<<>> <> <> <> <> <> <> <<>> DIRECTORY EBTypes, GGInterfaceTypes, GGUserInput, ViewerClasses; GGActive: CEDAR DEFINITIONS = BEGIN GGData: TYPE = GGInterfaceTypes.GGData; LookupDoc: PROC [ggData: GGData] RETURNS [doc: EBTypes.ActiveDoc]; NullDoc: PROC [ggData: GGData] RETURNS [doc: EBTypes.ActiveDoc]; ControlPanelButtonHandler: PROC [ggData: GGData, events: LIST OF REF, buttonInfo: EBTypes.ButtonInfo]; <<>> ActiveInputHandler: GGUserInput.RawInputHandlerProc; <<>> END.