#include "cii.h"
#include "cii←matrix.h"
void* const nil = (void*)0;
long bits[] = {
0x0E0000,
0x0927CE,
0x090111,
0x0E2108,
0x092104,
0x092102,
0x092111,
0x0E210E
};
static void ciitestbitmaps(CII←Handle dev)
{
CII←RasterRep raster = {
0, 0,
8, 21,
1,
32,
bits,
32-21,
(void*)0
};
float save[6];
float T[6];
CII←VectorRep center = {300.0, 400.0};
float right = -90.0;
CII←VectorRep twotwo = {2.0, 2.0};
CII←GetMatrix(dev, save);
CII←GetMatrix(dev, T);
CIU←ApplyPreTranslate(center.x, center.y, T);
CII←SetMatrix(dev, T);
CII←MaskBitmap(dev, &raster, nil);
CIU←ApplyPreRotate(right, T);
CIU←ApplyPreScale(2.0, T);
CII←SetMatrix(dev, T);
CII←MaskBitmap(dev, &raster, nil);
CIU←ApplyPreRotate(right, T);
CIU←ApplyPreScale(2.0, T);
CII←SetMatrix(dev, T);
CII←MaskBitmap(dev, &raster, nil);
CIU←ApplyPreRotate(right, T);
CIU←ApplyPreScale(2.0, T);
CII←SetMatrix(dev, T);
CII←MaskBitmap(dev, &raster, nil);
CII←SetMatrix(dev, save);
}
void
XR←run←ciitestbitmaps()
{
CII←Handle dev = ((CII←Handle)CII←TestDevice());
float t[6];
CII←GetInitialMatrix(dev, t);
CII←SetMatrix(dev, t);
ciitestbitmaps(dev);
CII←Destroy(dev);
}