportFile];
IF toExecute = NIL THEN EXIT;
With permission to work on toExecute and goal:
{ENABLE UNWIND => {
ReturnPermission[toExecute];
GiveUp[goal];
IF fork THEN EndFork[resources];
};
e: Execution = NEW [ExecutionPrivate ← [caringJob, toExecute, goal, parent, parent, fork, resources]];
toExecute.reasonWhyLastDone ← consistencyReason;
IF fails = false THEN Msg[parent, "%g%g retry of %g\n", [integer[e.a.timesTried.SUCC]], [rope[SELECT e.a.timesTried FROM 0 => "st", 1 => "nd", 2 => "rd", ENDCASE => "th"]], [rope[toExecute.cmd]]];
IF debugging THEN Confirm[e.a.cmd];
IF fork
THEN {
Buffer[e];
{ENABLE UNWIND => Flush[e, TRUE, FALSE, toExecute.cmd];
IF fork THEN Msg[parent, "%lForking %g%l\n", [rope["e"]], [rope[e.a.cmd]], [rope["E"]]];
e.process ← CedarProcess.Fork[Execute, e, [inheritProperties: TRUE]];
IF NOT caringJob.processes.Insert[e.process, $T] THEN ERROR;
}}
ELSE {
[] ← Execute[e];
};
};
ENDLOOP;
RETURN};
processToExecution: PUBLIC RefTab.Ref ← RefTab.Create[equal: EqualProcess, hash: HashProcess];
ProcRef: PUBLIC TYPE ~ REF ProcRefRep;
ProcRefRep: PUBLIC TYPE ~ MakeDoBasics.ProcRefRep;
Mush: PROC [p: PROCESS] RETURNS [c: CARDINAL ← 0] ~ INLINE {
N: INT ~ SIZE[PROCESS]/SIZE[CARDINAL];
T: TYPE ~ ARRAY [1..N] OF CARDINAL;
a: T;
a ← LOOPHOLE[p, T];
FOR i: INT IN [1..N] DO
c ← Basics.BITXOR[c, a[i]];
ENDLOOP;
RETURN [c];
};
HashProcess: RefTab.HashProc ~ {
HashProc: TYPE = PROC [key: Key] RETURNS [CARDINAL];
proc: ProcRef = NARROW[key];
val: CARDINAL ← 0;
{
N: INT ~ SIZE[PROCESS]/SIZE[CARDINAL];
T: TYPE ~ ARRAY [1..N] OF CARDINAL;
a: T;
a ← LOOPHOLE[proc.process, T];
FOR i: INT IN [1..N] DO
val ← Basics.BITXOR[val, a[i]];
ENDLOOP;
};
RETURN [val]
};
EqualProcess: RefTab.EqualProc ~ {
EqualProc: TYPE = PROC [key1, key2: Key] RETURNS [BOOL];
proc1: ProcRef = NARROW[key1];
proc2: ProcRef = NARROW[key2];
RETURN [proc1.process = proc2.process];
};
alwaysGush: BOOLFALSE;
deleteEmptyAuxBox: BOOLFALSE;
Execute: PROC [data: REF ANY] RETURNS [results: REF ANYNIL] --CedarProcess.ForkableProc-- = {
me: ProcRef ~ NEW [ProcRefRep ← [process: LOOPHOLE[Process.GetCurrent[]]]];
e: Execution = NARROW[data];
wDir: ROPE = e.job.wDir;
oldPropList: List.AList = ProcessProps.GetPropList[];
newPropList: List.AList ← CONS [
List.DotCons[key: $WorkingDirectory, val: wDir],
CONS [
List.DotCons[key: $WorkingDirectoryStack, val: wDir],
oldPropList]];
innerExecute: PROC ~ {
{OPEN e;
ENABLE UNWIND => IF e.forked THEN {
EndFork[e.resources];
Flush[e, TRUE, FALSE, a.cmd];
[] ← job.processes.Delete[process];
};
failed: BOOLFALSE;
IF forked THEN {
WHILE e.process=NIL OR (NOT job.processes.Fetch[e.process].found) DO Process.Pause[Process.SecondsToTicks[1]] ENDLOOP;
IF NOT processToExecution.Insert[me, e] THEN ERROR;
};
IncrementStepCount[job];
SetES[e, doing];
IF NOT CommandTool.CurrentWorkingDirectory[].Equal[wDir, FALSE] THEN ERROR; -- HERE --
failed ← CommandTool.DoCommand[a.cmd, bch !ABORTED => {failed ← TRUE; CONTINUE}] = $Failure;
IF forked AND NOT processToExecution.Delete[me] THEN ERROR;
IF NeedToFinish[e] THEN {
a.timesTried ← a.timesTried.SUCC;
IF forked THEN Flush[e, alwaysGush OR gushMe OR failed, FALSE, a.cmd];
a.fails ← Expensify[failed];
IF failed THEN AddFailedCmd[job, a];
EnumerateResults[a, InnerSuspectNodeChange];
CheckIn[job, goal, a, e.process];
SetES[e, final];
};
};
IF e.forked THEN EndFork[e.resources];
};
ProcessProps.AddPropList[newPropList, innerExecute];
A Hack, but will do for a test -epll
RETURN};
SetES: PUBLIC ENTRY PROC [e: Execution, es: ExecutionState] ~ {
