<<>> <> <> <> <> <<>> DIRECTORY Vector2 USING [VEC]; ImagerBox: CEDAR DEFINITIONS ~ BEGIN <> VEC: TYPE ~ Vector2.VEC; Extents: TYPE ~ RECORD [leftExtent, rightExtent, descent, ascent: REAL]; Rectangle: TYPE ~ RECORD [x, y, w, h: REAL]; Box: TYPE ~ RECORD [xmin, ymin, xmax, ymax: REAL]; <> BoxFromRectangle: PROC [Rectangle] RETURNS [Box]; RectangleFromBox: PROC [Box] RETURNS [Rectangle]; BoxFromExtents: PROC [Extents] RETURNS [Box]; ExtentsFromBox: PROC [Box] RETURNS [Extents]; IntersectBox: PROC [Box, Box] RETURNS [Box]; BoundingBox: PROC [Box, Box] RETURNS [Box]; BoundPoint: PROC [Box, VEC] RETURNS [Box]; END.