<> <> <> <> <> <> <<>> DIRECTORY GGBasicTypes, GGCoreTypes, GGInterfaceTypes, GGModelTypes, GGSegmentTypes, GGScene; GGSelect: CEDAR DEFINITIONS = BEGIN BoundBox: TYPE = GGCoreTypes.BoundBox; Caret: TYPE = GGInterfaceTypes.Caret; Scene: TYPE = GGModelTypes.Scene; SelectionClass: TYPE = GGSegmentTypes.SelectionClass; Sequence: TYPE = GGModelTypes.Sequence; Slice: TYPE = GGModelTypes.Slice; SliceDescriptor: TYPE = GGModelTypes.SliceDescriptor; SliceDescriptorGenerator: TYPE = GGModelTypes.SliceDescriptorGenerator; SliceGenerator: TYPE = GGModelTypes.SliceGenerator; SliceParts: TYPE = GGModelTypes.SliceParts; Traj: TYPE = GGModelTypes.Traj; TrajEnd: TYPE = GGModelTypes.TrajEnd; <