DIRECTORY Rope, SunRPC ; SunRPCOnNetworkStream: CEDAR DEFINITIONS ~ { ROPE: TYPE ~ Rope.ROPE; Handle: TYPE ~ SunRPC.Handle; Server: TYPE ~ SunRPC.Server; Create: PROC [protocolFamily: ATOM, remote: ROPE] RETURNS [h: Handle]; GetRemote: PROC [h: Handle] RETURNS [protocolFamily: ATOM, remote: ROPE]; ServerProc: TYPE ~ SunRPC.ServerProc; CreateServer: PROC [pgm, version: CARD, serverProc: ServerProc, protocolFamily: ATOM ¬ $ARPA, local: ROPE ¬ NIL, clientData: REF ¬ NIL] RETURNS [s: Server]; GetServerAddress: PROC [s: Server] RETURNS [protocolFamily: ATOM, local: ROPE]; }...   SunRPCOnNetworkStream.mesa Copyright Σ 1992 by Xerox Corporation. All rights reserved. Demers, September 20, 1987 11:59:44 am PDT For Cedar10.0 Chauser, January 7, 1992 11:15 am PST Types Client Handles SunRPC Create a client handle, from which RPC calls can be made. h.flavor will be $networkStream. Get the remote address associated with a client handle. Create a client handle, from which RPC calls can be made. Flavor must be $networkStream. Server Registration On entry, h is ready to get the arguments with GetXXX[h]. If doReply=FALSE, no reply message will be sent: ServerProcs should refrain from calling RunRPC.StartReply when they intend to return with doReply=FALSE; replyTimeToLive is ignored for NetworkStream-based transport. Register serverProc as server for this program / version. protocolFamily and local as in the NetworkStream interface. Determine the address on which server is listening. Κ–(cedarcode) style•NewlineDelimiter ™code™Kšœ Οeœ1™