NodeImpl.mesa
Copyright © 1985 by Xerox Corporation. All rights reserved.
last edited by Michael Plass August 30, 1982 2:06 pm
last edited by Maureen Stone September 21, 1984 11:54:41 am PDT
Doug Wyatt, September 5, 1985 2:34:29 pm PDT
Maureen Stone, September 28, 1987 4:49:51 pm PDT
DIRECTORY
Complex USING [Abs, Add, SqrAbs, Sub, VEC],
Cubic2 USING [Bezier, BezierToCoeffs, Coeffs],
DynFit USING [FitSegments, Segments],
LSPiece USING [FitPiece, Metrics],
Nodes USING [Progress],
RealFns USING [SinDeg, SqRt],
Seq USING [ComplexSequence, ComplexSequenceRec, NatSequence, NatSequenceRec, RealSequence, RealSequenceRec],
Vector USING [Cross, Dot, Mul];
NodesImpl: CEDAR PROGRAM
IMPORTS Complex, Cubic2, DynFit, LSPiece, Vector, RealFns
EXPORTS Nodes =
BEGIN
DynNodes: PUBLIC PROC [samples: Seq.ComplexSequence, closed: BOOLEAN, penalty: REAL] RETURNS [nodes: Seq.NatSequence] = {
finds nodes by fitting a polygon using DynFit
endpoints: DynFit.Segments;
[segments: endpoints] ← DynFit.FitSegments[samples, closed, penalty];
nodes ← NEW[Seq.NatSequenceRec[endpoints.length]];
nodes[0] ← 0;
FOR i:NAT IN [0..endpoints.length) DO
nodes[i] ← endpoints[i];
ENDLOOP;
};
CubicTangents: PUBLIC PROC [samples: Seq.ComplexSequence, closed: BOOLEAN, metrics: LSPiece.Metrics, nodes: Seq.NatSequence ← NIL] RETURNS [tangents: Seq.ComplexSequence] = {
Sets tangents at nodes by fitting a cubic between neighboring nodes
Calls ICubicTangents and packs the results in a sequence
i: NAT ← 0;
progress: Nodes.Progress = {
tangents[i] ← tangent;
i ← i+1;
RETURN[FALSE];
};
tangents ← IF nodes#NIL
THEN NEW[Seq.ComplexSequenceRec[nodes.length]]
ELSE NEW[Seq.ComplexSequenceRec[samples.length]];
ICubicTangents[progress, samples, closed, metrics, nodes];
};
Progress: PROC[tangent: Complex.VEC, cubic: Cubic2.Bezier] RETURNS [stop: BOOLEAN];
ICubicTangents: PUBLIC PROC [progress: Nodes.Progress, samples: Seq.ComplexSequence, closed: BOOLEAN, metrics: LSPiece.Metrics, nodes: Seq.NatSequence ← NIL] = {
Sets tangents at nodes by fitting a cubic between neighboring nodes
n: NAT ← samples.length;
t: Seq.RealSequence ← NEW[Seq.RealSequenceRec[n]];
lastTangent: Complex.VEC;
bezier: Cubic2.Bezier;
prev: PROC [index: NAT] RETURNS [NAT] = {
IF closed THEN RETURN[IF index=0 THEN nodes.length-1 ELSE index-1]
ELSE RETURN[index];
};
next: PROC [index: NAT] RETURNS [NAT] = {
IF closed THEN RETURN[IF index=nodes.length-1 THEN 1 ELSE index+1]
ELSE RETURN[index];
};
pointsBetween: PROC [from, to: NAT] RETURNS [NAT] = {
IF closed AND to<from THEN RETURN[samples.length-from+to-1]
ELSE RETURN[to-from-1];
};
FOR i: NAT IN [0..nodes.length) DO
p: NAT ← nodes[prev[i]];
q: NAT ← nodes[i];
r: NAT ← nodes[next[i]];
nPoints: NAT ← pointsBetween[p,r];
e: REAL;
IF nPoints < minPoints THEN
lastTangent ← CheapTangent[samples[p], samples[q], samples[r], maxSin]
ELSE {
[b:bezier, maxDev: e] ← LSPiece.FitPiece[z: samples, t: t, from: p, thru: r,
metrics: metrics, initFree: freeEnds, finalFree: freeEnds];
lastTangent ←IF e > metrics.sumErr THEN [0,0] ELSE TangentVector[bezier,t[q]];
};
IF progress[lastTangent,bezier] THEN EXIT;
ENDLOOP;
};
freeEnds: BOOLEANTRUE;
minPoints: NAT ← 4;
maxSin: REAL ← 0.5;
TangentVector: PROC [b: Cubic2.Bezier, t: REAL] RETURNS [tang: Complex.VEC] = {
c: Cubic2.Coeffs ← Cubic2.BezierToCoeffs[b];
tang.x ← (3*c.c3.x*t+2*c.c2.x)*t + c.c1.x;
tang.y ← (3*c.c3.y*t+2*c.c2.y)*t + c.c1.y;
};
QuickTangents: PUBLIC PROC [samples: Seq.ComplexSequence, closed: BOOLEAN, maxAngle: REAL, nodes: Seq.NatSequence ← NIL] RETURNS [tangents: Seq.ComplexSequence] = {
computes tangents by differencing neighbors
tangents ← DiffTangents[samples, closed, maxAngle, nodes, CheapTangent];
};
SquareTangents: PUBLIC PROC [samples: Seq.ComplexSequence, closed: BOOLEAN, maxAngle: REAL, nodes: Seq.NatSequence ← NIL] RETURNS [tangents: Seq.ComplexSequence] = {