ENABLE UNWIND => NULL;
e.es ← es;
RETURN};
NeedToFinish: PUBLIC ENTRY PROC [e: Execution] RETURNS [BOOL] ~ {
ENABLE UNWIND => NULL;
SELECT e.es FROM
initial, buffered => {
MessageWindow.Append["Wait 'till I get started!", TRUE];
MessageWindow.Blink[]};
doing => {e.es ← ending; RETURN [TRUE]};
ending, final => NULL;
ENDCASE => ERROR;
RETURN [FALSE]};
InnerSetModifiability: PUBLIC --INTERNAL-- PROC [n: Node, goals: RefTable, ms: ModifiabilitySpec] = {
new: Modifiability ← SELECT TRUE FROM
goals.Fetch[n].found => yes,
ms = NIL => guess,
ms.Fetch[n].found => yes,
ENDCASE => no;
IF n.modifiability = new THEN RETURN;
IF n.modifiability = no THEN [] ← InnerUnleafen[n];
n.modifiability ← new;
InnerUncurrentNode[n];
RETURN};
GetActionToExecute: --ENTRY-- PROC [goalNS: NodeSet, callingJob: Job, parent: Commander.Handle, supportFiles: RefTable, PerMissedSupportFile: PROC [Node] ] RETURNS [job: Job, goal: Node, toExecute: Action ← NIL, consistencyReason: ROPE, fails: ExpensiveBool, haveWorkers: BOOLFALSE, okGoalCount, nonOKGoalCount: NAT ← 0, nonOKGoalList: NodeList ← NIL, fork: BOOLFALSE, resources: JobResources] = {
either
toExecute = NIL & no work to be done
or {
toExecute#NIL
not consistent
fails = toExecute.fails
fails # true
}
GAEWork: --INTERNAL-- PROC = {
job ← job;
DO
a: Action;
mandatoryMissing, sourcePresent, inputWanted: BOOLFALSE;
sourceBroken, waits: BOOLFALSE;
missedList: NodeList ← NIL;
CheckSource: --INTERNAL-- PROC [n: Node, which: ActionDep, optional: BOOL] = {
CedarProcess.CheckAbort[];
inputWanted ← TRUE;
InnerSetModifiability[n, job.goals, job.otherModifiable];
IF n.modifiability=no AND n.class=fileClass AND supportFiles#NIL AND (NOT supportFiles.Fetch[n].found) AND ((NOT optional) OR InnerExists[n]) THEN {
IF NOT supportFiles.Insert[n, $T] THEN ERROR;
IF PerMissedSupportFile#NIL THEN PerMissedSupportFile[n];
};
IF n.created # notExistTime THEN sourcePresent ← TRUE
ELSE IF NOT optional THEN {
mandatoryMissing ← TRUE;
missedList ← CONS[n, missedList];
};
SELECT n.current FROM
true => {
IF n.broken THEN SetBroken[goal, sourceBroken ← TRUE];
RETURN;
};
false => SetCurrency[goal, false];
notComputed => NULL;
ENDCASE => ERROR;
InnerEnqueue[job, n, goal];
waits ← TRUE;
};
ComputeResults: PROC ~ {
SurveyNode: PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
n: Node = NARROW[data];
IF n.current=true AND NOT n.broken
THEN {
okGoalCount ← okGoalCount + 1;
}
ELSE {
nonOKGoalCount ← nonOKGoalCount + 1;
nonOKGoalList ← CONS[n, nonOKGoalList];
};
RETURN};
okGoalCount ← nonOKGoalCount ← 0;
nonOKGoalList ← NIL;
StatelessEnumerateRefTable[goalNS.nodes, SurveyNode];
IF deleteEmptyAuxBox AND readyQueue=NIL AND workCount=0 AND waitQueue.GetSize[]=0 AND NOT AuxBoxDestroyed[] THEN DestroyAuxBox[];
RETURN};
IF goal # NIL AND goal.state = working THEN ERROR;
DO
CedarProcess.CheckAbort[];
IF goalNS.nonCurrents=0 THEN {ComputeResults; RETURN};
IF readyQueue#NIL THEN EXIT;
IF workCount=0 THEN {
IF waitQueue.GetSize[]#0 THEN {
FindCycles[];
LOOP};
Does anything need to be put back in the queue?
{
EnsureQueued: PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
n: Node = NARROW[data];
IF n.state # inactive THEN ERROR;
IF n.current#true THEN InnerEnqueue[callingJob, n, NIL];
RETURN};
StatelessEnumerateRefTable[goalNS.nodes, EnsureQueued];
IF readyQueue = NIL THEN ERROR;
LOOP;
};
};
Exit[];
WaitQueue[ !
Would you believe...
UNWIND => Enter[GAEWork]
I'm thinking of not surprising the other UNWIND catch phrase cooler in the stack.
