GGMenuImpl.mesa
Contents: Routines to build the Gargoyle control panel.
Copyright Ó 1985, 1987, 1988, 1989, 1990, 1991, 1992 by Xerox Corporation. All rights reserved.
Created by Pier on June 23, 1987 when GGMenuImpl overflowed
Last edited by Pier on October 22, 1992 11:30 am PDT
Bier, March 18, 1993 2:18 pm PST
Eisenman, July 14, 1987 6:34:23 pm PDT
Doug Wyatt, April 16, 1992 5:15 pm PDT
DIRECTORY
AtomButtons, EBTypes, EmbeddedButtons, Feedback, FeedbackOps, FeedbackTypes, GGActive, GGBasicTypes, GGCircleCache, GGContainer, GGControlPanelTypes, GGEvent, GGInterfaceTypes, GGMenu, GGModelTypes, GGScene, GGSceneType, GGSegmentTypes, GGShapes, GGState, GGUserInput, GGUserProfile, GGWindow, Imager, ImagerFont, List, Menus, PFS, PFSNames, Rope, Rules, SimpleFeedback, TextNode, TiogaActive, TiogaIO, TiogaOps, UserProfile, ViewerClasses, ViewerTools;
GGMenuImpl: CEDAR PROGRAM
IMPORTS AtomButtons, EmbeddedButtons, Feedback, FeedbackOps, GGActive, GGCircleCache, GGContainer, GGEvent, GGScene, GGShapes, GGState, GGUserInput, GGUserProfile, GGWindow, Imager, ImagerFont, List, PFS, PFSNames, Rope, Rules, SimpleFeedback, TiogaActive, TiogaIO, TiogaOps, UserProfile, ViewerTools
EXPORTS GGInterfaceTypes, GGModelTypes, GGMenu = BEGIN
ControlsObj: PUBLIC TYPE = GGControlPanelTypes.ControlsObj;
MsgRouter: TYPE = FeedbackTypes.MsgRouter;
GGData: TYPE = GGInterfaceTypes.GGData;
GravityExtentData: TYPE = REF GravityExtentDataObj;
GravityExtentDataObj: TYPE = GGInterfaceTypes.GravityExtentDataObj;
Point: TYPE = GGBasicTypes.Point;
SceneObj: PUBLIC TYPE = GGSceneType.SceneObj; -- export of opaque type
SceneRef: TYPE = REF SceneObj;
Viewer: TYPE = ViewerClasses.Viewer;
ROPE: TYPE = Rope.ROPE;
popUpFont: Imager.Font; -- initialized in Init below;
entryHeight: CARDINAL = 15; -- height of a line of items
docEntryHeight: CARDINAL = 19; -- height of a line of items
entryHSpace: CARDINAL = 2; -- horizontal space between items on a line
entryVSpace: CARDINAL = 2; -- vertical leading between lines
fullColumn: CARDINAL = 600; -- the width of the standard large left column.
wideBody: CARDINAL = 1000; -- the feedback window is too narrow
smallNumberSize: CARDINAL = 60;
AddARule: PROC [ggData: GGData] = {
rule: Rules.Rule ¬ Rules.Create[[
parent: ggData.controls.panel,
wy: ggData.height,
ww: ggData.controls.panel.cw,
wh: 2
]];
GGContainer.ChildXBound[ggData.controls.panel, rule];
ggData.height ¬ ggData.height + rule.wh + entryVSpace;
};
BuildControlPanel: PUBLIC PROC [ggData: GGData, fancyPanel: BOOL ¬ FALSE] = {
BuildActiveDocument[ggData, fancyPanel];
InitializeGravityLine[ggData];
BuildSlopeLine[ggData];
BuildAngleLine[ggData];
BuildRadiusLine[ggData];
BuildDistanceLine[ggData];
BuildMeasureLine[ggData];
BuildFeedbackLine[ggData];
AddARule[ggData];
};
BuildFeedbackLine: PROC [ggData: GGData] = {
nextX: NAT ¬ AtomButtons.BuildButtonLine[ggData.controls.panel, 0, ggData.height, ggData, GGUserInput.EventNotify, LIST[
[label["Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Line", FeedbackLineInGGData, wideBody]]
]];
ggData.height ¬ ggData.height + entryHeight;
};
FeedbackLineInGGData: AtomButtons.UpdateProc = {
If you update this routine, also update Init below.
