<<>> <> <> <> <> <<>> DIRECTORY BufferedRefresh, Imager; BufferedRefreshExtras: CEDAR DEFINITIONS = BEGIN Sandwich: TYPE = BufferedRefresh.Sandwich; DrawSandwichInBoxes: PROC [sandwich: Sandwich, screen: Imager.Context, clientToViewer, viewerToClient: Imager.Transformation, clientData: REF ANY, ignoreBackingMap: BOOL _ FALSE, noBuffer: BOOL _ FALSE, changeRects: LIST OF Imager.Rectangle]; <> <<>> END.