<> <> <> <> <> <> DIRECTORY ViewerClasses; GGContainer: CEDAR DEFINITIONS = BEGIN GGContainerCreate: PROC [info: ViewerClasses.ViewerRec _ [], paint: BOOL _ TRUE] RETURNS [gargoyleContainer: ViewerClasses.Viewer]; <> ChildYBound: PROC [gargoyleContainer: ViewerClasses.Viewer, child: ViewerClasses.Viewer]; <> <> ChildXBound: PROC [gargoyleContainer: ViewerClasses.Viewer, child: ViewerClasses.Viewer]; <> <> <<>> GargoyleContainerSave: ViewerClasses.SaveProc; GargoyleContainerDestroy: ViewerClasses.DestroyProc; GargoyleContainerSet: ViewerClasses.SetProc; END.