Currently, we know of these message classes used in Gargoyle:
(BT) Complaint: Gargoyle informs the user of a user-initiated problem
(BT) Error: internal error. One of Gargoyle's invariants has been broken
(L) Confirm: Gargoyle asks the user to confirm a guarded operation
(L) DuringMouse: feedback generated each time the mouse is moved.
(L) Feedback: an acknowledgement that Gargoyle has done what you asked
(LT) Show: info that was explicitly requested (e.g. what color is this?)
(LT) Statistics: Gargoyle prints user requested statistics
(LT) Warning: Problems during a batch operation, like MergeInterpress
(T) Typescript: Output that only seems appropriate for the typescript, period.
(L) = send to label. (B) = send to label and blink. (T) = send to typescript
ggData: GGData ¬ NARROW[clientData];
router: MsgRouter ¬ Feedback.CreateRouter[];
FeedbackOps.SetMultiLabel[router, button, TRUE, LIST[$Error, $Complaint]]; -- blink
FeedbackOps.SetMultiLabel[router, button, FALSE, LIST[$DuringMouse, $Feedback, $Warning, $Confirm, $Show, $Statistics]];
FeedbackOps.SetMultiTypescript[router, $SystemScript, LIST[$Error, $Warning, $Show, $Typescript, $Complaint, $Statistics]];
ggData.router ¬ router;
ggData.controls.feedbackLine ¬ button;
};
IsGargoyle: PROC [path: PFS.PATH] RETURNS [BOOL] = {
short: ROPE ~ PFSNames.ShortNameRope[path];
RETURN[Rope.Match["*.gargoyle", short, FALSE] OR Rope.Match["*.gg", short, FALSE]];
};
defaultPanelName: ARRAY BOOL--fancy-- OF ROPE ~ [
FALSE
: "[Cedar]<Gargoyle>GargoyleControlPanel.tioga",
TRUE
: "[Cedar]<Gargoyle>GargoyleControlPanel.gargoyle"];
FindControlPanel: PROC [fancy: BOOL ¬ FALSE]
RETURNS [path: PFS.PATH ¬ NIL, isGargoyle: BOOL ¬ FALSE] ~ {
There are a couple places to look in for the Gargoyle control panel:
(1) The file specified in Gargoyle.ControlPanelFile: in the user profile.
(2) The file "[Cedar]<Gargoyle>GargoyleControlPanel.tioga" (useful during development)
Use whichever is found first. Return NIL if none are found.
value: LIST OF ROPE ~ UserProfile.ListOfTokens["Gargoyle.ControlPanelFile", NIL];
FOR list: LIST OF ROPE ¬ value, list.rest UNTIL list=NIL DO
{ ENABLE PFS.Error => CONTINUE;
rope: ROPE ~ list.first;
fullFName: PFS.PATH ~ PFS.FileInfo[PFS.PathFromRope[rope]].fullFName;
gargoyle: BOOL ~ IsGargoyle[fullFName];
IF ((NOT fancy) OR gargoyle) THEN RETURN[fullFName, gargoyle];
};
ENDLOOP;
{ ENABLE PFS.Error => CONTINUE;
rope: ROPE ~ defaultPanelName[fancy];
fullFName: PFS.PATH ~ PFS.FileInfo[PFS.PathFromRope[rope]].fullFName;
RETURN[fullFName, IsGargoyle[fullFName]];
};
RETURN[NIL, FALSE];
};
LinkToActionArea: GGUserInput.UserInputProc = {
PROC [ggData: GGData, event: LIST OF REF];
theirData: GGData ¬ GGState.GetGGInputFocus[];
IF theirData = NIL THEN Feedback.Append[ggData.router, oneLiner, $Complaint, "LinkToActionArea failed: place input focus in target Gargoyle viewer"]
ELSE {
ConnectToGGControlPanel[ggData: theirData, panelData: ggData];
};
};
ConnectToGGControlPanel: PUBLIC PROC [ggData: GGData, panelData: GGData] = {
Connect GGData to the given control panel. Update invariants to correspond to the new control panel settings.
