-- G3dScene.df -- Copyright Ó 1992 by Xerox Corporation. All rights reserved. -- DFPort: Jules Bloomenthal July 22, 1992 4:02 pm PDT Exports [Cedar10.1] G3dScene.df 20-Apr-93 15:55:35 PDT Exports [Cedar10.1] G3dScenePackage.config!1 19-Jul-91 12:20:47 PDT +sun4>G3dScenePackage.c2c.o!5 19-Feb-93 16:56:00 PST Directory [Cedar10.1] -- G3dAnimate.mob G3dAnimate.mesa!1 15-Jul-92 23:32:03 PDT -- G3dBuild.mob G3dBuild.mesa!1 15-Jul-92 23:32:00 PDT G3dScene.mob!3 19-Feb-93 16:48:02 PST G3dScene.mesa!1 15-Jul-92 23:31:11 PDT G3dTimeTrees.mob!1 15-Jul-92 23:33:08 PDT G3dTimeTrees.mesa!1 15-Jul-92 23:31:14 PDT G3dScene.require!1 15-Jul-92 23:28:54 PDT -- G3dAnimateImpl.mob G3dAnimateImpl.mesa!2 22-Jul-92 23:18:28 PDT -- G3dAnimateImpl.c2c.c -- sun4>G3dAnimateImpl.c2c.o -- G3dBuildAImpl.mob G3dBuildAImpl.mesa!1 15-Jul-92 23:32:00 PDT -- G3dBuildAImpl.c2c.c -- sun4>G3dBuildAImpl.c2c.o -- G3dBuildBImpl.mob G3dBuildBImpl.mesa!1 15-Jul-92 23:31:10 PDT -- G3dBuildBImpl.c2c.c -- sun4>G3dBuildBImpl.c2c.o -- G3dSceneImpl.mob G3dSceneImpl.mesa!2 21-Jul-92 11:43:44 PDT -- G3dSceneImpl.c2c.c -- sun4>G3dSceneImpl.c2c.o -- G3dSceneProcsImpl.mob G3dSceneProcsImpl.mesa!1 15-Jul-92 23:31:14 PDT -- G3dSceneProcsImpl.c2c.c -- sun4>G3dSceneProcsImpl.c2c.o -- G3dTimeTreesDefaultsImpl.mob!1 15-Jul-92 23:33:15 PDT G3dTimeTreesDefaultsImpl.mesa!1 15-Jul-92 23:31:15 PDT -- G3dTimeTreesDefaultsImpl.c2c.c!1 15-Jul-92 23:33:16 PDT -- sun4>G3dTimeTreesDefaultsImpl.c2c.o!1 15-Jul-92 23:33:28 PDT G3dTimeTreesImpl.mob!5 19-Feb-93 16:54:49 PST G3dTimeTreesImpl.mesa!2 22-Jul-92 23:28:23 PDT G3dTimeTreesImpl.c2c.c!5 19-Feb-93 16:54:53 PST sun4>G3dTimeTreesImpl.c2c.o!5 19-Feb-93 16:55:47 PST G3dScenePackage.mob!5 19-Feb-93 16:55:50 PST G3dScenePackage.c2c.c!5 19-Feb-93 16:55:50 PST Imports [Cedar10.1]FloatingPoint.df Of ~= Using [Real.mob] Imports [Cedar10.1]G2dBasic.df Of > Using [G2dBasic.mob, G2dSpline.mob] Imports [Cedar10.1]G3dBasic.df Of > Using [G3dBasic.mob, G3dMatrix.mob, G3dQuaternion.mob, G3dShape.mob, G3dSpline.mob, G3dVector.mob] Imports [Cedar10.1]G3dRender.df Of ~= Using [G3dRender.mob] Imports [Cedar10.1]Imager.df Of ~= Using [ImagerColor.mob, Vector2.mob] Imports [Cedar10.1]Math.df Of > Using [LinearSystem.mob, SVD.mob] Imports [Cedar10.1]Rope.df Of ~= Using [Rope.mob]