typedef int SwitchArray[30];
#ifndef FALSE
#define FALSE (0)
#define TRUE (1)
#endif
typedef enum JobKind {
compile = 0,
cind = 1,
ms = 2
} JobKind;
typedef struct JobDesc {
char *shortFileName;
char *workingDirectory;
char *nfsHostName;
char *userName;
char *userPassword;
JobKind jobKind;
SwitchArray switches;
} JobDesc;
typedef enum JobStatus {
onReadyQueue = 0,
mimosaInProgress = 1,
mimosaCompileFailed = 2,
successfulDef = 3,
successfulImpl = 4,
successfulDefWithWarnings = 5,
successfulImplWithWarnings = 6,
successfulCind = 7,
successfulCindWithWarnings = 8,
cindFailed = 9,
successfulMS = 10,
successfulMSWithWarnings = 11,
msFailed = 12,
jobNotFound = 13,
serverTimeout = 14,
unknown = 15
} JobStatus;
typedef struct JobQueryResult {
JobStatus js;
char *err;
} JobQueryResult;
typedef struct ServerStatusResult {
char *status;
} ServerStatusResult;