panel: EBTypes.ActiveDoc;
panel ¬ ggData.controls.controlPanel ¬ GGActive.LookupDoc[panelData];
ggData.controls.controlPanelViewer ¬ NIL;
EmbeddedButtons.LinkDocToApplication[doc: panel, target: $Gargoyle, targetViewer: ggData.controls.actionArea, applicationData: ggData, notifyProc: ControlPanelNotify];
EmbeddedButtons.LinkDocToApplication[doc: panel, target: $UnQueuedGargoyle, targetViewer: ggData.controls.actionArea, applicationData: ggData, notifyProc: UnQueuedControlPanelNotify];
};
BuildActiveDocument: PROC [ggData: GGData, fancyPanel: BOOL] = {
nextX: NAT ¬ 0;
v: Viewer;
lines: NAT ~ 6;
height: NAT ¬ lines*docEntryHeight;
filePath: PFS.PATH ¬ NIL;
fileName: ROPE ¬ NIL;
isGargoyle: BOOL ¬ FALSE;
[filePath, isGargoyle] ¬ FindControlPanel[fancyPanel];
IF filePath = NIL THEN SimpleFeedback.Append[$System, oneLiner, $Error, "No file found for Gargoyle control panel in [Cedar]<Gargoyle> or in Gargoyle.ControlPanelFile user profile entry."]
ELSE {
fileName ¬ PFS.RopeFromPath[filePath];
SimpleFeedback.PutF[$System, oneLiner, $Feedback, "Loading %g as Gargoyle's control panel", [rope[fileName]]];
};
IF isGargoyle THEN {
thisData: GGData;
scene: GGModelTypes.Scene ¬ GGScene.CreateScene[];
height ¬ 140;
[v, thisData] ¬ GGWindow.CreateChildViewer[scene: scene,
wx: 0, wy: ggData.height, wh: height,
parent: ggData.controls.panel,
workingDirectory: ggData.currentWDir,
paint: TRUE
];
ggData.controls.controlPanel ¬ GGActive.LookupDoc[thisData];
GGUserInput.EventNotify[thisData, LIST[$MergeAll, fileName]];
GGUserInput.EventNotify[thisData, LIST[$DeselectAll]];
GGUserInput.EventNotify[thisData, LIST[$SetActive, Rope.Literal["TRUE"]]];
GGUserInput.EventNotify[thisData, LIST[$SetScaleUnit, NEW[REAL ¬ 1.0], $Quiet]];
GGUserInput.EventNotify[thisData, LIST[$CleanVersion]];
GGState.SetReadOnly[thisData, TRUE];
}
ELSE {
v ¬ ViewerTools.MakeNewTextViewer[[
wx: 0, wy: ggData.height, wh: height,
parent: ggData.controls.panel,
data: TiogaIO.FromFile[filePath].root,
scrollable: TRUE, border: TRUE]];
ggData.controls.controlPanel ¬ TiogaActive.LookupDoc[v];
TiogaOps.Interpret[v, LIST[$ActivityOn]];
};
GGContainer.ChildXBound[ggData.controls.panel, v];
ggData.controls.controlPanelViewer ¬ v;
EmbeddedButtons.LinkDocToApplication[doc: ggData.controls.controlPanel, target: $Gargoyle, targetViewer: ggData.controls.actionArea, applicationData: ggData, notifyProc: ControlPanelNotify];
EmbeddedButtons.LinkDocToApplication[doc: ggData.controls.controlPanel, target: $UnQueuedGargoyle, targetViewer: ggData.controls.actionArea, applicationData: ggData, notifyProc: UnQueuedControlPanelNotify];
ggData.height ¬ ggData.height + height;
};
ControlPanelNotify: EmbeddedButtons.NotifyProc = {
PROC [buttonInfo: ButtonInfo, events: LIST OF REF ANY, targetViewer: Viewer, applicationData: REF] RETURNS [result: REF ← NIL];
newEvent: LIST OF REF ¬ List.Append[events]; -- make a copy of the eventList, because EmbeddedButtons resuses the original
