-- Your basic six sided prism
-- Bloomenthal, January 21, 1989 1:29:57 pm PST
Vertices~ index: integer xyzCoords: triple normalVec: triple textureCoords: pair

0 -0.25000 -0.05000 0.00000   0.00000 -1.00000 0.00000  0.0000000 0.00000
1 -0.25000 -0.02500 0.04330   0.00000 -0.50000 0.86603  0.1666667 0.00000
2 -0.25000 0.02500 0.04330   0.00000 0.50000 0.86603  0.3333333 0.00000
3 -0.25000 0.05000 0.00000   0.00000 1.00000 0.00000  0.5000000 0.00000
4 -0.25000 0.02500 -0.04330   0.00000 0.50000 -0.86603  0.6666667 0.00000
5 -0.25000 -0.02500 -0.04330   0.00000 -0.50000 -0.86603  0.8333333 0.00000
6  0.25000 -0.05000 0.00000   0.00000 -1.00000 0.00000  0.0000000 1.00000
7  0.25000 -0.02500 0.04330   0.00000 -0.50000 0.86603  0.1666667 1.00000
8  0.25000 0.02500 0.04330   0.00000 0.50000 0.86603  0.3333333 1.00000
9  0.25000 0.05000 0.00000   0.00000 1.00000 0.00000  0.5000000 1.00000
10  0.25000 0.02500 -0.04330   0.00000 0.50000 -0.86603  0.6666667 1.00000
11  0.25000 -0.02500 -0.04330   0.00000 -0.50000 -0.86603  0.8333333 1.00000

Surfaces~ index: integer vertices: nats

0  0 1 6
1  6 1 7
2  1 2 7
3  7 2 8
4  2 3 8
5  8 3 9
6  3 4 9
7  9 4 10
8  4 5 10
9  10 5 11
10  5 0 11
11  11 0 6