DIRECTORY BreakWorldArchitecture, TargetArchitecture, Rope, IO; SameBreakWorld: CEDAR DEFINITIONS ~ { Handle: TYPE ~ REF HandleRep _ nullHandle; HandleRep: TYPE; nullHandle: Handle ~ NIL; Create: PROCEDURE [] RETURNS [Handle]; Destroy: PROCEDURE [handle: Handle] RETURNS []; BreakWorld: PROCEDURE [handle: Handle] RETURNS [BreakWorldArchitecture.BreakWorld]; PCFromFileAndPosition: PROCEDURE [ handle: Handle, mesaFilename: Rope.ROPE, position: INT, report: IO.STREAM] RETURNS [address: CARD, correspondingPosition: INT]; NotFound: ERROR; }. @ SameBreakWorld.mesa Copyright Σ 1990 by Xerox Corporation. All rights reserved. Peter B. Kessler, August 6, 1990 4:47 pm PDT An interface to supply BreakWorldArchitecture procedures for planting breakpoints in the same world. You don't have to destroy the handles you get, but if you destroy one, don't use anything you got from that handle. Creates a BreakWorld that points to the local world. Given a position in a mesa file returns the address of the code for position (as near as Cirio will give it), and the position corresponding to that address. ! NotFound ΚD•NewlineDelimiter ™codešœ™K™