ggData: GGData ¬ NARROW[applicationData];
[] ¬ GGActive.ControlPanelButtonHandler[ggData, newEvent, buttonInfo];
};
UnQueuedControlPanelNotify: EmbeddedButtons.NotifyProc = {
PROC [buttonInfo: ButtonInfo, events: LIST OF REF ANY, targetViewer: Viewer, applicationData: REF] RETURNS [result: REF ← NIL];
newEvent: LIST OF REF ANY ¬ List.Append[events]; -- make a copy of the eventList, because EmbeddedButtons resuses the original
GGUserInput.UnQueuedEventNotify[applicationData, newEvent];
};
<<BuildGravityLine: PROC [ggData: GGData] = {
nextX: NAT ← 0;
ggData.controls.gravityTypeMenu ←
AtomButtons.BuildEnumTypeSelection[viewer: ggData.controls.panel, x: 4, y: ggData.height, maxWidth: 140,
clientData: ggData,
handleProc: GGUserInput.EventNotify,
title: "GravType:", default: "PreferPoints",
borderOnButtons: TRUE, style: flipThru, allInOneRow: TRUE,
buttonNames: LIST["PreferLines", "PreferPoints"],
atom: $GravityChoiceChange];
ggData.hitTest.gravityType ← pointsPreferred;
nextX ← ggData.controls.gravityTypeMenu.nextx;
nextX ← AtomButtons.BuildButtonLine[
ggData.controls.panel, nextX + entryHSpace, ggData.height, ggData, GGUserInput.EventNotify,
LIST[
[button["GravExtent:", LIST[LIST[$ShowGravExtent]]]]
]];
nextX ← GraphicsButton.BuildGraphicsButton[
container: ggData.controls.panel,
x: nextX + entryHSpace,
y: ggData.height,
w: 60, -- changed from 72 to make more room in line
h: entryHeight,
clientData: ggData,
choices: LIST[
[LIST[$GravityExtentChange, $ValueDown]],
[LIST[$GravityExtentChange, $InitialValue]],
[LIST[$GravityExtentChange, $ValueUp]]],
handleProc: GGUserInput.EventNotify,
repaintProc: GravityExtentRepaint,
buttonData: NEW[GravityExtentDataObj ← [extent: GGUserProfile.GetDefaultGravityExtent[]]],
updateProc: GravityExtentInGGData
];
nextX ← AtomButtons.BuildButtonLine[
ggData.controls.panel, nextX + entryHSpace, ggData.height, ggData, GGUserInput.EventNotify,
LIST[
[twoState["Gravity", LIST[$ToggleGravity], TRUE, GravityInGGData]],
[twoState["Midpts", LIST[$ToggleMidpoints], FALSE, MidpointsInGGData]],
[twoState["Auto", LIST[$ToggleHeuristics], GGUserProfile.GetDefaultHeuristics[], HeuristicsInGGData]],
[twoState["Alignments", LIST[$ToggleShowAlignments], TRUE, AlignmentsInGGData]]
],
entryHSpace];
ggData.height ← ggData.height + entryHeight;
};
>>
InitializeGravityLine: PROC [ggData: GGData] = {
ggData.hitTest.gravityType ¬ pointsPreferred;
GGState.SetGravityExtent[ggData, GGUserProfile.GetDefaultGravityExtent[]/72.0];
GGState.SetHeuristics[ggData, GGUserProfile.GetDefaultHeuristics[]];
};
BuildSlopeLine: PROC [ggData: GGData] = {
buttonHandle: AtomButtons.SortedButtonHandle;
nextX: NAT ¬ AtomButtons.BuildButtonLine[ggData.controls.panel, 0, ggData.height, ggData, GGUserInput.EventNotify,LIST[
[button["Slope:", LIST[LIST[$SlopePrompt]] ]],
[button["Get!", LIST[LIST[$GetSlope]] ]],
[button["Add!", LIST[LIST[$AddSlope]] ]],
[button["Delete!", LIST[LIST[$DeleteSlope]] ]]