];
Enter[GAEWork];
ENDLOOP;
goal ← readyQueue.first;
IF goal.state # ready THEN ERROR;
SetState[goal, working];
IF halt THEN {
InnerGiveUp[goal];
IF readyQueue=NIL AND workCount=0 AND waitQueue.GetSize[]=0 THEN {ComputeResults; RETURN};
LOOP};
With work lock on goal:
{ENABLE UNWIND => InnerGiveUp[goal];
IF (job ← goal.someoneWhoCares) = NIL THEN ERROR;
EnsureWDir[job.wDir, parent];
IF goal.current=true THEN ERROR --shouldn't have current nodes in queue--;
IF debugging THEN Log["Examining %g", [rope[goal.name]] ];
SetBroken[goal, goal.modifiability=yes AND goal.created=notExistTime];
IF goal.producer = NIL THEN InnerGetProduced[goal];
IF InnerLeaf[goal] THEN {NoteAchievement[goal]; LOOP};
a ← goal.producer.a;
IF a.permissionGranted THEN {
a.waitingForPermission ← CONS[goal, a.waitingForPermission];
goal.waitCount ← 1;
SetState[goal, waiting];
LOOP};
a.permissionGranted ← TRUE;
a.queuedFailsInvalidation ← FALSE;
With permission to work on a:
{ENABLE UNWIND => InnerReturnPermission[a];
goalExists: BOOL ~ goal.created#notExistTime;
IF debugging THEN Log["Examining %g", [rope[a.cmd]] ];
InnerEnumerateSources[a, cmd, CheckSource];
IF waits THEN {InnerReturnPermission[a]; LOOP};
IF sourceBroken THEN {InnerReturnPermission[a]; NoteAchievement[goal]; LOOP};
SELECT a.derivedFromCurrentDeterminers FROM
TRUE => NULL;
FALSE => {
InnerRederive[a];
a.derivedFromCurrentDeterminers ← TRUE;
};
ENDCASE => ERROR;
mandatoryMissing ← sourcePresent ← inputWanted ← FALSE;
InnerEnumerateSources[a, data, CheckSource];
IF waits THEN {InnerReturnPermission[a]; LOOP};
IF sourceBroken THEN {InnerReturnPermission[a]; NoteAchievement[goal]; LOOP};
IF mandatoryMissing AND goal.modifiability=yes THEN {el: ROPE; ec: CARDINAL;
[el, ec] ← EnglishList[missedList];
Warning[IO.PutFR["Can't %g because %g %g exist", [rope[a.cmd]], [rope[el]], [rope[IF ec=1 THEN "doesn't" ELSE "don't"]] ]];
SetBroken[goal, TRUE]; InnerReturnPermission[a];
NoteAchievement[goal]; LOOP};
IF NOT goal.consistencyAsked THEN {
[goal.consistent, goal.consistencyReason] ← a.class.CheckConsistency[a, goal];
goal.consistencyAsked ← TRUE;
};
IF goal.consistent THEN {a.queuedFailsInvalidation ← TRUE; InnerReturnPermission[a]; NoteAchievement[goal]; LOOP};
IF mandatoryMissing THEN {el: ROPE; ec: CARDINAL;
[el, ec] ← EnglishList[missedList];
Warning[IO.PutFR["Can't %g because %g %g exist", [rope[a.cmd]], [rope[el]], [rope[IF ec=1 THEN "doesn't" ELSE "don't"]] ]];
SetBroken[goal, TRUE]; InnerReturnPermission[a];
NoteAchievement[goal]; LOOP};
SELECT fails ← a.fails FROM
true => {SetBroken[goal, TRUE]; InnerReturnPermission[a]; NoteAchievement[goal]; LOOP};
false => IF a.timesTried >= 3 THEN {SetBroken[goal, TRUE]; InnerReturnPermission[a]; NoteAchievement[goal]; LOOP};
notComputed => NULL;
ENDCASE => ERROR;
consistencyReason ← goal.consistencyReason;
toExecute ← a;
SetCurrency[goal, false];
DO
valid: BOOL;
[fork: fork, valid: valid, resources: resources] ← ShouldFork[];
IF valid THEN EXIT;
Exit[];
WaitQueue[ !
Would you believe...
UNWIND => Enter[GAEWork]
I'm thinking of not surprising the other UNWIND catch phrase cooler in the stack.
