<> <> <> <> <> <> DIRECTORY GGInterfaceTypes, GGModelTypes, IO, Rope; GGFileIn: CEDAR DEFINITIONS = BEGIN Camera: TYPE = GGModelTypes.Camera; GGData: TYPE = GGInterfaceTypes.GGData; Scene: TYPE = GGModelTypes.Scene; FileinSceneAndOptions: PROC [f: IO.STREAM, ggData: GGData, alignmentsOnly: BOOL, selectSlices: BOOL] RETURNS [success: BOOL, sceneName: Rope.ROPE]; <> FileinSceneOnly: PROC [f: IO.STREAM, scene: Scene, selectSlices: BOOL, camera: Camera] RETURNS [success: BOOL, sceneName: Rope.ROPE]; <> FileinOptionsOnly: PROC [f: IO.STREAM, ggData: GGData, alignmentsOnly: BOOL] RETURNS [success: BOOL, sceneName: Rope.ROPE]; <> END.