]];
buttonHandle ¬ AtomButtons.CreateSortedButtonViewer[ggData.controls.panel, nextX, ggData.height];
ggData.controls.slopeHandle ¬ buttonHandle;
GGEvent.StandardSlopes[ggData, LIST[$InitStandardSlopes]];
ggData.height ¬ ggData.height + entryHeight;
};
BuildAngleLine: PROC [ggData: GGData] = {
buttonHandle: AtomButtons.SortedButtonHandle;
nextX: NAT ¬ AtomButtons.BuildButtonLine[ggData.controls.panel, 0, ggData.height, ggData, GGUserInput.EventNotify,LIST[
[button["Angle:", LIST[LIST[$AnglePrompt]] ]],
[button["Get!", LIST[LIST[$GetAngle]] ]],
[button["Add!", LIST[LIST[$AddAngle]] ]],
[button["Delete!", LIST[LIST[$DeleteAngle]] ]]
]];
buttonHandle ¬ AtomButtons.CreateSortedButtonViewer[ggData.controls.panel, nextX, ggData.height];
ggData.controls.angleHandle ¬ buttonHandle;
GGEvent.StandardAngles[ggData, LIST[$InitStandardAngles]];
ggData.height ¬ ggData.height + entryHeight;
};
BuildRadiusLine: PROC [ggData: GGData] = {
buttonHandle: AtomButtons.SortedButtonHandle;
nextX: NAT ¬ AtomButtons.BuildButtonLine[ggData.controls.panel, 0, ggData.height, ggData, GGUserInput.EventNotify, LIST[
[button["Radius:", LIST[LIST[$RadiusPrompt]] ]],
[button["Get!", LIST[LIST[$GetRadius]] ]],
[button["Add!", LIST[LIST[$AddRadius]] ]],
[button["Delete!", LIST[LIST[$DeleteRadius]] ]]
]];
buttonHandle ¬ AtomButtons.CreateSortedButtonViewer[ggData.controls.panel, nextX, ggData.height];
ggData.controls.radiusHandle ¬ buttonHandle;
GGEvent.StandardRadii[ggData, LIST[$InitStandardRadii]];
ggData.controls.radiusCircleCache ¬ GGCircleCache.Create[];
ggData.height ¬ ggData.height + entryHeight;
};
BuildDistanceLine: PROC [ggData: GGData] = {
buttonHandle: AtomButtons.SortedButtonHandle;
nextX: NAT ¬ AtomButtons.BuildButtonLine[ggData.controls.panel, 0, ggData.height, ggData, GGUserInput.EventNotify, LIST[
[button["LineDist:", LIST[LIST[$DistancePrompt]] ]],
[button["Get!", LIST[LIST[$GetDistance]] ]],
[button["Add!", LIST[LIST[$AddDistance]] ]],
[button["Delete!", LIST[LIST[$DeleteDistance]] ]]
]];
buttonHandle ¬ AtomButtons.CreateSortedButtonViewer[ggData.controls.panel, nextX, ggData.height];
ggData.controls.distanceHandle ¬ buttonHandle;
GGEvent.StandardDistances[ggData, LIST[$InitStandardDistances]];
ggData.height ¬ ggData.height + entryHeight;
};
BuildMeasureLine: PROC [ggData: GGData] = {
nextX: NAT ¬ AtomButtons.BuildButtonLine[ggData.controls.panel, 0, ggData.height, ggData, GGUserInput.EventNotify, LIST[
[label["Measure- "]],
[button["←", LIST[LIST[$MeasureSlopeFromSelection]], -1, TRUE ]],
[button["Slope:", LIST[LIST[$MeasureSlopeHit]], -1, TRUE ]],
[text["0.0", SlopeViewInGGData, smallNumberSize]],
[button["←", LIST[LIST[$MeasureAngleFromSelection]], -1, TRUE ]],
[button["Angle:", LIST[LIST[$MeasureAngleHit]], -1, TRUE ]],
[text["0.0", AngleViewInGGData, smallNumberSize]],
[button["←", LIST[LIST[$MeasureRadiusFromSelection]], -1, TRUE ]],
[button["Radius:", LIST[LIST[$MeasureRadiusHit]], -1, TRUE ]],