];
Enter[GAEWork];
ENDLOOP;
RETURN;
};
};
ENDLOOP;
};
goal ← NIL;
DoIn[GAEWork];
RETURN};
CheckIn: PUBLIC --ENTRY-- PROC [job: Job, goal: Node, producer: Action, process: CedarProcess.Process] = {
CIWork: --INTERNAL-- PROC = {
IF goal.state # working THEN ERROR;
SetState[goal, ready];
InnerReturnPermission[producer];
IF process # NIL THEN [] ← job.processes.Delete[process];
IF halt THEN WHILE readyQueue # NIL DO
victim: Node = readyQueue.first;
SetState[victim, working];
InnerGiveUp[victim];
ENDLOOP;
RETURN};
DoIn[CIWork];
RETURN};
ReturnPermission: --ENTRY-- PROC [a: Action] = {
RPWork: --INTERNAL-- PROC = {InnerReturnPermission[a]};
DoIn[RPWork];
RETURN};
InnerReturnPermission: --INTERNAL-- PROC [a: Action] = {
a.permissionGranted ← FALSE;
IF a.queuedFailsInvalidation THEN {a.fails ← notComputed; a.timesTried ← 0};
a.queuedFailsInvalidation ← FALSE;
InnerWakePermissionWaiters[a];
RETURN};
InnerWakePermissionWaiters: --INTERNAL-- PROC [a: Action] = {
a ← a;
WHILE a.waitingForPermission # NIL DO
waiter: Node = a.waitingForPermission.first;
a.waitingForPermission ← a.waitingForPermission.rest;
IF waiter.state # waiting THEN ERROR;
IF waiter.waitCount # 1 THEN ERROR;
waiter.waitCount ← 0;
SetState[waiter, ready];
ENDLOOP;
RETURN};
InnerGetProduced: PUBLIC --INTERNAL-- PROC [n: Node] = {
n2: Node;
IF n.producer # NIL THEN ERROR;
SELECT n.current FROM
true, false => ERROR --we shouldn't know that much if we haven't tried to produce yet--;
notComputed => NULL;
ENDCASE => ERROR;
n2 ← TryToProduce[n.given, n.class];
IF n # n2 THEN Warning[IO.PutFR["Disagreement on cannonical name for %g or %g", IO.rope[n.name], IO.rope[n2.name]]];
InnerVolunteerLeaf[n];
RETURN};
FindNode: PUBLIC --ENTRY-- PROC [someName: ROPE, class: NodeClass] RETURNS [node: Node] = {
FNWork: --INTERNAL-- PROC = {
node ← GetNode[someName, class, FALSE];
IF node # NIL THEN RETURN;
node ← TryToProduce[someName, class];
InnerVolunteerLeaf[node];
};
DoIn[FNWork];
};
TryToProduce: --INTERNAL-- PROC [resultName: ROPE, class: NodeClass] RETURNS [sought: Node] =
BEGIN
PerFinder: --INTERNAL-- PROC [f: Finder] RETURNS [stop: BOOLFALSE] ~ {
found: BOOLEAN;
makes, cmdFrom: NodeList;
from: From;
cmd: ROPE;
class: ActionClass;
foundData: REF ANY;
CedarProcess.CheckAbort[];
[found, sought, makes, cmdFrom, from, cmd, class, foundData] ← f.finderProc[resultName: resultName, finderData: f.finderData];
IF found THEN {
first: BOOLEANTRUE;
soughtIn: BOOLFALSE;
already: Action ← NIL;
FOR ml: NodeList ← makes, ml.rest WHILE ml # NIL DO
this: Action ← IF ml.first.producer = NIL THEN NIL ELSE ml.first.producer.a;
soughtIn ← soughtIn OR (sought = ml.first);
IF first
THEN {already ← this; first ← FALSE}
ELSE {IF this # already
THEN Warning[IO.PutFR[
"Action %g doesn't precisely cover command %g (e.g., at %g)",
IO.refAny[cmd],
IO.rope[IF already # NIL THEN already.cmd ELSE NIL],
IO.rope[ml.first.name]]]};
ENDLOOP;
IF soughtIn
THEN {
a: Action;
IF already # NIL THEN RETURN [TRUE];
a ← NEW [ActionRep ← [cmd: cmd, class: class, foundData: foundData]];
InnerAddAction[a, makes, cmdFrom, from];
RETURN [TRUE];
}
ELSE {
Warning[Rope.Cat["Finder (", f.name, ") blew it"]];
sought ← NIL;
};
}
ELSE sought ← NIL;
};
sought ← NIL;
EnumerateFinders[PerFinder];
IF sought=NIL THEN sought ← GetNode[resultName, class];
END;
actionClasses: RefTab.Ref ~ RefTab.Create[];
InnerAddAction: --INTERNAL-- PROC [a: Action, makes, cmdFrom: NodeList, from: From] = {
[] ← actionClasses.Insert[a.class, a.class];
FOR nl: NodeList ← makes, nl.rest WHILE nl # NIL DO
n: Node ← nl.first;
peh: EdgeRingHead ← emptyHead;
IF n.producer # NIL THEN ERROR;
IF n.current # notComputed THEN ERROR;
[a.makes, peh] ← Link[a, a.makes, n, peh, FALSE];
n.producer ← peh.first;
ENDLOOP;
InnerAddConsumption[a, cmdFrom, cmd, TRUE];
InnerAddConsumption[a, from.mustHave, data, FALSE];
InnerAddConsumption[a, from.optional, data, TRUE];
};
VolunteerLeaf: --ENTRY-- PROC [n: Node] = {
VLWork: --INTERNAL-- PROC = {InnerVolunteerLeaf[n]};
DoIn[VLWork];
};
InnerVolunteerLeaf: --INTERNAL-- PROC [n: Node] = {
IF n.producer = NIL THEN n.producer ← NEW [EdgeRep ← [
a: leaf,
n: n,
aNext: NIL, aPrev: NIL, nNext: NIL, nPrev: NIL,
optional: FALSE
]]
ELSE IF n.producer.a = NIL THEN ERROR;
};
InnerRederive: PUBLIC --INTERNAL-- PROC [a: Action] = {
from: From;
InnerRemoveConsumption[a, data];
[from, a.cmd] ← a.class.Rederive[a];
InnerAddConsumption[a, from.mustHave, data, FALSE];
InnerAddConsumption[a, from.optional, data, TRUE];
We don't have to notify anybody because we wouldn't be here unless NOT CorrectlyDerived[a], which implies all upstream stuff is suspicious.