computes tangents by differencing neighbors
tangents ← DiffTangents[samples, closed, maxAngle, nodes, SquareTangent];
};
TangentProc: TYPE = PROC[a, b, c: Complex.VEC, maxSin: REAL] RETURNS [t: Complex.VEC];
DiffTangents: PROC [samples: Seq.ComplexSequence, closed: BOOLEAN, maxAngle: REAL, nodes: Seq.NatSequence, tangentProc: TangentProc] RETURNS [tangents: Seq.ComplexSequence]= {
maxSin: REAL ← RealFns.SinDeg[maxAngle];
tangents ← NEW[Seq.ComplexSequenceRec[nodes.length]];
tangents[0] ← IF closed THEN
CheapTangent[samples[nodes[nodes.length-1]], samples[nodes[0]], samples[nodes[1]], maxSin]
ELSE [0,0];
FOR i: NAT IN [1..nodes.length-1) DO
tangents[i] ← CheapTangent[samples[nodes[i-1]], samples[nodes[i]], samples[nodes[i+1]], maxSin];
ENDLOOP;
tangents[nodes.length-1] ← IF closed THEN
CheapTangent[samples[nodes[nodes.length-2]], samples[nodes[nodes.length-1]], samples[nodes[0]], maxSin]
ELSE [0,0];
};
CheapTangent: PROC [a, b, c: Complex.VEC, maxSin: REAL] RETURNS [t: Complex.VEC] = {
d1: Complex.VEC ← Complex.Sub[b,a];
d2: Complex.VEC ← Complex.Sub[c,b];
absd1d2: REAL ← RealFns.SqRt[Complex.SqrAbs[d1]*Complex.SqrAbs[d2]];
IF Vector.Dot[d1, d2] < 0 OR ABS[Vector.Cross[d1, d2]] >= maxSin * absd1d2 THEN t ← [0,0]
ELSE t ← Complex.Sub[c,a];
};
SquareTangent: PROC [a, b, c: Complex.VEC, maxSin: REAL] RETURNS [t: Complex.VEC] = {
d1: Complex.VEC ← Complex.Sub[b,a];
d2: Complex.VEC ← Complex.Sub[c,b];
absd1d2: REAL ← RealFns.SqRt[Complex.SqrAbs[d1]*Complex.SqrAbs[d2]];
IF Vector.Dot[d1, d2] < 0 OR ABS[Vector.Cross[d1, d2]] >= maxSin * absd1d2 THEN t ← [0,0]
ELSE t ← Complex.Add[Vector.Mul[d1, Complex.Abs[d1]], Vector.Mul[d2, Complex.Abs[d2]]];
};
END.
Michael Plass, August 30, 1982 2:06 pm. Added CubicTangents.
SetTangents: PROC = {-- range err maxit => . Sets tangents at nodes by locally fitting 2*range + 1 samples
maxit: NAT ← PopInteger[];
err: REAL ← GetReal[];
range: NAT ← PopInteger[];
node,cusp: Seq.NatSequence;
z: Seq.ComplexSequence ← Curve.CurrentSamples[Curve.defaultHandle];
n: NAT ← z.length;
t: Seq.RealSequence ← NEW[Seq.RealSequenceRec[n]];
bezier: Cubic2.Bezier;
nextCusp,cindex: INT ← 0;
forward: PROC[pt: NAT, range: INTEGER] RETURNS[INTEGER] = {
np,nc: INTEGER;
np ← (pt+range) MOD z.length;
IF cusp.length = 0 THEN RETURN[np]
ELSE {
i: INTEGERIF pt=nextCusp THEN (cindex+1) MOD cusp.length ELSE cindex;
nc ← cusp[i];
RETURN[MIN[np,nc]];
};
};
back: PROC[pt: NAT, range: INTEGER] RETURNS[INTEGER] = {
np,nc: INTEGER;
np ← pt-range;
IF np<0 THEN np ← z.length+np;
IF cusp.length=0 THEN RETURN[np]
ELSE {
nc ← IF cindex-1 <0 THEN cusp[cusp.length-1] ELSE cusp[cindex-1];
RETURN[MAX[np,nc]];
};
};
[nodes:node] ← Curve.CurrentNodes[Curve.defaultHandle];
[cusps: cusp] ← Curve.CurrentCusps[Curve.defaultHandle];
IF cusp.length=0 THEN nextCusp ← -1 ELSE nextCusp ← cusp[0];
FOR i: NAT IN [0..node.length) DO
q: NAT ← node[i];
in: Complex.VEC;
IF q=nextCusp THEN {
p: INTEGER ← back[q,2*range];
r: INTEGER ← forward[q,2*range];
[b:bezier] ← LSPiece.FitPiece[z: z, t: t, from: p, thru: q,
eps: .0001, maxd: err, maxit: maxit, initFree: TRUE, finalFree: TRUE];
in ← TangentVector[bezier,t[q]];
[b:bezier] ← LSPiece.FitPiece[z: z, t: t, from: q, thru: r,
eps: .0001, maxd: err, maxit: maxit, initFree: TRUE, finalFree: TRUE];
Curve.AddCusp[Curve.defaultHandle, q,in,TangentVector[bezier,t[q]]];
cindex ← cindex+1;
nextCusp ← IF cindex < cusp.length THEN cusp[cindex] ELSE -1;
}
ELSE {
p: INTEGER ← back[q,range];
r: INTEGER ← forward[q,range];
[b:bezier] ← LSPiece.FitPiece[z: z, t: t, from: p, thru: r,
eps: .0001, maxd: err, maxit: maxit, initFree: TRUE, finalFree: TRUE];
Curve.AddNode[Curve.defaultHandle, q,TangentVector[bezier,t[q]]];
};
IF GetJaMBreak[] THEN EXIT;
ENDLOOP;
};