[text["0.0", DistanceViewInGGData, smallNumberSize]],
[button["←", LIST[LIST[$MeasureLineDistFromSelection]], -1, TRUE ]],
[button["LineDist:", LIST[LIST[$MeasureLineDistHit]], -1, TRUE ]],
[text["0.0", LineDistViewInGGData, smallNumberSize]]
]];
ggData.height ¬ ggData.height + entryHeight;
};
Style Line:
Gravity Line:
GravityInGGData: AtomButtons.InitTwoStateProc = {
ggData: GGData ¬ NARROW[clientData];
ggData.controls.gravButton ¬ twoState;
};
AlignmentsInGGData: AtomButtons.InitTwoStateProc = {
ggData: GGData ¬ NARROW[clientData];
ggData.controls.alignments ¬ twoState;
};
MidpointsInGGData: AtomButtons.InitTwoStateProc = {
ggData: GGData ¬ NARROW[clientData];
ggData.controls.midpointButton ¬ twoState;
};
HeuristicsInGGData: AtomButtons.InitTwoStateProc = {
ggData: GGData ¬ NARROW[clientData];
ggData.controls.heuristicsButton ¬ twoState;
};
GravityExtentInGGData: GraphicsButton.UpdateGraphicsButtonProc = {
ggData: GGData ← NARROW[clientData];
ggData.controls.gravityExtentButton ← stateInfo;
};
GravityExtentRepaint: PROC [dc: Imager.Context, clientData: REF ANY, buttonData: REF ANY, button: Viewer] = {
caretPoint: Point;
ged: GravityExtentData ¬ NARROW[buttonData];
extent: REAL ¬ ged.extent;
Imager.TranslateT[dc, [0, button.wh/2.0]];
caretPoint ¬ [extent, 0.0];
GGShapes.DrawCaret[dc, caretPoint, [0,-1], 1.0];
};
Distance Line:
SlopeViewInGGData: AtomButtons.UpdateProc = {
ggData: GGData ¬ NARROW[clientData];
ggData.controls.slopeView ¬ button;
};
AngleViewInGGData: AtomButtons.UpdateProc = {
ggData: GGData ¬ NARROW[clientData];
ggData.controls.angleView ¬ button;
};
DistanceViewInGGData: AtomButtons.UpdateProc = {
ggData: GGData ¬ NARROW[clientData];
ggData.controls.radiusView ¬ button;
};
LineDistViewInGGData: AtomButtons.UpdateProc = {
ggData: GGData ¬ NARROW[clientData];
ggData.controls.lineDistView ¬ button;
};
Choice: PROC [action: LIST OF REF ANY, actionImage: Rope.ROPE, doc: Rope.ROPE, font: Imager.Font ¬ NIL] RETURNS [AtomButtons.PopUpChoice]= {
RETURN[[action, actionImage, doc, font]];
};
gRouter: MsgRouter; -- the router used by routines that are too deep in Gargoyle to know what viewer they are working on behalf of. Sends output to the Gargoyle typescript and the Cedar Message Window.
Init: PROC = {
popUpFont ¬ ImagerFont.Find["xerox/tiogafonts/helvetica10I", substituteQuietly];
If you update the router, remember to also correct it in FeedbackLineInGGData above.
gRouter ¬ Feedback.CreateRouter[];
[] ¬ Feedback.RegisterRouter[gRouter, $Gargoyle];
FeedbackOps.SetMultiMessageWindow[gRouter, TRUE, LIST[$Error, $Complaint]]; -- blink
FeedbackOps.SetMultiMessageWindow[gRouter, FALSE, LIST[$DuringMouse, $Feedback, $Warning, $Confirm, $Show, $Statistics]];
FeedbackOps.SetMultiTypescript[gRouter, $SystemScript, LIST[$Error, $Warning, $Show, $Typescript, $Complaint, $Statistics]];
GGUserInput.RegisterAction[$LinkToActionArea, LinkToActionArea, none];
};
Init[];
END.