};
AddConsumption: --ENTRY-- PROC [a: Action, nl: NodeList, which: ActionDep, optional: BOOL] = {
ACWork: --INTERNAL-- PROC = {InnerAddConsumption[a, nl, which, optional]};
DoIn[ACWork];
};
InnerAddConsumption: --INTERNAL-- PROC [a: Action, nl: NodeList, which: ActionDep, optional: BOOL] = {
FOR nl ← nl, nl.rest WHILE nl # NIL DO
n: Node ← nl.first;
SELECT which FROM
data => {
[a.from[data], n.to[data]] ← Link[a, a.from[data], n, n.to[data], optional];
};
cmd => {
[a.from[cmd], n.to[cmd]] ← Link[a, a.from[cmd], n, n.to[cmd], optional];
};
ENDCASE => ERROR;
ENDLOOP;
nl ← nl;
};
Link: --INTERNAL-- PROC [a: Action, ah: EdgeRingHead, n: Node, nh: EdgeRingHead, optional: BOOL] RETURNS [ahNew, nhNew: EdgeRingHead] = {
e: Edge ← NEW [EdgeRep ← [
optional: optional,
n: n,
a: a,
aNext: ah.first,
aPrev: NIL,
nNext: nh.first,
nPrev: NIL
]];
ah.first ← nh.first ← e;
IF e.aNext # NIL THEN e.aNext.aPrev ← e ELSE ah.last ← e;
IF e.nNext # NIL THEN e.nNext.nPrev ← e ELSE nh.last ← e;
ahNew ← ah;
nhNew ← nh;
};
InnerRemoveConsumption: --INTERNAL-- PROC [a: Action, which: ActionDep] = {
ah: EdgeRingHead ← a.from[which];
aNext: Edge;
FOR e: Edge ← ah.first, aNext WHILE e # NIL DO
n: Node ← e.n;
IF e.a # a THEN ERROR;
aNext ← e.aNext;
e.aNext ← e.aPrev ← NIL;
UnlinkToFrom[e, which];
e.a ← NIL;
e.n ← NIL;
ENDLOOP;
a.from[which] ← emptyHead;
};
UnlinkToFrom: --INTERNAL-- PROC [e: Edge--on n.to=a.from--, which: ActionDep] = {
n: Node = e.n;
IF e.nNext # NIL THEN e.nNext.nPrev ← e.nPrev ELSE SELECT which FROM cmd => n.to[cmd].last ← e.nPrev; data => n.to[data].last ← e.nPrev; ENDCASE => ERROR;
IF e.nPrev # NIL THEN e.nPrev.nNext ← e.nNext ELSE SELECT which FROM cmd => n.to[cmd].first ← e.nNext; data => n.to[data].first ← e.nNext; ENDCASE => ERROR;
e.nNext ← e.nPrev ← NIL;
};
InnerRemoveProduction: --INTERNAL-- PROC [a: Action] = {
ah: EdgeRingHead ← a.makes;
aNext: Edge;
FOR e: Edge ← ah.first, aNext WHILE e # NIL DO
n: Node ← e.n;
IF e.a # a THEN ERROR;
aNext ← e.aNext;
e.aNext ← e.aPrev ← NIL;
e.nNext ← e.nNext ← NIL;
n.producer ← NIL;
e.a ← NIL;
e.n ← NIL;
ENDLOOP;
a.makes ← emptyHead;
};
Explain: PUBLIC PROC [ch: Commander.Handle, nodes: RefTable] = {
to: IO.STREAM = ch.out;
needDecode: BOOLFALSE;
Work: PROC [data: REF ANY] RETURNS [stop: BOOLFALSE] --RedBlackTree.EachNode-- = {
n: Node = NARROW[data];
needDecode ← ExplainNode[n, to] OR needDecode;
};
StatelessEnumerateRefTable[nodes, Work];
IF needDecode THEN to.PutRope["* => not current;\n! => broken;\nleading ? => doesn't exist;\nleading ?? => create time unknown;\ntrailing ? => optional.\n"];
};
ExplainNode: --ENTRY-- PROC [n: Node, to: IO.STREAM] RETURNS [needDecode: BOOLFALSE] = {
ShowConsumer: --INTERNAL-- PROC [a: Action, which: ActionDep] = {
to.PutF["\n\t\t%g", [rope[a.cmd]]];
};
ShowDeterminer: --INTERNAL-- PROC [n: Node, which: ActionDep, optional: BOOL] = {
nc: BOOL = n.current # true;
broken: BOOL = n.current=true AND n.broken;
created: Time ~ InnerGetCreated[n];
to.PutF["\n%g\t%g\t%g",
[rope[IF nc THEN "*" ELSE IF broken THEN "!" ELSE ""]],
[rope[SELECT created FROM
notExistTime => "?",
unknownTime => "??",
ENDCASE => ""]],
IO.rope[n.name]
];
needDecode ← needDecode OR nc OR broken OR created=notExistTime OR created=unknownTime;
RETURN};
ShowInput: --INTERNAL-- PROC [n: Node, which: ActionDep, optional: BOOL] = {
nc: BOOL = n.current # true;
broken: BOOL = n.current=true AND n.broken;
created: Time ~ InnerGetCreated[n];
to.PutF["\n%g\t%g\t%g%g",
[rope[IF nc THEN "*" ELSE IF broken THEN "!" ELSE ""]],
