SameBreakWorld.mesa
Copyright Ó 1990, 1992 by Xerox Corporation. All rights reserved.
Peter B. Kessler, August 6, 1990 4:47 pm PDT
An interface to supply BreakWorldArchitecture procedures for planting breakpoints in the same world.
DIRECTORY
BreakWorldArchitecture,
TargetArchitecture,
Rope,
IO;
SameBreakWorld:
CEDAR
DEFINITIONS ~ {
Handle:
TYPE ~
REF HandleRep ¬ nullHandle;
HandleRep: TYPE;
nullHandle: Handle ~ NIL;
Create:
PROCEDURE []
RETURNS [Handle];
Destroy:
PROCEDURE [handle: Handle]
RETURNS [];
You don't have to destroy the handles you get, but if you destroy one, don't use anything you got from that handle.
BreakWorld:
PROCEDURE [handle: Handle]
RETURNS [BreakWorldArchitecture.BreakWorld];
Creates a BreakWorld that points to the local world.
PCFromFileAndPosition:
PROCEDURE [
handle: Handle,
mesaFilename: Rope.
ROPE, position:
INT, report:
IO.
STREAM]
RETURNS [address:
CARD, correspondingPosition:
INT];
Given a position in a mesa file returns the address of the code for position (as near as Cirio will give it), and the position corresponding to that address.
! NotFound
}.