<<>> <> <> <> <> <<>> <> <> <<>> DIRECTORY Xl USING [Event, GContext, Point, ScreenDepth, TQ], XTk USING [Widget]; XTkGestureInput: CEDAR DEFINITIONS ~ BEGIN <> GestureReportProc: TYPE = PROC [w: XTk.Widget, stroke: LIST OF Xl.Point, e: Xl.Event, d1, d2: REF]; <> <> SetReport: PROC [w: XTk.Widget, report: GestureReportProc, d1, d2: REF ¬ NIL, tq: Xl.TQ ¬ NIL]; <> <> <> <> SetPainting: PROC [w: XTk.Widget, addFlush: BOOL ¬ TRUE, gc: Xl.GContext ¬ NIL]; <> <> <> <<>> <> TrustedSharedGC: PROC [screenDepth: Xl.ScreenDepth] RETURNS [Xl.GContext]; <> <> END.