[rope[SELECT created FROM
notExistTime => "?",
unknownTime => "??",
ENDCASE => ""]],
IO.rope[n.name],
IO.rope[IF optional THEN "?" ELSE ""]
];
needDecode ← needDecode OR nc OR broken OR created=notExistTime OR created=unknownTime;
RETURN};
ShowOutput: PROC [n: Node] = {
to.PutF["\n\t\t%g", IO.rope[n.name]];
};
ENWork: --INTERNAL-- PROC = {
a: Action ← NIL;
to.PutF["%g\n", [rope[n.name]] ];
to.PutF["\tCreated %g.\n", [rope[FmtTime[n.created]]] ];
to.PutF["\t%g\n", [rope[SELECT n.current FROM
true => "Is Current",
false => "Not Current",
notComputed => "Not known if Current",
ENDCASE => ERROR]]];
IF n.current=true THEN to.PutF["\t%g.\n",
[rope[IF n.broken THEN "Broken" ELSE "Not broken"]]
];
to.PutRope["\tNeeded by {"];
InnerEnumerateConsumers[n, data, ShowConsumer];
to.PutRope["};\n\tdetermines {"];
InnerEnumerateConsumers[n, cmd, ShowConsumer];
to.PutRope["}.\n"];
SELECT TRUE FROM
n.producer = NIL => to.PutRope["\tNever tried to determine producer.\n"];
n.producer.a = leaf => to.PutRope["\tNothing knows how to produce it.\n"];
ENDCASE => a ← n.producer.a;
SELECT n.modifiability FROM
yes => to.PutRope["\tCertainly modifiable.\n"];
no => to.PutRope["\tCertainly NOT modifiable.\n"];
guess => to.PutRope["\tModifiability unspecified.\n"];
uninitialized => to.PutRope["\tModifiability undetermined.\n"];
ENDCASE => ERROR;
IF (a = NIL) OR (n.modifiability = no) THEN RETURN;
IF NOT n.consistencyAsked THEN to.PutRope["\tConsistency not inquired.\n"]
ELSE to.PutF[
"\tCurrently %g consistent with inputs (because %g).\n",
[rope[IF n.consistent THEN "is" ELSE "not"]],
[rope[n.consistencyReason]]
];
to.PutF["%g\n", [rope[a.cmd]] ];
to.PutRope["\tAccording to {"];
InnerEnumerateSources[a, cmd, ShowDeterminer];
to.PutRope["}\n\tMakes {"];
InnerEnumerateResults[a, ShowOutput];
to.PutRope["}\n\tFrom {"];
InnerEnumerateSources[a, data, ShowInput];
to.PutRope["}.\n"];
to.PutF["\t%g from current determiners.\n",
[rope[IF a.derivedFromCurrentDeterminers THEN "Derived" ELSE "Not derived"]] ];
to.PutF["\t%g with current inputs",
[rope[SELECT TRUE FROM
a.queuedFailsInvalidation OR a.fails=notComputed => "Not tried",
a.fails=true => "Fails",
a.fails=false => "Succeeds",
ENDCASE => ERROR]] ];
IF a.fails=false AND NOT a.queuedFailsInvalidation THEN to.PutF[" (tried %g times with current inputs)", [integer[a.timesTried]] ];
to.PutRope[".\n"];
IF a.reasonWhyLastDone # NIL THEN to.PutF["\tLast executed because %g.\n", [rope[a.reasonWhyLastDone]]];
};
DoIn[ENWork];
};
SuspectNodesChange: PUBLIC PROC [ns: RefTable] ~ {
EnterEnumerateNodes[ns, InnerSuspectNodeChange]};
UncurrentNodes: PUBLIC PROC [ns: RefTable] ~ {
EnterEnumerateNodes[ns, InnerUncurrentNode]};
UncurrentProducers: PUBLIC PROC [ns: RefTable] ~ {
EnterEnumerateNodes[ns, InnerUncurrentProducer]};
EnterEnumerateNodes: --ENTRY-- PROC [ns: RefTable, Consume: PROC [Node]] ~ {
EENWork: --INTERNAL-- PROC ~ {EnumerateNodes[ns, Consume]};
DoIn[EENWork];
RETURN};
SuspectNodeChange: PUBLIC --ENTRY-- PROC [n: Node] = {
SNCWork: --INTERNAL-- PROC = {InnerSuspectNodeChange[n]};
DoIn[SNCWork];
};
InnerSuspectNodeChange: PUBLIC --INTERNAL-- PROC [n: Node] = {
lastCreated: Time = n.created;
lastLength: INT ~ n.length;
[n.created, n.length] ← n.class.GetInfo[n];
IF n.created#lastCreated OR n.length#lastLength THEN InnerNoteContentChange[n];
};
reasonNotAsked: ROPE = "haven't yet asked if consistent";
InnerNoteContentChange: --INTERNAL-- PROC [n: Node] = {
InnerUnaskConsistency: --INTERNAL-- PROC [n: Node] = {
n.consistencyAsked ← FALSE;
n.consistencyReason ← reasonNotAsked;
};
PerDirectConsumer: --INTERNAL-- PROC [a: Action, which: ActionDep] = {
SELECT which FROM
cmd => {
a.derivedFromCurrentDeterminers ← FALSE;
};
data => {
InnerUnknowFails[a];
InnerEnumerateResults[a, InnerUnaskConsistency];
};
ENDCASE => ERROR;
};
InnerUnaskConsistency[n];
InnerEnumerateConsumers[n, data, PerDirectConsumer];
InnerEnumerateConsumers[n, cmd, PerDirectConsumer];
InnerUncurrentNode[n];
n ← n;
};
InnerUnknowFails: PUBLIC --INTERNAL-- PROC [a: Action] = {
SELECT a.permissionGranted FROM
FALSE => {a.fails ← notComputed; a.timesTried ← 0};
TRUE => a.queuedFailsInvalidation ← TRUE;
ENDCASE => ERROR;
};
UncurrentNode: PUBLIC --ENTRY-- PROC [n: Node] = {
UNWork: --INTERNAL-- PROC = {InnerUncurrentNode[n]};
DoIn[UNWork];
};
InnerUncurrentNode: --INTERNAL-- PROC [n: Node] = {
PerConsumer: --INTERNAL-- PROC [a: Action, which: ActionDep] = {
InnerEnumerateResults[a, InnerUncurrentNode];
};
IF n.current = notComputed THEN RETURN;
SetCurrency[n, notComputed];
InnerEnumerateConsumers[n, data, PerConsumer];
InnerEnumerateConsumers[n, cmd, PerConsumer];
n ← n;
};
UncurrentProducer: PUBLIC --ENTRY-- PROC [n: Node] = {
UPWork: --INTERNAL-- PROC = {InnerUncurrentProducer[n]};
DoIn[UPWork];
};
InnerUncurrentProducer: --INTERNAL-- PROC [n: Node] = {
IF n.producer = NIL OR n.producer.a = leaf
THEN InnerUncurrentNode[n]
ELSE {
a: Action = n.producer.a;
InnerUnknowFails[a];
InnerEnumerateResults[a, InnerUncurrentNode];
};
};
EnumerateConsumers: PUBLIC --ENTRY-- PROC [n: Node, which: ActionDep, to: PROC [Action, ActionDep]] = {
ECWork: --INTERNAL-- PROC = {InnerEnumerateConsumers[n, which, to]};
DoIn[ECWork];
};
InnerEnumerateConsumers: --INTERNAL-- PROC [n: Node, which: ActionDep, to: PROC [Action, ActionDep]] = {
x: BOOLFALSE;
x ← x;
FOR e: Edge ← n.to[which].first, e.nNext WHILE e # NIL DO
to[e.a, which];
ENDLOOP;
x ← x;
};
EnumerateResults: PUBLIC --ENTRY-- PROC [a: Action, to: PROC [Node]] = {
ERWork: --INTERNAL-- PROC = {InnerEnumerateResults[a, to]};
DoIn[ERWork];
};
InnerEnumerateResults: --INTERNAL-- PROC [a: Action, to: PROC [Node]] = {
x: BOOLFALSE;
x ← x;
FOR e: Edge ← a.makes.first, e.aNext WHILE e # NIL DO
to[e.n];
ENDLOOP;
x ← x;
};
EnumerateSources: PUBLIC --ENTRY-- PROC [a: Action, which: ActionDep, to: PROC [n: Node, which: ActionDep, optional: BOOL]] = {
ESWork: --INTERNAL-- PROC = {InnerEnumerateSources[a, which, to]};
DoIn[ESWork];
};
InnerEnumerateSources: PUBLIC --INTERNAL-- PROC [a: Action, which: ActionDep, to: PROC [n: Node, which: ActionDep, optional: BOOL]] = {
which ← which;
FOR e: Edge ← a.from[which].first, e.aNext WHILE e # NIL DO
IF e.a # a THEN ERROR;
to[e.n, which, e.optional];
ENDLOOP;
which ← which;
};
GetProducer: PUBLIC --ENTRY-- PROC [n: Node] RETURNS [producer: Action ← NIL] = {
GPWork: --INTERNAL-- PROC = {IF n.producer#NIL AND n.producer.a#leaf THEN producer ← n.producer.a};
DoIn[GPWork];
RETURN};
GetCreated: PUBLIC --ENTRY-- PROC [n: Node] RETURNS [t: Time] = {
GCWork: --INTERNAL-- PROC = {t ← n.created};
DoIn[GCWork];
RETURN};
InnerGetCreated: PUBLIC --INTERNAL-- PROC [n: Node] RETURNS [t: Time] = {
t ← n.created};
StartTime: PUBLIC PROC [n: Node] = {
n.created ← n.class.GetTime[n]};
DestroyGraph: PUBLIC --ENTRY-- PROC = {
DGWork: --INTERNAL-- PROC = {
DestroyNode: --INTERNAL-- PROC [n: Node] = {
IF n.producer # NIL AND n.producer.a # leaf THEN {
a: Action = n.producer.a;
a.class ← NIL;
a.foundData ← NIL;
InnerRemoveConsumption[a, cmd];
InnerRemoveConsumption[a, data];
InnerRemoveProduction[a];
};
};
ClearClass: PROC [key, val: REF ANY] RETURNS [quit: BOOLFALSE] ~ {
class: ActionClass ~ NARROW[key];
IF class.ClearCaches#NIL THEN class.ClearCaches[class];
RETURN};
IF workCount > 0 THEN Warning["Hope no other processes in MakeDo..."];
EnumerateAndDestroy[to: DestroyNode, andDestroy: TRUE];
IF actionClasses.Pairs[ClearClass] THEN ERROR;
readyQueue ← NIL;
workCount ← 0;
waitQueue.Erase[];
EmptyCmdUtils[];
halt ← FALSE;
};
DoIn[DGWork];
};
ForAll: PUBLIC --ENTRY-- PROC [suspectChange, uncurrent: BOOL] = {
FAWork: --INTERNAL-- PROC = {
PerNode: INTERNAL PROC [n: Node] = {
IF suspectChange THEN InnerSuspectNodeChange[n];
IF uncurrent THEN InnerUncurrentProducer[n];
};
EnumerateAndDestroy[to: PerNode, andDestroy: FALSE];
};
DoIn[FAWork];
};
RetryToProduce: PUBLIC --ENTRY-- PROC [n: Node] = {
RPWork: --INTERNAL-- PROC = {
n2: Node;
IF NOT InnerUnleafen[n] THEN RETURN;
n2 ← TryToProduce[n.given, n.class];
IF n # n2 THEN Warning[IO.PutFR["Disagreement on cannonical name for %g or %g", IO.rope[n.name], IO.rope[n2.name]]];
InnerVolunteerLeaf[n];
};
DoIn[RPWork];
};
InnerUnleafen: --INTERNAL-- PROC [n: Node] RETURNS [wasLeaf: BOOL] ~ {
IF n.producer = NIL THEN RETURN [TRUE];
IF n.producer.a # leaf THEN RETURN [FALSE];
{e: Edge ~ n.producer;
IF e.aNext # NIL OR e.aPrev # NIL THEN ERROR;
IF e.nNext # NIL OR e.nPrev # NIL THEN ERROR;
n.producer.a ← NIL;
n.producer ← NIL;
InnerUncurrentNode[n];
RETURN [TRUE]}};
FindCycles: --INTERNAL-- PROC = {
out: IO.STREAM = GetCommanderHandle[].out;
explored: RefTable ← MakeRefTable[];
inStack: RefTable ← MakeRefTable[];
stack: NodeList ← NIL;
cycleCount: INTEGER ← 0;
PerElement: PROC [n: Node] = {
out.PutF["\t%g\n", [rope[n.name]] ];
InnerWakeWaiters[n];
IF n.producer#NIL AND n.producer.a#leaf THEN InnerWakePermissionWaiters[n.producer.a];
};
NoteNode: --INTERNAL-- PROC [ra: REF ANY] RETURNS [BOOL] = {
n: Node ~ NARROW[ra];
IF explored.Fetch[n].found THEN RETURN [FALSE];
IF inStack.Fetch[n].found THEN {
cycleCount ← cycleCount + 1;
out.PutRope["Found cycle:\n"];
PerElement[n];
FOR nl: NodeList ← stack, nl.rest WHILE nl.first # n DO
PerElement[nl.first];
ENDLOOP;
out.PutRope["\n"];
RETURN [FALSE];
};
IF NOT inStack.Insert[n, $T] THEN ERROR;
stack ← CONS[n, stack];
FOR wl: NodeList ← n.waitingOnCurrent, wl.rest WHILE wl # NIL DO
[] ← NoteNode[wl.first];
ENDLOOP;
IF n.producer # NIL AND n.producer.a # leaf THEN {
a: Action = n.producer.a;
FOR wl: NodeList ← a.waitingForPermission, wl.rest WHILE wl # NIL DO
[] ← NoteNode[wl.first];
ENDLOOP;
};
stack ← stack.rest;
IF NOT DeleteFromRefTable[n, inStack] THEN ERROR;
IF NOT explored.Insert[n, $T] THEN ERROR;
RETURN [FALSE]};
halt ← TRUE;
Warning["MakeDo deadlocked... hang on while I look for dependency cycles... "];
StatelessEnumerateRefTable[waitQueue, NoteNode];
Warning[IO.PutFR["... found %g cycle(s) ... halting", [integer[cycleCount]] ]];
};
EnsureWDir: PROC [wDir: ROPE, parent: Commander.Handle] = {
IF NOT CommandTool.CurrentWorkingDirectory[].Equal[wDir, FALSE] THEN {
[] ← CommandTool.DoCommand[Rope.Cat["CD ", wDir], parent];
IF NOT CommandTool.CurrentWorkingDirectory[].Equal[wDir, FALSE] THEN ERROR;
};
};
Start: PROC = {
TRUSTED {
mcp: Process.ConditionPointer = @monitorChange;
qcp: Process.ConditionPointer = @queueChange;
Process.InitializeCondition[mcp, Process.SecondsToTicks[entryTimeout]];
Process.EnableAborts[mcp];
Process.InitializeCondition[qcp, Process.SecondsToTicks[queueTimeout]];
Process.EnableAborts[qcp];
};
UserProfile.CallWhenProfileChanges[TrackProfile];
};
Start[];
END.